Yordle / Bruiser / Defender / Longshot / Arcanist Comp
TFT Comp
Best Yordle / Bruiser / Defender / Longshot / Arcanist comp featuring Ziggs in TFT Set 17.

This comp averages a 1.72 placement with a 100.0% top 4 rate and a 61.1% first place rate across 308,480 ranked games. A 0.2% pick rate makes this a less contested composition.
- Lulu

- Rumble

1 CostReroll Lvl: Level 4
- Teemo

2 CostReroll Lvl: Level 6
- Kennen

- Kobuko & Yuumi

3 CostReroll Lvl: Level 7
- Fizz

- Veigar

4 CostReroll Lvl: Level 10
- Ziggs

- Volibear

5 CostReroll Lvl: Level 10
Strategy Guide
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Yordle / Bruiser / Defender / Longshot / Arcanist. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Kobuko & Yuumi and Rumble and Lulu and Kennen and Teemo copies. Play your strongest board with any 2-star units you hit naturally. Look for Lulu and Rumble as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Kobuko & Yuumi by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Kobuko & Yuumi. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Rumble and Lulu and Kennen and Teemo. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ziggs or Volibear , add them for extra power. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Kobuko & Yuumi and Rumble and Lulu and Kennen and Teemo copies. Play your strongest board with any 2-star units you hit naturally. Look for Lulu and Rumble as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Kobuko & Yuumi by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Kobuko & Yuumi. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Rumble and Lulu and Kennen and Teemo. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ziggs or Volibear , add them for extra power. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Ziggs contributes 14.1% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Volibear (13.1%), Veigar (11.6%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Yordle / Bruiser / Defender / Longshot / Arcanist
Strengths
- High 100.0% win rate makes this a top-tier composition
- Excellent 1.72 average placement for reliable top 4
- Strong 61.1% first place rate for high-rolling games
- Kobuko & Yuumi and Rumble and Lulu and Kennen and Teemo can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Kobuko & Yuumi for a 100.0% win rate power spike.
Itemization
Prioritize items for Ziggs . Check the Top Items section for optimal builds.
Positioning
Place Kennen and Kobuko & Yuumi in the frontline to protect Ziggs in the backline. Use the positioning board above as a guide.
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A Yordle / Bruiser / Defender / Longshot / Arcanist TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Yordle, Bruiser, Defender, Longshot, Arcanist. The primary trait is Yordle, which is active on 8 units.
What are the carries of this TFT Comp?
The primary carries for this composition are Kobuko & Yuumi (3-Star Win Rate: 100.0%, Pick Rate: 77.8%), Rumble (3-Star Win Rate: 100.0%, Pick Rate: 66.7%), Lulu (3-Star Win Rate: 100.0%, Pick Rate: 55.6%), Kennen (3-Star Win Rate: 100.0%, Pick Rate: 50.0%), Teemo (3-Star Win Rate: 100.0%, Pick Rate: 27.8%).
What is the best positioning for this composition?
Place your carries like Ziggs in the backline and your tanks like Kennen and Kobuko & Yuumi in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 100.00% and an average placement of 1.72, making it a strong contender in the current meta.
What item builds does Yordle / Bruiser / Defender / Longshot / Arcanist use?
Yordle / Bruiser / Defender / Longshot / Arcanist performs best with these item builds: Fizz with Infinity Edge, Striker's Flail, Rabadon's Deathcap (100.00% win rate, +0.00% difference from comp average); Kennen with Dragon's Claw, Gargoyle Stoneplate, Sunfire Cape (100.00% win rate, +0.00% difference from comp average); Ziggs with Guinsoo's Rageblade, Red Buff, Spear of Shojin (100.00% win rate, +0.00% difference from comp average).
Is Yordle / Bruiser / Defender / Longshot / Arcanist contested in TFT Set 17?
Yordle / Bruiser / Defender / Longshot / Arcanist is relatively uncontested with only a 0.2% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ziggs without much competition.
What is the win condition for Yordle / Bruiser / Defender / Longshot / Arcanist?
The win condition for Yordle / Bruiser / Defender / Longshot / Arcanist is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Kobuko & Yuumi and Rumble and Lulu and Kennen and Teemo as the primary carrys. Focus on 3-starring Kobuko & Yuumi which has a 100.0% win rate when upgraded.
Should I reroll or level with Yordle / Bruiser / Defender / Longshot / Arcanist?
Yes, Yordle / Bruiser / Defender / Longshot / Arcanist is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Kobuko & Yuumi (100.0% win rate at 3-star) and Rumble (100.0% win rate at 3-star) and Lulu (100.0% win rate at 3-star) and Kennen (100.0% win rate at 3-star) and Teemo (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Yordle / Bruiser / Defender / Longshot / Arcanist cost to build?
Yordle / Bruiser / Defender / Longshot / Arcanist is a high cost composition requiring approximately 144 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Yordle / Bruiser / Defender / Longshot / Arcanist?
Yordle / Bruiser / Defender / Longshot / Arcanist is moderately flexible with 3 pivot options available. The best pivot options share key units like Ziggs and Volibear . If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Yordle / Bruiser / Defender / Longshot / Arcanist?
You should consider pivoting away from Yordle / Bruiser / Defender / Longshot / Arcanist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Defender / Longshot with a 89.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.











