Yordle / Defender / Juggernaut / Longshot / Arcanist TFT Comp

80.00%WR
A
Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Ziggs , Fizz, Swain due to their popularity across multiple comps. You should be able to hit your key units without much competition.

2.67
Avg Placement
46.67%
First Place Rate
80.00%
Top 4 Rate
0.09%
Pick Rate

Yordle / Defender / Juggernaut / Longshot / Arcanist builds: Fizz with Nashor's Tooth, Striker's Flail, Hand Of Justice (100.00% WR, +20.00% difference); Kennen with Protector's Vow, Gargoyle Stoneplate, Sunfire Cape (100.00% WR, +20.00% difference); Kobuko & Yuumi with Adaptive Helm, Protector's Vow, Warmog's Armor (100.00% WR, +20.00% difference)

Strategy Guide

  • Win Condition: 2-Cost Reroll - 3-star Teemo as your primary carry.
  • Reroll Targets: 3-star Teemo and Kennen and Rumble and Poppy and Kobuko & Yuumi. Roll down at level 5 where 1-cost units have the highest appearance rate.
  • Economy: High Cost comp (114g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: Best-in-slot items add +20.0% win rate - hold components.
  • Carousel Priority: Giant's Belt and Tear Of The Goddess.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.
2-Cost Reroll
Low Contest
Loss Streak
Hold For BiS Items
Highly Flexible
Reroll Lvl 5

Rumble is a 1-cost unit with an optimal reroll level of 4. Teemo and Poppy are 2-cost units with an optimal reroll level of 6. Kobuko & Yuumi and Kennen are 3-cost units with an optimal reroll level of 7. Fizz, Swain and Veigar are 4-cost units with an optimal reroll level of 10. Ziggs is a 5-cost unit with an optimal reroll level of 10.

    • Rumble
      Rumble
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Teemo
      Teemo
    • Poppy
      Poppy
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Kobuko & Yuumi
      Kobuko & Yuumi
    • Kennen
      Kennen
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Fizz
      Fizz
    • Swain
      Swain
    • Veigar
      Veigar
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Ziggs
      Ziggs
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Rumble, Poppy , Teemo, Kennen , Kobuko & Yuumi, Fizz, Swain, Veigar, Ziggs at different star levels (1-star, 2-star, 3-star).

Champion
-
Win Rate: 62.5%
Pick Rate: 53.3%
Win Rate: 100.0%
Pick Rate: 46.7%
-
Win Rate: 77.8%
Pick Rate: 60.0%
Win Rate: 83.3%
Pick Rate: 40.0%
Win Rate: 0.0%
Pick Rate: 13.3%
Win Rate: 75.0%
Pick Rate: 26.7%
Win Rate: 100.0%
Pick Rate: 60.0%
-
Win Rate: 85.7%
Pick Rate: 46.7%
Win Rate: 75.0%
Pick Rate: 53.3%
Win Rate: 0.0%
Pick Rate: 13.3%
Win Rate: 85.7%
Pick Rate: 46.7%
Win Rate: 100.0%
Pick Rate: 40.0%
-
Win Rate: 80.0%
Pick Rate: 100.0%
-
Win Rate: 40.0%
Pick Rate: 33.3%
Win Rate: 100.0%
Pick Rate: 66.7%
-
-
Win Rate: 80.0%
Pick Rate: 100.0%
-
Win Rate: 66.7%
Pick Rate: 40.0%
Win Rate: 88.9%
Pick Rate: 60.0%
-

Top 5 items by win rate for each champion. Rumble's best item is Steadfast Heart with a 61.6% win rate. Poppy 's best item is Bramble Vest with a 69.6% win rate. Teemo's best item is Giant Slayer with a 63.0% win rate. Kennen 's best item is Ionic Spark with a 69.7% win rate. Kobuko & Yuumi's best item is Protector's Vow with a 84.7% win rate. Fizz's best item is Thief's Gloves with a 66.2% win rate. Swain's best item is Protector's Vow with a 69.4% win rate. Veigar's best item is Jeweled Gauntlet with a 71.6% win rate. Ziggs 's best item is Giant Slayer with a 92.2% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Steadfast Heart61.6%
Bramble Vest60.8%
Thief's Gloves60.4%
Sunfire Cape59.3%
Gargoyle Stoneplate56.8%
Bramble Vest69.6%
Steadfast Heart67.7%
Thief's Gloves67.4%
Evenshroud67.3%
Dragon's Claw66.3%
Giant Slayer63.0%
Hextech Gunblade60.8%
Void Staff60.6%
Archangel's Staff58.5%
Guinsoo's Rageblade58.2%
Ionic Spark69.7%
Dragon's Claw66.9%
Protector's Vow66.9%
Thief's Gloves65.8%
Warmog's Armor65.1%
Protector's Vow84.7%
Steadfast Heart81.1%
Sunfire Cape77.4%
Dragon's Claw73.5%
Thief's Gloves72.6%
Thief's Gloves66.2%
Giant Slayer66.2%
Rabadon's Deathcap63.2%
Hand Of Justice61.5%
Jeweled Gauntlet61.1%
Protector's Vow69.4%
Spirit Visage68.0%
Thief's Gloves67.6%
Ionic Spark67.2%
Dragon's Claw65.8%
Jeweled Gauntlet71.6%
Spear of Shojin71.3%
Blue Buff69.9%
Rabadon's Deathcap65.6%
-
Giant Slayer92.2%
Hextech Gunblade91.7%
Nashor's Tooth91.0%
Rabadon's Deathcap87.7%
Blue Buff87.1%

If contested, consider pivoting to Defender / Longshot (7 shared units, 3.11 avg place), Defender / Arcanist (6 shared units, 4.34 avg place), and Defender / Arcanist (6 shared units, 4.75 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~132 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Yordle / Defender / Juggernaut / Longshot / Arcanist usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.

