Bản cập nhật 1.0 thêm Hoang Dã Khinh Miệt, nhiệm vụ Thí Vương kết thúc trước Nữ hoàng Rồng năm đầu Kuldra, trọn bộ bậc Runite, trang bị Rồng và Tổ Tiên, đũa phép là lớp vũ khí mới và tổng cộng 62 vật phẩm mới. Tên, mô tả và lore bên dưới đọc từ bản game; nội dung trích từ ghi chú cập nhật được đánh dấu rõ.
Mọi nội dung trên trang này đọc từ bản game đã cài và làm mới theo từng bản vá. Chi phí rune, thời gian hồi và yêu cầu thu thập trích từ ghi chú cập nhật 1.0 chính thức.
Thí Vương là nhiệm vụ chính của 1.0. Nhiệm vụ bắt đầu và kết thúc với Commander Zilyana, đưa bạn xuyên qua Hoang Dã Khinh Miệt để hạ Kuldra và mang đầu của ả về.
Take the fight to Kuldra, and end this once and for all.
Raid chia thành các điểm kiểm soát có tên, theo thứ tự này, và Zilyana Extraction Point là lối ra giữa các lần thử.
Ghi chú cập nhật: hạ Kuldra chắc chắn nhận Khiên Diều Rồng và một áo choàng; chạy lại sẽ có thêm trang bị Rồng.
Mọi sinh vật thêm vào trong 1.0, kèm mục nhật ký trong game nếu có. Điểm yếu sát thương của các dòng này chưa có trong dữ liệu game đọc được.
Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.
If you thought the red dragons were bad, you’re in for a rude awakening. The black dragon is a powerhouse of destruction. Every fibre of its being is bred to defend Kuldra and obliterate all threats that get remotely near.
Like all dragon hatchlings, the black dragons are prone to violence from the moment they break through the shell. Indeed, some of them take shards of sharpened shells and use them to stab their siblings with it. Some survive, some don’t, but those that do are stronger and deadlier for it: something their mother, Kuldra, is very pleased with.
Blue dragon hatchlings are mercurial things. Their lives are filled with a whimsical desire to cause destruction and chaos. Among dragonkind, they favour elaborate pranks, such as collapsing a cave roof on their siblings. For anyone else, however, their mischief turns to malice and they seek nothing but to rend and rip and reduce their target to naught but bubbling pools of viscera.
You would be forgiven for uttering the words “cute” at the sight of one of these baby dragons - a sentiment that lasts for the few picoseconds before they attempt to eat your face. Make no mistake, these are Kuldra’s broodlings, and they are filled with as much rage and hatred as she is. From the moment they hatch, these dragons are instilled with a violent need to destroy any that might breach Kuldra’s lair.
Whereas the blue dragon hatchlings favour mischief, the red ones only care for blood. They revel in the tearing of flesh and the burning of skin. They unleash their flames on anything that moves, even their siblings who are slower to hatch from the eggs. Of course, for a dragon, this is the same thing as a warm hug, so it’s almost sweet if you think about it.
Hate is more than just an emotion: it’s a chain. It holds onto us, grasping our thoughts, reshaping our memories and driving our actions. Hate lasts longer than it should, and sometimes that hate lingers long after the hater has passed.
Chưa có mục nhật ký trong bản này.
It is easy to assume that fire is the only tool available to demons; that they can wield only the flickering flame as a weapon. For many, this is true, yet there are those demons who know that fire is but energy, molecules vibrating, and they find ways to manipulate those energies in different ways. By adjusting the balance of energies, they create an imbalance of electrical charge, allowing them to wield lightning just as easily as another might wield the flame. Whilst this method is crude and incapable of the flashy lightning bolts that such demons dream of, they are still quite capable of causing severe damage to their victim's nervous system.
Chưa có mục nhật ký trong bản này.
