Scorned Wilderness a raid proti Kuldře — Dragonwilds 1.0

Aktualizace 1.0 přidává Scorned Wilderness, quest Regicide, který končí u pětihlavé Dračí královny Kuldry, celý tier Runite, výbavu Dragon a Ancestral, hůlky jako novou třídu zbraní a celkem nových předmětů: 62. Názvy, popisy a lore níže jsou čtené z buildu hry; vše, co je citováno z patch notes, je tak označeno.

Co přináší 1.0

  • Nový region Scorned Wilderness, do kterého se dostaneš přes quest Regicide.
  • Raidový boss: Kuldra, pětihlavá Dračí královna.
  • Nových předmětů: 62, nových stvoření: 19, nových kouzel a perků: 21.

Vše na této stránce se čte z nainstalovaného buildu hry a aktualizuje se s každým patchem. Ceny run, cooldowny a požadavky na sběr jsou citovány z oficiálních patch notes 1.0.

Regicide: úkol k raidu na Kuldru

Regicide je hlavní úkol verze 1.0. Začíná i končí u Commander Zilyana a pošle tě skrz Scorned Wilderness, aby ses utkal s Kuldrou a přinesl zpět její hlavu.

Take the fight to Kuldra, and end this once and for all.

Cíle

  1. Speak to Zilyana.
  2. Gain access to the Scorned Wilderness.
  3. Once you are fully prepared, speak to Zilyana.
  4. Defeat Kuldra
  5. Bring Kuldra's head to Zilyana.

Checkpointy raidu

Raid je rozdělen na pojmenované checkpointy v tomto pořadí, přičemž Zilyana Extraction Point je cesta ven mezi pokusy.

  1. 1Dragontail Vines
  2. 2Fragments of Ghornfell
  3. 3The Shattered Stronghold
  4. 4Cataclysm Keep
  5. 5Kuldra's Sanctum

Poznámky k patchi: poražení Kuldry zaručuje Dragon Kiteshield a plášť, další vybavení Dragon získáš při opakovaných runech.

Otevřít kompletní návod k Regicide →

Kuldra a nová stvoření 19

Každé stvoření přidané v 1.0 s jeho záznamem z herního deníku, pokud ho hra má. Slabiny vůči poškození pro tyto řádky zatím nejsou v čitelných datech hry.

  • Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.

    DragonkinScorned Wilderness
  • If you thought the red dragons were bad, you’re in for a rude awakening. The black dragon is a powerhouse of destruction. Every fibre of its being is bred to defend Kuldra and obliterate all threats that get remotely near.

    DragonkinScorned Wilderness
  • Like all dragon hatchlings, the black dragons are prone to violence from the moment they break through the shell. Indeed, some of them take shards of sharpened shells and use them to stab their siblings with it. Some survive, some don’t, but those that do are stronger and deadlier for it: something their mother, Kuldra, is very pleased with.

    DragonkinScorned Wilderness
  • Blue dragon hatchlings are mercurial things. Their lives are filled with a whimsical desire to cause destruction and chaos. Among dragonkind, they favour elaborate pranks, such as collapsing a cave roof on their siblings. For anyone else, however, their mischief turns to malice and they seek nothing but to rend and rip and reduce their target to naught but bubbling pools of viscera.

    DragonkinScorned Wilderness
  • You would be forgiven for uttering the words “cute” at the sight of one of these baby dragons - a sentiment that lasts for the few picoseconds before they attempt to eat your face. Make no mistake, these are Kuldra’s broodlings, and they are filled with as much rage and hatred as she is. From the moment they hatch, these dragons are instilled with a violent need to destroy any that might breach Kuldra’s lair.

    DragonkinScorned Wilderness
  • Whereas the blue dragon hatchlings favour mischief, the red ones only care for blood. They revel in the tearing of flesh and the burning of skin. They unleash their flames on anything that moves, even their siblings who are slower to hatch from the eggs. Of course, for a dragon, this is the same thing as a warm hug, so it’s almost sweet if you think about it.

    DragonkinScorned Wilderness
  • Hate is more than just an emotion: it’s a chain. It holds onto us, grasping our thoughts, reshaping our memories and driving our actions. Hate lasts longer than it should, and sometimes that hate lingers long after the hater has passed.

    UndeadScorned Wilderness
  • V tomto buildu není žádný záznam v deníku.