First Place Potential: 46.7%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Teemo or Kennen or Rumble or Poppy or Kobuko & Yuumi significantly increases your chances of taking first.

Detailed Analysis

Yordle / Defender / Juggernaut / Longshot / Arcanist is classified as a Late Game Tank composition in TFT Patch 16.2. With a 80.0% win rate and 2.67 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Yordle / Defender / Juggernaut / Longshot / Arcanist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Teemo copies
Play strongest board

Focus on building economy while collecting Teemo and Kennen and Rumble and Poppy and Kobuko & Yuumi copies. Play your strongest board with any 2-star units you hit naturally. Look for Rumble and Teemo as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Teemo by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Teemo. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kennen and Rumble and Poppy and Kobuko & Yuumi. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ziggs , add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
150gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Teemo and Kennen and Rumble and Poppy and Kobuko & Yuumi copies. Play your strongest board with any 2-star units you hit naturally. Look for Rumble and Teemo as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Teemo by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Teemo. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kennen and Rumble and Poppy and Kobuko & Yuumi. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ziggs , add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Yordle / Defender / Juggernaut / Longshot / Arcanist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Ziggs Contributor
14.3%
#2
VeigarContributor
11.8%
#3
Kobuko & YuumiContributor
11.3%
#4
SwainContributor
10.8%
#5
Poppy Contributor
10.6%
#6
Kennen Contributor
10.5%
#7
FizzContributor
10.5%
#8
TeemoContributor
10.1%
#9
RumbleContributor
10.0%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Ziggs contributes 14.3% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Veigar (11.8%), Kobuko & Yuumi (11.3%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Yordle / Defender / Juggernaut / Longshot / Arcanist

Yordle / Defender / Juggernaut / Longshot / Arcanist is a SILVER tier composition in TFT Set 16 with a 80.0% win rate and 2.67 average placement. The primary carries are Ziggs . This comp focuses on the Yordle trait.

Strengths

  • High 80.0% win rate makes this a top-tier composition
  • Excellent 2.67 average placement for reliable top 4
  • Strong 46.7% first place rate for high-rolling games
  • Teemo and Kennen and Rumble and Poppy and Kobuko & Yuumi can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Teemo for a 100.0% win rate power spike.

2
Itemization

Prioritize items for Ziggs . Check the Top Items section for optimal builds.

3
Positioning

Place Swain and Kobuko & Yuumi in the frontline to protect Ziggs in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Yordle, Defender, Juggernaut, Longshot, Arcanist. The primary trait is Yordle, which is active on 8 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Teemo (3-Star Win Rate: 100.0%, Pick Rate: 60.0%), Kennen (3-Star Win Rate: 75.0%, Pick Rate: 53.3%), Rumble (3-Star Win Rate: 100.0%, Pick Rate: 46.7%), Poppy (3-Star Win Rate: 83.3%, Pick Rate: 40.0%), Kobuko & Yuumi (3-Star Win Rate: 100.0%, Pick Rate: 40.0%).

What is the best positioning for this composition?

Place your carries like Ziggs in the backline and your tanks like Swain and Kobuko & Yuumi in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 80.00% and an average placement of 2.67, making it a strong contender in the current meta.

What item builds does Yordle / Defender / Juggernaut / Longshot / Arcanist use?

Yordle / Defender / Juggernaut / Longshot / Arcanist performs best with these item builds: Fizz with Nashor's Tooth, Striker's Flail, Hand Of Justice (100.00% win rate, +20.00% difference from comp average); Kennen with Protector's Vow, Gargoyle Stoneplate, Sunfire Cape (100.00% win rate, +20.00% difference from comp average); Kobuko & Yuumi with Adaptive Helm, Protector's Vow, Warmog's Armor (100.00% win rate, +20.00% difference from comp average).

Is Yordle / Defender / Juggernaut / Longshot / Arcanist contested in TFT Set 16?

Yordle / Defender / Juggernaut / Longshot / Arcanist is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ziggs without much competition.

What is the win condition for Yordle / Defender / Juggernaut / Longshot / Arcanist?

The win condition for Yordle / Defender / Juggernaut / Longshot / Arcanist is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Teemo and Kennen and Rumble and Poppy and Kobuko & Yuumi as the primary carrys. Focus on 3-starring Teemo which has a 100.0% win rate when upgraded.

Should I reroll or level with Yordle / Defender / Juggernaut / Longshot / Arcanist?

Yes, Yordle / Defender / Juggernaut / Longshot / Arcanist is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Teemo (100.0% win rate at 3-star) and Kennen (75.0% win rate at 3-star) and Rumble (100.0% win rate at 3-star) and Poppy (83.3% win rate at 3-star) and Kobuko & Yuumi (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Yordle / Defender / Juggernaut / Longshot / Arcanist cost to build?

Yordle / Defender / Juggernaut / Longshot / Arcanist is a high cost composition requiring approximately 150 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Yordle / Defender / Juggernaut / Longshot / Arcanist?

Yordle / Defender / Juggernaut / Longshot / Arcanist is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Ziggs and Fizz. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Yordle / Defender / Juggernaut / Longshot / Arcanist?

You should consider pivoting away from Yordle / Defender / Juggernaut / Longshot / Arcanist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Defender / Longshot with a 75.4% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.