Some Black Knights looked upon the infernal realms with a sense of wonder. They saw how the demons wielded flames as if they were an extension of their own bodies and, lacking any magical talent of their own, these knights were filled with unbearable jealousy. They sought ways to turn these demonic flames to serve their own ends - some via alchemy, others via desperate chemical combinations - yet none were able to replicate the hellfire that they so dearly wished to wield.
The curse of Fellhollow is crueller than it might seem on the surface. Those who pass on within proximity of Imaru's hunger find their souls face to face with the ravening maw of a dread beast that wants nothing more than to consume their souls. This, unsurprisingly, is upsetting and frightening to just about anyone that sees it, and most flee from the river Noumenon, rather than face that nightmare. Yet, a soul must travel the river to reach the afterlife, lest they lose themselves, their focus and their memories, becoming little more than an animating force that refuses death.
Chưa có mục nhật ký trong bản này.
Every once in a while, the runts of the goblin tribes get delusions of adequacy. In doing so, they often rise to be slightly imposing figures, capable of instilling fear and loyalty in the weakest of their goblin brethren. Any goblin warrior, scout or bruiser, looks down on these thugs with only slightly less contempt than they would offer the cowpat on their shoes, but the word "slightly" is carrying a lot of weight there.
Chưa có mục nhật ký trong bản này.
There is a humility to the garou exile. These lowborn garou are not cast out of society: they choose to leave it themselves. They accept that they have been dealt a poor physiological hand and take leave of the camp. They know that the only way to return is to become stronger, and that requires exposure to Ashenfall's threats.
Chưa có mục nhật ký trong bản này.
Chưa có mục nhật ký trong bản này.
Chưa có mục nhật ký trong bản này.
Nhóm theo bộ. Chỉ số, bậc và công thức của trang bị 1.0 chưa có trong dữ liệu game đọc được — mỗi thẻ dẫn tới trang vật phẩm, sẽ được bổ sung khi có dữ liệu.
Ghi chú cập nhật: quặng Runite và Luminite cần Cuốc Adamant trở lên, gỗ ma thuật cần Rìu Đốn Gỗ Runite trở lên.
A razor-sharp rune dagger prized for its speed, precision, and deadly effectiveness.
A finely balanced rune sword, renowned for its strength, precision, and reliability in battle.
The curved rune blade flows effortlessly from one strike to the next.
A sturdy rune mace, designed to crush armour and bone alike with devastating force.
A colossal rune warhammer, capable of shattering shields and crushing the strongest defences.
A massive two-handed blade forged from runite. Few can wield such a weapon effectively, but fewer still can stand against it.
An imposing rune greataxe, for when a regular axe simply isn't sending a strong enough message.
A precision-engineered rune crossbow that delivers powerful, accurate shots at range.
A sturdy rune helm built to withstand the chaos of close combat.
A strong rune helm, for keeping important thoughts safely inside.
Thick rune plates forged into armour for the strongest of warriors.
Durable rune platelegs designed for warriors who spend more time fighting than running.
A rune shield forged to endure punishment that would leave lesser metal in pieces.
A masterfully forged pickaxe of pure runite, capable of breaking through even the toughest stone with ease.
Crafted from durable runite, this axe bites deeply into timber and stands up to years of hard use.
Whether digging gardening plots or unearthing treasure, this tool is built to last.
A sturdy rune watering can, built to endure countless seasons of tending crops and gardens.
Rune arrows are prized for their exceptional flight and striking power.
Arrows with tips forged from runite coated in fire oil.
Arrows with tips forged from runite coated in poison.
Lacerating arrows with tips forged from runite.
Carefully forged rune crossbow bolts that hit hard and fly true.
Rune bolts infused with magical energy and a diamond tip. Their targets rarely appreciate the distinction. Has a chance to pierce through several enemies at once.
Mined from runite deposits. It can be smelted into bars at a Blast Furnace.
A magically resonant metal used for crafting weapons and armour.
Mined from luminite deposits. A catalysing material that can help to make rare metals.
An extremely high temperature fuel. Needed to smelt very advanced metals.