    Divoká zvěřScorned Wilderness
  • It is easy to assume that fire is the only tool available to demons; that they can wield only the flickering flame as a weapon. For many, this is true, yet there are those demons who know that fire is but energy, molecules vibrating, and they find ways to manipulate those energies in different ways. By adjusting the balance of energies, they create an imbalance of electrical charge, allowing them to wield lightning just as easily as another might wield the flame. Whilst this method is crude and incapable of the flashy lightning bolts that such demons dream of, they are still quite capable of causing severe damage to their victim's nervous system.

    DémoniDowdun Reach
  • V tomto buildu není žádný záznam v deníku.

    Black KnightDowdun Reach
  • Some Black Knights looked upon the infernal realms with a sense of wonder. They saw how the demons wielded flames as if they were an extension of their own bodies and, lacking any magical talent of their own, these knights were filled with unbearable jealousy. They sought ways to turn these demonic flames to serve their own ends - some via alchemy, others via desperate chemical combinations - yet none were able to replicate the hellfire that they so dearly wished to wield.

    Black KnightDowdun Reach
  • The curse of Fellhollow is crueller than it might seem on the surface. Those who pass on within proximity of Imaru's hunger find their souls face to face with the ravening maw of a dread beast that wants nothing more than to consume their souls. This, unsurprisingly, is upsetting and frightening to just about anyone that sees it, and most flee from the river Noumenon, rather than face that nightmare. Yet, a soul must travel the river to reach the afterlife, lest they lose themselves, their focus and their memories, becoming little more than an animating force that refuses death.

    UndeadFellhollow
  • V tomto buildu není žádný záznam v deníku.

    UndeadFellhollow
  • Every once in a while, the runts of the goblin tribes get delusions of adequacy. In doing so, they often rise to be slightly imposing figures, capable of instilling fear and loyalty in the weakest of their goblin brethren. Any goblin warrior, scout or bruiser, looks down on these thugs with only slightly less contempt than they would offer the cowpat on their shoes, but the word "slightly" is carrying a lot of weight there.

    Goblin
  • V tomto buildu není žádný záznam v deníku.

    Goblin
  • There is a humility to the garou exile. These lowborn garou are not cast out of society: they choose to leave it themselves. They accept that they have been dealt a poor physiological hand and take leave of the camp. They know that the only way to return is to become stronger, and that requires exposure to Ashenfall's threats.

    Garou
  • V tomto buildu není žádný záznam v deníku.

    Garou
  • V tomto buildu není žádný záznam v deníku.

    AI
  • V tomto buildu není žádný záznam v deníku.

    Divoká zvěř

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Nové vybavení a předměty podle setů 62

Seskupeno podle setů. Staty, tiery a recepty výbavy 1.0 zatím nejsou v čitelných datech hry. Každá karta odkazuje na stránku předmětu, která se doplní, jakmile data dorazí.

Patch notes: Runite a Luminite Ore vyžadují Adamant Pickaxe nebo lepší a magic wood vyžaduje Rune Logging Axe nebo lepší.

Zbraně Runite 8

  • A razor-sharp rune dagger prized for its speed, precision, and deadly effectiveness.

    Dýka
  • A finely balanced rune sword, renowned for its strength, precision, and reliability in battle.

    Meč
  • The curved rune blade flows effortlessly from one strike to the next.

    Šavle
  • Rune Mace

    A sturdy rune mace, designed to crush armour and bone alike with devastating force.

    Palcát
  • A colossal rune warhammer, capable of shattering shields and crushing the strongest defences.

    Kladivo
  • A massive two-handed blade forged from runite. Few can wield such a weapon effectively, but fewer still can stand against it.

    Velký meč
  • An imposing rune greataxe, for when a regular axe simply isn't sending a strong enough message.

    Velká sekera
  • A precision-engineered rune crossbow that delivers powerful, accurate shots at range.

    Kuše

Brnění Runite 5

  • Rune Helm

    A sturdy rune helm built to withstand the chaos of close combat.

    Hlava
  • A strong rune helm, for keeping important thoughts safely inside.

    Hlava
  • Thick rune plates forged into armour for the strongest of warriors.

    Trup
  • Durable rune platelegs designed for warriors who spend more time fighting than running.

    Kalhoty
  • A rune shield forged to endure punishment that would leave lesser metal in pieces.

    Štít

Nástroje Runite 4

  • A masterfully forged pickaxe of pure runite, capable of breaking through even the toughest stone with ease.

    Krumpáč
  • Crafted from durable runite, this axe bites deeply into timber and stands up to years of hard use.

    Sekerka
  • Whether digging gardening plots or unearthing treasure, this tool is built to last.

    Lopata
  • A sturdy rune watering can, built to endure countless seasons of tending crops and gardens.

