When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Yeteneğini ve özelliklerini görmek için bir birimin üzerine gelin veya tıklayın

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
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|---|---|---|---|---|---|---|---|---|---|---|
![]() | ![]() Kırmızı Güçlendirme +![]() Kullanıcının yeteneği ve saldırıları rakipleri saniyeliğine % yakar ve % yaralar. Yakma: Yanan birimler her saniye azami canlarının belli bir oranına eşdeğer miktarda gerçek hasar alır. Yara: Yaralanan birimlerin aldığı iyileştirme etkileri azalır. | |||||||||
![]() | ![]() Son Fısıltı +![]() Kullanıcı saldırı ve yetenekleriyle hasar verdiğinde hedefi saniyeliğine % aşındırır. Bu etki birikmez. Aşındırma: Aşındırılan birimlerin zırhı azalır. | ![]() Hırsız Eldiveni +![]() Her Tur: Kullanıcı rasgele 2 eşya kazanır. [3 eşya yuvası kullanır.] | ||||||||
![]() | ![]() Titanın Azmi +![]() Kullanıcı saldırırken veya hasar alırken en fazla kez birikecek şekilde % Saldırı Gücü ve % Yetenek Gücü kazanır. Tam yüke ulaştığında % Hasar Artışı ve kitle kontrolü etkilerine karşı bağışıklık kazanır. | ![]() Kararlı Yürek +![]() Kullanıcı % Dayanıklılık kazanır. Canı % değerinin üstündeyken % Dayanıklılık kazanır. | ![]() Dikenli Yelek +![]() Kullanıcı % Azami Can kazanır. Kullanıcı saldırılardan % daha az hasar alır. Bir saldırıdan isabet aldığında bitişiğindeki tüm rakiplere Büyü Hasarı verir. Bu etkinin saniyelik bir bekleme süresi vardır. | |||||||
![]() | ![]() Kraken'in Öfkesi +![]() Kullanıcının saldırıları birikecek şekilde % Saldırı Gücü sağlar. En fazla kez birikebilir. Kullanıcı saldırı yaptıktan sonra % Saldırı Hızı kazanır. | ![]() Cıva +![]() Çatışma Başlangıcında: Kullanıcı saniyeliğine kitle kontrolü etkilerine karşı bağışıklık kazanır. Kullanıcı her saniye birikecek şekilde % Saldırı Hızı kazanır. | ![]() Gargoyl Taşzırhı +![]() Kullanıcı onu hedef alan her rakip başına Zırh ve Büyü Direnci kazanır. | ![]() Ejder Pençesi +![]() Kullanıcı % Azami Can kazanır. Kullanıcı saniyede bir azami canının % kadarını yeniler. | ||||||
![]() | ![]() Guinsoo'nun Hiddeti +![]() Kullanıcı her saniye birikecek şekilde % Saldırı Hızı kazanır. | ![]() Mücevherli Eldiven +![]() Kullanıcı isabetlilik kazanır. {{TFT_Keyword_Precision}} | ![]() Kraliyet Başlığı +![]() Çatışma Başlangıcında: Kullanıcı, saniyeliğine azami canının % kadarına eşdeğer miktarda kalkan kazanır. Kullanıcı kalkanın süresi dolduğunda % Yetenek Gücü kazanır. | ![]() İyon Kıvılcımı +![]() Kullanıcı hücrelik bir alan içindeki rakipleri % örseler. Bu rakipler yetenek kullandıklarında harcadıkları mananın % kadarına eşdeğer miktarda büyü hasarı alır. Örseleme: Örselenen birimlerin büyü direnci azalır. | ![]() Rabadon'un Şapkası +![]() Bu naçiz şapka yeri gelince vezir de eder, rezil de. | |||||
