Scorned Wilderness и рейд Kuldra — Dragonwilds 1.0

Обновление 1.0 добавляет Scorned Wilderness, квест Regicide, который заканчивается у пятиглавой Королевы драконов Kuldra, полный тир Runite, снаряжение Dragon и Ancestral, жезлы как новый класс оружия и всего новых предметов: 62. Названия, описания и лор ниже считаны из сборки игры; все, что взято из патчноутов, отмечено отдельно.

Что добавляет 1.0

  • Новый регион Scorned Wilderness, в который попадают через квест Regicide.
  • Рейдовый босс: Kuldra, пятиглавая Королева драконов.
  • Новых предметов: 62, новых существ: 19, новых заклинаний и перков: 21.

Все на этой странице считывается из установленной сборки игры и обновляется с каждым патчем. Стоимость рун, перезарядки и требования к добыче взяты из официальных патчноутов 1.0.

Regicide — квест рейда на Kuldra

Regicide — главный квест версии 1.0. Он начинается и заканчивается у Commander Zilyana: тебе предстоит пройти через Scorned Wilderness, победить Kuldra и принести её голову.

Take the fight to Kuldra, and end this once and for all.

Цели

  1. Speak to Zilyana.
  2. Gain access to the Scorned Wilderness.
  3. Once you are fully prepared, speak to Zilyana.
  4. Defeat Kuldra
  5. Bring Kuldra's head to Zilyana.

Контрольные точки рейда

Рейд разделен на именные контрольные точки, идущие в таком порядке, а между попытками выходом служит Zilyana Extraction Point.

  1. 1Dragontail Vines
  2. 2Fragments of Ghornfell
  3. 3The Shattered Stronghold
  4. 4Cataclysm Keep
  5. 5Kuldra's Sanctum

Примечания к патчу: победа над Kuldra гарантированно даёт Dragon Kiteshield и плащ, а при повторных забегах можно получить и другое снаряжение Dragon.

Открыть полное прохождение Regicide →

Kuldra и новые существа 19

Все существа, добавленные в 1.0, с записями из внутриигрового журнала, если они есть. Слабости к типам урона для этих строк пока отсутствуют в читаемых данных игры.

  • Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.

    DragonkinScorned Wilderness
  • If you thought the red dragons were bad, you’re in for a rude awakening. The black dragon is a powerhouse of destruction. Every fibre of its being is bred to defend Kuldra and obliterate all threats that get remotely near.

    DragonkinScorned Wilderness
  • Like all dragon hatchlings, the black dragons are prone to violence from the moment they break through the shell. Indeed, some of them take shards of sharpened shells and use them to stab their siblings with it. Some survive, some don’t, but those that do are stronger and deadlier for it: something their mother, Kuldra, is very pleased with.

    DragonkinScorned Wilderness
  • Blue dragon hatchlings are mercurial things. Their lives are filled with a whimsical desire to cause destruction and chaos. Among dragonkind, they favour elaborate pranks, such as collapsing a cave roof on their siblings. For anyone else, however, their mischief turns to malice and they seek nothing but to rend and rip and reduce their target to naught but bubbling pools of viscera.

    DragonkinScorned Wilderness
  • You would be forgiven for uttering the words “cute” at the sight of one of these baby dragons - a sentiment that lasts for the few picoseconds before they attempt to eat your face. Make no mistake, these are Kuldra’s broodlings, and they are filled with as much rage and hatred as she is. From the moment they hatch, these dragons are instilled with a violent need to destroy any that might breach Kuldra’s lair.

    DragonkinScorned Wilderness
  • Whereas the blue dragon hatchlings favour mischief, the red ones only care for blood. They revel in the tearing of flesh and the burning of skin. They unleash their flames on anything that moves, even their siblings who are slower to hatch from the eggs. Of course, for a dragon, this is the same thing as a warm hug, so it’s almost sweet if you think about it.

    DragonkinScorned Wilderness
  • Hate is more than just an emotion: it’s a chain. It holds onto us, grasping our thoughts, reshaping our memories and driving our actions. Hate lasts longer than it should, and sometimes that hate lingers long after the hater has passed.

    UndeadScorned Wilderness
  • В этой сборке нет записи в журнале.

    Дикая природаScorned Wilderness
  • It is easy to assume that fire is the only tool available to demons; that they can wield only the flickering flame as a weapon. For many, this is true, yet there are those demons who know that fire is but energy, molecules vibrating, and they find ways to manipulate those energies in different ways. By adjusting the balance of energies, they create an imbalance of electrical charge, allowing them to wield lightning just as easily as another might wield the flame. Whilst this method is crude and incapable of the flashy lightning bolts that such demons dream of, they are still quite capable of causing severe damage to their victim's nervous system.

