Damage Contributing to Ailments Herní pojem Path of Exile 2
Path of Exile 2 nemá text v tomto jazyce, proto se herní názvy (gemy, předměty, místa) zobrazují anglicky.
By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.
Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.
For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
Vlastní definice hry, jak ji vidíš, když ve hře najedeš na pojem.
Herní data: klient Path of Exile 2 · Odkud bereme data
By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite. Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment. For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance). Související pojmy: Ailments, Damage Types, Fire Damage, Hit Damage, Ignite.
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Časté dotazy k Damage Contributing to Ailments — PoE 2 0.5.5f
Co znamená Damage Contributing to Ailments v Path of Exile 2?
By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite. Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment. For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
Jaké pojmy souvisí s Damage Contributing to Ailments?
Ailments, Damage Types, Fire Damage, Hit Damage, Ignite.