Yordle / Bruiser / Defender / Longshot / Arcanist TFT Comp

97.50%WR
A
Set:16
Sample Size:732,372 ranked games
Tier:EMERALD
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Ziggs , Volibear , Fizz due to their popularity across multiple comps. You should be able to hit your key units without much competition.

1.85
Avg Placement
50.00%
First Place Rate
97.50%
Top 4 Rate
0.23%
Pick Rate

Yordle / Bruiser / Defender / Longshot / Arcanist builds: Fizz with Giant Slayer, Morellonomicon, Rabadon's Deathcap (100.00% WR, +2.50% difference); Kennen with Dragon's Claw, Spirit Visage, Warmog's Armor (100.00% WR, +2.50% difference); Kobuko & Yuumi with Gargoyle Stoneplate, Sunfire Cape, Warmog's Armor (100.00% WR, +2.50% difference)

Strategy Guide

  • Win Condition: 3-Cost Reroll - 3-star Kennen as your primary carry.
  • Reroll Targets: 3-star Kennen and Kobuko & Yuumi and Lulu. Roll down at level 5 where 1-cost units have the highest appearance rate.
  • Economy: High Cost comp (120g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: Hold key components, slam flexible items for tempo.
  • Carousel Priority: Giant's Belt and Needlessly Large Rod.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.
3-Cost Reroll
Low Contest
Loss Streak
Selective Slam
Highly Flexible
Reroll Lvl 5

Lulu and Rumble are 1-cost units with an optimal reroll level of 4. Teemo is a 2-cost unit with an optimal reroll level of 6. Kobuko & Yuumi and Kennen are 3-cost units with an optimal reroll level of 7. Fizz and Veigar are 4-cost units with an optimal reroll level of 10. Ziggs and Volibear are 5-cost units with an optimal reroll level of 10.

    • Lulu
      Lulu
    • Rumble
      Rumble
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Teemo
      Teemo
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Kobuko & Yuumi
      Kobuko & Yuumi
    • Kennen
      Kennen
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Fizz
      Fizz
    • Veigar
      Veigar
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Ziggs
      Ziggs
    • Volibear
      Volibear
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Lulu, Rumble, Teemo, Kennen , Kobuko & Yuumi, Fizz, Veigar, Volibear , Ziggs at different star levels (1-star, 2-star, 3-star).

Champion
-
Win Rate: 96.2%
Pick Rate: 65.0%
Win Rate: 100.0%
Pick Rate: 35.0%
-
Win Rate: 100.0%
Pick Rate: 75.0%
Win Rate: 90.0%
Pick Rate: 25.0%
Win Rate: 100.0%
Pick Rate: 32.5%
Win Rate: 94.4%
Pick Rate: 45.0%
Win Rate: 100.0%
Pick Rate: 22.5%
-
Win Rate: 83.3%
Pick Rate: 15.0%
Win Rate: 100.0%
Pick Rate: 85.0%
-
Win Rate: 100.0%
Pick Rate: 47.5%
Win Rate: 95.2%
Pick Rate: 52.5%
-
Win Rate: 97.4%
Pick Rate: 97.5%
Win Rate: 100.0%
Pick Rate: 2.5%
-
Win Rate: 97.3%
Pick Rate: 92.5%
Win Rate: 100.0%
Pick Rate: 7.5%
Win Rate: 95.0%
Pick Rate: 50.0%
Win Rate: 100.0%
Pick Rate: 50.0%
-
Win Rate: 90.0%
Pick Rate: 25.0%
Win Rate: 100.0%
Pick Rate: 75.0%
-

Top 5 items by win rate for each champion. Lulu's best item is Thief's Gloves with a 51.5% win rate. Rumble's best item is Guinsoo's Rageblade with a 48.0% win rate. Teemo's best item is Morellonomicon with a 50.0% win rate. Kennen 's best item is Ionic Spark with a 58.4% win rate. Kobuko & Yuumi's best item is Evenshroud with a 69.0% win rate. Fizz's best item is Giant Slayer with a 55.5% win rate. Veigar's best item is Spear of Shojin with a 57.2% win rate. Volibear 's best item is Thief's Gloves with a 82.5% win rate. Ziggs 's best item is Giant Slayer with a 82.1% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Thief's Gloves51.5%
Hextech Gunblade51.0%
Archangel's Staff44.1%
Jeweled Gauntlet38.9%
Spear of Shojin38.6%
Guinsoo's Rageblade48.0%
Steadfast Heart47.4%
Bramble Vest47.0%
Dragon's Claw46.9%
Spirit Visage46.2%
Morellonomicon50.0%
Blue Buff44.5%
Red Buff44.2%
Void Staff44.2%
Nashor's Tooth44.0%
Ionic Spark58.4%
Protector's Vow57.0%
Bramble Vest54.8%
Thief's Gloves52.5%
Sunfire Cape52.2%
Evenshroud69.0%
Ionic Spark66.3%
Protector's Vow66.3%
Bramble Vest64.1%
Spirit Visage63.7%
Giant Slayer55.5%
Edge of Night55.0%
Rabadon's Deathcap51.8%
Jeweled Gauntlet51.5%
Hand Of Justice50.6%
Spear of Shojin57.2%
Blue Buff55.7%
Rabadon's Deathcap53.3%
Jeweled Gauntlet52.8%
-
Thief's Gloves82.5%
Edge of Night79.5%
Quicksilver78.8%
Sterak's Gage76.4%
Titan's Resolve75.9%
Giant Slayer82.1%
Spear of Shojin80.3%
Blue Buff77.7%
Red Buff77.3%
Void Staff76.6%

If contested, consider pivoting to Defender / Longshot (7 shared units, 3.11 avg place), Defender / Arcanist (6 shared units, 4.34 avg place), and Defender / Arcanist (6 shared units, 4.75 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionDefensive

This composition focuses more on survivability than raw damage output. Deals ~161 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Yordle / Bruiser / Defender / Longshot / Arcanist usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 36.

