Công cụ lên cây passive Path of Exile 2
Toàn bộ cây passive Path of Exile 2 0.5.5f: 4087 node, 968 notable, 33 keystone và cây ascendancy của cả 8 class. Chọn class, click để chọn node, rồi chia sẻ link hoặc xuất sang Path of Building.
Path of Exile 2 không có tiếng Việt, nên tên trong game (gem, đồ, địa danh) được giữ nguyên tiếng Anh.
Kéo để di chuyển, cuộn hoặc chụm để phóng to. Click một node sẽ chọn đường rẻ nhất tới nó; click node đã chọn sẽ bỏ nó cùng các node bị ngắt kết nối. Cây của bạn được lưu trong link.
Dữ liệu game: client Path of Exile 2 · Mod unique: dữ liệu vật phẩm của MetaBot · Cách chúng tôi lấy dữ liệu
Bạn có bao nhiêu điểm passive
Nhân vật cấp 100 có 123 điểm passive và 8 điểm ascendancy.
- 99 điểm từ lên cấp: mỗi cấp một điểm từ cấp 2 đến 100.
- 24 điểm từ phần thưởng nhiệm vụ cốt truyện (sách kỹ năng rơi từ một số boss và nhiệm vụ). Thưởng nhiệm vụ vĩnh viễn
- 8 điểm ascendancy từ các Trial thăng cấp ascendancy, mỗi lần trong bốn lần thăng cấp cho 2 điểm. Trial thăng cấp ascendancy
- Passive theo bộ vũ khí: một node đã chọn có thể gắn với bộ vũ khí 1 hoặc 2, nên chỉ có tác dụng khi đang dùng bộ đó. Công cụ tính riêng các điểm này.
- Node thuộc tính (+5 thuộc tính bất kỳ) cho bạn chọn Strength, Dexterity hoặc Intelligence cho từng node. Chọn một node thuộc tính đã lấy để đặt lựa chọn.
Vị trí khởi đầu của các class
Mỗi class bắt đầu ở một vùng riêng của cây, nằm giữa các thuộc tính nó dùng. Các class có cùng cặp thuộc tính dùng chung node khởi đầu.
- WitchInfernalist, Blood Mage, LichIntelligence7Strength7Dexterity15Intelligence
- RangerDeadeye, PathfinderDexterity7Strength15Dexterity7Intelligence
- WarriorTitan, Warbringer, Smith of KitavaStrength15Strength7Dexterity7Intelligence
- SorceressStormweaver, Chronomancer, Disciple of VarashtaIntelligence7Strength7Dexterity15Intelligence
- HuntressAmazon, Spirit Walker, RitualistDexterity7Strength15Dexterity7Intelligence
- MercenaryTactician, Witchhunter, Gemling LegionnaireStrength / Dexterity11Strength11Dexterity7Intelligence
- MonkMartial Artist, Invoker, Acolyte of ChayulaDexterity / Intelligence7Strength11Dexterity11Intelligence
- DruidOracle, ShamanStrength / Intelligence11Strength7Dexterity11Intelligence
Toàn bộ 33 keystone
Mọi keystoneKeystone thay đổi cách nhân vật hoạt động, thường kèm lợi ích lớn và một nhược điểm. Mở một keystone để xem vị trí và khoảng cách từ mỗi class.
Ancestral Bond
Avatar of Fire
Blackflame Covenant
Blood Magic
Bulwark
Chaos Inoculation
Conduit
Crimson Assault
Dance with Death
Eldritch Battery
Elemental Equilibrium
Eternal Youth
Giant's Blood
Glancing Blows
Heartstopper
Hollow Palm Technique
Iron Reflexes
Lord of the Wilds
Mind Over Matter
Necromantic Talisman
Oasis
Pain Attunement
Primal Hunger
Resolute Technique
Resonance
Ritual Cadence
Scarred Faith
Trusted Kinship
Unwavering Stance
Vaal Pact
Whispers of Doom
Wildsurge Incantation
Zealot's Oath
Passive notable
Dữ liệu gameMọi notable trên cây chính (968) kèm chỉ số chính xác từ client 0.5.5f. Tìm theo tên hoặc chỉ số.
Notable | Chỉ số |
|---|---|
| Damaging Ailments deal damage 12% faster | |
| Recover 2% of maximum Mana on Kill 15% increased Mana Regeneration Rate | |
| 6% increased Intelligence 12% increased Mana Regeneration Rate 18% increased maximum Energy Shield | |
| 40% increased Duration of Poisons you inflict against Slowed Enemies | |
| Damage Penetrates 15% Cold Resistance Damage Penetrates 8% Lightning Resistance | |
| Invocated skills have 30% increased Maximum Energy | |
| +30% of Armour also applies to Fire Damage 30% reduced Magnitude of Ignite on you 10% increased Armour | |
| Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted | |
| Companions have 30% increased Area of Effect 12% increased Area of Effect | |
| Strikes deal Splash Damage | |
| +4 to Ailment Threshold per Dexterity | |
| 25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently | |
| +1 to Maximum Power Charges 10% chance when you gain a Power Charge to gain an additional Power Charge | |
| 18% increased Warcry Cooldown Recovery Rate 24% increased Warcry Speed Recover 2% of maximum Life and Mana when you use a Warcry | |
| 10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100% 3% increased maximum Life | |
| 15% increased Attack Area Damage 5% chance to Daze on Hit 10% increased Area of Effect for Attacks | |
| Companions have 20% increased Movement Speed 5% reduced Movement Speed Penalty from using Skills while moving | |
| Remove a Curse after Channelling for 2 seconds Channelling Skills deal 20% increased Damage | |
| Remnants can be collected from 50% further away 10% chance to create an additional Remnant | |
| 25% increased Armour 25% increased maximum Energy Shield 3% increased Movement Speed | |
| 15% of Elemental Damage taken Recouped as Energy Shield | |
| 70% increased Energy Shield from Equipped Helmet 20% increased Light Radius | |
| +20% of Armour also applies to Elemental Damage 15% increased Glory generation 30% increased Presence Area of Effect | |
| 30% increased Mana Recovery from Flasks 8% increased Attack and Cast Speed during Effect of any Mana Flask | |
| 25% increased Critical Damage Bonus with Quarterstaves 25% increased Accuracy Rating with Quarterstaves +25 to Dexterity | |
| Immune to Poison | |
| 29% increased Chaos Damage 20% increased Armour, Evasion and Energy Shield | |
| 30% increased maximum Energy Shield +10 to Intelligence | |
| 20% increased Spell Damage 15% increased Projectile Speed for Spell Skills | |
| Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted | |
| 6% increased Attack Speed while Dual Wielding 15% increased Attack Critical Hit Chance while Dual Wielding | |
| 25% increased Attack Damage while on Low Life 25% increased Attack Damage while Surrounded 25% increased Attack Damage if you have been Heavy Stunned Recently 25% increased Attack Damage while you have no Life Flask uses left | |
| Damage with Hits is Lucky against Enemies that are on Low Life | |
| 25% increased Critical Damage Bonus for Attack Damage +25% to Critical Damage Bonus against Stunned Enemies | |
| 30% increased Totem Placement speed 8% increased Attack and Cast Speed if you've summoned a Totem Recently | |
| 20% more Damage against Heavy Stunned Enemies with Maces | |
| 25% increased Magnitude of Ailments you inflict against Marked Enemies 20% increased Critical Hit Chance against Marked Enemies +10 to Dexterity | |
| 4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40% | |
| 15% increased Armour and Evasion Rating Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour | |
| 15% increased Chill and Freeze Duration on Enemies 20% increased Freeze Buildup 15% increased Magnitude of Chill you inflict | |
| 10% reduced Cast Speed when on Full Life 20% increased Cast Speed when on Low Life | |
| Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour | |
| 40% increased maximum Energy Shield 10% reduced maximum Mana | |
| 2% increased Spell Damage per 10 Strength | |
| 20% increased Critical Hit Chance while Shapeshifted 8% increased Skill Speed while Shapeshifted | |
| 29% increased Chaos Damage Enemies you Curse have -3% to Chaos Resistance | |
| 8% increased maximum Mana 10% increased Mana Cost of Skills | |
| The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted | |
| 40% increased Damage if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy | |
| Enemies in Jagged Ground you create take 10% increased Damage | |
| 20% increased Elemental Damage +3% to all Elemental Resistances | |
| Gain additional Stun Threshold equal to 15% of maximum Energy Shield Gain additional Ailment Threshold equal to 15% of maximum Energy Shield 3% increased maximum Life, Mana and Energy Shield | |
| 50% increased Armour while Bleeding 50% reduced Magnitude of Bleeding on You | |
| 20% increased Reservation Efficiency of Herald Skills | |
| Attack Damage Penetrates 15% of Enemy Elemental Resistances | |
| Gain 50% of maximum Energy Shield as additional Freeze Threshold | |
| 20% increased speed of Recoup Effects | |
| 6% increased Attack Speed with One Handed Melee Weapons 15% increased Accuracy Rating with One Handed Melee Weapons +10 to Strength and Dexterity | |
| 20% of Damage taken Recouped as Mana 20% reduced Life Regeneration rate | |
| The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted Ancestrally Boosted Attacks deal 30% increased Damage | |
| Critical Hits with Daggers have a 25% chance to Poison the Enemy | |
| Pinned Enemies cannot deal Critical Hits 20% increased Pin duration | |
| 50% chance to Pierce an Enemy | |
| Life Flasks gain 0.1 charges per Second 40% reduced Poison Duration on you +10 to Intelligence | |
| +3% to all Elemental Resistances +2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed | |
| +2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed +10% to Cold Resistance | |
| Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies 20% increased Freeze Buildup | |
| Banners also grant +25% to all Elemental Resistances affected targets | |
| 30% increased Stun Buildup +15 to Strength | |
| 30% increased penalty to Accuracy Rating at range 30% increased Critical Hit Chance for Attacks | |
| 60% increased Evasion Rating if you have Hit an Enemy Recently 5% reduced Movement Speed Penalty from using Skills while moving | |
| Immune to Corrupted Blood 40% reduced Bleeding Duration on you | |
| 12% faster start of Energy Shield Recharge +8% to Chaos Resistance | |
| Hits ignore non-negative Elemental Resistances of Frozen Enemies 20% increased Freeze Buildup | |
| Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy | |
| 10% chance to Daze on Hit 25% increased Daze Duration | |
| Companions have 50% chance to gain Onslaught on Kill 6% increased Attack Speed | |
| 100% increased Evasion Rating if you have been Hit Recently 30% reduced Evasion Rating if you haven't been Hit Recently | |
| 30% increased Elemental Damage if you've Chilled an Enemy Recently | |
| 15% increased Critical Hit Chance for Spells 15% increased Critical Spell Damage Bonus 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits | |
| Immune to Ignite if a majority of your Socketed Support Gems are Red Immune to Shock if a majority of your Socketed Support Gems are Green Immune to Chill if a majority of your Socketed Support Gems are Blue | |
| Gain additional Ailment Threshold equal to 30% of maximum Energy Shield 10% reduced Duration of Ailments on You | |
| 30% increased Area of Effect of Ancestrally Boosted Attacks | |
| 15% increased Critical Spell Damage Bonus 15% increased Critical Hit Chance for Spells | |
| Each Totem applies 2% increased Damage taken to Enemies in their Presence Recoup 5% of damage taken by your Totems as Life | |
| 20% increased duration of Ailments you inflict against Cursed Enemies | |
| 3% increased maximum Life 8% increased Area of Effect for Attacks 5% chance for Slam Skills you use yourself to cause an additional Aftershock | |
| +2 to Maximum Endurance Charges | |
| +30% of Armour also applies to Cold Damage 30% reduced Effect of Chill on you 30% increased Freeze Threshold 10% increased Armour | |
| 30% increased Elemental Damage if you've Shocked an Enemy Recently | |
