Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.

Mighty Mech / Strategist / Executioner / Sorcerer Comp

TFT Comp

Best Mighty Mech / Strategist / Executioner / Sorcerer comp featuring Jarvan IV in TFT Set 17.

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Set:17
Sample Size:308,480 ranked games
Tier:All Tiers
Last Updated:
6.19
Avg Place
0.00%
First Place
9.52%
Top 4 Rate
0.09%
Pick Rate

This comp averages a 6.19 placement with a 9.5% top 4 rate and a 0.0% first place rate across 308,480 ranked games. A 0.1% pick rate makes this a less contested composition.

No Recommended Builds
Low Contested Risk
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Volibear, Ryze, Karma due to their popularity and high cost. You should have no trouble hitting these units.
Aatrox and Lucian are 1-cost units with an optimal reroll level of 4. Gangplank is a 2-cost unit with an optimal reroll level of 6. Senna is a 3-cost unit with an optimal reroll level of 7. Volibear, Ryze, Karma and Jarvan IV are 4-cost units with an optimal reroll level of 10.
    • Aatrox
      Aatrox
    • Lucian
      Lucian
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Gangplank
      Gangplank
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Senna
      Senna
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Volibear
      Volibear
    • Ryze
      Ryze
    • Karma
      Karma
    • Jarvan IV
      Jarvan IV
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Mighty Mech
Low Contest
Flexible Start
Slam Items
Moderate Flexibility
Win Condition
Vertical Mighty Mech - maximize Mighty Mech trait for synergy bonuses.
Economy
Medium Cost comp (69g investment). Play strongest board, pivot based on items and units hit.
Items
No specific BiS items required - slam components for tempo.
Augment Synergies
Look for AP damage augments, Mighty Mech trait augments.
Top 5 items by win rate for each champion. Aatrox's best item is Thief's Gloves with a 64.0% win rate. Lucian's best item is Spear of Shojin with a 65.4% win rate. Gangplank's best item is Thief's Gloves with a 57.1% win rate. Senna's best item is Kraken's Fury with a 66.7% win rate. Jarvan IV's best item is Evenshroud with a 76.2% win rate. Karma's best item is Void Staff with a 67.9% win rate. Ryze's best item is Morellonomicon with a 69.8% win rate. Volibear's best item is Edge of Night with a 70.2% win rate. Items with low pick rates are excluded.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Strategist / Mentor / Executioner / Sorcerer / Mighty Mech. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Aatrox and Lucian are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Aatrox, Lucian, Gangplank.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Senna, Volibear, Ryze. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Volibear and Ryze. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
69gTotal Cost
MediumInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Aatrox and Lucian are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Aatrox, Lucian, Gangplank.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Senna, Volibear, Ryze. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Volibear and Ryze. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Karma
Karma Contributor
13.0%
#2
Jarvan IV
Jarvan IV Contributor
12.9%
#3
Ryze
Ryze Contributor
12.8%
#4
Volibear
Volibear Contributor
12.6%
#5
Lucian
Lucian Contributor
12.4%
#6
Senna
Senna Contributor
12.3%
#7
Gangplank
Gangplank Contributor
12.1%
#8
Aatrox
Aatrox Contributor
11.9%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Karma contributes 13.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Jarvan IV (12.9%), Ryze (12.8%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Strategist / Mentor / Executioner / Sorcerer / Mighty Mech

Strategist / Mentor / Executioner / Sorcerer / Mighty Mech is a SILVER tier composition in TFT Set 17 with a 9.5% win rate and 6.19 average placement. This comp focuses on the Mighty Mech trait.

Strengths

  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 9.5% win rate requires optimal execution
  • Higher 6.19 average placement indicates inconsistency

Strategic Tips

1

Economy Strategy

Level efficiently to find your key carries at higher levels.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Jarvan IV and Aatrox in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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F Strategist / Mentor / Executioner / Sorcerer / Mighty Mech TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Strategist, Mentor, Executioner, Sorcerer, Mighty Mech. The primary trait is Mighty Mech, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are .

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Jarvan IV and Aatrox in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 9.52% and an average placement of 6.19, making it a strong contender in the current meta.

What item builds does Strategist / Mentor / Executioner / Sorcerer / Mighty Mech use?

There are currently no specific item builds recommended for Strategist / Mentor / Executioner / Sorcerer / Mighty Mech. Focus on building your key carries with high win rate items shown in the Top Items section.

Is Strategist / Mentor / Executioner / Sorcerer / Mighty Mech contested in TFT Set 17?

Strategist / Mentor / Executioner / Sorcerer / Mighty Mech is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Strategist / Mentor / Executioner / Sorcerer / Mighty Mech?

The win condition for Strategist / Mentor / Executioner / Sorcerer / Mighty Mech is "Vertical Mighty Mech". This composition focuses on maximizing the Mighty Mech trait with 6 units, providing strong synergy bonuses. Position your carries safely and itemize them properly for maximum damage output.

Should I reroll or level with Strategist / Mentor / Executioner / Sorcerer / Mighty Mech?

No, Strategist / Mentor / Executioner / Sorcerer / Mighty Mech is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Strategist / Mentor / Executioner / Sorcerer / Mighty Mech cost to build?

Strategist / Mentor / Executioner / Sorcerer / Mighty Mech is a medium cost composition requiring approximately 69 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Strategist / Mentor / Executioner / Sorcerer / Mighty Mech?

Strategist / Mentor / Executioner / Sorcerer / Mighty Mech is moderately flexible with 3 pivot options available. The best pivot options share key units like Volibear and Ryze. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Strategist / Mentor / Executioner / Sorcerer / Mighty Mech?

You should consider pivoting away from Strategist / Mentor / Executioner / Sorcerer / Mighty Mech if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Stance Master / Mentor with a 81.0% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.