Ambrus's Dungeons: Judge and Executioner Aktivitas
- Wilayah
- St. Tyna's Grove
- Bisa terlewat
- Ya
- Metodologi
- Metodologi Data
- Penulis
- Dakota Chinnick
Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Tipe
- Aktivitas
- Mulai
- St. Tyna's Grove
- Biaya waktu
- 3 unit waktu
- Waktu dalam sehari
- Siang atau malam
- Hadiah
- 250 XP
- Langkah
- 9 langkah, 6 di peta
Walkthrough Ambrus's Dungeons: Judge and Executioner
6 dari 9 objektif Ambrus's Dungeons: Judge and Executioner dipin di peta di bawah, 1 di antaranya opsional. Angka di peta cocok dengan langkah bernomor.
Cara memulai Ambrus's Dungeons: Judge and Executioner
- MulaiDimulai di St. Tyna's Grove.
- Biaya waktu3 unit waktu
- Waktu dalam sehariSiang atau malam
- Bisa gagalYa - ada ending gagal, jadi tenggat penobatan bisa merebutnya darimu.
Ambrus's Dungeons: Judge and Executioner langkah demi langkah

Satu marker mencakup area pencarian, bukan titik tepat.
- Investigate the outpostSiang & Malam
I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.
Dipin di peta - Find the jailer and take his keySiang & Malam
I need the key – it should be somewhere on the jailer's body.
- Investigate the campOpsionalSiang & Malam
I should search the camp for clues to figure out which version of the story is correct.
Dipin di peta - pin 1 - Open the cells and free the prisonersSiang & Malam
I have the key to the cells – I can free the prisoners.
Dipin di peta - pin 1 - Decide the man’s fate3 unit waktuSiang & Malam
It's up to me to decide the fate of the man accused of being a traitor.
- Wait a daySiang & Malam
I should give things a little time to settle down.
- Visit the woodcutters's campSiang & Malam
The freed woodcutters marked the location of their camp on my map. I should give them a visit.
Area pencarian di peta - Find out what happenedSiang & Malam
Something happened at the woodcutters's camp. I should investigate the site.
Area pencarian di peta - pin 7 - Free the prisonersSiang & Malam
I can release the captured people from their cells.
Dipin di peta - pin 1
Hadiah Ambrus's Dungeons: Judge and Executioner
Setelah selesai
- 250 XP
- 1 skill point
Tampilkan 4 ending - spoiler
Semua cara Ambrus's Dungeons: Judge and Executioner bisa berakhir, dengan kata-kata game sendiri. Baca hanya jika kamu mau kena spoiler.
- Ending 1
I freed most of the prisoners kept by Ambrus, but I felt like one of them deserved his fate and decided to have no hand in changing its course.
Hadiah: 250 XP, 1 skill point
- Ending 2
I decided to free all of Ambrus's prisoners – perhaps it was a mistake and some of them deserved this fate, but it was not for me to judge.
Hadiah: 250 XP, 1 skill point
- Ending 3Gagal
I lost control and slaughtered all of Ambrus's prisoners in the dungeon. Shit.
Hadiah: 250 XP, 1 skill point
- Ending 4
I couldn't be bothered – Brencis awaits.
Ambrus's Dungeons: Judge and Executioner adalah Aktivitas di The Blood of Dawnwalker dengan 2 versi yang bisa dimainkan. Ambrus's Dungeons: Judge and Executioner berlangsung di sekitar St. Tyna's Grove. Ambrus's Dungeons: Judge and Executioner punya 9 objektif, 1 di antaranya opsional. 6 objektif di Ambrus's Dungeons: Judge and Executioner dipin di peta dunia, jadi kamu bisa melihat di mana setiap langkah terjadi. Ambrus's Dungeons: Judge and Executioner punya 4 kemungkinan ending.
Lihat Juga
Panduan Dawnwalker-mu, Langsung di Game
Map, quest, skill, dan jam 30 hari dalam overlay. Cari apa pun tanpa alt-tab keluar dari Vale Sangora. Gratis di PC-mu.
- Overlay dalam game
- Pelacakan match otomatis
- Tools eksklusif desktop
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FAQ Ambrus's Dungeons: Judge and Executioner
Bagaimana cara menyelesaikan Ambrus's Dungeons: Judge and Executioner?
Ambrus's Dungeons: Judge and Executioner terdiri dari 9 objektif. Dimulai dengan "Investigate the outpost" dan diakhiri dengan "Free the prisoners". Daftar lengkap, dengan pin peta dan biaya waktu, ada di walkthrough di atas.
Berapa lama Ambrus's Dungeons: Judge and Executioner berlangsung?
Ambrus's Dungeons: Judge and Executioner menghabiskan 3 unit waktu dari jam cerita lewat 9 objektifnya.
Sebaiknya kerjakan Ambrus's Dungeons: Judge and Executioner siang atau malam?
Ambrus's Dungeons: Judge and Executioner bisa dimulai siang atau malam dan memakan 3 unit waktu waktu cerita di keduanya. Langkah yang terkunci pada salah satu waktu diberi badge di walkthrough di atas.
Bagaimana cara memulai Ambrus's Dungeons: Judge and Executioner?
Ambrus's Dungeons: Judge and Executioner dimulai di sekitar St. Tyna's Grove - mulai dari objektif pertama di walkthrough di atas.
Apa saja objektif Ambrus's Dungeons: Judge and Executioner?
Ambrus's Dungeons: Judge and Executioner punya 9 objektif: Investigate the outpost, Find the jailer and take his key, Investigate the camp, Open the cells and free the prisoners, Decide the man’s fate, Wait a day, Visit the woodcutters's camp, Find out what happened, Free the prisoners. Langkah opsional dan yang sensitif waktu ditandai di daftar objektif.
Di mana objektif Ambrus's Dungeons: Judge and Executioner berlangsung?
6 dari 9 objektif di Ambrus's Dungeons: Judge and Executioner punya lokasi bertanda, di dalam dan sekitar St. Tyna's Grove. Peta bernomor di atas cocok dengan daftar objektif.
Apa saja hadiah dari Ambrus's Dungeons: Judge and Executioner?
Menyelesaikan Ambrus's Dungeons: Judge and Executioner memberi hadiah 250 XP, 1 skill point.
Ada berapa ending di Ambrus's Dungeons: Judge and Executioner?
Ambrus's Dungeons: Judge and Executioner punya 4 ending di file game, 1 di antaranya ending gagal.
Apakah Ambrus's Dungeons: Judge and Executioner bisa terlewat?
Bisa terlewat: Ya. Di jam 30 hari, kebanyakan quest bisa kedaluwarsa; blok awal walkthrough di atas menyebut apakah quest ini punya ending gagal.