Mighty Mech / Executioner / Sorcerer / Strategist TFT Comp
Strategy Guide
- Win Condition: Vertical Mighty Mech - maximize Mighty Mech trait for synergy bonuses.
- Economy: Medium Cost comp (69g investment). Play strongest board, pivot based on items and units hit.
- Items: No specific BiS items required - slam components for tempo.
- Augment Synergies: Look for AP damage augments, Mighty Mech trait augments.
- Aatrox

- Lucian

1 CostReroll Lvl: Level 4
- Gangplank

2 CostReroll Lvl: Level 6
- Senna

3 CostReroll Lvl: Level 7
- Volibear

- Ryze

- Karma

- Jarvan IV

4 CostReroll Lvl: Level 10
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Champion | |||
|---|---|---|---|
| - | Win Rate: 9.5% Pick Rate: 100.0% | - | |
Win Rate: 0.0% Pick Rate: 14.3% | Win Rate: 11.8% Pick Rate: 81.0% | Win Rate: 0.0% Pick Rate: 4.8% | |
Win Rate: 0.0% Pick Rate: 4.8% | Win Rate: 6.3% Pick Rate: 76.2% | Win Rate: 25.0% Pick Rate: 19.0% | |
Win Rate: 0.0% Pick Rate: 4.8% | Win Rate: 11.8% Pick Rate: 81.0% | Win Rate: 0.0% Pick Rate: 14.3% | |
Win Rate: 0.0% Pick Rate: 4.8% | Win Rate: 10.0% Pick Rate: 95.2% | - | |
Win Rate: 0.0% Pick Rate: 42.9% | Win Rate: 16.7% Pick Rate: 57.1% | - | |
Win Rate: 0.0% Pick Rate: 42.9% | Win Rate: 16.7% Pick Rate: 57.1% | - | |
Win Rate: 0.0% Pick Rate: 52.4% | Win Rate: 20.0% Pick Rate: 47.6% | - | |
Win Rate: 0.0% Pick Rate: 33.3% | Win Rate: 14.3% Pick Rate: 66.7% | - |
Top 5 items by win rate for each champion. Aatrox's best item is Thief's Gloves with a 64.0% win rate. Lucian's best item is Spear of Shojin with a 65.4% win rate. Gangplank's best item is Thief's Gloves with a 57.1% win rate. Senna's best item is Kraken's Fury with a 66.7% win rate. Jarvan IV's best item is Evenshroud with a 76.2% win rate. Karma's best item is Void Staff with a 67.9% win rate. Ryze's best item is Morellonomicon with a 69.8% win rate. Volibear's best item is Edge of Night with a 70.2% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Stance Master / Mentor (7 shared units, 2.84 avg place), Executioner / Edgelord (8 shared units, 2.96 avg place), and Executioner / Stance Master (4 shared units, 3.00 avg place).
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~65 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 29.
Detailed Analysis
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is classified as a Fortress composition in TFT Patch 16.2. With a 9.5% win rate and 6.19 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. This guide breaks down the optimal play pattern for each stage of the game.
Build the strongest board possible with your available units. Aatrox and Lucian are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Aatrox, Lucian, Gangplank.
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Senna, Volibear, Ryze. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Volibear and Ryze. This is when Executioner / Sorcerer / Mentor / Mighty Mech / Strategist reaches full power.
Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition. Scout the remaining players and adjust positioning to counter their carries.
Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.
Full Written Guide
Stage 2: Early Game
Build the strongest board possible with your available units. Aatrox and Lucian are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
Stage 3: Transition
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Aatrox, Lucian, Gangplank.
Stage 4: Power Spike
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Senna, Volibear, Ryze. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Volibear and Ryze. This is when Executioner / Sorcerer / Mentor / Mighty Mech / Strategist reaches full power.
Stage 5+: Late Game
Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition. Scout the remaining players and adjust positioning to counter their carries.
Player Damage Analysis
This shows which units survive fights long enough to deal damage to the enemy player in Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor: Karma contributes 13.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors: Jarvan IV (12.9%), Ryze (12.8%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Executioner / Sorcerer / Mentor / Mighty Mech / Strategist
Strengths
- Strong trait synergies across multiple activated traits
- Balanced composition with clear win conditions
Weaknesses
- Below average 9.5% win rate requires optimal execution
- Higher 6.19 average placement indicates inconsistency
Strategic Tips
Level efficiently to find your key carries at higher levels.
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Place Jarvan IV and Aatrox in the frontline to protect carries in the backline. Use the positioning board above as a guide.
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Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Executioner, Sorcerer, Mentor, Mighty Mech, Strategist. The primary trait is Mighty Mech, which is active on 6 units.
What are the carries of this TFT Comp?
The primary carries for this composition are .
What is the best positioning for this composition?
Place your carries in the backline and your tanks like Jarvan IV and Aatrox in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 9.52% and an average placement of 6.19, making it a strong contender in the current meta.
What item builds does Executioner / Sorcerer / Mentor / Mighty Mech / Strategist use?
There are currently no specific item builds recommended for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. Focus on building your key carries with high win rate items shown in the Top Items section.
Is Executioner / Sorcerer / Mentor / Mighty Mech / Strategist contested in TFT Set 16?
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.
What is the win condition for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?
The win condition for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is "Vertical Mighty Mech". This composition focuses on maximizing the Mighty Mech trait with 6 units, providing strong synergy bonuses. Position your carries safely and itemize them properly for maximum damage output.
Should I reroll or level with Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?
No, Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.
How much gold does Executioner / Sorcerer / Mentor / Mighty Mech / Strategist cost to build?
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is a medium cost composition requiring approximately 69 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.
What are the best pivot options for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Volibear and Ryze. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?
You should consider pivoting away from Executioner / Sorcerer / Mentor / Mighty Mech / Strategist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Stance Master / Mentor with a 81.0% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.