Hor Görülen Yabanıl ve Kuldra Baskını — Dragonwilds 1.0

1.0 güncellemesi Hor Görülen Yabanıl’ı, beş başlı Ejderha Kraliçesi Kuldra ile biten Kral Katli görevini, eksiksiz bir Runit kademesini, Ejderha ve Atalar ekipmanını, yeni silah sınıfı olarak asaları ve toplam 62 yeni eşyayı ekliyor. Aşağıdaki adlar, açıklamalar ve günlük metinleri oyun sürümünden okunmuştur; yama notlarından alıntılananlar ayrıca belirtilmiştir.

1.0 neler ekliyor

  • Kral Katli göreviyle ulaşılan yeni bir bölge: Hor Görülen Yabanıl.
  • Bir baskın patronu: beş başlı Ejderha Kraliçesi Kuldra.
  • 62 yeni eşya, 19 yeni yaratık ve 21 yeni büyü ve yetenek.

Bu sayfadaki her şey yüklü oyun sürümünden okunur ve her yamada yenilenir. Rün maliyetleri, bekleme süreleri ve toplama gereksinimleri resmi 1.0 yama notlarından alıntıdır.

Kral Katli — Kuldra baskını görevi

Kral Katli, 1.0’ın ana görevidir. Commander Zilyana ile başlar ve biter; Kuldra’yı yenip başını getirmek için sizi Hor Görülen Yabanıl’dan geçirir.

Take the fight to Kuldra, and end this once and for all.

Hedefler

    Baskın kontrol noktaları

    Baskın bu sırayla adlandırılmış kontrol noktalarına bölünür; denemeler arasında çıkış Zilyana Extraction Point noktasıdır.

    1. 1Dragontail Vines
    2. 2Fragments of Ghornfell
    3. 3The Shattered Stronghold
    4. 4Cataclysm Keep
    5. 5Kuldra's Sanctum

    Yama notları: Kuldra’yı yenmek Ejderha Uçurtma Kalkanı ve bir pelerini garanti eder; tekrar koşularda daha fazla Ejderha ekipmanı düşer.

    Kral Katli tam rehberini aç →

    Kuldra ve yeni yaratıklar 19

    1.0 ile eklenen her yaratık, oyunda varsa günlük kaydıyla birlikte. Bu satırların hasar zayıflıkları henüz okunabilir oyun verisinde yok.

    • Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.

      DragonkinScorned Wilderness
    • If you thought the red dragons were bad, you’re in for a rude awakening. The black dragon is a powerhouse of destruction. Every fibre of its being is bred to defend Kuldra and obliterate all threats that get remotely near.

      DragonkinScorned Wilderness
    • Like all dragon hatchlings, the black dragons are prone to violence from the moment they break through the shell. Indeed, some of them take shards of sharpened shells and use them to stab their siblings with it. Some survive, some don’t, but those that do are stronger and deadlier for it: something their mother, Kuldra, is very pleased with.

      DragonkinScorned Wilderness
    • Blue dragon hatchlings are mercurial things. Their lives are filled with a whimsical desire to cause destruction and chaos. Among dragonkind, they favour elaborate pranks, such as collapsing a cave roof on their siblings. For anyone else, however, their mischief turns to malice and they seek nothing but to rend and rip and reduce their target to naught but bubbling pools of viscera.

      DragonkinScorned Wilderness
    • You would be forgiven for uttering the words “cute” at the sight of one of these baby dragons - a sentiment that lasts for the few picoseconds before they attempt to eat your face. Make no mistake, these are Kuldra’s broodlings, and they are filled with as much rage and hatred as she is. From the moment they hatch, these dragons are instilled with a violent need to destroy any that might breach Kuldra’s lair.

      DragonkinScorned Wilderness
    • Whereas the blue dragon hatchlings favour mischief, the red ones only care for blood. They revel in the tearing of flesh and the burning of skin. They unleash their flames on anything that moves, even their siblings who are slower to hatch from the eggs. Of course, for a dragon, this is the same thing as a warm hug, so it’s almost sweet if you think about it.

      DragonkinScorned Wilderness
    • Hate is more than just an emotion: it’s a chain. It holds onto us, grasping our thoughts, reshaping our memories and driving our actions. Hate lasts longer than it should, and sometimes that hate lingers long after the hater has passed.

      UndeadScorned Wilderness
    • Bu sürümde günlük kaydı yok.