First Place Potential: 50.0%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Kennen or Kobuko & Yuumi or Lulu significantly increases your chances of taking first.

Detailed Analysis

Yordle / Bruiser / Defender / Longshot / Arcanist is classified as a Late Game Tank composition in TFT Patch 16.2. With a 97.5% win rate and 1.85 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is defensive — it focuses more on survivability than raw damage output. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Yordle / Bruiser / Defender / Longshot / Arcanist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Kennen copies
Play strongest board

Focus on building economy while collecting Kennen and Kobuko & Yuumi and Lulu copies. Play your strongest board with any 2-star units you hit naturally. Look for Lulu and Rumble as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Kennen by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Kennen . Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kobuko & Yuumi and Lulu. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ziggs or Volibear , add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
126gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Kennen and Kobuko & Yuumi and Lulu copies. Play your strongest board with any 2-star units you hit naturally. Look for Lulu and Rumble as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Kennen by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Kennen . Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kobuko & Yuumi and Lulu. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ziggs or Volibear , add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Yordle / Bruiser / Defender / Longshot / Arcanist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Ziggs Contributor
13.8%
#2
Volibear Contributor
13.7%
#3
Kobuko & YuumiContributor
11.4%
#4
VeigarContributor
11.0%
#5
Kennen Contributor
10.7%
#6
FizzContributor
10.1%
#7
TeemoContributor
10.0%
#8
RumbleContributor
9.7%
#9
LuluContributor
9.6%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Ziggs contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Volibear (13.7%), Kobuko & Yuumi (11.4%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Yordle / Bruiser / Defender / Longshot / Arcanist

Yordle / Bruiser / Defender / Longshot / Arcanist is a EMERALD tier composition in TFT Set 16 with a 97.5% win rate and 1.85 average placement. The primary carries are Ziggs . This comp focuses on the Yordle trait.

Strengths

  • High 97.5% win rate makes this a top-tier composition
  • Excellent 1.85 average placement for reliable top 4
  • Strong 50.0% first place rate for high-rolling games
  • Kennen and Kobuko & Yuumi and Lulu can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Kennen for a 100.0% win rate power spike.

2
Itemization

Prioritize items for Ziggs . Check the Top Items section for optimal builds.

3
Positioning

Place Kobuko & Yuumi and Kennen in the frontline to protect Ziggs in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Yordle, Bruiser, Defender, Longshot, Arcanist. The primary trait is Yordle, which is active on 8 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Kennen (3-Star Win Rate: 100.0%, Pick Rate: 85.0%), Kobuko & Yuumi (3-Star Win Rate: 95.2%, Pick Rate: 52.5%), Lulu (3-Star Win Rate: 100.0%, Pick Rate: 35.0%).

What is the best positioning for this composition?

Place your carries like Ziggs in the backline and your tanks like Kobuko & Yuumi and Kennen in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 97.50% and an average placement of 1.85, making it a strong contender in the current meta.

What item builds does Yordle / Bruiser / Defender / Longshot / Arcanist use?

Yordle / Bruiser / Defender / Longshot / Arcanist performs best with these item builds: Fizz with Giant Slayer, Morellonomicon, Rabadon's Deathcap (100.00% win rate, +2.50% difference from comp average); Kennen with Dragon's Claw, Spirit Visage, Warmog's Armor (100.00% win rate, +2.50% difference from comp average); Kobuko & Yuumi with Gargoyle Stoneplate, Sunfire Cape, Warmog's Armor (100.00% win rate, +2.50% difference from comp average).

Is Yordle / Bruiser / Defender / Longshot / Arcanist contested in TFT Set 16?

Yordle / Bruiser / Defender / Longshot / Arcanist is relatively uncontested with only a 0.2% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ziggs without much competition.

What is the win condition for Yordle / Bruiser / Defender / Longshot / Arcanist?

The win condition for Yordle / Bruiser / Defender / Longshot / Arcanist is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Kennen and Kobuko & Yuumi and Lulu as the primary carrys. Focus on 3-starring Kennen which has a 100.0% win rate when upgraded.

Should I reroll or level with Yordle / Bruiser / Defender / Longshot / Arcanist?

Yes, Yordle / Bruiser / Defender / Longshot / Arcanist is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Kennen (100.0% win rate at 3-star) and Kobuko & Yuumi (95.2% win rate at 3-star) and Lulu (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Yordle / Bruiser / Defender / Longshot / Arcanist cost to build?

Yordle / Bruiser / Defender / Longshot / Arcanist is a high cost composition requiring approximately 126 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Yordle / Bruiser / Defender / Longshot / Arcanist?

Yordle / Bruiser / Defender / Longshot / Arcanist is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Ziggs and Volibear . If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Yordle / Bruiser / Defender / Longshot / Arcanist?

You should consider pivoting away from Yordle / Bruiser / Defender / Longshot / Arcanist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Defender / Longshot with a 75.4% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.