    Vědro

Munice Runite 6

  • Rune arrows are prized for their exceptional flight and striking power.

    Munice
  • Arrows with tips forged from runite coated in fire oil.

    Munice
  • Arrows with tips forged from runite coated in poison.

    Munice
  • Lacerating arrows with tips forged from runite.

    Munice
  • Carefully forged rune crossbow bolts that hit hard and fly true.

    Munice
  • Rune bolts infused with magical energy and a diamond tip. Their targets rarely appreciate the distinction. Has a chance to pierce through several enemies at once.

    Munice

Materiály Runite a Luminite 5

  • Mined from runite deposits. It can be smelted into bars at a Blast Furnace.

    Kov
  • A magically resonant metal used for crafting weapons and armour.

    Kov
  • Mined from luminite deposits. A catalysing material that can help to make rare metals.

    Kov
  • An extremely high temperature fuel. Needed to smelt very advanced metals.

    Spotřební předmět
  • Expertly forged rune limbs that provide exceptional strength and durability when fitted to a crossbow.

    Součásti

Výbava Dragon 8

  • A fearsome helm forged from dragon metal. Protects your head. Dragons generally aim downwards.

    Hlava
  • An imposing helm forged from legendary dragon metal.

    Hlava
  • The centrepiece of the dragon armour set, forged to withstand blows that would cripple lesser warriors.

    Trup
  • Dragon-forged platelegs offering exceptional protection without sacrificing mobility.

    Kalhoty
  • A dragon-forged kiteshield built to stand firm against overwhelming odds.

    Štít
  • A razor-sharp dragon scimitar favoured by warriors who value speed as much as strength.

    Šavle
  • An exceptional crossbow crafted from dragon metal. The bolt arrives before the target realises it has been fired.

    Kuše
  • Forged from dragon metal, these limbs grant a crossbow tremendous power.

    Součásti

Black Dragonhide 5

  • Fashioned from black dragonhide, this helm offers protection without hindering an archer's awareness.

    Hlava
  • Tough, flexible black dragonhide armour trusted by hunters who prefer to strike from afar.

    Trup
  • Crafted from resilient black dragonhide, these leggings allow swift movement while providing excellent protection.

    Kalhoty
  • Obtained by felling black dragons. Can be processed at the tannery.

    Zvíře
  • Rangers are stealthy little blighters. They like nothing more than to crouch behind a mushroom and ping arrows at a target, preferably without being seen. That preference makes black dragon leather hugely attractive to a ranger. Not only does it bend nicely at the joints for the mushroom-crouching, it's highly durable and - best of all - it's black, which makes the whole subterfuge thing more likely to succeed. I've aways suspected that rangers like the black as it makes them look a bit edgy, but that's unproven.

    Zvíře

Roucha Ancestral 5

  • Woven with ancient knowledge and arcane tradition. The hat is old, the magic within is older.

    Hlava
  • Robes worn in the pursuit of magical mastery, embroidered with symbols whose meaning has long been forgotten.

    Trup
  • Enchanted garments that carry the legacy of generations of powerful spellcasters.

    Kalhoty
  • A staff carved from powerful magic wood, prized for its affinity with arcane energies.

    Hůl
  • Holly Arnuld , the famed 'wand wizard', only had one blood relative, yet she found out about this relative's existence entirely by accident.

    Hůlka

Magic wood a luky 5

  • Cut from magic trees. Can be crafted into various equipment.

    Dřevo
  • Building materil that can be used to form various wooden structures.

    Dřevo
  • Grows into the imposing magic tree.

    Obecné
  • The natural resilience of magic wood allows this bow to send arrows soaring over great distances.

    Luk
  • A shortbow made of magic wood, this bow is light enough to carry all day and powerful enough to ruin someone else's.

    Luk

Pláště a odměnové balíčky 4

Procházet všechny předměty →

Hůlky: nová třída zbraní 8

Poznámky k patchi popisují hůlky jako pohyblivý a svižný způsob sesílání s nižším poškozením než hůl, který podle runy způsobuje srážení k zemi, hoření nebo zpomalení. Níže je uveden každý z 8 kusů hůlek v buildu; chování živlů je popis každé runy přímo ze hry.

