赛季:17
样本数:271,357 ranked games
Tier:SILVER
最后更新:2026年4月17日
3.67
Avg Placement
25.00%
First Place Rate
58.33%
Top 4 Rate
0.05%
Pick Rate

This comp averages a 3.67 placement with a 58.3% top 4 rate and a 25.0% first place rate across 271,357 ranked games. A 0.1% pick rate makes this a less contested composition.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer 装备:Fizz 搭配 Jeweled Gauntlet, Jeweled Gauntlet, Nashor's Tooth(100.00% 胜率,+41.67% 差异); Kai'Sa 搭配 Varus's Obsession, Blue Buff, Infinity Edge(100.00% 胜率,+41.67% 差异); Ornn 搭配 Chain Vest, Sunfire Cape, Evenshroud(100.00% 胜率,+41.67% 差异)
Kai'Sa
Kai'Sa
100.00%
胜率
+41.67%
Difference
Ornn
Ornn
100.00%
胜率
+41.67%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Rammus, Karma, Fizz due to their popularity and high cost. You should have no trouble hitting these units.
Gwen and Meepsie are 2-cost units with an optimal reroll level of 6. Fizz, Kai'Sa, Ornn and Rhaast are 3-cost units with an optimal reroll level of 7. Rammus and Karma are 4-cost units with an optimal reroll level of 10.
    • Gwen
      Gwen
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    • Kai'Sa
      Kai'Sa
    • Ornn
      Ornn
    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Karma
      Karma
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Kai'Sa.
Reroll Targets
3-star Kai'Sa and Fizz and Ornn. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (90g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +41.7% win rate - hold components.
Carousel Priority
Sparring Gloves and Giant's Belt.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Rogue trait augments.

这是此TFT阵容推荐的站位。站位基于棋子的角色进行安排。

Upgrade priority guide showing win rates and pick rates for Gwen, Meepsie, Fizz, Kai'Sa, Ornn, Rhaast, Karma, Rammus at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Fizz, Kai'Sa, Ornn (over 25% pick rate at 3-star). Rammus has the highest 2-star win rate at 75.0%.
Top 5 items by win rate for each champion. Gwen's best item is Giant Slayer with a 61.0% win rate. Meepsie's best item is Thief's Gloves with a 63.3% win rate. Fizz's best item is Thief's Gloves with a 66.1% win rate. Kai'Sa's best item is Last Whisper with a 63.5% win rate. Ornn's best item is Protector's Vow with a 65.7% win rate. Rhaast's best item is Steadfast Heart with a 73.0% win rate. Karma's best item is Morellonomicon with a 61.6% win rate. Rammus's best item is Protector's Vow with a 64.3% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (7 shared units, 1.79 avg place), Rogue / Meeple (8 shared units, 2.04 avg place), and Meeple / Dark Star (7 shared units, 2.99 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~117 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

First Place Potential: 25.0%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Kai'Sa or Fizz or Ornn significantly increases your chances of taking first.

Detailed Analysis

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 58.3% win rate and 3.67 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Kai'Sa copies
Play strongest board

Focus on building economy while collecting Kai'Sa and Fizz and Ornn copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
126gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Kai'Sa and Fizz and Ornn copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Fizz and Ornn. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Rhaast
Rhaast Contributor
13.7%
#2
Karma
Karma Contributor
13.0%
#3
Meepsie
Meepsie Contributor
13.0%
#4
Rammus
Rammus Contributor
12.4%
#5
Kai'Sa
Kai'Sa Contributor
12.1%
#6
Gwen
Gwen Contributor
12.1%
#7
Fizz
Fizz Contributor
11.9%
#8
Ornn
Ornn Contributor
11.8%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Rhaast contributes 13.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (13.0%), Meepsie (13.0%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a SILVER tier composition in TFT Set 17 with a 58.3% win rate and 3.67 average placement.

Strengths

  • High 58.3% win rate makes this a top-tier composition
  • Excellent 3.67 average placement for reliable top 4
  • Strong 25.0% first place rate for high-rolling games
  • Kai'Sa and Fizz and Ornn can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Focus on 3-starring Kai'Sa for a 77.8% win rate power spike.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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报告问题

S Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer云顶之弈阵容 - 常见问题

这个阵容使用哪些羁绊?

这个阵容使用以下羁绊: Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer。

这个TFT阵容的主C是谁?

The primary carries for this composition are Kai'Sa (3-Star Win Rate: 77.8%, Pick Rate: 75.0%), Fizz (3-Star Win Rate: 83.3%, Pick Rate: 50.0%), Ornn (3-Star Win Rate: 80.0%, Pick Rate: 41.7%).

这个阵容的最佳站位是什么?

将你的主C 放在后排,坦克 如Rammus and Ornn 放在前排吸收伤害。查看上方的站位图获取精确位置。

这个阵容在当前版本好用吗?

这个阵容有58.33%的胜率和3.67的平均排名,使其成为当前版本的强力竞争者。

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer使用什么装备搭配?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer使用这些装备搭配效果最好: Fizz配Jeweled Gauntlet, Jeweled Gauntlet, Nashor's Tooth(100.00%胜率,与阵容平均值相差+41.67%); Kai'Sa配Varus's Obsession, Blue Buff, Infinity Edge(100.00%胜率,与阵容平均值相差+41.67%); Ornn配Chain Vest, Sunfire Cape, Evenshroud(100.00%胜率,与阵容平均值相差+41.67%).

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer在TFT第17赛季被抢吗?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer相对不被争抢,选取率仅为0.1%,当你想避免争抢单位时是个好选择。你通常可以轻松获得像你的主C这样的关键英雄。

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer的获胜条件是什么?

The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "3费刷卡". 这是一个刷卡阵容,专注于将Kai'Sa and Fizz and Ornn升到3星作为主要主Cs。 Focus on 3-starring Kai'Sa which has a 77.8% win rate when upgraded.

我应该用Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer刷卡还是升级?

Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Kai'Sa (77.8% win rate at 3-star) and Fizz (83.3% win rate at 3-star) and Ornn (80.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

建造Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer需要多少金币?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer是一个高费用阵容,需要大约126金币投资来完成。 优先早期经济,保持50+金币利息,在有稳固经济基础之前避免刷卡。

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer的最佳转型选项是什么?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer适度灵活,有3个转型选择。 最佳转型选项共享关键单位如Rammus and Karma。如果你被争抢,查看使用这些相同英雄配不同辅助单位的类似阵容。

我什么时候应该从Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer转型?

You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.