Mighty Mech / Executioner / Sorcerer / Strategist TFT Comp
Strategy Guide
- Win Condition: 1-Cost Reroll - 3-star Aatrox as your primary carry.
- Reroll Targets: 3-star Aatrox and Lucian and Gangplank and Senna. Roll down at level 5 where 1-cost units have the highest appearance rate.
- Economy: Medium Cost comp (69g investment). Save gold early, loss streak for extra gold and first carousel priority.
- Items: No specific BiS items required - slam components for tempo.
- Augment Synergies: Look for Reroll augments (Three's a Crowd, Pandora's Items), AP damage augments, Mighty Mech trait augments.
- Aatrox

- Lucian

1 CostReroll Lvl: Level 4
- Gangplank

2 CostReroll Lvl: Level 6
- Senna

3 CostReroll Lvl: Level 7
- Jarvan IV

- Karma

- Ryze

4 CostReroll Lvl: Level 10
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Champion | |||
|---|---|---|---|
| - | Win Rate: 31.3% Pick Rate: 88.9% | Win Rate: 50.0% Pick Rate: 11.1% | |
Win Rate: 0.0% Pick Rate: 5.6% | Win Rate: 25.0% Pick Rate: 44.4% | Win Rate: 44.4% Pick Rate: 50.0% | |
Win Rate: 0.0% Pick Rate: 5.6% | Win Rate: 25.0% Pick Rate: 44.4% | Win Rate: 44.4% Pick Rate: 50.0% | |
| - | Win Rate: 22.2% Pick Rate: 50.0% | Win Rate: 44.4% Pick Rate: 50.0% | |
Win Rate: 0.0% Pick Rate: 5.6% | Win Rate: 33.3% Pick Rate: 66.7% | Win Rate: 40.0% Pick Rate: 27.8% | |
Win Rate: 25.0% Pick Rate: 44.4% | Win Rate: 40.0% Pick Rate: 55.6% | - | |
Win Rate: 25.0% Pick Rate: 66.7% | Win Rate: 50.0% Pick Rate: 33.3% | - | |
Win Rate: 27.3% Pick Rate: 61.1% | Win Rate: 42.9% Pick Rate: 38.9% | - |
Top 5 items by win rate for each champion. Aatrox's best item is Thief's Gloves with a 64.0% win rate. Lucian's best item is Spear of Shojin with a 65.4% win rate. Gangplank's best item is Thief's Gloves with a 57.1% win rate. Senna's best item is Kraken's Fury with a 66.7% win rate. Jarvan IV's best item is Evenshroud with a 76.2% win rate. Karma's best item is Void Staff with a 67.9% win rate. Ryze's best item is Morellonomicon with a 69.8% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Stance Master / Mentor (7 shared units, 2.84 avg place), Executioner / Edgelord (7 shared units, 2.96 avg place), and Executioner / Stance Master (4 shared units, 3.00 avg place).
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~68 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 30.
Detailed Analysis
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is classified as a Fortress composition in TFT Patch 16.2. With a 33.3% win rate and 5.33 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Aatrox and Lucian and Gangplank and Senna copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Lucian as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Aatrox by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Aatrox. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Lucian and Gangplank and Senna. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Aatrox and Lucian and Gangplank and Senna copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Lucian as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Aatrox by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Aatrox. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Lucian and Gangplank and Senna. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
This shows which units survive fights long enough to deal damage to the enemy player in Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor: Karma contributes 14.9% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors: Jarvan IV (14.8%), Ryze (14.7%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Executioner / Sorcerer / Mentor / Mighty Mech / Strategist
Strengths
- Aatrox and Lucian and Gangplank and Senna can be 3-starred for power spikes
- Strong trait synergies across multiple activated traits
- Balanced composition with clear win conditions
Weaknesses
- Below average 33.3% win rate requires optimal execution
- Higher 5.33 average placement indicates inconsistency
Strategic Tips
Focus on 3-starring Aatrox for a 44.4% win rate power spike.
Prioritize items for your main carry. Check the Top Items section for optimal builds.
Place Jarvan IV and Aatrox in the frontline to protect carries in the backline. Use the positioning board above as a guide.
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Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Executioner, Sorcerer, Mentor, Mighty Mech, Strategist. The primary trait is Mighty Mech, which is active on 6 units.
What are the carries of this TFT Comp?
What is the best positioning for this composition?
Place your carries in the backline and your tanks like Jarvan IV and Aatrox in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 33.33% and an average placement of 5.33, making it a strong contender in the current meta.
What item builds does Executioner / Sorcerer / Mentor / Mighty Mech / Strategist use?
There are currently no specific item builds recommended for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist. Focus on building your key carries with high win rate items shown in the Top Items section.
Is Executioner / Sorcerer / Mentor / Mighty Mech / Strategist contested in TFT Set 16?
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.
What is the win condition for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?
The win condition for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is "1-Cost Reroll". This is a reroll composition that focuses on 3-starring Aatrox and Lucian and Gangplank and Senna as the primary carrys. Focus on 3-starring Aatrox which has a 44.4% win rate when upgraded.
Should I reroll or level with Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?
Yes, Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Aatrox (44.4% win rate at 3-star) and Lucian (44.4% win rate at 3-star) and Gangplank (44.4% win rate at 3-star) and Senna (40.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Executioner / Sorcerer / Mentor / Mighty Mech / Strategist cost to build?
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is a high cost composition requiring approximately 99 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?
Executioner / Sorcerer / Mentor / Mighty Mech / Strategist is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Jarvan IV and Karma. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Executioner / Sorcerer / Mentor / Mighty Mech / Strategist?
You should consider pivoting away from Executioner / Sorcerer / Mentor / Mighty Mech / Strategist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Stance Master / Mentor with a 81.0% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.