    ДемоныDowdun Reach
  • В этой сборке нет записи в журнале.

    Black KnightDowdun Reach
  • Some Black Knights looked upon the infernal realms with a sense of wonder. They saw how the demons wielded flames as if they were an extension of their own bodies and, lacking any magical talent of their own, these knights were filled with unbearable jealousy. They sought ways to turn these demonic flames to serve their own ends - some via alchemy, others via desperate chemical combinations - yet none were able to replicate the hellfire that they so dearly wished to wield.

    Black KnightDowdun Reach
  • The curse of Fellhollow is crueller than it might seem on the surface. Those who pass on within proximity of Imaru's hunger find their souls face to face with the ravening maw of a dread beast that wants nothing more than to consume their souls. This, unsurprisingly, is upsetting and frightening to just about anyone that sees it, and most flee from the river Noumenon, rather than face that nightmare. Yet, a soul must travel the river to reach the afterlife, lest they lose themselves, their focus and their memories, becoming little more than an animating force that refuses death.

    UndeadFellhollow
  • В этой сборке нет записи в журнале.

    UndeadFellhollow
  • Every once in a while, the runts of the goblin tribes get delusions of adequacy. In doing so, they often rise to be slightly imposing figures, capable of instilling fear and loyalty in the weakest of their goblin brethren. Any goblin warrior, scout or bruiser, looks down on these thugs with only slightly less contempt than they would offer the cowpat on their shoes, but the word "slightly" is carrying a lot of weight there.

    Goblin
  • В этой сборке нет записи в журнале.

    Goblin
  • There is a humility to the garou exile. These lowborn garou are not cast out of society: they choose to leave it themselves. They accept that they have been dealt a poor physiological hand and take leave of the camp. They know that the only way to return is to become stronger, and that requires exposure to Ashenfall's threats.

    Garou
  • В этой сборке нет записи в журнале.

    Garou
  • В этой сборке нет записи в журнале.

    ИИ
  • В этой сборке нет записи в журнале.

    Дикая природа

Открыть весь бестиарий →

Новое снаряжение и предметы по комплектам 62

Сгруппировано по наборам. Статы, тиры и рецепты снаряжения 1.0 пока отсутствуют в читаемых данных игры. Каждая карточка ведет на страницу предмета, которая заполнится по мере появления данных.

Патчноуты: для Runite и Luminite Ore нужна Adamant Pickaxe или лучше, а для magic wood — Rune Logging Axe или лучше.

Оружие Runite 8

  • A razor-sharp rune dagger prized for its speed, precision, and deadly effectiveness.

    Кинжал
  • A finely balanced rune sword, renowned for its strength, precision, and reliability in battle.

    Меч
  • The curved rune blade flows effortlessly from one strike to the next.

    Скимитар
  • Rune Mace

    A sturdy rune mace, designed to crush armour and bone alike with devastating force.

    Булава
  • A colossal rune warhammer, capable of shattering shields and crushing the strongest defences.

    Молот
  • A massive two-handed blade forged from runite. Few can wield such a weapon effectively, but fewer still can stand against it.

    Большой меч
  • An imposing rune greataxe, for when a regular axe simply isn't sending a strong enough message.

    Большой топор
  • A precision-engineered rune crossbow that delivers powerful, accurate shots at range.

    Арбалет

Броня Runite 5

  • Rune Helm

    A sturdy rune helm built to withstand the chaos of close combat.

    Голова
  • A strong rune helm, for keeping important thoughts safely inside.

    Голова
  • Thick rune plates forged into armour for the strongest of warriors.

    Торс
  • Durable rune platelegs designed for warriors who spend more time fighting than running.

    Поножи
  • A rune shield forged to endure punishment that would leave lesser metal in pieces.

    Щит

Инструменты Runite 4

  • A masterfully forged pickaxe of pure runite, capable of breaking through even the toughest stone with ease.

    Кирка
  • Crafted from durable runite, this axe bites deeply into timber and stands up to years of hard use.

    Топорик
  • Whether digging gardening plots or unearthing treasure, this tool is built to last.

    Лопата
  • A sturdy rune watering can, built to endure countless seasons of tending crops and gardens.

    Ведро

Боеприпасы Runite 6

  • Rune arrows are prized for their exceptional flight and striking power.

