When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
将鼠标悬停或点击棋子即可查看其技能和羁绊

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | ![]() 红霸符 +![]() 攻击和技能的伤害对敌人们造成持续秒的%灼烧效果和%重伤效果。 灼烧:每秒造成目标一部分最大生命值的真实伤害 重伤:降低受到的治疗效果 | |||||||||
![]() | ![]() 最后的轻语 +![]() 来自攻击和技能的伤害会对目标施加持续秒的%护甲击碎。这个效果不会叠加。 护甲击碎:降低护甲值 | ![]() 窃贼手套 +![]() 每一回合:装备2件随机装备。 [需要用掉3个装备格。] | ||||||||
![]() | ![]() 泰坦的坚决 +![]() 在攻击或承受伤害时获得%物理加成和%法术加成,至多可叠加次。 在叠满层数后,获得%伤害增幅,并获得控制免疫。 | ![]() 坚定之心 +![]() 获得%伤害减免。在高于%生命值时,转而获得%伤害减免。 | ![]() 棘刺背心 +![]() 获得%最大生命值。 使来自攻击的伤害降低%。在被任一攻击命中时,对邻格所有敌人造成魔法伤害。 冷却时间:秒 | |||||||
![]() | ![]() 海妖之怒 +![]() 攻击提供%可叠加的物理加成,至多至次攻击。在次攻击后,获得%攻击速度。 | ![]() 水银 +![]() 战斗开始时:获得持续秒的控制免疫效果。 每秒获得%可叠加的攻击速度。 | ![]() 石像鬼石板甲 +![]() 每有一个敌人正在以携带者为目标,携带者就会获得护甲和魔抗。 | ![]() 巨龙之爪 +![]() 获得%最大生命值。 每秒治疗%最大生命值。 | ||||||
![]() | ![]() 鬼索的狂暴之刃 +![]() 每秒获得%可叠加的攻击速度。 | ![]() 珠光护手 +![]() 获得【技能暴击】。 {{TFT_Keyword_Precision}} | ![]() 冕卫 +![]() 战斗开始时:获得持续秒的相当于%最大生命值的护盾值。 在护盾到期时,获得%法术加成。 | ![]() 离子火花 +![]() 对格内的敌人们施加%魔抗击碎。在敌人施放一次技能时,对该敌人造成相当于该敌人%法力值消耗的魔法伤害。 魔抗击碎:降低魔抗值 | ![]() 灭世者的死亡之帽 +![]() 这顶不起眼的帽子可以帮助你创造,或毁灭,这个世界本身。 | |||||
![]() | ![]() 巨人杀手 +![]() 对抗坦克时获得%额外伤害增幅。 | ![]() 无尽之刃 +![]() 获得【技能暴击】。 {{TFT_Keyword_Precision}} | ![]() 夜之锋刃 +![]() 在%生命值时,短暂变为不可被选取状态、摆脱负面效果、并治疗%已损失生命值。 | ![]() 饮血剑 +![]() 每场战斗仅触发1次:在%生命值时,获得一个护盾,护盾值相当于携带者%的最大生命值,至多持续秒。 | ![]() 海克斯科技枪刃 +![]() 为生命值百分比最低的友军提供相当于%造成伤害值的治疗。 友军治疗: | ![]() 死亡之刃 +![]() 将完美的安宁和平静带给携带者——和所有面对它的人。 | ||||
![]() | ![]() 虚空之杖 +![]() 来自攻击和技能的伤害会对目标施加持续秒的%魔抗击碎。这个效果不会叠加。 魔抗击碎:降低魔抗值 | ![]() 正义之手 +![]() 获得2个效果:%物理加成和%法术加成。%全能吸血。 生命值高于%时,物理加成和法术加成翻倍。生命值低于%时,全能吸血效果翻倍。 | ![]() 圣盾使的誓约 +![]() 战斗开始时:获得法力值。 在%生命值时,获得法力值和相当于%最大生命值的护盾值。 | ![]() 适应性头盔 +![]() 从所有来源中获得额外的%法力值。携带者获得基于角色定位的一个额外加成: 坦克和战士:获得护甲和魔抗。 其它角色定位:获得%物理加成和法术加成。 | ![]() 大天使之杖 +![]() 战斗开始时:在战斗期间,每秒获得%法术加成。 | ![]() 朔极之矛 +![]() 每次普攻提供额外法力值。 | ![]() 蓝霸符 +![]() 从所有来源中获得%额外物理加成和法术加成。 | |||