| 16% increased Melee Damage 10% increased Stun Buildup +10 to Strength | |
| 60% increased Armour from Equipped Body Armour 60% increased Energy Shield from Equipped Body Armour | |
| Minions deal 15% increased Damage Minions have 20% increased Critical Hit Chance | |
| Projectiles deal 25% increased Damage with Hits against Enemies within 2m Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m | |
| 80% increased Magnitude of Poison you inflict on targets that are not Poisoned 30% chance to Poison on Hit against Enemies that are not Poisoned | |
| 30% increased Block chance 20% reduced maximum Energy Shield | |
| 80% increased Critical Damage Bonus with Crossbows 15% reduced Attack Speed with Crossbows | |
| 40% increased Critical Damage Bonus with One Handed Melee Weapons | |
| Regenerate 1% of maximum Life per second while stationary Regenerate 1% of maximum Life per second while affected by any Damaging Ailment | |
| 40% increased Damage with Warcries Warcry Skills have 25% increased Area of Effect | |
| Gain 12% of Physical Damage as Extra Fire Damage | |
| 10% chance to Aggravate Bleeding on targets you Hit with Attacks | |
| 10% increased Damage 10% increased Critical Hit Chance +5 to Strength and Intelligence | |
| Bolts fired by Crossbow Attacks have 30% chance to not expend Ammunition if you've Reloaded Recently | |
| Gain 10% of Damage as Extra Physical Damage | |
| 16% increased Attack Speed during any Flask Effect | |
| Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies | |
| Echoed Spells have 25% increased Area of Effect | |
| Gain additional Stun Threshold equal to 30% of maximum Energy Shield 20% increased Stun Recovery | |
| Gain 3 Rage when Hit by an Enemy Every Rage also grants 2% increased Stun Threshold | |
| Recover 3% of maximum Life on Kill | |
| 75% increased Thorns damage if you've Blocked Recently | |
| Hits Break 50% increased Armour on targets with Ailments 30% increased Stun Buildup | |
| 10% increased Area Damage 12% increased Area of Effect if you have Stunned an Enemy Recently | |
| 5% of Damage from Hits is taken from your Damageable Companion's Life before you Companions have 20% increased maximum Life | |
| 8% increased Melee Attack Speed +30 to Accuracy Rating | |
| Arrows Pierce an additional Target | |
| Empowered Attacks deal 30% increased Damage 20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks | |
| 15% increased Armour Regenerate 0.5% of maximum Life per second +10 to Strength | |
| 30% increased Magnitude of Non-Damaging Ailments you inflict 10% increased Duration of Elemental Ailments on Enemies | |
| 40% increased Magnitude of Bleeding you inflict against Pinned Enemies | |
| Gain 4% of Damage as Extra Lightning Damage Gain 4% of Damage as Extra Cold Damage +10 to Dexterity | |
| Skills have 10% chance to not remove Charges but still count as consuming them 40% increased Endurance, Frenzy and Power Charge Duration +10 to Dexterity | |
| 25% chance on Consuming a Shock on an Enemy to reapply it | |
| 40% increased Spell Damage if one of your Minions has died Recently | |
| Spell Skills have 10% reduced Area of Effect 35% increased Spell Area Damage | |
| 50% increased Critical Hit Chance against Enemies that are on Full Life | |
| 25% increased Damage with Flails | |
| 25% increased Fire Damage 15% increased Ignite Duration on Enemies | |
| 30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect | |
| Spell Skills have 15% increased Area of Effect | |
| 21% increased Stun Threshold 21% increased Elemental Ailment Threshold 30% increased Life Regeneration rate while Ignited +500 to Armour while Frozen 30% increased Mana Regeneration Rate while Shocked | |
| 35% increased Spell Damage if you have consumed an Elemental Infusion Recently | |
| Companions gain your Strength +15 to Strength | |
| 12% increased Cooldown Recovery Rate 15% increased Skill Effect Duration | |
| 40% increased Damage while Leeching Life | |
| 15% increased effect of Fully Broken Armour 20% increased Physical Damage +10 to Strength | |
| +4 to Maximum Rage Inherent loss of Rage is 20% slower | |
| 100% increased Evasion Rating while Sprinting | |
| Projectiles deal 25% increased Damage with Hits against Enemies further than 6m Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m | |
| Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds | |
| Minions have 20% increased Area of Effect Minions have 10% chance to inflict Withered on Hit Spells Gain 5% of Damage as extra Chaos Damage | |
| Overgrown Plant Skills Break 50% increased Armour | |
| 25% increased Damage with Hits against Rare and Unique Enemies 20% increased Accuracy Rating against Rare or Unique Enemies 20% increased chance to inflict Ailments against Rare or Unique Enemies | |
| 20% increased Damage for each different Warcry you've used Recently 25% increased Warcry Speed | |
| 10% of Damage is taken from Mana before Life +15 to Intelligence | |
| 75% increased Melee Damage with Spears while Surrounded 40% increased Projectile Damage with Spears while there are no Enemies within 3m | |
| Bleeding you inflict on Pinned Enemies is Aggravated 30% increased Pin Buildup | |
| +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds | |
| 25% increased Stun buildup while Shapeshifted 50% increased Damage against Immobilised Enemies while Shapeshifted | |
| Damage Penetrates 15% Cold Resistance +10 to Intelligence | |
| Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge | |
| 12% increased Area of Effect for Attacks 15% increased Projectile Speed | |
| +30% of Armour also applies to Lightning Damage +8% to Lightning Resistance 4% increased Attack Speed | |
| 28% increased maximum Energy Shield Gain additional Stun Threshold equal to 12% of maximum Energy Shield Gain additional Ailment Threshold equal to 12% of maximum Energy Shield | |
| 15% of Damage taken from Deflected Hits Recouped as Life 20% faster start of Energy Shield Recharge when not on Full Life | |
| 25% increased Armour and Evasion Rating Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots | |
| +12% of Armour also applies to Elemental Damage Gain Deflection Rating equal to 10% of Evasion Rating Banner Skills have 15% increased Aura Magnitudes 25% reduced Armour Break taken | |
| Enemies in your Presence have 75% reduced Life Regeneration rate | |
| 18% of Skill Mana Costs Converted to Life Costs 15% increased Cost Efficiency of Attacks | |
| +1% to Maximum Cold Resistance +10% to Cold Resistance | |
| 40% increased Elemental Ailment Threshold 25% reduced Shock duration on you | |
| 20% increased Spell Area Damage Area Skills have 20% chance to Knock Enemies Back on Hit | |
| 20% increased Life and Mana Recovery from Flasks 10% chance for Flasks you use to not consume Charges | |
| 10% increased Movement Speed while Sprinting 50% increased Armour while Bleeding | |
| 40% increased Critical Damage Bonus with Spears | |
| 16% increased Cast Speed 15% increased Mana Cost of Skills | |
| 25% increased Reservation Efficiency of Companion Skills | |
| 16% increased Critical Hit Chance for Spells 8% increased Cast Speed if you've dealt a Critical Hit Recently | |
| Damage Penetrates 18% Fire Resistance 15% increased Duration of Ailments against Enemies with Exposure | |
| 30% reduced effect of Curses on you 20% increased Life Regeneration rate 30% increased damage against Undead Enemies | |
| 100% chance to Daze Enemies whose Hits you Block with a raised Shield | |
| 8% increased Attack Speed with One Handed Weapons +15 to Dexterity | |
| Immune to Freeze and Chill while affected by an Archon Buff | |
| +4% to maximum Block chance | |
| 12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds | |
| 10% increased Attack Speed while Leeching 20% increased Damage while Leeching 30% increased Armour and Evasion Rating while Leeching | |
| 15% increased Attack Speed if you've been Hit Recently 8% reduced Slowing Potency of Debuffs on You | |
| Every 10 Rage also grants 12% increased Physical Damage Gain 1 Rage on Melee Hit | |
| 25% increased Armour and Evasion Rating Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet | |
| 10% increased Cooldown Recovery Rate 8% increased Area of Effect | |
| 53% increased Life Cost of Skills Gain 21% of Damage as Extra Chaos Damage | |
| 50% chance to gain Onslaught on Killing Blow with Axes | |
| Gain 8% of Damage as Extra Fire Damage +20% to Fire Resistance | |
| Minions have 40% increased Critical Hit Chance | |
| 5% of Physical Damage taken as Fire Damage Gain 5% of Damage as Extra Fire Damage | |
| Archon recovery period expires 30% slower Archon Buffs also grant 50% increased Critical Damage Bonus Archon Buffs also grant 30% increased Critical Hit Chance | |
| Arrows gain Critical Hit Chance as they travel farther, up to 40% increased Critical Hit Chance after 7 metres | |
| Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius | |
| 20% chance for Damage with Hits to be Lucky 20% chance for Damage of Enemies Hitting you to be Unlucky | |
| 40% increased Projectile Stun Buildup 5% reduced Attack Speed 40% increased Projectile Damage | |
| 75% increased Energy Shield from Equipped Focus 25% increased Spell Damage while on Full Energy Shield | |
| 40% increased Stun Buildup against enemies within 2 metres 20% increased Damage against Heavy Stunned enemies | |
| Ignites you inflict deal Damage 18% faster | |
| Damage Penetrates 15% Lightning Resistance 30% increased chance to Shock | |
| 16% increased Cooldown Recovery Rate | |
| 20% increased Damage for each type of Elemental Ailment on Enemy | |
| Stun Threshold is based on 30% of your Energy Shield instead of Life | |
| 50% increased Damage if you've Triggered a Skill Recently | |
| Charms gain 0.15 charges per Second | |
| Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds +0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds | |
| Your Hits cannot be Evaded by Pinned Enemies 35% increased Critical Hit Chance against Immobilised enemies | |
| 30% increased Physical Damage 30% increased Fire Damage 30% increased Cold Damage 30% increased Lightning Damage 30% increased Chaos Damage | |
| Aura Skills have 14% increased Magnitudes Your Aura Buffs do not affect Allies | |
| 60% increased Freeze Threshold 25% reduced Freeze Duration on you | |
| 10% increased Area of Effect 12% increased Immobilisation buildup | |
| 25% increased Critical Damage Bonus +10 to Strength | |
| 40% faster start of Energy Shield Recharge if you've been Stunned Recently 40% increased Evasion Rating if you have been Hit Recently | |
| 30% increased Life Cost of Skills Allies in your Presence Regenerate 2% of your Maximum Life per second | |
| Enemies you Fully Armour Break are Maimed Enemies you Fully Armour Break cannot Regenerate Life | |
| 10% reduced Slowing Potency of Debuffs on You 15% increased Armour 50% reduced Armour Break taken | |
| 20% increased Life Regeneration rate 5% of Damage taken Recouped as Life | |
| Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground 40% reduced effect of Shock on you | |
| Skills have a 15% chance to not consume Glory | |
| 20% of Elemental Damage taken Recouped as Life | |