      Vahşi YaşamScorned Wilderness
    • It is easy to assume that fire is the only tool available to demons; that they can wield only the flickering flame as a weapon. For many, this is true, yet there are those demons who know that fire is but energy, molecules vibrating, and they find ways to manipulate those energies in different ways. By adjusting the balance of energies, they create an imbalance of electrical charge, allowing them to wield lightning just as easily as another might wield the flame. Whilst this method is crude and incapable of the flashy lightning bolts that such demons dream of, they are still quite capable of causing severe damage to their victim's nervous system.

      İblislerDowdun Reach
    • Bu sürümde günlük kaydı yok.

      Kara ŞövalyeDowdun Reach
    • Some Black Knights looked upon the infernal realms with a sense of wonder. They saw how the demons wielded flames as if they were an extension of their own bodies and, lacking any magical talent of their own, these knights were filled with unbearable jealousy. They sought ways to turn these demonic flames to serve their own ends - some via alchemy, others via desperate chemical combinations - yet none were able to replicate the hellfire that they so dearly wished to wield.

      Kara ŞövalyeDowdun Reach
    • The curse of Fellhollow is crueller than it might seem on the surface. Those who pass on within proximity of Imaru's hunger find their souls face to face with the ravening maw of a dread beast that wants nothing more than to consume their souls. This, unsurprisingly, is upsetting and frightening to just about anyone that sees it, and most flee from the river Noumenon, rather than face that nightmare. Yet, a soul must travel the river to reach the afterlife, lest they lose themselves, their focus and their memories, becoming little more than an animating force that refuses death.

      UndeadFellhollow
    • Bu sürümde günlük kaydı yok.

      UndeadFellhollow
    • Every once in a while, the runts of the goblin tribes get delusions of adequacy. In doing so, they often rise to be slightly imposing figures, capable of instilling fear and loyalty in the weakest of their goblin brethren. Any goblin warrior, scout or bruiser, looks down on these thugs with only slightly less contempt than they would offer the cowpat on their shoes, but the word "slightly" is carrying a lot of weight there.

      Goblin
    • Bu sürümde günlük kaydı yok.

      Goblin
    • There is a humility to the garou exile. These lowborn garou are not cast out of society: they choose to leave it themselves. They accept that they have been dealt a poor physiological hand and take leave of the camp. They know that the only way to return is to become stronger, and that requires exposure to Ashenfall's threats.

      Garou
    • Bu sürümde günlük kaydı yok.

      Garou
    • Bu sürümde günlük kaydı yok.

      AI
    • Bu sürümde günlük kaydı yok.

      Vahşi Yaşam

    Tüm yaratık kitabını gör →

    Sete göre yeni ekipman ve eşyalar 62

    Sete göre gruplandı. 1.0 ekipmanının istatistikleri, kademeleri ve tarifleri henüz okunabilir oyun verisinde yok; her kart, veri geldikçe dolan eşya sayfasına bağlanır.

    Yama notları: Runit ve Luminit cevheri en az Adamant kazma, büyülü odun ise en az Runit oduncu baltası gerektirir.

    Runit silahlar 8

    • A razor-sharp rune dagger prized for its speed, precision, and deadly effectiveness.

      Hançer
    • A finely balanced rune sword, renowned for its strength, precision, and reliability in battle.

      Kılıç
    • The curved rune blade flows effortlessly from one strike to the next.

      Pala
    • A sturdy rune mace, designed to crush armour and bone alike with devastating force.

      Topuz
    • A colossal rune warhammer, capable of shattering shields and crushing the strongest defences.

      Çekiç
    • A massive two-handed blade forged from runite. Few can wield such a weapon effectively, but fewer still can stand against it.

      Büyük Kılıç
    • An imposing rune greataxe, for when a regular axe simply isn't sending a strong enough message.

      Büyük Balta
    • A precision-engineered rune crossbow that delivers powerful, accurate shots at range.

      Arbalet

    Runit zırh 5

    • A sturdy rune helm built to withstand the chaos of close combat.

      Baş
    • A strong rune helm, for keeping important thoughts safely inside.

      Baş
    • Thick rune plates forged into armour for the strongest of warriors.

      Gövde
    • Durable rune platelegs designed for warriors who spend more time fighting than running.

      Bacak
    • A rune shield forged to endure punishment that would leave lesser metal in pieces.