  • Kouzla Air vynikají vysokým poškozením jednoho cíle a odhazováním.
  • Kouzla Fire vynikají kontrolou oblasti: nepřátelé hoří a dostávají poškození v čase.
  • Kouzla Water vynikají kontrolou davu: nižší poškození, ale zpomalují nepřátele a léčí spojence.
  • Ash Wand

    In Brynmoor, the wand will forever be associated with Holly Arnuld. She applied to every wizard to become their apprentice, but was turned down on account of her having a single arm. She would craft runes and concoct potions, displaying her skill and speed - faster than most other apprentices. The wizards would fill their eyes with pity and put a hand to her shoulder. "But can you hold a staff, lassie?", they would say. "I need to know that I can rely on you for all things."

    Hůlka
  • Oak Wand

    There was a room in the Brynmoor School of Magic that every new student visited at least once. The students' purposes differed, of course: some students wanted to see if it was merely myth; others wanted to simply observe it; a few wanted to go a little further...

    Hůlka
  • The Brynmoor School of Magic fell to fire, and it didn't rally in another location. The school, it was said, had been losing money, and the wizards saw the fire as an opportunity to count their insurance money and cut any further losses. The students were left to apprentice elsewhere, if they could find the work, or practice their magic in other, ill-thought-out manners.

    Hůlka
  • Brynmoor's School of Magic was little more than scattered rubble. There is very little as flammable as a wizards' school, thick as it is with books, potions and staves.

    Hůlka
  • Holly Arnuld travelled the world in search of materials for her wands. She would freely talk about the misadventures - making wands out of jade vines, for one - but would rarely talk about her successes. It was hard to know whether she was humble or unwilling to reveal her secrets.

    Hůlka
  • Holly Arnuld was buried with a Master Wand on her chest and her hand clasping it. Her last wishes, found in her desk, made it clear that the wand was to be placed as close to her heart as possible. A few other preparations were to be made, like the timing of the funeral, and her closest companions made them.

    Hůlka
  • Holly Arnuld , the famed 'wand wizard', only had one blood relative, yet she found out about this relative's existence entirely by accident.

    Hůlka
  • A masterfully crafted wand, infused with the fury of Kuldra - channeling arcane power with terrifying efficiency.

    Hůlka

Materiály z raidu: od Discordant Residue po Vis Cloth

Craftingový řetězec 1.0 přesně tak, jak ho uvádějí popisy samotných předmětů. Množství v čitelných datech nejsou.

KrokMateriálVyrábí se vVyrobeno zPopis ve hře
1Discordant ResidueDrop z raidu–Obtained from creatures in Kuldra's Tower. A core component of vis cloth.
2Harmonised CompoundKilnDiscordant ResidueMade from discordant residue in a kiln. Can be combined with runic powder on an advanced spinning wheel.
3Vis FibresAdvanced Spinning WheelHarmonised Compound + Runic PowderSpun on an advanced spinning wheel. Threads that can be spun into vis cloth on a loom.
4Ground Dragon ToothGrindstoneDragon ToothThe product of grinding dragon teeth. Essential for making draconic vis wax.
5Draconic Vis WaxBrewing CauldronGround Dragon ToothMade in a brewing cauldron. Alongside vis fibres, it can be spun into vis cloth on a loom.
6Vis ClothLoomVis Fibres + Draconic Vis WaxSpun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour!
7Ground Rune EssenceGrindstoneRune EssenceMade by grinding rune essence. A component of black dragon leather.
8Black Dragon LeatherTanneryBlack Dragon Hide + Ground Rune Essence–

Nová kouzla a perky 21

Popisy kouzel a perků jsou přímo ze hry. Cena run a cooldowny jsou převzaty z oficiálních poznámek k patchi 1.0 a jsou tak označeny; úrovně odemčení pro tyto řádky zatím nejsou v čitelných datech.

Runecrafting

  • Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep.

    Náklady: 15 × Law RuneCooldown 900 spoznámky k patchi

    Kouzlo

Magic

  • VengeanceÚr. –

    Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them.

    Náklady: 20 × Astral Rune, 10 × Earth RuneCooldown 60 spoznámky k patchi

    Kouzlo
  • EnfeebleÚr. –

    Weakens the attacks of the targeted opponent.

    Náklady: 20 × Astral Rune, 20 × Water RuneCooldown 75 spoznámky k patchi

    Kouzlo
  • Your greater understanding of magic gives you a 30% chance to preserve runes when attacking with magic.

    Perk
  • Unlocks unique Special Actions when casting spells with a Staff!

    Perk

Attack

  • Enchant your current Melee weapon with the power of Water! Strike enemies with Water damage and occasionally create healing orbs to restore your health.

    Náklady: 15 × Water Rune, 5 × Astral RuneCooldown 300 spoznámky k patchi

    Kouzlo
  • Unlocks the ability to perform a Unique Sprint Attack action after sprinting for a short distance.