| 20% increased Cold Damage 6% increased Cast Speed per Spell Echoed Recently, up to 30% | |
| 15% increased Accuracy Rating +10 to Dexterity | |
| 15% increased Damage if you've dealt a Critical Hit in the past 8 seconds 15% increased Critical Hit Chance | |
| 14% increased Lightning Damage 8% increased Attack and Cast Speed with Lightning Skills | |
| Hits have 25% reduced Critical Hit Chance against you 25% increased Critical Hit Chance for Spells | |
| 1% increased Chaos Damage over Time per Volatility | |
| 25% increased Damage with Spears 25% increased Accuracy Rating with Spears | |
| 10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage | |
| Enemies affected by your Hazards Recently have 25% reduced Armour Enemies affected by your Hazards Recently have 25% reduced Evasion Rating | |
| 35% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill | |
| 20% increased Fire Damage 10% increased Cast Speed while Ignited 5% reduced Movement Speed Penalty from using Fire Skills while moving | |
| 40% increased Spell Damage with Spells that cost Life 15% increased Life Cost of Skills | |
| 15% increased Mana Recovery rate | |
| 20% increased Magnitude of Damaging Ailments you inflict Damaging Ailments Cannot Be inflicted on you while you already have one | |
| 30% increased amount of Mana Leeched Unaffected by Chill while Leeching Mana | |
| 40% increased Mana Regeneration Rate while Shapeshifted | |
| 15% increased Bolt Speed 20% increased Damage with Crossbows | |
| 40% increased Presence Area of Effect Allies in your Presence deal 40% increased Damage | |
| 100% increased Stun Threshold during Empowered Attacks Empowered Attacks have 50% increased Stun Buildup | |
| 10% increased Cast Speed +13% to Chaos Resistance | |
| Minions have 20% increased Area of Effect Minions have 20% increased Cooldown Recovery Rate | |
| Cannot be Critically Hit while Parrying 15% increased Parried Debuff Magnitude | |
| 25% increased Magnitude of Shock you inflict 25% increased Shock Duration | |
| Plants have a 20% chance to immediately Overgrow | |
| 15% increased Life Recovery rate | |
| 20% increased Physical Damage 10% of Physical Damage taken Recouped as Life | |
| Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60% | |
| 20% increased Life Recovery from Flasks Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply | |
| 40% increased Elemental Ailment Threshold 10% reduced Duration of Ailments on You | |
| 8% faster start of Energy Shield Recharge +12% of Armour also applies to Elemental Damage Archon recovery period expires 10% faster 10% increased effect of Archon Buffs on you | |
| 25% increased amount of Mana Leeched Recover 2% of maximum Mana on Kill | |
| Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration | |
| Immune to Shock while affected by an Archon Buff | |
| 20% increased Freeze Buildup Enemies Frozen by you have -8% to Cold Resistance | |
| Increases and Reductions to Companion Damage also apply to you | |
| 25% reduced Mana Regeneration Rate while stationary 50% increased Mana Regeneration Rate while moving 5% reduced Movement Speed Penalty from using Skills while moving | |
| 5% increased Cast Speed 15% increased Mana Regeneration Rate +10 to Intelligence | |
| 40% increased Curse Duration 10% increased Curse Magnitudes | |
| 30% increased Armour while stationary 30% increased Life Regeneration Rate while stationary | |
| 2% increased Damage per 5 of your lowest Attribute | |
| 12% increased Area of Effect for Attacks 12% increased Area of Effect if you have Stunned an Enemy Recently | |
| 20% increased Mana Cost Efficiency 15% increased Mana Regeneration Rate | |
| Attacks gain increased Accuracy Rating equal to their Critical Hit Chance | |
| 30% increased Spell Damage while you have Arcane Surge 12% increased Area of Effect while you have Arcane Surge | |
| 15% increased Block chance 20% faster start of Energy Shield Recharge | |
| Defend with 200% of Armour against Critical Hits +15 to Strength | |
| Gain 8% of Evasion Rating as extra Armour | |
| Minions have +20% to all Elemental Resistances 20% increased Elemental Ailment Threshold | |
| 8% increased Cast Speed 15% increased Evasion Rating | |
| Damage Penetrates 15% of Enemy Elemental Resistances while Shapeshifted | |
| 40% increased Cooldown Recovery Rate for Grenade Skills 80% reduced Grenade Damage | |
| 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground 40% increased Jagged Ground Duration | |
| 4% increased Movement Speed if you've Killed Recently 8% increased Attack Speed if you've killed Recently | |
| 25% increased Melee Damage +0.2 metres to Melee Strike Range | |
| 15% increased Critical Hit Chance 25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently | |
| Leeching Life from your Hits causes your Companion to also Leech the same amount of Life | |
| 50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently | |
| Grants 2 additional Skill Slots | |
| Allies in your Presence have 25% increased Critical Hit Chance 25% increased Critical Hit Chance | |
| 10% of Thorns Damage Leeched as Life | |
| 10% increased Movement Speed while Surrounded +0.5 metres to Dodge Roll distance while Surrounded | |
| 30% increased Evasion Rating 3% increased Movement Speed | |
| 25% reduced Grenade Detonation Time | |
| Bow Attacks have Culling Strike 20% increased Physical Damage with Bows | |
| 30% reduced Evasion Rating if you have been Hit Recently 100% increased Evasion Rating if you haven't been Hit Recently | |
| 12% increased Energy Shield Recharge Rate 12% faster start of Energy Shield Recharge | |
| Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds | |
| Damage Penetrates 15% Cold Resistance +10 to Intelligence | |
| 25% increased Armour +15% of Armour also applies to Elemental Damage | |
| +250 to Accuracy against Bleeding Enemies Bleeding you inflict deals Damage 10% faster | |
| Leech Life 20% slower 35% increased amount of Life Leeched | |
| Regenerate 1% of maximum Life per second while you have a Totem Totems Regenerate 3% of maximum Life per second | |
| 20% increased Critical Damage Bonus 20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits | |
| Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed | |
| 30% increased Magnitude of Ailments you inflict 20% increased Duration of Damaging Ailments on Enemies 5% reduced Attack Speed | |
| 50% increased Attack Damage 30% increased Stun Buildup 5% reduced Attack Speed | |
| +1 to Maximum Energy Shield per 8 Item Armour on Equipped Helmet | |
| 15% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock | |
| 3% increased Spell Damage per 100 maximum Mana | |
| 10% increased Accuracy Rating +30 to Accuracy Rating | |
| 30% increased Spell Damage 5% reduced Cast Speed | |
| 30% increased Evasion Rating while you have Energy Shield 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds | |
| 30% increased Armour Defend with 120% of Armour against Projectile Attacks | |
| 25% increased Damage while you have a Totem Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem Attacks used by Totems have 3% increased Attack Speed per Summoned Totem | |
| 12% increased Accuracy Rating 6% increased Attack Speed 8% increased Projectile Speed | |
| 16% increased Attack Damage 16% increased Skill Effect Duration Buffs on you expire 10% slower | |
| 30% increased Block chance while Surrounded 10% increased Deflection Rating while Surrounded 40% increased Ailment and Stun Threshold while Surrounded | |
| Minions have 20% additional Physical Damage Reduction Minions have +23% to Chaos Resistance Attacks Gain 5% of Damage as extra Chaos Damage | |
| Damage Penetrates 18% Fire Resistance Gain 6% of Elemental Damage as Extra Fire Damage | |
| 50% increased Damage with Hits against Frozen Enemies 20% increased Freeze Buildup | |
| +1 to Level of all Cold Skills | |
| Projectiles deal 75% increased Damage against Heavy Stunned Enemies 30% increased Stun Buildup with Melee Damage | |
| 16% increased Cast Speed if you've dealt a Critical Hit Recently 10% reduced Critical Hit Chance | |
| Skills which create Fissures have a 20% chance to create an additional Fissure | |
| Gain 8% of Damage as Extra Cold Damage while Shapeshifted | |
| Minions Recoup 15% of Damage taken as Life 6% of Damage taken Recouped as Life | |
| 15% increased Area of Effect for Attacks 10% increased Cooldown Recovery Rate | |
| 25% increased Parried Debuff Magnitude | |
| +1 to Maximum Endurance Charges 10% chance when you gain an Endurance Charge to gain an additional Endurance Charge | |
| Withered also causes enemies to deal 1% reduced Damage | |
| Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage | |
| Minions have 10% increased Movement Speed 15% increased Attack Damage 3% increased Movement Speed | |
| 25% increased Critical Damage Bonus +10 to Intelligence | |
| +5% to Quality of all Skills +5 to all Attributes | |
| 25% increased Evasion Rating 40% increased Evasion Rating if you've Dodge Rolled Recently 3% reduced Movement Speed Penalty from using Skills while moving | |
| 24% increased Attack Damage 10% chance to Blind Enemies on Hit with Attacks | |
| 50% increased Critical Hit Chance 5% reduced Skill Speed | |
| Minions gain 15% of their maximum Life as Extra maximum Energy Shield 4% of Maximum Life Converted to Energy Shield | |
| Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage 15% increased Area of Effect | |
| 10% faster start of Energy Shield Recharge +10% of Armour also applies to Elemental Damage 10% increased Area of Effect 10% increased Accuracy Rating 10% increased Light Radius | |
| 25% Chance to revive a random Permanent Minion whenever you use a Command Skill 25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill | |
| 20% increased Deflection Rating while moving | |
| Break 60% increased Armour 10% chance to Defend with 200% of Armour | |
| +2 to Maximum Frenzy Charges | |
| Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired 40% faster Curse Activation | |
| 5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80% | |
| Enemies are Intimidated for 4 seconds when you Immobilise them | |
| 100% increased Armour Break Duration | |
| Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits | |
| Gain Deflection Rating equal to 12% of Evasion Rating 40% increased Evasion Rating while moving +10 to Dexterity | |
| 10% chance for Attack Hits to apply ten Incision | |
| 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits 20% increased Critical Hit Chance for Attacks | |
| 12% increased Block chance 10 Life gained when you Block +2% to maximum Block chance | |
| Minions have 25% increased maximum Life 10% increased Block chance | |
| Projectiles have 15% chance to Chain an additional time from terrain | |
| 30% increased Melee Damage when on Full Life 16% increased Attack Speed if you haven't Attacked Recently | |
| 25% increased Culling Strike Threshold Recover 1% of maximum Mana on Kill Recover 1% of maximum Life on Kill | |
| 25% reduced Effect of Chill on you Unaffected by Chill during Dodge Roll | |
| 30% increased Magnitude of Chill you inflict 20% increased Chill Duration on Enemies | |