      Kalkan

    Runit aletler 4

    • A masterfully forged pickaxe of pure runite, capable of breaking through even the toughest stone with ease.

      Kazma
    • Crafted from durable runite, this axe bites deeply into timber and stands up to years of hard use.

      Balta
    • Whether digging gardening plots or unearthing treasure, this tool is built to last.

      Kürek
    • A sturdy rune watering can, built to endure countless seasons of tending crops and gardens.

      Kova

    Runit mühimmat 6

    • Rune arrows are prized for their exceptional flight and striking power.

      Mühimmat
    • Arrows with tips forged from runite coated in fire oil.

      Mühimmat
    • Arrows with tips forged from runite coated in poison.

      Mühimmat
    • Lacerating arrows with tips forged from runite.

      Mühimmat
    • Carefully forged rune crossbow bolts that hit hard and fly true.

      Mühimmat
    • Rune bolts infused with magical energy and a diamond tip. Their targets rarely appreciate the distinction. Has a chance to pierce through several enemies at once.

      Mühimmat

    Runit ve Luminit malzemeleri 5

    • Mined from runite deposits. It can be smelted into bars at a Blast Furnace.

      Mineral
    • A magically resonant metal used for crafting weapons and armour.

      Metal
    • Mined from luminite deposits. A catalysing material that can help to make rare metals.

      Mineral
    • An extremely high temperature fuel. Needed to smelt very advanced metals.

      Tüketilebilir
    • Expertly forged rune limbs that provide exceptional strength and durability when fitted to a crossbow.

      Bileşenler

    Ejderha ekipmanı 8

    • A fearsome helm forged from dragon metal. Protects your head. Dragons generally aim downwards.

      Baş
    • An imposing helm forged from legendary dragon metal.

      Baş
    • The centrepiece of the dragon armour set, forged to withstand blows that would cripple lesser warriors.

      Gövde
    • Dragon-forged platelegs offering exceptional protection without sacrificing mobility.

      Bacak
    • A dragon-forged kiteshield built to stand firm against overwhelming odds.

      Kalkan
    • A razor-sharp dragon scimitar favoured by warriors who value speed as much as strength.

      Pala
    • An exceptional crossbow crafted from dragon metal. The bolt arrives before the target realises it has been fired.

      Arbalet
    • Forged from dragon metal, these limbs grant a crossbow tremendous power.

      Bileşenler

    Kara Ejderha derisi 5

    • Fashioned from black dragonhide, this helm offers protection without hindering an archer's awareness.

      Baş
    • Tough, flexible black dragonhide armour trusted by hunters who prefer to strike from afar.

      Gövde
    • Crafted from resilient black dragonhide, these leggings allow swift movement while providing excellent protection.

      Bacak
    • Obtained by felling black dragons. Can be processed at the tannery.

      Hayvan
    • Made by tanning black dragonhide. A key component for ranged armour.

      İşlenmiş

    Atalar cübbeleri 5

    • Woven with ancient knowledge and arcane tradition. The hat is old, the magic within is older.

      Baş
    • Robes worn in the pursuit of magical mastery, embroidered with symbols whose meaning has long been forgotten.

      Gövde
    • Enchanted garments that carry the legacy of generations of powerful spellcasters.

      Bacak
    • A staff carved from powerful magic wood, prized for its affinity with arcane energies.

      Asa
    • Forgotten magic lingers within this wand, waiting for a capable hand to awaken it.

      Asa

    Büyülü odun ve yaylar 5

    • Cut from magic trees. Can be crafted into various equipment.

      Bitki
    • Building materil that can be used to form various wooden structures.

      Odun
    • Grows into the imposing magic tree.

      Genel
    • The natural resilience of magic wood allows this bow to send arrows soaring over great distances.

      Yay
    • A shortbow made of magic wood, this bow is light enough to carry all day and powerful enough to ruin someone else's.

      Yay

    Pelerinler ve ödül paketleri 4

    • Awarded to those who have faced Queen Kuldra and emerged victorious. Few capes carry greater prestige.

      Pelerin
    • A reward pack for completing Regicide.

      Genel
    • Contains the spoils of your battle against Kuldra.

      Genel
    • One of Kuldra's many heads. It glares back at you with untold hatred, even in this decapitated state. Commander Zilyana should see this.