    Патроны
  • Arrows with tips forged from runite coated in fire oil.

    Патроны
  • Arrows with tips forged from runite coated in poison.

    Патроны
  • Lacerating arrows with tips forged from runite.

    Патроны
  • Carefully forged rune crossbow bolts that hit hard and fly true.

    Патроны
  • Rune bolts infused with magical energy and a diamond tip. Their targets rarely appreciate the distinction. Has a chance to pierce through several enemies at once.

    Патроны

Материалы Runite и Luminite 5

  • Mined from runite deposits. It can be smelted into bars at a Blast Furnace.

    Металл
  • A magically resonant metal used for crafting weapons and armour.

    Металл
  • Mined from luminite deposits. A catalysing material that can help to make rare metals.

    Металл
  • An extremely high temperature fuel. Needed to smelt very advanced metals.

    Расходник
  • Expertly forged rune limbs that provide exceptional strength and durability when fitted to a crossbow.

    Компоненты

Снаряжение Dragon 8

  • A fearsome helm forged from dragon metal. Protects your head. Dragons generally aim downwards.

    Голова
  • An imposing helm forged from legendary dragon metal.

    Голова
  • The centrepiece of the dragon armour set, forged to withstand blows that would cripple lesser warriors.

    Торс
  • Dragon-forged platelegs offering exceptional protection without sacrificing mobility.

    Поножи
  • A dragon-forged kiteshield built to stand firm against overwhelming odds.

    Щит
  • A razor-sharp dragon scimitar favoured by warriors who value speed as much as strength.

    Скимитар
  • An exceptional crossbow crafted from dragon metal. The bolt arrives before the target realises it has been fired.

    Арбалет
  • Forged from dragon metal, these limbs grant a crossbow tremendous power.

    Компоненты

Black Dragonhide 5

  • Fashioned from black dragonhide, this helm offers protection without hindering an archer's awareness.

    Голова
  • Tough, flexible black dragonhide armour trusted by hunters who prefer to strike from afar.

    Торс
  • Crafted from resilient black dragonhide, these leggings allow swift movement while providing excellent protection.

    Поножи
  • Obtained by felling black dragons. Can be processed at the tannery.

    Животное
  • Rangers are stealthy little blighters. They like nothing more than to crouch behind a mushroom and ping arrows at a target, preferably without being seen. That preference makes black dragon leather hugely attractive to a ranger. Not only does it bend nicely at the joints for the mushroom-crouching, it's highly durable and - best of all - it's black, which makes the whole subterfuge thing more likely to succeed. I've aways suspected that rangers like the black as it makes them look a bit edgy, but that's unproven.

    Животное

Мантии Ancestral 5

  • Woven with ancient knowledge and arcane tradition. The hat is old, the magic within is older.

    Голова
  • Robes worn in the pursuit of magical mastery, embroidered with symbols whose meaning has long been forgotten.

    Торс
  • Enchanted garments that carry the legacy of generations of powerful spellcasters.

    Поножи
  • A staff carved from powerful magic wood, prized for its affinity with arcane energies.

    Посох
  • Holly Arnuld , the famed 'wand wizard', only had one blood relative, yet she found out about this relative's existence entirely by accident.

    Жезл

Magic wood и луки 5

  • Cut from magic trees. Can be crafted into various equipment.

    Древесина
  • Building materil that can be used to form various wooden structures.

    Древесина
  • Grows into the imposing magic tree.

    Общее
  • The natural resilience of magic wood allows this bow to send arrows soaring over great distances.

    Лук
  • A shortbow made of magic wood, this bow is light enough to carry all day and powerful enough to ruin someone else's.

    Лук

Плащи и наградные наборы 4

Смотреть все предметы →

Жезлы — новый класс оружия 8

В примечаниях к патчу жезлы описаны как мобильный и быстрый способ колдовать с меньшим уроном, чем у посоха, накладывая сбивание с ног, горение или замедление в зависимости от руны. Ниже перечислены все жезлы в сборке: 8. Поведение стихий — это описание каждой руны из самой игры.

  • Заклинания Air хороши высоким уроном по одной цели и отбрасыванием.
  • Заклинания Fire хороши контролем территории: враги горят и получают урон со временем.
  • Заклинания Water хороши контролем: урон ниже, но они замедляют врагов и лечат союзников.
  • Ash Wand

    In Brynmoor, the wand will forever be associated with Holly Arnuld. She applied to every wizard to become their apprentice, but was turned down on account of her having a single arm. She would craft runes and concoct potions, displaying her skill and speed - faster than most other apprentices. The wizards would fill their eyes with pity and put a hand to her shoulder. "But can you hold a staff, lassie?", they would say. "I need to know that I can rely on you for all things."