Expertly forged rune limbs that provide exceptional strength and durability when fitted to a crossbow.
A fearsome helm forged from dragon metal. Protects your head. Dragons generally aim downwards.
An imposing helm forged from legendary dragon metal.
The centrepiece of the dragon armour set, forged to withstand blows that would cripple lesser warriors.
Dragon-forged platelegs offering exceptional protection without sacrificing mobility.
A dragon-forged kiteshield built to stand firm against overwhelming odds.
A razor-sharp dragon scimitar favoured by warriors who value speed as much as strength.
An exceptional crossbow crafted from dragon metal. The bolt arrives before the target realises it has been fired.
Forged from dragon metal, these limbs grant a crossbow tremendous power.
Fashioned from black dragonhide, this helm offers protection without hindering an archer's awareness.
Tough, flexible black dragonhide armour trusted by hunters who prefer to strike from afar.
Crafted from resilient black dragonhide, these leggings allow swift movement while providing excellent protection.
Obtained by felling black dragons. Can be processed at the tannery.
Rangers are stealthy little blighters. They like nothing more than to crouch behind a mushroom and ping arrows at a target, preferably without being seen. That preference makes black dragon leather hugely attractive to a ranger. Not only does it bend nicely at the joints for the mushroom-crouching, it's highly durable and - best of all - it's black, which makes the whole subterfuge thing more likely to succeed. I've aways suspected that rangers like the black as it makes them look a bit edgy, but that's unproven.
Woven with ancient knowledge and arcane tradition. The hat is old, the magic within is older.
Robes worn in the pursuit of magical mastery, embroidered with symbols whose meaning has long been forgotten.
Enchanted garments that carry the legacy of generations of powerful spellcasters.
A staff carved from powerful magic wood, prized for its affinity with arcane energies.
Holly Arnuld , the famed 'wand wizard', only had one blood relative, yet she found out about this relative's existence entirely by accident.
Cut from magic trees. Can be crafted into various equipment.
Building materil that can be used to form various wooden structures.
Grows into the imposing magic tree.
The natural resilience of magic wood allows this bow to send arrows soaring over great distances.
A shortbow made of magic wood, this bow is light enough to carry all day and powerful enough to ruin someone else's.
Awarded to those who have faced Queen Kuldra and emerged victorious. Few capes carry greater prestige.
A reward pack for completing Regicide.
Contains the spoils of your battle against Kuldra.
Ghi chú cập nhật mô tả đũa phép là cách thi triển cơ động, nhanh, sát thương thấp hơn trượng, gây ngã, thiêu đốt hoặc làm chậm tùy rune. Toàn bộ 8 đũa phép trong bản game được liệt kê bên dưới; hành vi nguyên tố là mô tả của chính game cho từng rune.
In Brynmoor, the wand will forever be associated with Holly Arnuld. She applied to every wizard to become their apprentice, but was turned down on account of her having a single arm. She would craft runes and concoct potions, displaying her skill and speed - faster than most other apprentices. The wizards would fill their eyes with pity and put a hand to her shoulder. "But can you hold a staff, lassie?", they would say. "I need to know that I can rely on you for all things."
There was a room in the Brynmoor School of Magic that every new student visited at least once. The students' purposes differed, of course: some students wanted to see if it was merely myth; others wanted to simply observe it; a few wanted to go a little further...
The Brynmoor School of Magic fell to fire, and it didn't rally in another location. The school, it was said, had been losing money, and the wizards saw the fire as an opportunity to count their insurance money and cut any further losses. The students were left to apprentice elsewhere, if they could find the work, or practice their magic in other, ill-thought-out manners.
Brynmoor's School of Magic was little more than scattered rubble. There is very little as flammable as a wizards' school, thick as it is with books, potions and staves.
Holly Arnuld travelled the world in search of materials for her wands. She would freely talk about the misadventures - making wands out of jade vines, for one - but would rarely talk about her successes. It was hard to know whether she was humble or unwilling to reveal her secrets.