      Hayvan

    Tüm eşyalara göz at →

    Asalar — yeni silah sınıfı 8

    Yama notları asaları, değneğe göre daha düşük hasarlı ama hareketli ve hızlı bir büyü yapma yolu olarak tanımlar; rüne göre yere serme, yanma veya yavaşlatma uygular. Sürümdeki 8 asanın tamamı aşağıda listelenir; element davranışları oyunun her rün için kendi açıklamasıdır.

    • Hava büyüleri yüksek tek hedef hasarı ve geri itme etkilerinde öne çıkar.
    • Ateş büyüleri alan kontrolünde öne çıkar; düşmanları yakar ve zamanla hasar verir.
    • Su büyüleri kalabalık kontrolünde öne çıkar; daha az hasar verir ama düşmanları yavaşlatır ve müttefikleri iyileştirir.
    • A simple wand carved from ash wood. Every mage starts somewhere.

      Asa
    • A sturdy oak wand that offers reliability far beyond its humble appearance.

      Asa
    • A finely crafted maple wand, prized for its natural affinity with magic.

      Asa
    • Crafted from enchanted splitbark, balancing resilience with arcane potential.

      Asa
    • Fashioned from blightwood, its magic feels unsettlingly eager to obey.

      Asa
    • A wand worthy of an accomplished spellcaster. Mastery is not included.

      Asa
    • Forgotten magic lingers within this wand, waiting for a capable hand to awaken it.

      Asa
    • A masterfully crafted wand, infused with the fury of Kuldra - channeling arcane power with terrifying efficiency.

      Asa

    Baskın malzemeleri: Uyumsuz Tortudan Vis Kumaşına

    1.0 üretim zinciri, eşyaların kendi açıklamalarında yazdığı gibi. Miktarlar okunabilir veride yok.

    AdımMalzemeÜretim yeriHammaddeOyun içi açıklama
    1Discordant ResidueBaskın ganimeti–Obtained from creatures in Kuldra's Tower. A core component of vis cloth.
    2Harmonised CompoundFırınDiscordant ResidueMade from discordant residue in a kiln. Can be combined with runic powder on an advanced spinning wheel.
    3Vis FibresGelişmiş çıkrıkHarmonised Compound + Runic PowderSpun on an advanced spinning wheel. Threads that can be spun into vis cloth on a loom.
    4Ground Dragon ToothBileği taşıDragon ToothThe product of grinding dragon teeth. Essential for making draconic vis wax.
    5Draconic Vis WaxMayalama kazanıGround Dragon ToothMade in a brewing cauldron. Alongside vis fibres, it can be spun into vis cloth on a loom.
    6Vis ClothDokuma tezgâhıVis Fibres + Draconic Vis WaxSpun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour!
    7Ground Rune EssenceBileği taşıRune EssenceMade by grinding rune essence. A component of black dragon leather.
    8Black Dragon LeatherTabakhaneBlack Dragon Hide + Ground Rune EssenceMade by tanning black dragonhide. A key component for ranged armour.

    Yeni büyüler ve yetenekler 21

    Büyü ve yetenek açıklamaları oyunun kendisine aittir. Rün maliyetleri ve bekleme süreleri resmi 1.0 yama notlarından alıntıdır ve öyle işaretlenmiştir; bu satırların açılma seviyeleri henüz okunabilir veride yok.

    Runecrafting

    • Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep.

      Maliyet: 15 × Law RuneBekleme 900 snyama notları

      Büyü

    Magic

    • Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them.

      Maliyet: 20 × Astral Rune, 10 × Earth RuneBekleme 60 snyama notları

      Büyü
    • Weakens the attacks of the targeted opponent.

      Maliyet: 20 × Astral Rune, 20 × Water RuneBekleme 75 snyama notları

      Büyü
    • Your greater understanding of magic gives you a 30% chance to preserve runes when attacking with magic.

      Avantaj
    • Unlocks unique Special Actions when casting spells with a Staff!

      Avantaj

    Attack

    • Enchant your current Melee weapon with the power of Water! Strike enemies with Water damage and occasionally create healing orbs to restore your health.

      Maliyet: 15 × Water Rune, 5 × Astral RuneBekleme 300 snyama notları

      Büyü
    • Unlocks the ability to perform a Unique Sprint Attack action after sprinting for a short distance.

      Avantaj
    • Unlocks unique Special Actions for Melee weapons!

      Avantaj
    • Your shield now lasts longer.

