Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.
Set:17
Sample Size:364,187 ranked games
Tier:PLATINUM
Last Updated:
4.75
Avg Placement
5.00%
First Place Rate
45.00%
Top 4 Rate
0.13%
Pick Rate

This comp averages a 4.75 placement with a 45.0% top 4 rate and a 5.0% first place rate across 364,187 ranked games. A 0.1% pick rate makes this a less contested composition.

No Recommended Builds
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are K'Sante, Jinx, Neeko due to their popularity and high cost. You should have no trouble hitting these units.
Kennen, Sivir, Malphite and Gnar are 1-cost units with an optimal reroll level of 4. Jhin is a 2-cost unit with an optimal reroll level of 6. Neeko is a 3-cost unit with an optimal reroll level of 7. K'Sante and Jinx are 4-cost units with an optimal reroll level of 10.
    • Kennen
      Kennen
    • Sivir
      Sivir
    • Malphite
      Malphite
    • Gnar
      Gnar
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Jhin
      Jhin
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Neeko
      Neeko
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • K'Sante
      K'Sante
    • Jinx
      Jinx
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

1-Cost Reroll
Low Contest
Loss Streak
Slam Items
Committed
Reroll Lvl 5
Win Condition
1-Cost Reroll - 3-star as your primary carry Malphite.
Reroll Targets
3-star Malphite and Sivir and Gnar and Jhin and Kennen and Neeko. Roll down at level 5 where 1-cost units have the highest appearance rate.
Economy
High Cost comp (87g investment). Save gold early, loss streak for extra gold and first carousel priority.
Items
No specific BiS items required - slam components for tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Gnar, Kennen, Malphite, Sivir, Jhin, Neeko, Jinx, K'Sante at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Gnar, Kennen, Malphite, Sivir, Jhin, Neeko (over 25% pick rate at 3-star). K'Sante has the highest 2-star win rate at 54.5%.
Top 5 items by win rate for each champion. Gnar's best item is Last Whisper with a 50.0% win rate. Kennen's best item is Ionic Spark with a 59.0% win rate. Malphite's best item is Bramble Vest with a 56.4% win rate. Sivir's best item is Deathblade with a 59.8% win rate. Jhin's best item is Kraken's Fury with a 53.7% win rate. Neeko's best item is Sunfire Cape with a 65.3% win rate. Jinx's best item is Red Buff with a 63.1% win rate. K'Sante's best item is Thief's Gloves with a 64.6% win rate. Items with low pick rates are excluded.

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~87 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Wraith / Protector / Sniper / Star Guardian / The Crew reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.

Detailed Analysis

Wraith / Protector / Sniper / Star Guardian / The Crew is classified as a Fortress composition in TFT Patch 16.9. With a 45.0% win rate and 4.75 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Wraith / Protector / Sniper / Star Guardian / The Crew. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Malphite copies
Play strongest board

Focus on building economy while collecting Malphite and Sivir and Gnar and Jhin and Kennen and Neeko copies. Play your strongest board with any 2-star units you hit naturally. Look for Kennen and Sivir as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Malphite by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Malphite. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Sivir and Gnar and Jhin and Kennen and Neeko. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
105gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Malphite and Sivir and Gnar and Jhin and Kennen and Neeko copies. Play your strongest board with any 2-star units you hit naturally. Look for Kennen and Sivir as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Malphite by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Malphite. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Sivir and Gnar and Jhin and Kennen and Neeko. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jinx
Jinx Contributor
13.8%
#2
K'Sante
K'Sante Contributor
13.4%
#3
Neeko
Neeko Contributor
12.9%
#4
Jhin
Jhin Contributor
12.6%
#5
Sivir
Sivir Contributor
12.1%
#6
Malphite
Malphite Contributor
11.9%
#7
Kennen
Kennen Contributor
11.6%
#8
Gnar
Gnar Contributor
11.6%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jinx contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: K'Sante (13.4%), Neeko (12.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Wraith / Protector / Sniper / Star Guardian / The Crew

Wraith / Protector / Sniper / Star Guardian / The Crew is a PLATINUM tier composition in TFT Set 17 with a 45.0% win rate and 4.75 average placement. The primary carries are Jhin and Gnar.

Strengths

  • Malphite and Sivir and Gnar and Jhin and Kennen and Neeko can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 45.0% win rate requires optimal execution
  • Higher 4.75 average placement indicates inconsistency

Strategic Tips

1

Economy Strategy

Focus on 3-starring Malphite for a 52.9% win rate power spike.

2

Itemization

Prioritize items for Jhin and Gnar. Check the Top Items section for optimal builds.

3

Positioning

Place K'Sante and Neeko in the frontline to protect Jhin and Gnar in the backline. Use the positioning board above as a guide.

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F Wraith / Protector / Sniper / Star Guardian / The Crew TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Wraith, Protector, Sniper, Star Guardian, The Crew.

What are the carries of this TFT Comp?

The primary carries for this composition are Malphite (3-Star Win Rate: 52.9%, Pick Rate: 85.0%), Sivir (3-Star Win Rate: 56.3%, Pick Rate: 80.0%), Gnar (3-Star Win Rate: 53.3%, Pick Rate: 75.0%), Jhin (3-Star Win Rate: 61.5%, Pick Rate: 65.0%), Kennen (3-Star Win Rate: 61.5%, Pick Rate: 65.0%), Neeko (3-Star Win Rate: 66.7%, Pick Rate: 30.0%).

What is the best positioning for this composition?

Place your carries like Jhin and Gnar in the backline and your tanks like K'Sante and Neeko in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 45.00% and an average placement of 4.75, making it a strong contender in the current meta.

What item builds does Wraith / Protector / Sniper / Star Guardian / The Crew use?

There are currently no specific item builds recommended for Wraith / Protector / Sniper / Star Guardian / The Crew. Focus on building your key carries with high win rate items shown in the Top Items section.

Is Wraith / Protector / Sniper / Star Guardian / The Crew contested in TFT Set 17?

Wraith / Protector / Sniper / Star Guardian / The Crew is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Jhin and Gnar without much competition.

What is the win condition for Wraith / Protector / Sniper / Star Guardian / The Crew?

The win condition for Wraith / Protector / Sniper / Star Guardian / The Crew is "1-Cost Reroll". This is a reroll composition that focuses on 3-starring Malphite and Sivir and Gnar and Jhin and Kennen and Neeko as the primary carrys. Focus on 3-starring Malphite which has a 52.9% win rate when upgraded.

Should I reroll or level with Wraith / Protector / Sniper / Star Guardian / The Crew?

Yes, Wraith / Protector / Sniper / Star Guardian / The Crew is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Malphite (52.9% win rate at 3-star) and Sivir (56.3% win rate at 3-star) and Gnar (53.3% win rate at 3-star) and Jhin (61.5% win rate at 3-star) and Kennen (61.5% win rate at 3-star) and Neeko (66.7% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Wraith / Protector / Sniper / Star Guardian / The Crew cost to build?

Wraith / Protector / Sniper / Star Guardian / The Crew is a high cost composition requiring approximately 105 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.