| Ignites you cause are reflected back to you 40% reduced Magnitude of Ignite on you | |
| 50% increased Attack Damage while moving 20% reduced Accuracy Rating while moving 5% reduced Movement Speed Penalty from using Skills while moving | |
| Gain 8% of Physical Damage as extra Chaos Damage | |
| 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 20% increased Magnitude of Shock you inflict | |
| Gain 6% of Cold damage as Extra Lightning damage 15% reduced Effect of Chill on you 15% increased Magnitude of Chill you inflict | |
| 3% of Damage Taken Recouped as Life, Mana and Energy Shield | |
| 100% increased Armour, Evasion and Energy Shield from Equipped Shield | |
| Recover 2% of maximum Life on Kill +10 to Intelligence 6% increased Life Recovery rate | |
| Skills have 10% chance to not remove Elemental Infusions but still count as consuming them | |
| 18% increased Mana Regeneration Rate 25% increased Mana Cost Efficiency while on Low Mana | |
| Debuffs you inflict have 10% increased Slow Magnitude Debuffs on you expire 20% faster | |
| Totems gain +20% to all Elemental Resistances Totems have 20% additional Physical Damage Reduction | |
| 35% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments | |
| Invocated Spells have 40% chance to consume half as much Energy | |
| 40% increased Damage with Hits against Ignited Enemies 80% increased Flammability Magnitude | |
| Damage Penetrates 15% Fire Resistance +10 to Strength | |
| 20% increased Cold Damage Enemies Frozen by you have -8% to Cold Resistance | |
| Gain Deflection Rating equal to 12% of Evasion Rating 15% increased Block chance 15% increased Parried Debuff Magnitude | |
| 30% increased Accuracy Rating at Close Range +10 to Dexterity | |
| 10% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type | |
| 50% increased Surrounded Area of Effect | |
| Debuffs on you expire 25% faster | |
| 18% increased Area of Effect for Attacks 20% reduced Critical Hit Chance | |
| Skills deal 8% increased Damage per Combo consumed, up to 40% 20% increased Attack Damage | |
| 16% increased Skill Effect Duration 16% increased Stun Threshold | |
| +25 to Strength | |
| 40% increased Damage with Two Handed Weapons 5% reduced Attack Speed 20% increased Stun Buildup | |
| 10% increased Attack Speed 15% chance to Blind Enemies on Hit with Attacks | |
| 15% chance to not destroy Corpses when Consuming Corpses | |
| 20% increased Attack Speed while Surrounded | |
| 16% increased Fire Damage 16% increased Attack Damage 30% increased Flammability Magnitude | |
| 4% increased Attack Speed 6% increased Attack Speed if you've been Hit Recently +10 to Strength | |
| Empowered Attacks deal 30% increased Damage Warcry Skills have 30% increased Area of Effect | |
| 25% increased Elemental Damage while Shapeshifted 20% increased Accuracy Rating while Shapeshifted | |
| 15% increased Projectile Speed 15% increased Projectile Damage 3% increased Movement Speed | |
| Archon Buffs have no recovery period after you lose one 50% reduced effect of Archon Buffs on you | |
| +1 to Maximum Frenzy Charges 2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | |
| 25% increased Lightning Damage 15% increased Shock Duration | |
| 8% increased Cast Speed with Cold Skills 16% increased Skill Effect Duration | |
| Melee Attack Skills have +1 to maximum number of Summoned Totems 20% increased Totem Placement range | |
| Detonator skills have 40% increased Area of Effect Detonator skills have 80% reduced damage | |
| 20% increased Mana Regeneration Rate 20% increased Mana Regeneration Rate while stationary | |
| You cannot be Light Stunned if you've been Stunned Recently | |
| 25% increased Cold Damage 15% increased Chill Duration on Enemies | |
| Physical Spell Critical Hits build Pin | |
| 15% chance to gain Archon of Undeath when you use a Command skill | |
| 50% increased Minion Damage while you have at least two different active Offerings | |
| Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 6% increased Attack Speed 40% increased Totem Placement speed | |
| 6% increased Attack Speed Allies in your Presence have 6% increased Attack Speed | |
| 20% increased Critical Damage Bonus if you've gained a Power Charge Recently +1 to Maximum Power Charges | |
| 25% increased Damage with Swords | |
| 30% increased Critical Hit Chance 10% reduced maximum Mana +10 to Strength | |
| 20% increased Mana Regeneration Rate 10% chance to Gain Arcane Surge when you deal a Critical Hit | |
| 25% increased Trap Damage | |
| Gain Elemental Archon after spending 100% of your Maximum Mana | |
| 40% increased maximum Energy Shield 5% of Damage taken bypasses Energy Shield | |
| Gain 8% of Damage as Extra Physical Damage 15% increased effect of Fully Broken Armour | |
| 40% increased effect of Arcane Surge on you | |
| 4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield | |
| 10% increased Attack Speed Every Rage also grants 1% increased Evasion Rating | |
| Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack | |
| Grant Elemental Archon to your Minions for 5 seconds when they Revive | |
| 40% increased chance to Shock 5% increased Attack and Cast Speed with Lightning Skills | |
| Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items 25% increased Armour | |
| 40% increased Lightning Damage while affected by Herald of Thunder 40% increased Cold Damage while affected by Herald of Ice 40% increased Fire Damage while affected by Herald of Ash | |
| 25% increased Critical Damage Bonus Hits against you have 25% reduced Critical Damage Bonus | |
| 35% increased Stun Buildup 35% increased Freeze Buildup | |
| Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed | |
| Enemies Blinded by you have 50% reduced Critical Hit Chance | |
| 10% increased Ignite Duration on Enemies 25% increased Damage with Hits against Ignited Enemies | |
| Fully Broken Armour you inflict also increases Fire Damage Taken from Hits 15% increased effect of Fully Broken Armour +10% to Fire Resistance | |
| Warcries have a minimum of 10 Power | |
| +12 to maximum Rage while Shapeshifted | |
| 10% faster start of Energy Shield Recharge 15% increased Armour +15% of Armour also applies to Elemental Damage +5 to Strength and Intelligence | |
| 6% increased Attack Speed 20% Chance to build an additional Combo on Hit | |
| 10% more Maximum Lightning Damage | |
| 8% increased Attack Speed 8% increased Projectile Speed +10 to Dexterity | |
| Invocation Spells have 50% increased Critical Damage Bonus | |
| 15% increased Attack Speed while not on Low Mana 8% of Damage is taken from Mana before Life | |
| 4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage | |
| Grenade Skills Fire an additional Projectile 50% increased Grenade Detonation Time | |
| 40% increased Critical Hit Chance against Enemies that are on Full Life 80% increased Damage with Hits against Enemies that are on Full Life Cannot be Blinded while on Full Life | |
| Warcry Skills have 25% increased Area of Effect 25% increased Warcry Speed Warcries Debilitate Enemies | |
| +1 to maximum Lightning Infusions | |
| Gain Arcane Surge when you Shapeshift to Human form after being Shapeshifted for at least 8 seconds | |
| 40% increased Culling Strike Threshold against Immobilised Enemies | |
| 20% increased bonuses gained from Equipped Quiver | |
| 20% increased bonuses gained from Equipped Quiver | |
| 30% increased Life Regeneration rate during Effect of any Life Flask | |
| Warcries inflict 3 Critical Weakness on Enemies | |
| Hazards have 15% chance to rearm after they are triggered | |
| 50% increased Evasion Rating when on Full Life 25% increased Stun Threshold while on Full Life | |
| Minions have 25% increased Evasion Rating Minions have 25% increased maximum Life | |
| Gain 8% of Damage as Extra Lightning Damage while Shapeshifted | |
| 20% increased Evasion Rating 20% increased maximum Energy Shield 25% reduced effect of Curses on you | |
| 33% increased Damage with Hits against Enemies affected by Ailments | |
| Minions gain 10% of Physical Damage as Chaos Damage Minions have +13% to Chaos Resistance | |
| Maximum Volatility is 30 | |
| Minions Revive 35% faster if all your Minions are Companions | |
| 1% increased Attack Speed per 25 Dexterity | |
| Minions have 40% increased Critical Damage Bonus | |
| 20% increased Attack Damage 30% increased Accuracy Rating while moving | |
| 20% increased Ignite Magnitude 20% increased Ignite Duration on Enemies | |
| 40% increased Charm Charges gained 40% increased Charm Effect Duration | |
| Warcries Empower an additional Attack | |
| 20% increased Elemental Damage with Attacks 5% of Physical Damage from Hits taken as Damage of a Random Element | |
| +2 to Armour per 1 Item Energy Shield on Equipped Boots 12% reduced Slowing Potency of Debuffs on You | |
| Enemies are Maimed for 4 seconds after becoming Unpinned 40% increased Attack Damage against Maimed Enemies | |
| Archon recovery period expires 25% faster | |
| 30% increased Presence Area of Effect Minions have 15% increased Area of Effect | |
| 60% increased Energy Shield from Equipped Focus 30% reduced effect of Curses on you 30% increased Damage per Curse on you | |
| 10% faster start of Energy Shield Recharge +15% of Armour also applies to Elemental Damage 10% increased Block chance Gain 10 Energy Shield when you Block Recover 10 Life when you Block | |
| 8% increased Area of Effect for Attacks 15% increased Area of Effect if you've Killed Recently | |
| 20% increased speed of Recoup Effects Buffs on you expire 10% slower | |
| 25% increased Damage with Flails | |
| +1% to all Maximum Elemental Resistances if you have at least 5 Red, Green and Blue Support Gems Socketed | |
| 30% increased Magnitude of Shock you inflict 15% increased Mana Regeneration Rate | |
| 10% increased Skill Speed while Shapeshifted | |
| 20% increased Armour and Evasion Rating 80% increased Armour and Evasion Rating when on Low Life | |
| 80% increased Armour from Equipped Body Armour | |
| +30% of Armour also applies to Lightning Damage 30% reduced effect of Shock on you 10% increased Armour | |
| Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 20% increased Magnitude of Impales inflicted with Spells 20% increased Physical Damage | |
| 20% reduced Slowing Potency of Debuffs on You 6% reduced Movement Speed Penalty from using Skills while moving | |
| Culling Strike against Beasts while your Companion is in your Presence 20% increased Culling Strike Threshold | |
| 20% faster start of Energy Shield Recharge when not on Full Life 20% increased Evasion Rating while you have Energy Shield | |
| Gain 5% of Damage as Extra Cold Damage 20% increased Freeze Buildup | |
| 30% increased Critical Hit Chance against Blinded Enemies | |
| 20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence 5% of Damage from Hits is taken from your Damageable Companion's Life before you | |
| 35% increased Magnitude of Ignite against Poisoned enemies | |
| Every Rage also grants 1% increased Fire Damage | |
| 25% increased Skill Effect Duration | |
| 5% increased Maximum Life if you have at least 10 Red Support Gems Socketed 5% increased Movement Speed if you have at least 10 Green Support Gems Socketed 5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed | |
| 80% increased Stun Recovery | |
| 4% increased Cast Speed for each different Spell you've Cast in the last eight seconds | |
| +1 Charm Slot | |
| Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds | |
| Enemies you inflict Bleeding on cannot Regenerate Life | |
| 12% increased Reservation Efficiency of Minion Skills | |
| 20% increased Parry Hit Area of Effect 15% increased Parried Debuff Magnitude | |
| +24% Surpassing chance to fire an additional Arrow | |
| Companions have +30% to all Elemental Resistances Companions have +30% to Chaos Resistance | |
| Channelling Skills deal 25% increased Damage 50% increased Stun Threshold while Channelling | |
| 20% increased Cold Damage 10% increased Cast Speed while Chilled 5% reduced Movement Speed Penalty from using Cold Skills while moving | |
| 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds | |
| Exposure you inflict lowers Resistances by an additional 5% | |
| 10% increased Block chance 15% reduced Slowing Potency of Debuffs on You | |
| 25% increased Damage if you've dealt a Critical Hit in the past 8 seconds | |
| 5% increased Skill Speed 15% increased Mana Regeneration Rate | |
| 20% increased Mana Regeneration Rate 15% increased Mana Cost Efficiency | |
| 20% increased Attack Damage 12% increased Immobilisation buildup | |
| 30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff 30% increased Stun Buildup with Quarterstaves 30% increased Freeze Buildup with Quarterstaves 10% chance to Daze on Hit | |
| +1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour | |
| Regenerate 0.5% of maximum Life per second Allies in your Presence Regenerate 1% of your Maximum Life per second | |
| Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded | |
| +13 to all Attributes 29% increased Chaos Damage -7% to Chaos Resistance 23% reduced Light Radius 3% increased Movement Speed | |
| Companions have a 40% chance to Poison on Hit 16% increased Skill Effect Duration | |
| Gain additional Stun Threshold equal to 20% of maximum Energy Shield Gain additional Ailment Threshold equal to 20% of maximum Energy Shield | |
| 6% increased Deflection Rating 12% faster start of Energy Shield Recharge | |
| 30% increased Damage if you've consumed a Frenzy Charge Recently 10% increased Skill Speed if you've consumed a Frenzy Charge Recently +10 to Strength | |
| Minions deal 30% increased Damage if you've Hit Recently | |
| 5% faster start of Energy Shield Recharge +15% of Armour also applies to Elemental Damage Immune to Bleeding while Shapeshifted Immune to Maim while Shapeshifted | |
| Deflected Hits cannot inflict Bleeding on you Deflected Hits cannot inflict Maim on you Gain Deflection Rating equal to 8% of Evasion Rating | |
| 60% increased Stun Threshold while Channelling 30% of Damage taken Recouped as Life while Channelling | |
| Regenerate 2.5% of maximum Life per second while Surrounded | |
| 3% increased maximum Life 10% increased Life Recovery rate | |
| Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis | |
| Ignites you inflict deal Damage 15% faster | |
| 35% increased Mana Regeneration Rate while stationary | |
| 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently | |
| 30% reduced penalty to Accuracy Rating at range | |
| Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence | |
| 15% increased Spell Damage 10% reduced Projectile Speed for Spell Skills | |
| 16% reduced Skill Effect Duration 10% reduced Slowing Potency of Debuffs on You | |
| 25% reduced Freeze Duration on you 25% increased Freeze Threshold 25% increased Freeze Buildup | |
| 25% increased Attack Area Damage 25% increased Armour Break Duration | |
| 25% increased Armour and Evasion Rating +5% to Lightning Resistance | |
| Gain 8 Rage when you use a Life Flask | |
| Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds | |
| Regenerate 0.5% of maximum Life per second 40% increased Life Regeneration Rate while stationary | |
| 40% increased Armour and Evasion Rating while Leeching 15% increased amount of Life Leeched | |
| 25% increased Warcry Cooldown Recovery Rate 25% increased Warcry Speed | |
| 8% reduced Area of Effect 40% increased Presence Area of Effect | |
| 8% of Damage taken Recouped as Life Regenerate 0.5% of maximum Life per second if you have been Hit Recently | |
| 20% increased Evasion Rating 4% increased Movement Speed +10 to Dexterity | |
| 30% increased Attack Damage against Rare or Unique Enemies 10% increased Critical Hit Chance for Attacks | |
| Gain 8% of Damage as Extra Fire Damage while Shapeshifted | |
| 6% increased Cast Speed | |
| Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage Empowered Attacks deal 20% increased Damage | |
| 40% increased Culling Strike Threshold against Rare or Unique Enemies | |
| Enemies you Electrocute have 20% increased Damage taken | |
| 35% increased Physical Damage | |
| Gain 5% of Damage as Extra Lightning Damage 30% increased chance to Shock | |
| Minions have 20% increased maximum Life Minions Regenerate 3% of maximum Life per second Minions have +13% to Chaos Resistance | |
| 20% faster start of Energy Shield Recharge 10% reduced Energy Shield Recharge Rate | |
| 50% increased effect of Incision | |
| 50% increased Armour, Evasion and Energy Shield from Equipped Shield 2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield | |
| 25% increased Attack Damage 5% chance to Daze on Hit | |
| Culling Strike against Enemies you Mark | |
| 12% increased Block chance 40% increased Block Recovery | |
| 20% increased Life Recovery Rate while your Companion is in your Presence Companions have 20% increased maximum Life | |
| +8 to Maximum Rage | |
| 50% increased Ballista Immobilisation buildup Attacks used by Ballistas have 10% increased Attack Speed | |
| Life Flasks gain 0.1 charges per Second +10 to Strength | |
| 8% increased Attack Speed with Quarterstaves Knocks Back Enemies if you get a Critical Hit with a Quarterstaff | |
| 15% increased Mana Regeneration Rate 15% increased Life Regeneration rate 12% increased Cast Speed while on Full Mana | |
| 20% increased Fire Damage 5% chance for Slam Skills to cause an additional Aftershock | |
| 25% increased Trap Damage | |
| 50% increased amount of Mana Leeched 25% increased chance to inflict Ailments against Rare or Unique Enemies | |
| -20% increased Spirit Reservation Efficiency 40% increased Reservation Efficiency of Minion Skills | |
| 60% chance for Lightning Skills to Chain an additional time | |
| Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised Raise Shield inflicts Parried for 2 seconds on Hit | |
| 35% increased Attack Damage while you have an Ally in your Presence Allies in your Presence have +100 to Accuracy Rating | |
| 4% increased Movement Speed 14% increased Cooldown Recovery Rate | |
| Enemies standing on Ignited Ground take 25% increased Cold Damage Enemies standing on Chilled Ground take 25% increased Fire Damage | |
| 25% increased Warcry Cooldown Recovery Rate 8% increased Damage for each time you've Warcried Recently | |
| 6% of Damage taken Recouped as Life 25% increased speed of Recoup Effects | |
| 20% reduced Freeze Duration on Enemies Enemies Frozen by you take 20% increased Cold Damage | |
| 10% chance to Daze on Hit 30% increased Damage against Dazed Enemies | |
| +8% to Critical Hit Chance of Herald Skills 30% reduced Damage | |
| 25% increased Damage with Hits against Blinded Enemies 25% increased Blind duration | |
| 50% chance for Projectiles to Pierce Enemies within 3m distance of you | |
| 25% chance when you gain a Power Charge to gain an additional Power Charge | |
| Damage Penetrates 8% of Enemy Elemental Resistances 5% increased Attack and Cast Speed with Elemental Skills | |
| 20% increased Critical Hit Chance +10 to Intelligence | |
| Gain 4% of Damage as Extra Fire Damage for every different Grenade fired in the past 8 seconds | |
| 12% chance for Spell Skills to fire 2 additional Projectiles | |
| 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | |
| 16% increased Accuracy Rating with Two Handed Melee Weapons 16% increased Accuracy Rating with One Handed Melee Weapons +0.2 metres to Melee Strike Range | |
| 40% increased Elemental Damage with Attack Skills during any Flask Effect | |
| +1 to maximum number of Elemental Infusions | |
| Gain Accuracy Rating equal to your Intelligence 10% increased Accuracy Rating | |
| Minions Revive 25% faster | |
| 25% increased Damage with Hits against Enemies affected by Elemental Ailments 15% increased Duration of Ignite, Shock and Chill on Enemies | |
| 6% increased Skill Speed 6% of Skill Mana Costs Converted to Life Costs | |
| 30% increased Stun Buildup 12% increased Area of Effect if you have Stunned an Enemy Recently | |
| Attacks have +1% to Critical Hit Chance | |
| +25 to Intelligence | |
| Charms applied to you have 100% increased Effect per empty Charm slot | |
| Minions deal 100% increased Damage with Command Skills Minions have 15% reduced Attack Speed Minions have 15% reduced Cast Speed | |
| 20% increased Knockback Distance 25% increased Physical Damage 10% chance to Daze on Hit | |
| 100% increased Flammability Magnitude Ignites you inflict deal Damage 10% faster | |
| 18% increased Area of Effect for Attacks 20% reduced Accuracy Rating | |
| Debuffs you inflict have 10% increased Slow Magnitude 20% increased Skill Effect Duration | |
| 40% increased chance to Shock Gain 5% of Lightning damage as Extra Cold damage | |
| Thorns Damage has 50% chance to ignore Enemy Armour | |
| 8% increased Attack Speed 15% increased Cost Efficiency | |
| Gain 20 Life per enemy killed 2% chance to Recover all Life when you Kill an Enemy | |
| 10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge +1 to Maximum Frenzy Charges | |
| Gain Accuracy Rating equal to your Strength 10% increased Attack Damage | |
| 25% increased Stun Threshold 10% increased Armour, Evasion and Energy Shield | |
| 18% increased Curse Magnitudes 25% reduced Curse Duration | |
| 25% chance for Trigger skills to refund half of Energy Spent | |
| 40% increased Magnitude of Shock you inflict with Critical Hits 15% increased Critical Hit Chance against Shocked Enemies | |
| Allies in your Presence have 30% increased Glory generation 30% increased Presence Area of Effect | |
| 30% increased Damage with Hits against Chilled Enemies | |
| 15% chance for Remnants you create to grant their effects twice | |
| Damage Penetrates 18% Lightning Resistance 15% increased Critical Hit Chance against enemies with Exposure | |
| Offerings cannot be damaged if they have been created Recently | |
| 15% increased Projectile Damage Projectiles have 10% chance to Chain an additional time from terrain | |
| Archon Buffs also grant 10% increased Movement Speed Archon Buffs also grant +20% to all Elemental Resistances | |
| 15% increased Melee Damage +15 to Strength 15% increased Stun Buildup with Melee Damage | |
| 25% increased Attack Damage Attacks have 25% chance to Maim on Hit | |
| 40% increased Stun buildup if you have Shapeshifted to an Animal form Recently | |
| Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently 25% increased Critical Hit Chance if you've Triggered a Skill Recently | |
| 30% increased Stun Buildup 20% increased Critical Damage Bonus | |
| Minions Revive 15% faster Recover 2% of maximum Life when one of your Minions is Revived | |
| 40% increased Armour while Shapeshifted 25% increased Stun Threshold while Shapeshifted +1% to Maximum Fire Resistance while Shapeshifted | |
| Damage Penetrates 18% Cold Resistance Gain 6% of Elemental Damage as Extra Cold Damage | |
| 10% increased Damage for each Hazard triggered Recently, up to 50% | |
| 30% increased Parried Debuff Duration | |
| Gain Elemental Archon when your Energy Shield Recharge begins | |
| Damage Penetrates 15% Lightning Resistance +10 to Dexterity | |
| 20% increased Elemental Damage with Attacks 15% increased Accuracy Rating +10 to Dexterity | |
| 12% faster start of Energy Shield Recharge +12 to Intelligence | |
| 50% reduced effect of Curses on you 35% reduced Effect of Non-Damaging Ailments on you | |
| Prevent +3% of Damage from Deflected Hits 20% increased Evasion Rating | |
| 5% increased Attack Speed 10% increased Accuracy Rating 5% increased Dexterity | |
| Meta Skills have 20% increased Reservation Efficiency | |
| Projectiles have 75% chance for an additional Projectile when Forking | |
| 12% chance to Blind Enemies on Hit Cannot be Blinded 20% increased Light Radius | |
| Blind Enemies when they Stun you 20% increased Blind Effect | |
| Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies | |
| Every Rage also grants you 1% increased Minion Damage Every five Rage also grants you 2% increased Minion Attack Speed | |
| Enemies you apply Incision to take 2% increased Physical Damage per Incision | |
| 30% increased Stun Recovery +1 to Stun Threshold per Dexterity Regenerate 3% of maximum Life over 1 second when Stunned | |
| 15% chance to Pierce an Enemy 15% increased Projectile Damage | |
| 25% increased Skill Effect Duration | |
| 15% increased Damage with Flails 6% increased Attack Speed with Flails | |
| 60% increased Magnitude of Poison you inflict on targets that are not Poisoned | |
| Break 40% increased Armour 25% increased Physical Damage | |
| 10% increased Skill Speed 3% increased Movement Speed | |
| 40% increased Chaos Damage while affected by Herald of Plague 40% increased Physical Damage while affected by Herald of Blood | |
| 30% increased Electrocute Buildup 5% increased Skill Speed | |
| 20% increased Damage for each type of Elemental Ailment on Enemy | |
| +1% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently | |
| 15% increased chance to inflict Ailments Hits Break 30% increased Armour on targets with Ailments | |
| 25% increased Totem Placement speed 50% increased Totem Placement range | |
| 25% increased chance to Shock 50% increased Flammability Magnitude 25% increased Freeze Buildup 25% increased Electrocute Buildup | |
| Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently | |
| 20% faster start of Energy Shield Recharge while affected by an Archon Buff 30% increased Archon Buff duration | |
| 25% increased Magnitude of Poison you inflict 25% chance for Attacks to Maim on Hit against Poisoned Enemies | |
| +6% to Thorns Critical Hit Chance | |
| When a Banner expires, recover 15% of the Glory required for that Banner | |
| 25% increased chance to inflict Ailments with Projectiles | |
| 12% increased Area of Effect 20% reduced Presence Area of Effect | |
| Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10% | |
| 25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility | |
| 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds 15% reduced Spell Damage | |
| 10% increased Cast Speed when on Full Life 5% increased Cast Speed | |
| 5% of Maximum Life Converted to Energy Shield 25% increased maximum Energy Shield | |
| 25% increased Damage with One Handed Weapons Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments | |
| 20% increased Withered Magnitude Unwithered enemies are Withered for 8 seconds when they enter your Presence | |
| 15% increased Flask Effect Duration 15% increased Flask Charges gained | |
| 30% chance for Lightning Damage with Hits to be Lucky | |
| Skills lose Combo 20% slower 10% increased Area of Effect for Attacks 10% increased Skill Effect Duration | |
| 15% increased Projectile Damage 30% increased Stun Buildup against enemies within 2 metres +5 to Strength and Dexterity | |
| 50% reduced Magnitude of Ignite on you | |
| 60% increased Mana Cost Efficiency of Marks 4% increased Movement Speed if you've used a Mark Recently | |
| 10% increased Cooldown Recovery Rate Enemies in your Presence have 10% reduced Cooldown Recovery Rate | |
| 20% increased Armour and Evasion Rating 20% increased Stun Threshold | |
| Gain additional Stun Threshold equal to 20% of maximum Energy Shield 20% increased Stun Threshold while on Full Life | |
| 5% of Physical Damage prevented Recouped as Life 30% increased Armour | |
| Empowered Attacks Gain 16% of Damage as Extra Cold Damage | |
| 60% increased Damage with Hits against Enemies that are on Low Life 30% increased Stun Buildup against Enemies that are on Low Life | |
| 20% increased Accuracy Rating +10 to Dexterity | |
| Life Flasks gain 0.15 charges per Second | |
| 30% increased Hazard Duration 40% increased Hazard Damage | |
| 20% increased Melee Damage 40% increased Damage against Heavy Stunned enemies | |
| 15% reduced Duration of Ailments on You Hits against you have 30% reduced Critical Damage Bonus +10 to Strength | |
| 20% increased Area of Effect for Skills used by Totems Totems gain +3% to all Maximum Elemental Resistances | |
| 200% faster start of inherent Rage loss +15 to Maximum Rage | |
| 20% increased Accuracy Rating while Dual Wielding 3% increased Movement Speed while Dual Wielding | |
| 1% increased Damage per 1% Chance to Block | |
| 12% increased Block chance 5 Mana gained when you Block | |
| 20% increased Mana Regeneration Rate 15% increased Mana Cost Efficiency | |
| 20% chance for Flasks you use to not consume Charges 20% increased Flask Effect Duration | |
| Apply Debilitate to Enemies 30 Metres in front of you while your Shield is raised | |
| 20% increased Physical Damage 20% increased chance to inflict Ailments | |
| Fissure Skills have +1 to Limit | |
| 30% increased Damage with Hits against Shocked Enemies | |
| 15% increased Attack Speed while Leeching | |
| Recover 3% of Maximum Mana when you collect a Remnant | |
| 20% increased chance to inflict Ailments 15% increased Duration of Damaging Ailments on Enemies | |
| 20% reduced Critical Damage Bonus 50% increased Critical Hit Chance | |
| Mana Flasks gain 0.1 charges per Second +10 to Intelligence | |
| 10% reduced Projectile Speed 20% increased Projectile Damage | |
| Your Minions are Gigantic 25% reduced Reservation Efficiency of Minion Skills | |
| 30% increased Block chance 20% reduced Armour | |
| +1 to Maximum Endurance Charges Recover 3% of maximum Life for each Endurance Charge consumed | |
| 25% increased Damage with Swords | |
| Warcries have 15% chance to Empower 3 additional Attacks | |
| 40% increased Life and Mana Recovery from Flasks while you have an active Charm 20% increased Flask and Charm Charges gained | |
| 25% increased Damage with One Handed Weapons Attacks have 10% chance to Maim on Hit | |
| 10% increased Cast Speed if you've used a Mana Flask Recently Mana Flasks gain 0.1 charges per Second | |
| Companions deal 60% increased damage against Immobilised enemies | |
| 40% increased Freeze Buildup 20% increased Freeze Duration on Enemies | |
| 20% increased amount of Life Leeched 3% increased maximum Life | |
| 12% increased Area of Effect for Attacks +10 to Strength | |
| 20% increased Lightning Damage 30% reduced effect of Shock on you 15% increased Magnitude of Shock you inflict | |
| 10% reduced Flask Charges used from Mana Flasks Remove a Curse when you use a Mana Flask | |
| Temporary Minion Skills have +2 to Limit of Minions summoned 20% increased Minion Duration | |
| Recover 3% of maximum Life when you create an Offering Offerings have 30% increased Maximum Life | |
| 25% increased Critical Hit Chance against Dazed Enemies 10% chance to Daze on Hit | |
| +24% Surpassing chance to fire an additional Projectile | |
| Damage Penetrates 15% Lightning Resistance Damage Penetrates 10% Lightning Resistance if on Low Mana | |
| 40% increased Stun Threshold 20% increased Stun Threshold if you haven't been Stunned Recently | |
| Companions gain 12% Damage as extra Chaos Damage Gain 4% of Physical Damage as extra Chaos Damage | |
| 12% increased Area of Effect for Attacks 15% increased Attack Area Damage | |
| 50% increased Melee Damage against Immobilised Enemies 25% increased Armour if you've Hit an Enemy with a Melee Attack Recently | |
| 20% increased Knockback Distance 20% increased Stun Buildup 20% increased Physical Damage | |
| 15% increased Mana Regeneration Rate 4% increased Movement Speed +5 to Dexterity and Intelligence | |
| Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m 25% chance to inflict Daze with Hits against Enemies further than 6m Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m | |
| 40% increased Stun Recovery Regenerate 5% of maximum Life over 1 second when Stunned | |
| +3 to Stun Threshold per Strength | |
| 25% of Spell Mana Cost Converted to Life Cost 25% increased Life Regeneration rate | |
| Minions deal 20% increased Damage 20% increased Damage | |
| 24% increased Damage with Hits against Enemies affected by Elemental Ailments 30% increased chance to inflict Ailments against Rare or Unique Enemies | |
| 50% increased Damage against Demons 50% increased Immobilisation buildup against Constructs 50% increased Duration of Ailments on Beasts 50% increased Critical Hit Chance against Humanoids | |
| +20% of Armour also applies to Elemental Damage while Shapeshifted 20% faster start of Energy Shield Recharge while Shapeshifted | |
| 20% increased Magnitude of Chill you inflict 20% increased Chill Duration on Enemies 30% increased Freeze Buildup | |
| Gain 15% of Damage as Extra Cold Damage while on Chilled Ground 40% reduced Effect of Chill on you | |
| 15% increased Presence Area of Effect Aura Skills have 10% increased Magnitudes +10 to Intelligence | |
| 20% of Physical Damage taken Recouped as Life | |
| 8% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40% | |
| 25% increased Mana Recovery from Flasks 10% increased Mana Recovery Rate during Effect of any Mana Flask | |
| Minions Break Armour equal to 3% of Physical damage dealt | |
| Invocated Spells have 30% increased Critical Hit Chance | |
| 30% increased Damage Minions deal 30% increased Damage | |
| 15% increased Life Regeneration rate while Shapeshifted 15% increased amount of Life Leeched while Shapeshifted +1% to Maximum Cold Resistance while Shapeshifted | |
| 8% increased Attack and Cast Speed +5 to Dexterity and Intelligence | |
| 20% increased Evasion Rating 20% increased maximum Energy Shield +5% to Cold Resistance +5% to Lightning Resistance | |
| 30% increased Critical Hit Chance with Flails 20% increased Critical Damage Bonus with Flails | |