Holly Arnuld was buried with a Master Wand on her chest and her hand clasping it. Her last wishes, found in her desk, made it clear that the wand was to be placed as close to her heart as possible. A few other preparations were to be made, like the timing of the funeral, and her closest companions made them.
Holly Arnuld , the famed 'wand wizard', only had one blood relative, yet she found out about this relative's existence entirely by accident.
A masterfully crafted wand, infused with the fury of Kuldra - channeling arcane power with terrifying efficiency.
Chuỗi chế tạo 1.0 đúng như mô tả của chính các vật phẩm. Số lượng không có trong dữ liệu đọc được.
| Bước | Nguyên liệu | Chế tạo tại | Làm từ | Mô tả trong game |
|---|---|---|---|---|
| 1 | Discordant Residue | Rơi từ raid | – | Obtained from creatures in Kuldra's Tower. A core component of vis cloth. |
| 2 | Harmonised Compound | Lò nung | Discordant Residue | Made from discordant residue in a kiln. Can be combined with runic powder on an advanced spinning wheel. |
| 3 | Vis Fibres | Guồng quay tơ nâng cao | Harmonised Compound + Runic Powder | Spun on an advanced spinning wheel. Threads that can be spun into vis cloth on a loom. |
| 4 | Ground Dragon Tooth | Đá mài | Dragon Tooth | The product of grinding dragon teeth. Essential for making draconic vis wax. |
| 5 | Draconic Vis Wax | Vạc ủ | Ground Dragon Tooth | Made in a brewing cauldron. Alongside vis fibres, it can be spun into vis cloth on a loom. |
| 6 | Vis Cloth | Khung cửi | Vis Fibres + Draconic Vis Wax | Spun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour! |
| 7 | Ground Rune Essence | Đá mài | Rune Essence | Made by grinding rune essence. A component of black dragon leather. |
| 8 | Black Dragon Leather | Xưởng thuộc da | Black Dragon Hide + Ground Rune Essence | – |
Mô tả phép và đặc quyền là của chính game. Chi phí rune và thời gian hồi trích từ ghi chú cập nhật 1.0 chính thức và được đánh dấu; cấp mở khóa của các dòng này chưa có trong dữ liệu đọc được.
Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep.
Chi phí: 15 × Law RuneHồi 900 giâyghi chú cập nhật
Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them.
Chi phí: 20 × Astral Rune, 10 × Earth RuneHồi 60 giâyghi chú cập nhật
Weakens the attacks of the targeted opponent.
Chi phí: 20 × Astral Rune, 20 × Water RuneHồi 75 giâyghi chú cập nhật
Your greater understanding of magic gives you a 30% chance to preserve runes when attacking with magic.
Unlocks unique Special Actions when casting spells with a Staff!
Enchant your current Melee weapon with the power of Water! Strike enemies with Water damage and occasionally create healing orbs to restore your health.
Chi phí: 15 × Water Rune, 5 × Astral RuneHồi 300 giâyghi chú cập nhật
Unlocks the ability to perform a Unique Sprint Attack action after sprinting for a short distance.
Unlocks unique Special Actions for Melee weapons!
Your shield now lasts longer.
Drop 5 ore on the ground and turn it into a personal mining vein!
Chi phí: 100 × Earth Rune, 100 × Nature RuneHồi 1500 giâyghi chú cập nhật
Chance for the Divine Rock to drop little surprises in the form of Gems!
Now it conjures three spectral axes, carving through even more trees along their path.
Cast on mechanical-based processing stations to empower them and boost their processing speed for a while.
Speed Boost now lasts even longer.
Speed Boost now lasts even longer.
Restores even more durability to your tools!
Unlocks the Storage Ledger building piece.
Repair your building pieces with a simple wave of your hand.
Now magnetizes materials into your inventory.
Reduces the weight of Construction Materials.
