Shepherd / Arbiter / Voyager / Vanguard TFT 조합
This comp averages a 4.63 placement with a 46.7% top 4 rate and a 10.0% first place rate across 271,357 ranked games. A 0.1% pick rate makes this a less contested composition.
- Leona

- Lissandra

1 CostReroll Lvl: Level 4
- Meepsie

2 CostReroll Lvl: Level 6
- Illaoi

3 CostReroll Lvl: Level 7
- The Mighty Mech

- LeBlanc

4 CostReroll Lvl: Level 10
- Sona

5 CostReroll Lvl: Level 10
Strategy Guide
이 TFT 조합의 추천 배치입니다. 배치는 유닛의 역할을 기반으로 합니다.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~93 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Shepherd / Arbiter / Voyager / Vanguard / Commander reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.
Detailed Analysis
Shepherd / Arbiter / Voyager / Vanguard / Commander is classified as a Fortress composition in TFT Patch 16.8. With a 46.7% win rate and 4.63 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Voyager / Vanguard / Commander. This guide breaks down the optimal play pattern for each stage of the game.
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.
Full Written Guide
Stage 2: Early Game
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
Stage 3: Transition
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
Stage 4: Power Spike
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Stage 5+: Late Game
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Sona contributes 15.4% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Lissandra (14.7%), Meepsie (14.7%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Shepherd / Arbiter / Voyager / Vanguard / Commander
Strengths
- Strong trait synergies across multiple activated traits
- Balanced composition with clear win conditions
Weaknesses
- Below average 46.7% win rate requires optimal execution
- Higher 4.63 average placement indicates inconsistency
- Relies on 2-star carries without strong 3-star options
Strategic Tips
경제 전략
Level efficiently to find your LeBlanc at higher levels.
아이템화
Prioritize items for LeBlanc. Check the Top Items section for optimal builds.
포지셔닝
Place The Mighty Mech and Illaoi in the frontline to protect LeBlanc in the backline. Use the positioning board above as a guide.
B Shepherd / Arbiter / Voyager / Vanguard / Commander 전략적 팀 전투 조합 - 자주 묻는 질문
이 조합은 어떤 특성을 사용하나요?
이 조합은 다음 특성을 사용합니다: Shepherd, Arbiter, Voyager, Vanguard, Commander. 주요 특성은 Shepherd이며, 5개의 유닛에서 활성화됩니다.
이 TFT 조합의 캐리는 무엇인가요?
The primary carries for this composition are LeBlanc.
이 조합의 최적 배치는 무엇인가요?
캐리 LeBlanc와 같은 를 후열에, 탱커 The Mighty Mech and Illaoi와 같은 를 전열에 배치하여 피해를 흡수하세요. 정확한 배치는 위의 배치판을 확인하세요.
이 조합은 현재 메타에서 좋은가요?
이 조합은 46.67% 승률과 평균 4.63 등수를 기록하며, 현재 메타에서 강력한 경쟁자입니다.
Shepherd / Arbiter / Voyager / Vanguard / Commander은 어떤 아이템 빌드를 사용하나요?
Shepherd / Arbiter / Voyager / Vanguard / Commander은 다음 아이템 빌드로 최고의 성능을 발휘합니다: Illaoi에 Adaptive Helm, Adaptive Helm, Bramble Vest (100.00% 승률, 조합 평균 대비 +53.33% 차이); LeBlanc에 Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail (100.00% 승률, 조합 평균 대비 +53.33% 차이); Leona에 Adaptive Helm, Sunfire Cape, Titan's Resolve (100.00% 승률, 조합 평균 대비 +53.33% 차이).
Shepherd / Arbiter / Voyager / Vanguard / Commander은 TFT 세트 17에서 경쟁이 심한가요?
Shepherd / Arbiter / Voyager / Vanguard / Commander은 0.1%의 픽률로 비교적 경쟁이 없어, 유닛 경쟁을 피하고 싶을 때 좋은 선택입니다. LeBlanc와 같은 핵심 챔피언을 큰 경쟁 없이 얻을 수 있습니다.
Shepherd / Arbiter / Voyager / Vanguard / Commander의 승리 조건은 무엇인가요?
The win condition for Shepherd / Arbiter / Voyager / Vanguard / Commander is "버티컬 Shepherd". 이 조합은 5개의 유닛으로 Shepherd 특성을 극대화하여 강력한 시너지 보너스를 제공합니다. Position your carries LeBlanc safely and itemize them properly for maximum damage output.
Shepherd / Arbiter / Voyager / Vanguard / Commander으로 리롤해야 하나요 아니면 레벨업해야 하나요?
No, Shepherd / Arbiter / Voyager / Vanguard / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.
Shepherd / Arbiter / Voyager / Vanguard / Commander을 빌드하는 데 얼마나 많은 골드가 드나요?
Shepherd / Arbiter / Voyager / Vanguard / Commander은 완성까지 약 60 골드 투자가 필요한 중간 비용 조합입니다. 레벨업과 롤 사이에서 경제 균형을 맞추세요. HP를 건강하게 유지하면서 이자 임계값을 유지하세요.
Shepherd / Arbiter / Voyager / Vanguard / Commander의 최적 전환 옵션은 무엇인가요?
Shepherd / Arbiter / Voyager / Vanguard / Commander은 3개의 피벗 옵션으로 적당히 유연함. 최적의 전환 옵션은 Sona and The Mighty Mech와 같은 핵심 유닛을 공유합니다. 경쟁이 심하다면, 이 같은 챔피언을 다른 서포트 유닛과 함께 사용하는 유사한 조합을 살펴보세요.
언제 Shepherd / Arbiter / Voyager / Vanguard / Commander에서 벗어나야 하나요?
You should consider pivoting away from Shepherd / Arbiter / Voyager / Vanguard / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 77.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.