| Inherent loss of Rage is 25% slower | |
| 25% increased Melee Critical Hit Chance | |
| 25% increased Critical Hit Chance against Bleeding Enemies 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks | |
| 60% reduced Ice Crystal Life | |
| 7% chance to Avoid Death from Hits | |
| 30% increased Skill Effect Duration | |
| 32% increased Spell Damage while wielding a Melee Weapon +10 to Dexterity | |
| Recover 1% of maximum Life per Glory consumed | |
| Defend with 120% of Armour while not on Low Energy Shield 20% increased maximum Energy Shield 25% reduced Armour Break taken | |
| +30% of Armour also applies to Cold Damage +8% to Cold Resistance 3% increased Movement Speed | |
| Slam Skills you use yourself have 30% increased Aftershock Area of Effect | |
| 1% increased Damage per 15 Strength 10% reduced maximum Mana | |
| 10% increased Curse Magnitudes 20% increased Area of Effect of Curses Enemies you Curse are Hindered, with 15% reduced Movement Speed | |
| 20% increased Lightning Damage 15% increased Mana Cost Efficiency | |
| 45% increased Critical Damage Bonus 10% increased Mana Cost of Skills +10 to Strength | |
| Regenerate 0.75% of maximum Life per second 40% increased Flask Life Recovery rate | |
| 20% increased Deflection Rating -5% to amount of Damage Prevented by Deflection | |
| 40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies | |
| +1 to maximum Cold Infusions | |
| 20% increased Projectile Damage 15% increased Accuracy Rating | |
| Damage Penetrates 12% Elemental Resistances 8% increased Area of Effect for Attacks | |
| +1 to Maximum Endurance Charges 2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges | |
| 25% increased Damage during any Flask Effect 6% increased Attack Speed during any Flask Effect | |
| 30% increased Totem Life 30% increased Totem Duration | |
| 30% increased effect of Fully Broken Armour | |
| 15% faster start of Energy Shield Recharge | |
| 20% increased Spell Damage +10 to Intelligence | |
| 15% increased Duration of Damaging Ailments on Enemies 30% increased Damage with Hits against Enemies affected by Ailments | |
| 20% increased chance to Shock 20% increased Freeze Buildup 40% increased Flammability Magnitude | |
| 24% reduced Slowing Potency of Debuffs on You | |
| +1 to Evasion Rating per 1 Item Armour on Equipped Gloves | |
| Recover 2% of maximum Life when you use a Mana Flask Mana Flasks gain 0.1 charges per Second | |
| Enemies you Mark cannot deal Critical Hits Enemies near Enemies you Mark are Blinded | |
| 20% increased Evasion Rating 5% reduced Movement Speed Penalty from using Skills while moving 10% reduced Slowing Potency of Debuffs on You | |
| 20% increased Evasion Rating 8% increased Dexterity Gain Deflection Rating equal to 5% of Evasion Rating | |
| 12% increased Attack and Cast Speed if you've summoned a Totem Recently | |
| +20% of Armour also applies to Chaos Damage +8% to Chaos Resistance | |
| 120% increased Damage with Hits against Enemies that are on Low Life 5% increased Damage taken while on Low Life | |
| +2% to Maximum Fire Resistance while Ignited 50% increased Fire Damage while Ignited 50% increased Armour while Ignited | |
| 25% increased amount of Mana Leeched 15% increased maximum Energy Shield | |
| 8% of Damage is taken from Mana before Life +15 to Intelligence | |
| Triggered Spells deal 40% increased Spell Damage 10% increased Mana Cost Efficiency | |
| 40% increased Mana Regeneration Rate while on Full Life | |
| Prevent +6% of Damage from Deflected Hits | |
| 53% increased Chaos Damage Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill | |
| 30% increased Exposure Effect | |
| Orb Skills have +1 to Limit | |
| +10% to Chaos Resistance Gain 5% of Damage as Extra Chaos Damage 50% reduced effect of Withered on you | |
| +10% to Lightning Resistance +2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed | |
| 20% increased Totem Damage 6% increased Attack and Cast Speed if you've summoned a Totem Recently | |
| 40% increased Damage with Two Handed Weapons 5% reduced Attack Speed 20% increased Stun Buildup | |
| Companions gain 12% Damage as extra Cold Damage Gain 6% of Damage as Extra Cold Damage | |
| When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds | |
| 20% increased Fire Damage 30% reduced Magnitude of Ignite on you 15% increased Ignite Magnitude | |
| Break 50% of Armour on Pinning an Enemy | |
| Every Rage also grants 2% increased Spell Damage | |
| 20% increased Life Recovery from Flasks Life Flasks gain 0.1 charges per Second | |
| 8% faster start of Energy Shield Recharge Gain Deflection Rating equal to 8% of Evasion Rating 10% increased Mana Cost Efficiency 10% increased Reservation Efficiency of Minion Skills | |
| 25% increased Ignite Magnitude +10 to Strength | |
| 50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect | |
| 30% increased Accuracy Rating against Rare or Unique Enemies 5% increased Attack Speed | |
| Gain Accuracy Rating equal to your Intelligence 3% increased Evasion Rating per 10 Intelligence +10 to Intelligence | |
| 40% reduced Presence Area of Effect Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently | |
| 15% increased chance to inflict Ailments 20% increased Elemental Damage | |
| 15% increased Fire Damage Damage Penetrates 10% Fire Resistance 10% increased Ignite Magnitude | |
| Banner Skills have 30% increased Area of Effect Banner Skills have 30% increased Duration | |
| Break 50% of Armour on Heavy Stunning an Enemy | |
| Projectile Attacks have a 12% chance to fire two additional Projectiles while moving 5% reduced Movement Speed Penalty from using Skills while moving | |
| 10% increased Armour and Evasion Rating per Summoned Totem in your Presence 10% increased Attack Damage per Summoned Totem in your Presence | |
| 30% chance when you Reload a Crossbow to be immediate | |
| 25% increased Chance to Block if you've Blocked with a raised Shield Recently 50% increased Armour, Evasion and Energy Shield from Equipped Shield | |
| 20% increased Armour and Evasion Rating 40% increased Armour if you haven't been Hit Recently 40% increased Evasion Rating if you have been Hit Recently | |
| Minions Gain 20% of Elemental Damage as Extra Chaos Damage -10% to all Elemental Resistances Minions Recoup 30% of Damage taken as Life 5% reduced maximum Life | |
| 30% increased Stun Threshold 30% increased Elemental Ailment Threshold | |
| 100% increased Stun Threshold for each time you've been Stunned Recently | |
| 10% faster start of Energy Shield Recharge 20% increased Evasion Rating if you haven't been Hit Recently 3% increased Movement Speed while you have Energy Shield | |
| +1 Life per 4 Dexterity +1 to Stun Threshold per Dexterity +5 to Strength | |
| Damage Penetrates 15% Fire Resistance 15% increased Duration of Damaging Ailments on Enemies | |
| +1 to Maximum Power Charges 2% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges | |
| 25% increased Physical Damage Debuffs you inflict have 5% increased Slow Magnitude | |
| 30% increased Damage with Hits against Hindered Enemies Debuffs you inflict have 10% increased Slow Magnitude | |
| 4% increased Spirit 30% increased Presence Area of Effect | |
| 80% increased Flammability Magnitude Enemies Ignited by you have -5% to Fire Resistance | |
| Gain 5 Rage when Hit by an Enemy Every Rage also grants 1% increased Armour | |
| 10% chance to inflict Bleeding on Hit 15% increased Magnitude of Bleeding you inflict | |
| 20% increased Skill Effect Duration 15% increased Duration of Damaging Ailments on Enemies | |
| 30% chance to Pierce an Enemy Projectiles have 10% chance to Chain an additional time from terrain | |
| Immune to Maim Immune to Hinder 3% increased Movement Speed | |
| Gain 11% of Damage as Extra Chaos Damage | |
| Minions have 8% increased Attack and Cast Speed Minions have 20% increased Movement Speed 3% increased Movement Speed | |
| +1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet | |
| 20% increased Projectile Damage 20% increased chance to inflict Ailments with Projectiles | |
| 5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40% Minions have 15% increased maximum Life | |
| Companions in your Presence have Onslaught while you are Shapeshifted | |
| 16% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate | |
| Damage Penetrates 18% Lightning Resistance Gain 6% of Elemental Damage as Extra Lightning Damage | |
| 30% increased Exposure Effect | |
| Damage Penetrates 18% Cold Resistance 20% increased chance to inflict Ailments against Enemies with Exposure | |
| 200% increased Ice Crystal Life | |
| Projectiles Pierce enemies with Fully Broken Armour | |
| 23% increased Chaos Damage 15% increased Skill Effect Duration | |
| Remove Ignite when you Warcry | |
| 12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds | |
| 60% increased Critical Damage Bonus 20% reduced Critical Hit Chance | |
| 15% increased Critical Hit Chance with Daggers 5% increased Attack Speed with Daggers | |
| +1 to maximum number of placed Banners | |
| 40% increased Attack Damage while on Full Life 60% increased Attack Damage while on Low Life | |
| Spells Gain 12% of Damage as extra Chaos Damage | |
| 10% increased Deflection Rating | |
| 6% increased Attack Speed 30% increased Evasion Rating if you have Hit an Enemy Recently | |
| Regenerate 1.5% of maximum Life per second while on Low Life 40% increased Life Recovery from Flasks used when on Low Life | |
| Grants Thaumaturgical Dynamism | |
| 15% increased Projectile Speed 20% increased Physical Damage | |
| Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies 5% chance to Daze on Hit | |
| 60% increased Critical Damage Bonus 25% reduced Armour, Evasion and Energy Shield | |
| 12% increased Block chance 1% increased Movement Speed for each time you've Blocked in the past 10 seconds | |
| Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently 30% increased Parry Range | |
| Shapeshift Skills have 30% increased Skill Effect Duration | |
| Recover 5% of maximum Mana when a Charm is used 20% chance for Charms you use to not consume Charges | |
| 20% increased Armour and Evasion Rating Hits against you have 20% reduced Critical Damage Bonus +5 to Strength and Dexterity | |
| 50% reduced effect of Shock on you +1% to Maximum Lightning Resistance | |
| Hits that Heavy Stun Enemies have Culling Strike | |
| 15% increased Accuracy Rating 15% increased Critical Hit Chance for Attacks | |
| Gain Physical Thorns damage equal to 8% of maximum Life while Shapeshifted | |
| 7% increased Attributes | |
| Temporary Minion Skills have +2 to Limit of Minions summoned | |
| 8% of Damage taken Recouped as Life +20 to maximum Life | |
| Herald Skills have 25% increased Area of Effect Herald Skills deal 30% increased Damage | |
| 25% increased Critical Hit Chance | |
| 40% increased Melee Damage with Hits at Close Range | |
| 15% increased Critical Hit Chance for Attacks 20% increased Critical Damage Bonus for Attack Damage 20% more Stun Buildup with Critical Hits | |
| Recover 20 Life when you Block 80% less Knockback Distance for Blocked Hits +2% to maximum Block chance | |
