Rogue / Rogue / Meeple TFT Kompozisyon
This comp averages a 3.08 placement with a 75.6% top 4 rate and a 26.6% first place rate across 337,751 ranked games. A 1.1% pick rate makes this a less contested composition.
- Meepsie

2 CostReroll Lvl: Level 6
- Fizz

- Kai'Sa

- Ornn

- Rhaast

3 CostReroll Lvl: Level 7
- Rammus

- Karma

- Riven

4 CostReroll Lvl: Level 10
Strategy Guide
Bu TFT takım kompozisyonu için önerilen şampiyon konumlandırması. Konumlandırma birimlerin rollerine göre yapılmıştır.
Playstyle Analysis
This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.
This composition prioritizes survival and scaling over early aggression. Deals ~131 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.
This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Kai'Sa or Fizz or Ornn or Rhaast significantly increases your chances of taking first.
Detailed Analysis
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 75.6% win rate and 3.08 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Kai'Sa and Fizz and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Kai'Sa and Fizz and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Rhaast contributes 13.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Karma (13.0%), Meepsie (13.0%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer
Strengths
- High 75.6% win rate makes this a top-tier composition
- Excellent 3.08 average placement for reliable top 4
- Strong 26.6% first place rate for high-rolling games
- Kai'Sa and Fizz and Ornn and Rhaast can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Kai'Sa for a 88.2% win rate power spike.
Itemization
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Positioning
Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.
Doğruluğu korumamıza yardım edin! Yanlış istatistikler, eksik veriler veya herhangi bir sorun fark ederseniz, geri bildiriminiz tüm topluluk için veri kalitemizi doğrudan iyileştirir.
S Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT Komp - Sık Sorulan Sorular
Bu dizilim hangi özellikleri kullanıyor?
Bu dizilim şu özellikleri kullanıyor: Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.
Bu TFT diziliminin taşıyıcıları neler?
Bu dizilim için en iyi konumlandırma nedir?
Taşıyıcılarınızı arka sıraya ve tanklarınızı Rammus and Ornn gibi ön sıraya yerleştirerek hasar emilimini sağlayın. Tam yerleşim için yukarıdaki konumlandırma tahtasına bakın.
Bu dizilim mevcut metada iyi mi?
Bu dizilim %75.64 kazanma oranı ve 3.08 ortalama sıralamayla mevcut metada güçlü bir rakip.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer hangi eşya yapılarını kullanıyor?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer bu eşya yapılarıyla en iyi performansı gösteriyor: Fizz ile Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (%87.50 kazanma oranı, dizilim ortalamasından +11.86% fark); Kai'Sa ile Infinity Edge, Striker's Flail, Spear of Shojin (%88.52 kazanma oranı, dizilim ortalamasından +12.88% fark).
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT Set 17'de yarışmalı mı?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer sadece %1.1 seçilme oranıyla nispeten yarışmasız, birimler için savaşmaktan kaçınmak istediğinizde iyi bir seçim yapıyor. taşıyıcılarınız gibi anahtar şampiyonlarınızı genellikle fazla rekabet olmadan bulabilirsiniz.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer için kazanma koşulu nedir?
The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "3-Maliyetli Yeniden Atma". Bu, Kai'Sa and Fizz and Ornn and Rhaast'i ana taşıyıcıs olarak 3-yıldıza çıkarmaya odaklanan bir yeniden atma dizilimi. Focus on 3-starring Kai'Sa which has a 88.2% win rate when upgraded.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ile yeniden atmalı mıyım yoksa seviye mi atlamalıyım?
Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Kai'Sa (88.2% win rate at 3-star) and Fizz (89.3% win rate at 3-star) and Ornn (95.0% win rate at 3-star) and Rhaast (89.9% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer'i inşa etmek ne kadar altına mal oluyor?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer, tamamlamak için yaklaşık 150 altın yatırımı gerektiren yüksek maliyet bir dizilim. Erken ekonomiyi önceliklendirin, 50+ altın faizi koruyun ve sağlam bir ekonomik temele sahip olana kadar atmaktan kaçının.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer için en iyi pivot seçenekleri neler?
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer 3 pivot seçeneği mevcut, orta esneklikte. En iyi pivot seçenekleri Rammus and Karma gibi anahtar birimleri paylaşır. Yarışıyorsanız, bu aynı şampiyonları farklı destek birimleriyle kullanan benzer dizilimlere bakın.
Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer'den ne zaman uzaklaşmalıyım?
You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.