    Жезл
  • Oak Wand

    There was a room in the Brynmoor School of Magic that every new student visited at least once. The students' purposes differed, of course: some students wanted to see if it was merely myth; others wanted to simply observe it; a few wanted to go a little further...

    Жезл
  • The Brynmoor School of Magic fell to fire, and it didn't rally in another location. The school, it was said, had been losing money, and the wizards saw the fire as an opportunity to count their insurance money and cut any further losses. The students were left to apprentice elsewhere, if they could find the work, or practice their magic in other, ill-thought-out manners.

    Жезл
  • Brynmoor's School of Magic was little more than scattered rubble. There is very little as flammable as a wizards' school, thick as it is with books, potions and staves.

    Жезл
  • Holly Arnuld travelled the world in search of materials for her wands. She would freely talk about the misadventures - making wands out of jade vines, for one - but would rarely talk about her successes. It was hard to know whether she was humble or unwilling to reveal her secrets.

    Жезл
  • Holly Arnuld was buried with a Master Wand on her chest and her hand clasping it. Her last wishes, found in her desk, made it clear that the wand was to be placed as close to her heart as possible. A few other preparations were to be made, like the timing of the funeral, and her closest companions made them.

    Жезл
  • Holly Arnuld , the famed 'wand wizard', only had one blood relative, yet she found out about this relative's existence entirely by accident.

    Жезл
  • A masterfully crafted wand, infused with the fury of Kuldra - channeling arcane power with terrifying efficiency.

    Жезл

Материалы рейда: от Discordant Residue до Vis Cloth

Цепочка крафта 1.0 в точности так, как ее описывают сами предметы. Количества в читаемых данных отсутствуют.

ЭтапМатериалГде создаётсяИз чего делаетсяОписание в игре
1Discordant ResidueДроп с рейда–Obtained from creatures in Kuldra's Tower. A core component of vis cloth.
2Harmonised CompoundKilnDiscordant ResidueMade from discordant residue in a kiln. Can be combined with runic powder on an advanced spinning wheel.
3Vis FibresAdvanced Spinning WheelHarmonised Compound + Runic PowderSpun on an advanced spinning wheel. Threads that can be spun into vis cloth on a loom.
4Ground Dragon ToothGrindstoneDragon ToothThe product of grinding dragon teeth. Essential for making draconic vis wax.
5Draconic Vis WaxBrewing CauldronGround Dragon ToothMade in a brewing cauldron. Alongside vis fibres, it can be spun into vis cloth on a loom.
6Vis ClothLoomVis Fibres + Draconic Vis WaxSpun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour!
7Ground Rune EssenceGrindstoneRune EssenceMade by grinding rune essence. A component of black dragon leather.
8Black Dragon LeatherTanneryBlack Dragon Hide + Ground Rune Essence–

Новые заклинания и перки 21

Описания заклинаний и перков взяты из игры. Стоимость рун и перезарядка приведены из официальных примечаний к патчу 1.0 и отмечены соответствующим образом; уровни открытия для этих строк пока отсутствуют в доступных данных.

Runecrafting

  • Home TeleportУр. –

    Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep.

    Стоимость: 15 × Law RuneПерезарядка: 900 спримечания к патчу

    Заклинание

Magic

  • VengeanceУр. –

    Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them.

    Стоимость: 20 × Astral Rune, 10 × Earth RuneПерезарядка: 60 спримечания к патчу

    Заклинание
  • EnfeebleУр. –

    Weakens the attacks of the targeted opponent.

    Стоимость: 20 × Astral Rune, 20 × Water RuneПерезарядка: 75 спримечания к патчу

    Заклинание
  • Runic RefundУр. 20

    Your greater understanding of magic gives you a 30% chance to preserve runes when attacking with magic.

    Перк
  • Unlocks unique Special Actions when casting spells with a Staff!

    Перк

Attack

  • Enchant your current Melee weapon with the power of Water! Strike enemies with Water damage and occasionally create healing orbs to restore your health.

    Стоимость: 15 × Water Rune, 5 × Astral RuneПерезарядка: 300 спримечания к патчу

    Заклинание
  • Unlocks the ability to perform a Unique Sprint Attack action after sprinting for a short distance.

    Способность
  • Unlocks unique Special Actions for Melee weapons!

