Boom Goes the Bad Ones
Boom Goes the Bad Ones is a Dark and Darker quest assigned by the Goblin Merchant Final merchant, part of the Wing Man quest line. Me look around, me see it real weird. Real real weird! Bad smell, bad plan! Some goblins, real nasty ones, me old tribe. They say "kick him out!" They say "he not goblin enough!" Pah! Now they bossin’ others like they king or something. Why need so many weapons, huh? What for? Big fight? Big boom? Maybe war? Crazy! Crazy like cave bat with fire on tail! Fleshthing, you do it. You smash bad goblins. Break traps too, all of them. Wreck the whole nasty hole! There are 3 objectives to complete: Kill 25× any Beast Goblin; Interact with Axe Trap ×10; Interact with Flame Spout ×10. All progress requires a successful extraction — items retrieved or kills made during a failed run do not count toward quest completion. Once every objective is fulfilled, return to Goblin Merchant Final in the lobby to turn in the quest and receive the reward. This quest requires completing A Strange Omen before it becomes available from Goblin Merchant Final. Completing Boom Goes the Bad Ones rewards 1,000 XP, Emote. The quest is completed in Goblin Caves. Merchant quests in Dark and Darker are one of the most consistent gold and experience sources in the game, independent of loot luck on the Trading Post. Completing the full Goblin Merchant Final quest chain unlocks higher reward tiers and increases merchant affinity, which can affect prices and open additional quest tiers in future seasons. The Wing Man chain provides a structured progression path through the Goblin Merchant Final quest tree, and finishing each quest in order is the fastest route to the higher value objectives later in the line. Use the MetaBot Dark and Darker quest tracker to check all open objectives across every active merchant before extracting, so you can turn in multiple quests from a single run and get the most value out of each session.
Me look around, me see it real weird. Real real weird! Bad smell, bad plan! Some goblins, real nasty ones, me old tribe. They say "kick him out!" They say "he not goblin enough!" Pah! Now they bossin’ others like they king or something. Why need so many weapons, huh? What for? Big fight? Big boom? Maybe war? Crazy! Crazy like cave bat with fire on tail! Fleshthing, you do it. You smash bad goblins. Break traps too, all of them. Wreck the whole nasty hole!
Objectives
Rewards
“Good good, you did real good! Perfect! Shame me not see their stupid faces all squished on floor, hah! But anyway, from today, you my most precious fleshthing! Hehehe!”
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Boom Goes the Bad Ones Quest FAQ — Dark and Darker
What is Boom Goes the Bad Ones in Dark and Darker?
Boom Goes the Bad Ones is a Dark and Darker quest assigned by Goblin Merchant Final as part of the Wing Man quest line. Me look around, me see it real weird. Real real weird! Bad smell, bad plan! Some goblins, real nasty ones, me old tribe. They say "kick him out!" They say "he not goblin enough!" Pah! Now they bossin’ others like they king or something. Why need so many weapons, huh? What for? Big fight? Big boom? Maybe war? Crazy! Crazy like cave bat with fire on tail! Fleshthing, you do it. You smash bad goblins. Break traps too, all of them. Wreck the whole nasty hole!
How do you complete Boom Goes the Bad Ones?
To complete Boom Goes the Bad Ones you need to: Kill 25× any Beast Goblin; Interact with Axe Trap ×10; Interact with Flame Spout ×10. All progress requires a successful extraction. Once all objectives are done, return to Goblin Merchant Final in the lobby to turn in the quest.
What are the rewards for Boom Goes the Bad Ones?
Completing Boom Goes the Bad Ones rewards you with: 1,000 XP, Emote. Turn in the completed quest at the Goblin Merchant Final window in the lobby to collect the reward.
Which dungeon do you need for Boom Goes the Bad Ones?
Boom Goes the Bad Ones objectives are completed in: Goblin Caves. Enter the correct dungeon type before attempting to make progress on this quest.
Do you need to complete anything before Boom Goes the Bad Ones?
Yes, Boom Goes the Bad Ones requires completing the quest A Strange Omen first. Once that quest is turned in, Boom Goes the Bad Ones becomes available from Goblin Merchant Final.