![]() | ![]() Dev Katili +![]() Kullanıcı tanklara karşı fazladan % Hasar Artışı kazanır. | ![]() Ebedi Kılıç +![]() Kullanıcı isabetlilik kazanır. {{TFT_Keyword_Precision}} | ![]() Gecenin Kıyısı +![]() Kullanıcı canı % değerine düştüğünde kısa süreliğine hedef alınamaz hale gelir, tüm olumsuz etkilerden arınır ve eksik canının % kadarını yeniler. | ![]() Kanasusamış +![]() Kullanıcı çatışmada bir kez olmak üzere canı % değerine düştüğünde en fazla saniyeliğine azami canının % kadarına eşdeğer miktarda kalkan kazanır. | ![]() Hextech Silahkılıç +![]() Kullanıcı yüzdelik canı en düşük takım arkadaşını verdiği hasarın % kadarına eşdeğer miktarda iyileştirir. Takım Arkadaşlarına Yönelik İyileştirme: | ![]() Ölüm Kılıcı +![]() Kullanıcı huzurla dolar, karşısına çıkanlarsa huzura erer. | ||||
![]() | ![]() Hiçlik Değneği +![]() Kullanıcı saldırı ve yetenekleriyle hasar verdiğinde hedefi saniyeliğine % örseler. Bu etki birikmez. Örseleme: Örselenen birimlerin büyü direnci azalır. | ![]() Adaletin Eli +![]() Kullanıcı 2 etki kazanır:% Saldırı Gücü ve % Yetenek Gücü% Mutlak Sömürü Kullanıcının canı % değerinin üstündeyken saldırı gücü ve yetenek gücü iki katına çıkar. Canı % değerinin altındayken ise iki kat mutlak sömürü kazanır. | ![]() Muhafızın Adağı +![]() Çatışma Başlangıcında: Kullanıcı Mana kazanır. Kullanıcı, canı % değerine düştüğünde Mana ve azami canının % kadarına eşdeğer miktarda kalkan kazanır. | ![]() Değişken Miğfer +![]() Kullanıcı tüm kaynaklardan fazladan % Mana kazanır. Ayrıca kullanıcı rolüne bağlı olarak fazladan bir ilave kazanır: Tank veya Dövüşçü: Zırh ve Büyü Direnci kazanır. Diğer Roller: % Saldırı Gücü ve Yetenek Gücü kazanır. | ![]() Başmelek Asası +![]() Çatışma Başlangıcında: Kullanıcı çatışmadayken saniyede bir % Yetenek Gücü kazanır. | ![]() Shojin'in Mızrağı +![]() Saldırılar fazladan Mana yeniler. | ![]() Mavi Güçlendirme +![]() Kullanıcı tüm kaynaklardan fazladan % Saldırı Gücü ve Yetenek Gücü kazanır. | |||
![]() | ![]() Nashor'un Dişi +![]() Kullanıcının saldırıları İlave Mana yeniler. Kritik vuruş yaparsa bu ilave artarak olur. | ![]() Hücum Gürzü +![]() Kritik vuruşlar saniyeliğine % Hasar Artışı kazandırır. Bu ilave en fazla defa birikir. | ![]() Günateşi Pelerini +![]() Kullanıcı % Azami Can kazanır. Kullanıcı saniyede bir hücrelik bir alan içindeki bir rakibi saniye boyunca % yakar ve % yaralar. Yakma: Yanan birimler her saniye azami canlarının belli bir oranına eşdeğer miktarda gerçek hasar alır. Yara: Yaralanan birimlerin aldığı iyileştirme etkileri azalır. | ![]() Denge Örtüsü +![]() Kullanıcı hücrelik bir alan içindeki rakipleri % aşındırır ve çatışmanın ilk saniyesi boyunca Zırh ve Büyü Direnci kazanır. Aşındırma: Aşındırılan birimlerin zırhı azalır. | Morellonomikon +![]() Kullanıcının yeteneği ve saldırıları rakipleri saniyeliğine % yakar ve % yaralar. Yakma: Yanan birimler her saniye azami canlarının belli bir oranına eşdeğer miktarda gerçek hasar alır. Yara: Yaralanan birimlerin aldığı iyileştirme etkileri azalır. | ![]() Sterak'ın Güvencesi +![]() Kullanıcı canı % değerine düştüğünde azami canının % kadarına eşdeğer miktarda kalkan kazanır. Kalkan saniye içinde hızla azalarak kaybolur. | ![]() Ruh Gömleği +![]() Kullanıcı her saniye eksik canının % kadarını yeniler. | ![]() Warmog'un Zırhı +![]() Kullanıcı % Azami Can kazanır. | ||
