Mighty Mech / Executioner / Sorcerer / Strategist TFT Comp

9.52%WR
F
Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Volibear, Ryze, Karma due to their popularity across multiple comps. You should be able to hit your key units without much competition.

6.19
Avg Placement
0.00%
First Place Rate
9.52%
Top 4 Rate
0.09%
Pick Rate
No Recommended Builds

Strategy Guide

  • Win Condition: Vertical Mighty Mech - maximize Mighty Mech trait for synergy bonuses.
  • Economy: Medium Cost comp (69g investment). Play strongest board, pivot based on items and units hit.
  • Items: No specific BiS items required - slam components for tempo.
  • Augment Synergies: Look for AP damage augments, Mighty Mech trait augments.
Vertical Mighty Mech
Low Contest
Flexible Start
Slam Items
Highly Flexible

Aatrox and Lucian are 1-cost units with an optimal reroll level of 4. Gangplank is a 2-cost unit with an optimal reroll level of 6. Senna is a 3-cost unit with an optimal reroll level of 7. Volibear, Ryze, Karma and Jarvan IV are 4-cost units with an optimal reroll level of 10.

    • Aatrox
      Aatrox
    • Lucian
      Lucian
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Gangplank
      Gangplank
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Senna
      Senna
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Volibear
      Volibear
    • Ryze
      Ryze
    • Karma
      Karma
    • Jarvan IV
      Jarvan IV
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for TFT15_Galio, Aatrox, Lucian, Gangplank, Senna, Jarvan IV, Karma, Ryze, Volibear at different star levels (1-star, 2-star, 3-star).

Champion
-
Win Rate: 9.5%
Pick Rate: 100.0%
-
Win Rate: 0.0%
Pick Rate: 14.3%
Win Rate: 11.8%
Pick Rate: 81.0%
Win Rate: 0.0%
Pick Rate: 4.8%
Win Rate: 0.0%
Pick Rate: 4.8%
Win Rate: 6.3%
Pick Rate: 76.2%
Win Rate: 25.0%
Pick Rate: 19.0%
Win Rate: 0.0%
Pick Rate: 4.8%
Win Rate: 11.8%
Pick Rate: 81.0%
Win Rate: 0.0%
Pick Rate: 14.3%
Win Rate: 0.0%
Pick Rate: 4.8%
Win Rate: 10.0%
Pick Rate: 95.2%
-
Win Rate: 0.0%
Pick Rate: 42.9%
Win Rate: 16.7%
Pick Rate: 57.1%
-
Win Rate: 0.0%
Pick Rate: 42.9%
Win Rate: 16.7%
Pick Rate: 57.1%
-
Win Rate: 0.0%
Pick Rate: 52.4%
Win Rate: 20.0%
Pick Rate: 47.6%
-
Win Rate: 0.0%
Pick Rate: 33.3%
Win Rate: 14.3%
Pick Rate: 66.7%
-

Top 5 items by win rate for each champion. Aatrox's best item is Thief's Gloves with a 64.0% win rate. Lucian's best item is Spear of Shojin with a 65.4% win rate. Gangplank's best item is Thief's Gloves with a 57.1% win rate. Senna's best item is Kraken's Fury with a 66.7% win rate. Jarvan IV's best item is Evenshroud with a 76.2% win rate. Karma's best item is Void Staff with a 67.9% win rate. Ryze's best item is Morellonomicon with a 69.8% win rate. Volibear's best item is Edge of Night with a 70.2% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Thief's Gloves64.0%
Steadfast Heart62.3%
Evenshroud61.0%
Bramble Vest56.8%
Sunfire Cape55.6%
Spear of Shojin65.4%
Nashor's Tooth58.2%
Archangel's Staff57.7%
Jeweled Gauntlet54.7%
Rabadon's Deathcap53.9%
Thief's Gloves57.1%
Sterak's Gage57.1%
Infinity Edge55.8%
Hand Of Justice54.4%
Giant Slayer53.5%
Kraken's Fury66.7%
Striker's Flail65.1%
Deathblade63.5%
Red Buff63.4%
Last Whisper62.5%
Evenshroud76.2%
Protector's Vow72.2%
Steadfast Heart71.3%
Spirit Visage67.3%
Bramble Vest67.2%
Void Staff67.9%
Morellonomicon67.1%
Spear of Shojin66.9%
Blue Buff66.6%
Nashor's Tooth65.1%
Morellonomicon69.8%
Hextech Gunblade68.6%
Void Staff64.8%
Nashor's Tooth63.4%
Adaptive Helm63.1%
Edge of Night70.2%
Sterak's Gage65.9%
Bloodthirster62.2%
Hand Of Justice60.6%
Titan's Resolve58.7%

If contested, consider pivoting to Stance Master / Mentor (7 shared units, 2.84 avg place), Executioner / Edgelord (8 shared units, 2.96 avg place), and Executioner / Stance Master (4 shared units, 3.00 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~65 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Executioner / Sorcerer / Mentor / Mighty Mech / Strategist reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 29.

Detailed Analysis

Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is classified as a Fortress composition in TFT Patch 16.2. With a 9.5% win rate and 6.19 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Aatrox and Lucian are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Aatrox, Lucian, Gangplank.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Senna, Volibear, Ryze. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Volibear and Ryze. This is when Executioner / Sorcerer / Mentor / Mighty Mech / Strategist reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition. Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
69gTotal Cost
MediumInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Aatrox and Lucian are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Aatrox, Lucian, Gangplank.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Senna, Volibear, Ryze. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Volibear and Ryze. This is when Executioner / Sorcerer / Mentor / Mighty Mech / Strategist reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition. Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
KarmaContributor
13.0%
#2
Jarvan IVContributor
12.9%
#3
RyzeContributor
12.8%
#4
VolibearContributor
12.6%
#5
LucianContributor
12.4%
#6
SennaContributor
12.3%
#7
GangplankContributor
12.1%
#8
AatroxContributor
11.9%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Karma contributes 13.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Jarvan IV (12.9%), Ryze (12.8%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Executioner / Sorcerer / Mentor / Mighty Mech / Strategist

Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is a SILVER tier composition in TFT Set 16 with a 9.5% win rate and 6.19 average placement. This comp focuses on the Mighty Mech trait.

Strengths

  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 9.5% win rate requires optimal execution
  • Higher 6.19 average placement indicates inconsistency

Strategic Tips

1
Economy Strategy

Level efficiently to find your key carries at higher levels.

2
Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3
Positioning

Place Jarvan IV and Aatrox in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Executioner, Sorcerer, Mentor, Mighty Mech, Strategist. The primary trait is Mighty Mech, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are .

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Jarvan IV and Aatrox in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 9.52% and an average placement of 6.19, making it a strong contender in the current meta.

What item builds does Executioner / Sorcerer / Mentor / Mighty Mech / Strategist use?

There are currently no specific item builds recommended for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. Focus on building your key carries with high win rate items shown in the Top Items section.

Is Executioner / Sorcerer / Mentor / Mighty Mech / Strategist contested in TFT Set 16?

Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?

The win condition for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is "Vertical Mighty Mech". This composition focuses on maximizing the Mighty Mech trait with 6 units, providing strong synergy bonuses. Position your carries safely and itemize them properly for maximum damage output.

Should I reroll or level with Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?

No, Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Executioner / Sorcerer / Mentor / Mighty Mech / Strategist cost to build?

Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is a medium cost composition requiring approximately 69 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?

Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Volibear and Ryze. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?

You should consider pivoting away from Executioner / Sorcerer / Mentor / Mighty Mech / Strategist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Stance Master / Mentor with a 81.0% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.