| 30% increased Attack Damage if you have Shapeshifted to an Animal form Recently | |
| 25% increased Ballista Critical Damage Bonus 20% increased Ballista Critical Hit Chance | |
| 20% increased Knockback Distance 20% chance to Knock Enemies Back with Hits at Close Range | |
| 30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently | |
| 14% increased Mana Regeneration Rate +30 to maximum Mana | |
| 30% increased Elemental Damage +5% to all Elemental Resistances | |
| 20% increased Spell Damage 15% increased Skill Effect Duration | |
| 25% increased Physical Damage 15% increased Magnitude of Bleeding you inflict | |
| Gain 18% of Physical Damage as Extra Lightning Damage | |
| Recover 5% of maximum Mana when you consume a Power Charge 20% increased Critical Damage Bonus if you've consumed a Power Charge Recently | |
| Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate Regenerate 1% of maximum Life per second | |
| +25 to Dexterity | |
| 50% increased Blind Effect | |
| Grenade Skills have +1 Cooldown Use | |
| Attack Skills have +1 to maximum number of Summoned Ballista Totems 15% increased Area of Effect while you have a Totem | |
| 10% faster start of Energy Shield Recharge +8% of Armour also applies to Elemental Damage Immune to Exposure 30% reduced effect of Curses on you | |
| 40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently | |
| 30% increased Archon Buff duration | |
| 30% reduced Accuracy Rating while Surrounded 100% increased Attack Damage while Surrounded | |
| 30% increased Curse Duration Enemies you Curse cannot Recharge Energy Shield Targets Cursed by you have 50% reduced Life Regeneration Rate | |
| 25% increased Damage with Swords | |
| 30% increased Damage while you have an active Charm 6% increased Movement Speed while you have an active Charm | |
| Gain a Power Charge when you consume an Elemental Infusion | |
| 25% chance when you gain an Endurance Charge to gain an additional Endurance Charge | |
| 20% increased speed of Recoup Effects Debuffs on you expire 10% faster | |
| Minions have 40% increased maximum Life Minions have 10% reduced Life Recovery rate | |
| Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet | |
| 25% increased Mana Regeneration Rate | |
| Gain Deflection Rating equal to 8% of Evasion Rating 10% faster start of Energy Shield Recharge +5% to Fire Resistance +5% to Chaos Resistance | |
| 100% increased Evasion Rating from Equipped Body Armour | |
| 12% increased Area of Effect for Attacks Break 25% increased Armour | |
| Immune to Bleeding while affected by an Archon Buff | |
| 30% increased Elemental Ailment Threshold 15% reduced Slowing Potency of Debuffs on You | |
| 20% increased Bleeding Duration 40% chance for Attack Hits to apply Incision 3% increased Movement Speed | |
| 4% increased Attack Speed 1% increased Attack Speed per 400 Accuracy Rating, up to 20% | |
| 30% increased Pin Buildup 5% increased Movement Speed if you've Pinned an Enemy Recently | |
| Hits Break 30% increased Armour on targets with Ailments 25% increased Physical Damage +10 to Strength | |
| Spell Skills have 25% increased Area of Effect 10% reduced Spell Area Damage | |
| Debuffs inflicted by Hazards have 30% increased Slow Magnitude 30% increased Hazard Immobilisation buildup | |
| 30% increased Stun Buildup Damage with Hits is Lucky against Heavy Stunned Enemies | |
| 40% increased Elemental Ailment Threshold 25% reduced Ignite Duration on you | |
| 20% increased Energy Shield Recharge Rate while Shapeshifted 20% faster start of Energy Shield Recharge while Shapeshifted +1% to Maximum Lightning Resistance while Shapeshifted | |
| 30% increased Elemental Damage if you've Ignited an Enemy Recently | |
| Increases and Reductions to Projectile Speed also apply to Damage with Bows | |
| Gain 6% of Lightning damage as Extra Cold damage 15% reduced effect of Shock on you 15% increased Magnitude of Shock you inflict | |
| Life Recovery from your Flasks also applies to your Companions | |
| Minions have +20% to all Elemental Resistances Minions have +5% to all Maximum Elemental Resistances | |
| +20 to maximum Mana 20% increased Mana Regeneration Rate | |
| 50% chance to Knock Back Bleeding Enemies with Hits | |
| 25% increased Damage with Spears 10% increased Attack Speed with Spears | |
| +30% of Armour also applies to Fire Damage +8% to Fire Resistance 20% increased Stun Threshold | |
| Damage Penetrates 15% Lightning Resistance +10 to Dexterity | |
| +1 to maximum Fire Infusions | |
| 30% increased Attack Damage if you've Cast a Spell Recently 10% increased Cast Speed if you've Attacked Recently | |
| 15% chance to Hinder Enemies on Hit with Spells 25% increased Damage with Hits against Hindered Enemies | |
| 20% increased Critical Hit Chance +10 to Dexterity | |
| 30% increased Physical Damage while Shapeshifted | |
| 40% increased Poison Duration 10% increased Skill Effect Duration | |
| Damage Penetrates 8% Cold Resistance Damage Penetrates 15% Lightning Resistance | |
| 25% increased Critical Damage Bonus with Daggers | |
| +30% of Armour also applies to Elemental Damage | |
| 50% increased Shock Duration +20 to maximum Mana | |
| +1 maximum stacks of Puppet Master 15% increased Mana Cost Efficiency of Command Skills | |
| 50% increased maximum Energy Shield 20% slower start of Energy Shield Recharge | |
| 25% increased Armour and Evasion Rating +5% to Cold Resistance | |
| 30% increased Damage with Hits against Burning Enemies 60% increased Flammability Magnitude | |
| Sealed Skills have 25% increased Seal gain frequency | |
| +10 to Maximum Rage while wielding an Axe | |
| Banner Buffs linger on you for 2 seconds after you leave the Area | |
| Attacks used by Totems have 4% increased Attack Speed per Summoned Totem | |
| 25% increased Stun Threshold 20% increased Life Regeneration Rate while moving | |
| Charms applied to you have 25% increased Effect | |
| Minions have +22% to all Elemental Resistances Minions have +3% to all Maximum Elemental Resistances | |
| Gain 15% of Damage as Extra Fire Damage while on Ignited Ground 40% reduced Magnitude of Ignite on you | |
| 24% increased Evasion Rating 24% increased maximum Energy Shield | |
| Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence | |
| 30% increased Damage with Hits against Ignited Enemies | |
| 12% faster start of Energy Shield Recharge 30% increased Stun Threshold while on Full Life | |
| +1 to Level of all Chaos Skills | |
| 50% increased Evasion Rating if you've consumed a Frenzy Charge Recently +1 to Maximum Frenzy Charges | |
| Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies | |
| 30% increased Magnitude of Poison you inflict Recover 2% of maximum Life on Killing a Poisoned Enemy | |
| 30% increased Stun Buildup Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy | |
| Prevent +15% of Damage from Deflected Critical Hits 15% increased Armour | |
| Ignore all Movement Penalties from Armour 5% reduced Slowing Potency of Debuffs on You | |
| 50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies | |
| 25% increased Critical Hit Chance with Traps | |
| Recover 3% of Maximum Life when you collect a Remnant | |
| Targets can be affected by +1 of your Poisons at the same time 20% reduced Magnitude of Poison you inflict | |
| Enemies you Mark take 10% increased Damage Enemies you Mark have 10% reduced Accuracy Rating | |
| 30% increased Elemental Infusion duration Remnants can be collected from 30% further away | |
| 12% increased Movement Speed while Sprinting | |
| 40% increased Crossbow Reload Speed | |
| Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence | |
| Adds 1 to 37 Lightning damage to Attacks | |
| 25% increased Physical Damage 5% increased Skill Speed | |
| Aura Skills have 12% increased Magnitudes | |
| 12% increased Block chance Your Heavy Stun buildup empties 50% faster | |
| Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies 5% chance to Daze on Hit | |
| 25% increased Attack Area Damage 20% increased Stun Buildup | |
| Your Hits cannot be Evaded by Heavy Stunned Enemies | |
| 25% increased Magnitude of Shock you inflict 25% increased Magnitude of Chill you inflict 40% increased Shock Duration 40% increased Chill Duration on Enemies | |
| Cannot be Light Stunned if you haven't been Hit Recently | |
| Buffs on you expire 10% slower 20% reduced Slowing Potency of Debuffs on You | |
| 10% faster start of Energy Shield Recharge +8% of Armour also applies to Elemental Damage 50% reduced effect of Shock on you You cannot be Electrocuted | |
| 12% increased Block chance 20% increased Parried Debuff Duration | |
| 35% increased Damage with Hits against Burning Enemies | |
| Defend with 150% of Armour against Hits from Enemies that are further than 6m away | |
| 30% increased Stun Buildup 30% increased Stun Threshold 5% increased Strength | |
| 3% increased Attack Speed per Enemy in Close Range +10 to Dexterity | |
| +2 to Maximum Power Charges | |
| 30% increased Presence Area of Effect Aura Skills have 6% increased Magnitudes | |
| 50% increased Hazard Area of Effect 20% reduced Hazard Damage | |
| 6% increased Movement Speed if you've successfully Parried Recently 12% increased Attack Speed if you've successfully Parried Recently | |
| Grenades have 15% chance to activate a second time |
Notable ascendancy được liệt kê ở trang của từng ascendancy.
Cây passive của Path of Exile 2 có 4087 node dùng chung cho cả 8 class; vị trí khởi đầu tùy class của bạn. Các keystone như Ancestral Bond, Avatar of Fire, Blackflame Covenant định hình lại build, còn notable là những cụm chỉ số lớn bạn nhắm tới. Vị trí, kết nối và chỉ số được đọc thẳng từ client game 0.5.5f, nên công cụ khớp với cây trong game.
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Giúp chúng tôi duy trì độ chính xác! Nếu bạn nhận thấy thống kê không chính xác, dữ liệu thiếu hoặc bất kỳ vấn đề nào, phản hồi của bạn trực tiếp cải thiện chất lượng dữ liệu cho cả cộng đồng.
Hỏi đáp cây passive — 0.5.5f
Path of Exile 2 cho bao nhiêu điểm passive?
Nhân vật cấp 100 có 123 điểm passive: 99 từ lên cấp (mỗi cấp một điểm từ cấp 2 đến 100) và 24 từ phần thưởng nhiệm vụ cốt truyện. Ascendancy thêm 8 điểm từ các Trial thăng cấp ascendancy.
Cây passive PoE 2 có bao nhiêu node?
Cây 0.5.5f có 4087 node chọn được: 2781 passive nhỏ, 293 node thuộc tính, 968 notable, 33 keystone và 12 socket jewel, chưa kể cây ascendancy.
Path of Exile 2 có bao nhiêu keystone?
Cây chính có 33 keystone, gồm Ancestral Bond, Avatar of Fire, Blackflame Covenant. Mỗi keystone có trang riêng kèm hiệu ứng và class gần nhất.
Có bao nhiêu điểm ascendancy?
Bạn có thể nhận 8 điểm ascendancy, 2 điểm cho mỗi lần trong bốn lần thăng cấp hoàn thành ở Trial. Có 22 ascendancy trên 8 class.
Có nhập được build Path of Building vào công cụ này không?
Có. Dùng Nhập mã PoB và dán mã build Path of Building (PoE 2): class, ascendancy, node đã chọn, lựa chọn thuộc tính và passive theo bộ vũ khí sẽ được tải. Xuất mã PoB biến kế hoạch của bạn thành mã mà Path of Building mở được.
Làm sao chia sẻ cây passive?
Cây được lưu vào địa chỉ trang trong lúc bạn chỉnh. Dùng Sao chép link và gửi đi: ai mở link cũng thấy cùng class, ascendancy và node đã chọn.