![]() | ![]() 纳什之牙 +![]() 每次普攻提供额外法力值,如果暴击则提升至额外法力值。 | ![]() 强袭者的链枷 +![]() 暴击提供持续秒的%伤害增幅,可叠加至多次。 | ![]() 日炎斗篷 +![]() 获得%最大生命值。 每过秒,对格内的一名敌人施加持续秒的%灼烧效果和%重伤效果。 灼烧:每秒造成目标一部分最大生命值的真实伤害 重伤:降低受到的治疗效果 | ![]() 薄暮法袍 +![]() 格内的敌人们会被施加%护甲削减。在战斗的最初秒获得护甲和魔抗。 护甲击碎:降低护甲值 | 莫雷洛秘典 +![]() 攻击和技能的伤害对敌人们造成持续秒的%灼烧效果和%重伤效果。 灼烧:每秒造成目标一部分最大生命值的真实伤害 重伤:降低受到的治疗效果 | ![]() 斯特拉克的挑战护手 +![]() 在%生命值时,获得相当于携带者%最大生命值的护盾值,在秒内快速衰减。 | ![]() 振奋盔甲 +![]() 每秒回复%已损失生命值。 | ![]() 狂徒铠甲 +![]() 获得%最大生命值。 | ||
![]() | ![]() 未来战士纹章 +![]() 携带者获得【未来战士】羁绊。 | ![]() 新星特攻队纹章 +![]() 携带者获得【新星特攻队】羁绊。 新星特攻:获得%攻击速度和护甲与魔抗。其他友军获得%攻击速度和护甲与魔抗。 | ![]() 木灵族纹章 +![]() 携带者获得【木灵族】羁绊,并且每%i:set14AmpIcon%获得%伤害增幅和生命值。 | ![]() 法官纹章 +![]() 携带者获得【法官】羁绊。 | ![]() 观星者纹章 +![]() 携带者获得【观星者】羁绊。 | ![]() 暗星纹章 +![]() 携带者获得【暗星】羁绊。 | ![]() 太空律动纹章 +![]() 持有者获得【太空律动】羁绊。施放技能时,持有者进入{{TFT17_SpaceGroove_TheGroove}}状态,持续秒。 这个效果每秒仅触发一次。 | ![]() 海魔人纹章 +![]() 携带者获得【海魔人】羁绊。 | ![]() 金铲铲冠冕 +![]() 你的队伍获得+最大队伍规模。 在你赢下战斗时,有%几率掉落1金币。 “……某位英雄的心……” | |
![]() | ![]() 挑战者纹章 +![]() 携带者获得【挑战者】羁绊。参与击杀后,携带者的下次攻击每次会治疗其%最大生命值。 | ![]() 游侠纹章 +![]() 携带者获得【游侠】羁绊。在%生命值时,获得%全能吸血和控制免疫效果,持续秒。 | ![]() 堡垒卫士纹章 +![]() 携带者获得【堡垒卫士】羁绊。在战斗开始的最初秒之后,携带者获得%攻击速度。 | ![]() 重装战士纹章 +![]() 携带者获得【重装战士】羁绊。每当1名友军获得护盾时,获得%法术加成。 | ![]() 旅人纹章 +![]() 携带者获得【旅人】羁绊。 对战开始时:携带者和同一排1格内的友军们获得一个加成,该加成基于携带者的角色定位。 - 坦克:护甲和魔抗 - 战士/刺客:%全能吸血 - 其他角色:%攻击速度 | ![]() 狂战士纹章 +![]() 携带者获得【狂战士】羁绊,并且在击杀时有%几率获得金币。 本局游戏中已获得的金币数: | ![]() 牧羊人纹章 +![]() 携带者获得【牧羊人】羁绊。在施放技能时,提供%最大法力值至【群星誓约】。 | ![]() 斗士纹章 +![]() 携带者获得【斗士】羁绊。攻击会造成相当于携带者%最大生命值的魔法伤害。 | ![]() 金锅铲冠冕 +![]() 你的队伍获得+最大队伍规模。 在战斗秒后,有%几率掉落1金币。 “……以及一点运气。” | ![]() 金锅锅冠冕 +![]() 你的队伍获得+最大队伍规模。 在携带者阵亡时,有%几率掉落1金币。 “充满了某位哲学家的智慧……” |