Blossom Ashe Comp

TFT Comp

Best Blossom Ashe comp featuring Ashe in TFT Set 18.

F
TFT game board background
Set:18
Sample Size:500,000 ranked games
Tier:All Tiers
Last Updated:
5.28
Avg Place
2.25%
First Place
33.58%
Top 4 Rate
0.09%
Pick Rate

This comp averages a 5.28 placement with a 33.6% top 4 rate and a 2.3% first place rate. A 0.1% pick rate makes this a less contested composition.

Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal builds: Zyra with Executioner Emblem, Adaptive Helm, Void Staff (76.04% WR, +42.46% difference); Vi with Brawler Emblem, Gargoyle Stoneplate, Sunfire Cape (73.22% WR, +39.64% difference); Sivir with Fae Emblem, Last Whisper, Red Buff (76.92% WR, +43.34% difference)
Zyra
Zyra
76.04%
Win Rate
+42.46%
Difference
Sivir
Sivir
76.92%
Win Rate
+43.34%
Difference
Moderate Contested Risk
This comp has Moderate contested risk and is moderately contested with reasonable availability. The most contested units are Ashe, Ahri, Zyra due to their popularity and high cost.
MetaBot Desktop

The Best Comps, Right in Your Game

The Recommended Comps overlay shows the strongest meta comps matched to the traits and units you're already running — with win rate, average placement, and 1st-place odds — without ever leaving TFT.

  • Meta comps without alt-tabbing
  • Matched to your current traits
  • Win rate, avg place & 1st odds
The MetaBot Desktop Recommended Comps overlay suggesting a Teamfight Tactics comp with win rate stats
Karma and Yorick are 1-cost units with an optimal reroll level of 4. Vi is a 3-cost unit with an optimal reroll level of 7. Ahri, Zyra, Sett and Sivir are 4-cost units with an optimal reroll level of 10. Ashe is a 5-cost unit with an optimal reroll level of 10.
    • Karma
      Karma
    • Yorick
      Yorick
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Vi
      Vi
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Ahri
      Ahri
    • Zyra
      Zyra
    • Sett
      Sett
    • Sivir
      Sivir
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Ashe
      Ashe
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Fast 9 Legendary
Moderately Contested
Flexible Start
Hold For BiS Items
Committed
Win Condition
Fast 9 Legendary - level to 9 quickly to find 5-cost units.
Economy
Medium Cost comp (78g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Moderately Contested - Few pivot options - commit early if contested.
Items
Best-in-slot items add +42.5% win rate - hold components.
Carousel Priority
D A_ Component_ Recurve Bow and D A_ Component_ Frying Pan.
Augment Synergies
Look for Level augments (Level Up!, High Roller), AD damage augments, Blossom trait augments.
Upgrade priority guide showing win rates and pick rates for Karma, Yorick, Vi, Ahri, Sett, Sivir, Zyra, Ashe at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Ashe has the highest 2-star win rate at 47.1%.
Top 5 items by win rate for each champion. Karma's best item is Void Staff with a 47.4% win rate. Yorick's best item is Warmogs Armor with a 42.6% win rate. Vi's best item is Bramble Vest with a 65.8% win rate. Ahri's best item is Morellonomicon with a 62.1% win rate. Sett's best item is Thief's Gloves with a 66.2% win rate. Sivir's best item is Red Buff with a 64.9% win rate. Zyra's best item is Executioner Emblem with a 65.8% win rate. Ashe's best item is Striker's Flail with a 74.1% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Blossom / Brawler (8 shared units, 2.95 avg place).

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Vi and Ahri as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Ashe) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Ashe
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Ashe. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
78gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Vi and Ahri as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Ashe) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Ashe. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

When to Play Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal

Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal is a All tier composition in TFT Set 18 with a 33.6% win rate and 5.28 average placement. The primary carries are Ashe and Sivir. This comp focuses on the Blossom trait.

Strengths

  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 33.6% win rate requires optimal execution
  • Higher 5.28 average placement indicates inconsistency
  • Multiple high-cost carries can be difficult to hit
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your Ashe and Sivir at higher levels.

2

Itemization

Prioritize items for Ashe and Sivir. Check the Top Items section for optimal builds.

3

Positioning

Place Sett and Vi in the frontline to protect Ashe and Sivir in the backline. Use the positioning board above as a guide.

MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

F Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Blossom, Hunter, Spellweaver, Summoner, Thornmaiden, Juggernaut, Primal. The primary trait is Blossom, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Ashe and Sivir.

What is the best positioning for this composition?

Place your carries like Ashe and Sivir in the backline and your tanks like Sett and Vi in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 33.58% and an average placement of 5.28, making it a strong contender in the current meta.

What item builds does Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal use?

Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal performs best with these item builds: Zyra with Executioner Emblem, Adaptive Helm, Void Staff (76.04% win rate, +42.46% difference from comp average); Vi with Brawler Emblem, Gargoyle Stoneplate, Sunfire Cape (73.22% win rate, +39.64% difference from comp average); Sivir with Fae Emblem, Last Whisper, Red Buff (76.92% win rate, +43.34% difference from comp average).

Is Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal contested in TFT Set 18?

Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ashe and Sivir without much competition.

What is the win condition for Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal?

The win condition for Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Ashe. Position your carries Ashe, Sivir safely and itemize them properly for maximum damage output.

Should I reroll or level with Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal?

No, Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal cost to build?

Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal is a medium cost composition requiring approximately 78 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal?

Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal is committed composition with few pivot options - decide early if contested. The best pivot options share key units like Ashe and Ahri. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal?

You should consider pivoting away from Blossom / Hunter / Spellweaver / Summoner / Thornmaiden / Juggernaut / Primal if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Blossom / Brawler with a 80.3% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 1 alternative compositions.