    Schopnost
  • Unlocks unique Special Actions for Melee weapons!

    Perk
  • Your shield now lasts longer.

    Perk

Mining

  • Drop 5 ore on the ground and turn it into a personal mining vein!

    Náklady: 100 × Earth Rune, 100 × Nature RuneCooldown 1500 spoznámky k patchi

    Kouzlo
  • Chance for the Divine Rock to drop little surprises in the form of Gems!

    Perk

Woodcutting

Artisan

  • OverdriveÚr. –

    Cast on mechanical-based processing stations to empower them and boost their processing speed for a while.

    Kouzlo
  • Speed Boost now lasts even longer.

    Perk
  • Speed Boost now lasts even longer.

    Perk
  • Restores even more durability to your tools!

    Perk
  • Unlocks the Storage Ledger building piece.

    Stavba

Construction

Ranged

Otevřít kompletní kouzelnou knihu →

Speciální útoky zbraní 16

Poznámky k patchi: verze 1.0 přidává lištu Special Attack a každá třída zbraní má jeden pojmenovaný speciální útok. Úspěšné odrazení obnoví 50 % maximální výdrže a otevře Visceral Attack. Názvy níže jsou z hry; popisy existují jen u masterworků.

ZbraňSpeciální útokÚčinek
MečBarge–
ŠavleLeaping Slash–
DýkaLacerate–
PalcátBlock Breaker–
Velký mečWhirlwind Slash–
Velká sekeraDecimate–
KladivoQuake–
Abyssal WhipAbyssal SnareLaunches DEMONIC ENERGY that homes in on a target, dealing DAMAGE and KNOCKING them DOWN
Granite MaulBattering RamDeals heavy DAMAGE to the target and KNOCKS them DOWN
Zombie AxeDark Pact–
Titan's WrathFlames of Rage–
Zamorak StaffFlames of ZamorakBURN enemies with CHAOS FIRE, DAMAGING and causing FIRE to BUILD UP on any enemies around you
Bow of ElidinisLunar RainCall down a BARRAGE OF ARROWS that fall like rain and deal DAMAGE over the TARGETED AREA, with a chance of spawning a WATER ORB
Staff of LightSacred GroundCreate a SANCTIFIED AREA that reduces SPELL STAMINA COST, grants MELEE RESISTANCE to allies and deals periodic MAGIC DAMAGE to enemies within
Crystal BowShattershotFire a CRYSTAL ARROW that shatters, dealing DAMAGE in a cone and DETONATING after a short delay
Pharaoh's SceptreSworn ServantSUMMON a FRIENDLY KALPHITE to ATTACK and distract enemies in combat Resummoning while your SUMMON is still active will RE-SUMMON it with the SAME HEALTH as when dispelled

RuneScape: Dragonwilds 1.0 přidává Scorned Wilderness, 62 nových předmětů, 19 nových stvoření a 21 nových kouzel a perků. Hlavní taháky jsou úkol Regicide a raid na Kuldru. Runite je nový kovový tier, nad ním stojí sety Dragon, Black Dragonhide a Ancestral a hůlky jsou nová třída magických zbraní. Názvy, popisy a lore jsou načteny z nainstalovaného buildu hry; ceny run, cooldowny a požadavky na sběr jsou převzaty z oficiálních poznámek k patchi 1.0.

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Dragonwilds 1.0 — FAQ

Kdo je Kuldra v Dragonwilds?

Kuldra je pětihlavá Dračí královna na konci raidu Scorned Wilderness a závěrečný boss questu Regicide. Deník samotné hry říká: Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.

Jak začít raid proti Kuldře?

Začni quest Regicide, první cíl je „Speak to Zilyana.“. Vede přes Scorned Wilderness a končí, když „Bring Kuldra's head to Zilyana.“

Jak získat Runite v Dragonwilds?

Mined from runite deposits. It can be smelted into bars at a Blast Furnace. Podle oficiálních patch notes potřebuješ Adamant Pickaxe nebo lepší; vyztav ho na Rune Bars pro set Runite.

Jak se vyrábí Vis Cloth?

Spun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour!

Jak funguje Home Teleport v Dragonwilds?

Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep. Podle patch notes stojí 15 Law Runes a má cooldown 900 sekund.

K čemu jsou hůlky v Dragonwilds?

Hůlky jsou v 1.0 nová třída magických zbraní, v buildu jich je 8, od Ash Wand až po Ancestral Wand a Kuldra’s Wrath. Patch notes je popisují jako mobilní a rychlé, s nižším poškozením než štáby.