Ghi chú cập nhật: 1.0 thêm thanh Đòn Đặc Biệt và mỗi lớp vũ khí có một đòn đặc biệt riêng. Đỡ đòn thành công hồi 50% thể lực tối đa và mở Đòn Tàn Sát. Các tên bên dưới là của game; chỉ các tuyệt phẩm mới có mô tả.
| Vũ khí | Đòn đặc biệt | Tác dụng |
|---|---|---|
| Kiếm | Barge | – |
| Kiếm cong | Leaping Slash | – |
| Dao găm | Lacerate | – |
| Chùy | Block Breaker | – |
| Đại kiếm | Whirlwind Slash | – |
| Đại rìu | Decimate | – |
| Búa | Quake | – |
| Abyssal Whip | Abyssal Snare | Launches DEMONIC ENERGY that homes in on a target, dealing DAMAGE and KNOCKING them DOWN |
| Granite Maul | Battering Ram | Deals heavy DAMAGE to the target and KNOCKS them DOWN |
| Zombie Axe | Dark Pact | – |
| Titan's Wrath | Flames of Rage | – |
| Zamorak Staff | Flames of Zamorak | BURN enemies with CHAOS FIRE, DAMAGING and causing FIRE to BUILD UP on any enemies around you |
| Bow of Elidinis | Lunar Rain | Call down a BARRAGE OF ARROWS that fall like rain and deal DAMAGE over the TARGETED AREA, with a chance of spawning a WATER ORB |
| Staff of Light | Sacred Ground | Create a SANCTIFIED AREA that reduces SPELL STAMINA COST, grants MELEE RESISTANCE to allies and deals periodic MAGIC DAMAGE to enemies within |
| Crystal Bow | Shattershot | Fire a CRYSTAL ARROW that shatters, dealing DAMAGE in a cone and DETONATING after a short delay |
| Pharaoh's Sceptre | Sworn Servant | SUMMON a FRIENDLY KALPHITE to ATTACK and distract enemies in combat Resummoning while your SUMMON is still active will RE-SUMMON it with the SAME HEALTH as when dispelled |
RuneScape: Dragonwilds 1.0 thêm Hoang Dã Khinh Miệt, 62 vật phẩm mới, 19 sinh vật mới và 21 phép cùng đặc quyền mới, nổi bật là nhiệm vụ Thí Vương và raid Kuldra. Runite là bậc kim loại mới, phía trên là các bộ Rồng, Da Rồng Đen và Tổ Tiên, còn đũa phép là lớp vũ khí phép mới. Tên, mô tả và lore đọc từ bản game đã cài; chi phí rune, thời gian hồi và yêu cầu thu thập trích từ ghi chú cập nhật 1.0 chính thức.
Overlay thời gian thực, tự động theo dõi trận đấu và công cụ độc quyền — mọi thứ bạn cần để leo hạng, miễn phí trên PC.
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Kuldra là Nữ hoàng Rồng năm đầu ở cuối raid Hoang Dã Khinh Miệt và là boss cuối của nhiệm vụ Thí Vương. Nhật ký trong game viết: Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.
Bắt đầu nhiệm vụ Thí Vương — mục tiêu đầu tiên là “Speak to Zilyana.”. Nhiệm vụ đi qua Hoang Dã Khinh Miệt và kết thúc khi bạn “Bring Kuldra's head to Zilyana.”
Mined from runite deposits. It can be smelted into bars at a Blast Furnace. Theo ghi chú cập nhật chính thức, cần Cuốc Adamant trở lên; nấu quặng thành Thỏi Rune để làm bộ Runite.
Spun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour!
Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep. Theo ghi chú cập nhật, phép tốn 15 Rune Luật và hồi 900 giây.
Đũa phép là lớp vũ khí phép mới trong 1.0 — bản game có 8 cây, từ Đũa Tần Bì đến Đũa Tổ Tiên và Cơn Thịnh Nộ của Kuldra. Ghi chú cập nhật mô tả chúng cơ động và nhanh, sát thương thấp hơn trượng.