      Avantaj

    Mining

    • Drop 5 ore on the ground and turn it into a personal mining vein!

      Maliyet: 100 × Earth Rune, 100 × Nature RuneBekleme 1500 snyama notları

      Büyü
    • Chance for the Divine Rock to drop little surprises in the form of Gems!

      Avantaj

    Woodcutting

    Artisan

    Construction

    Ranged

    • Increases the chance for enchanted crossbow bolts to trigger their magical effects.

      Avantaj

    Tüm büyü kitabını aç →

    Silah özel saldırıları 16

    Yama notları: 1.0 bir Özel Saldırı çubuğu ekler ve her silah sınıfı adlandırılmış bir özel saldırı alır. Başarılı bir savuşturma azami dayanıklılığın %50’sini geri verir ve Öldürücü Saldırı açar. Aşağıdaki adlar oyunundur; açıklamalar yalnızca başyapıtlar için vardır.

    SilahÖzel saldırıNe yapar
    KılıçBarge–
    PalaLeaping Slash–
    HançerLacerate–
    TopuzBlock Breaker–
    Büyük KılıçWhirlwind Slash–
    Büyük BaltaDecimate–
    ÇekiçQuake–
    Abyssal WhipAbyssal SnareLaunches DEMONIC ENERGY that homes in on a target, dealing DAMAGE and KNOCKING them DOWN
    Granite MaulBattering RamDeals heavy DAMAGE to the target and KNOCKS them DOWN
    Zombie AxeDark Pact–
    Titan's WrathFlames of Rage–
    Zamorak StaffFlames of ZamorakBURN enemies with CHAOS FIRE, DAMAGING and causing FIRE to BUILD UP on any enemies around you
    Bow of ElidinisLunar RainCall down a BARRAGE OF ARROWS that fall like rain and deal DAMAGE over the TARGETED AREA, with a chance of spawning a WATER ORB
    Staff of LightSacred GroundCreate a SANCTIFIED AREA that reduces SPELL STAMINA COST, grants MELEE RESISTANCE to allies and deals periodic MAGIC DAMAGE to enemies within
    Crystal BowShattershotFire a CRYSTAL ARROW that shatters, dealing DAMAGE in a cone and DETONATING after a short delay
    Pharaoh's SceptreSworn ServantSUMMON a FRIENDLY KALPHITE to ATTACK and distract enemies in combat Resummoning while your SUMMON is still active will RE-SUMMON it with the SAME HEALTH as when dispelled

    RuneScape: Dragonwilds 1.0; Hor Görülen Yabanıl’ı, 62 yeni eşyayı, 19 yeni yaratığı ve 21 yeni büyü ve yeteneği ekler; başrolde Kral Katli görevi ve Kuldra baskını vardır. Runit yeni metal kademesidir; üstünde Ejderha, Kara Ejderha derisi ve Atalar setleri, yanında yeni büyü silahı sınıfı olarak asalar bulunur. Adlar, açıklamalar ve günlük metinleri yüklü oyun sürümünden okunur; rün maliyetleri, bekleme süreleri ve toplama gereksinimleri resmi 1.0 yama notlarından alıntıdır.

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    Sorun Bildir

    Dragonwilds 1.0 — SSS

    Dragonwilds’te Kuldra kimdir?

    Kuldra, Hor Görülen Yabanıl baskınının sonundaki beş başlı Ejderha Kraliçesi ve Kral Katli görevinin son patronudur. Oyunun günlüğü şöyle der: Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.

    Dragonwilds’te Runit nasıl bulunur?

    Mined from runite deposits. It can be smelted into bars at a Blast Furnace. Resmi yama notlarına göre en az Adamant kazma gerekir; Runit seti için cevheri Rün külçesine eritin.

    Vis Kumaşı nasıl yapılır?

    Spun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour!

    Dragonwilds’te Eve Işınlanma nasıl çalışır?

    Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep. Yama notlarına göre 15 Yasa Rünü tutar ve 900 saniye bekleme süresi vardır.

    Dragonwilds’te asalar ne işe yarar?

    Asalar 1.0’daki yeni büyü silahı sınıfıdır; Dişbudak Asadan Atalar Asasına ve Kuldra’nın Gazabına kadar sürümde 8 tane vardır. Yama notları onları değneklere göre daha düşük hasarlı ama hareketli ve hızlı olarak tanımlar.