    Перк
  • Your shield now lasts longer.

    Перк

Mining

  • Divine RockУр. 71

    Drop 5 ore on the ground and turn it into a personal mining vein!

    Стоимость: 100 × Earth Rune, 100 × Nature RuneПерезарядка: 1500 спримечания к патчу

    Заклинание
  • Chance for the Divine Rock to drop little surprises in the form of Gems!

    Перк

Woodcutting

  • Now it conjures three spectral axes, carving through even more trees along their path.

    Перк

Artisan

  • OverdriveУр. –

    Cast on mechanical-based processing stations to empower them and boost their processing speed for a while.

    Заклинание
  • Speed Boost now lasts even longer.

    Перк
  • Speed Boost now lasts even longer.

    Перк
  • Restores even more durability to your tools!

    Перк
  • Unlocks the Storage Ledger building piece.

    Строительство

Construction

Ranged

Открыть полную книгу заклинаний →

Особые атаки оружия 16

Примечания к патчу: в 1.0 появилась шкала особой атаки, и у каждого класса оружия есть своя особая атака. Успешное парирование восстанавливает 50% максимальной выносливости и открывает Visceral Attack. Названия ниже взяты из игры; описания есть только у masterwork-версий.

ОружиеОсобая атакаЭффект
МечBarge–
СкимитарLeaping Slash–
КинжалLacerate–
ДубинаBlock Breaker–
Большой мечWhirlwind Slash–
Большой топорDecimate–
МолотQuake–
Abyssal WhipAbyssal SnareLaunches DEMONIC ENERGY that homes in on a target, dealing DAMAGE and KNOCKING them DOWN
Granite MaulBattering RamDeals heavy DAMAGE to the target and KNOCKS them DOWN
Zombie AxeDark Pact–
Titan's WrathFlames of Rage–
Zamorak StaffFlames of ZamorakBURN enemies with CHAOS FIRE, DAMAGING and causing FIRE to BUILD UP on any enemies around you
Bow of ElidinisLunar RainCall down a BARRAGE OF ARROWS that fall like rain and deal DAMAGE over the TARGETED AREA, with a chance of spawning a WATER ORB
Staff of LightSacred GroundCreate a SANCTIFIED AREA that reduces SPELL STAMINA COST, grants MELEE RESISTANCE to allies and deals periodic MAGIC DAMAGE to enemies within
Crystal BowShattershotFire a CRYSTAL ARROW that shatters, dealing DAMAGE in a cone and DETONATING after a short delay
Pharaoh's SceptreSworn ServantSUMMON a FRIENDLY KALPHITE to ATTACK and distract enemies in combat Resummoning while your SUMMON is still active will RE-SUMMON it with the SAME HEALTH as when dispelled

В RuneScape: Dragonwilds 1.0 добавлены Scorned Wilderness, новых предметов: 62, новых существ: 19 и новых заклинаний и перков: 21. Главное — квест Regicide и рейд на Kuldra. Runite — новый металлический тир, выше него идут комплекты Dragon, Black Dragonhide и Ancestral, а жезлы появились как новый класс магического оружия. Названия, описания и лор взяты из установленной сборки игры; стоимость рун, перезарядка и требования для сбора приведены из официальных примечаний к патчу 1.0.

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Dragonwilds 1.0 — FAQ

Кто такая Kuldra в Dragonwilds?

Kuldra — пятиглавая Королева драконов в конце рейда Scorned Wilderness и финальный босс квеста Regicide. В журнале самой игры сказано: Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.

Как начать рейд Kuldra?

Начни квест Regicide. Первая цель — «Speak to Zilyana.». Он проходит через Scorned Wilderness и заканчивается, когда ты «Bring Kuldra's head to Zilyana.»

Как получить Runite в Dragonwilds?

Mined from runite deposits. It can be smelted into bars at a Blast Furnace. Согласно официальным патчноутам, нужна Adamant Pickaxe или лучше; переплавь ее в Rune Bars для набора Runite.

Как создать Vis Cloth?

Spun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour!

Как работает Home Teleport в Dragonwilds?

Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep. Согласно патчноутам, это стоит 15 Law Runes и имеет перезарядку 900 секунд.

Для чего нужны жезлы в Dragonwilds?

Жезлы — новый класс магического оружия в 1.0, в сборке их 8: от Ash Wand до Ancestral Wand и Kuldra’s Wrath. В патчноутах они описаны как подвижные и быстрые, но с меньшим уроном, чем у посохов.