![]() | ![]() Zamankıran Amblemi +![]() Kullanıcı Zamankıran özelliği kazanır. | ![]() N.O.V.A. Amblemi +![]() Kullanıcı N.O.V.A. özelliği kazanır. N.O.V.A. Saldırısı: Kullanıcı % Saldırı Hızı ve Zırh ile Büyü Direnci kazanır. Diğer dost birimler % Saldırı Hızı ve Zırh ve Büyü Direnci kazanır. | ![]() Micingil Amblemi +![]() Kullanıcı Micingil özelliği kazanır. Ayrıca %i:set14AmpIcon% başına % Hasar Artışı ve Can kazanır. | ![]() Hâkim Amblemi +![]() Kullanıcı Hâkim özelliği kazanır. | ![]() Yıldız Gözlemcisi Amblemi +![]() Kullanıcı Yıldız Gözlemcisi özelliği kazanır. | ![]() Sonsuz Karanlık Amblemi +![]() Kullanıcı Sonsuz Karanlık özelliği kazanır. | ![]() Uzayın Ritmi Amblemi +![]() Kullanıcı Uzayın Ritmi özelliği kazanır. Yetenek kullandığında saniye boyunca {{TFT17_SpaceGroove_TheGroove}} tutar. Her saniyede bir tetiklenebilir. | ![]() Primordia'lı Amblemi +![]() Kullanıcı Primordia'lı özelliği kazanır. | ![]() Strateji Ustası Tacı +![]() Takımın Azami Takım Boyutu kazanır. Çatışmalarda galip geldiğinde % ihtimalle 1 Altın kazanırsın. ''...bir kahramanın yüreğiyle...'' | |
![]() | ![]() Atılgan Amblemi +![]() Kullanıcı Atılgan özelliği kazanır. Bir birim alt ettikten sonraki saldırısının her biri, azami canının % kadarını yeniler. | ![]() Sinsi Amblemi +![]() Kullanıcı Sinsi özelliği kazanır. Canı % oranına düştüğünde saniye boyunca % Mutlak Sömürü ve kitle kontrolü etkilerine karşı bağışıklık elde eder. | ![]() Müdafi Amblemi +![]() Kullanıcı Müdafi özelliği kazanır. Çatışmanın ilk saniyesinden sonra % Saldırı Hızı elde eder. | ![]() Öncü Amblemi +![]() Kullanıcı Öncü özelliği kazanır. Bir takım arkadaşı kalkan kazandığında kullanıcı, % Yetenek Gücü elde eder. | ![]() Seyyah Amblemi +![]() Kullanıcı Seyyah özelliği kazanır. Çatışma Başlangıcında: Kullanıcı ve aynı sırada 1 hücrelik bir alan içinde bulunan takım arkadaşları kullanıcının rolüne bağlı olarak bir ilave elde eder. - Tanklar: Zırh ve Büyü Direnci - Dövüşçüler ve Suikastçılar: % Mutlak Sömürü - Diğer Roller: % Saldırı Hızı | ![]() Yağmacı Amblemi +![]() Taşıyıcı Yağmacı özelliği kazanır ve katletme halinde % ihtimalle Altın ortaya çıkmasını sağlar. Bu oyun kazandırdığı altın: | ![]() Kılavuz Amblemi +![]() Kullanıcı Kılavuz özelliği kazanır. Yeteneğini kullandığında azami manasının % kadarını Yıldızların Bağı'na sağlar. | ![]() Dövüşçü Amblemi +![]() Kullanıcı Dövüşçü özelliği kazanır. Saldırılarıyla azami canının % kadarına eşdeğer miktarda büyü hasarı verir. | ![]() Strateji Ustası Pelerini +![]() Takımın Azami Takım Boyutu kazanır. Çatışma başladıktan saniye sonra % ihtimalle 1 Altın kazanırsın. ''...ve biraz da şansla donatılmış.'' | ![]() Strateji Ustası Kalkanı +![]() Takımın Azami Takım Boyutu kazanır. Kullanıcı katledildiğinde % ihtimalle 1 Altın kazanırsın. ''Bir filozofun bilgeliğiyle...'' |