For a Sturdy Hull

For a Sturdy Hull is a Dark and Darker quest assigned by the Navigator merchant, part of the First Step to Set Sail quest line. Well met, adventurer. Might I ask for your aid in repairing this old ship? With a bit of work, she could sail again as a proper merchant vessel. Should you choose to help, you’ll be fairly rewarded. For now, I’ll need stout timber, strong enough to hold against the sea’s fury. There are 2 objectives to complete: Bring 2× Billet; Bring 2× Bavin. All progress requires a successful extraction — items retrieved or kills made during a failed run do not count toward quest completion. Once every objective is fulfilled, return to Navigator in the lobby to turn in the quest and receive the reward. This quest requires completing Wenchless before it becomes available from Navigator. Completing For a Sturdy Hull rewards 50 XP, 50 Gold, Random Uncommon Armor, 3x Healing Potion, 3x Bandage, Aquaglow Lantern. The quest is completed in Ice Cavern, Goblin Caves, Ruins or Ship Graveyard. Merchant quests in Dark and Darker are one of the most consistent gold and experience sources in the game, independent of loot luck on the Trading Post. Completing the full Navigator quest chain unlocks higher reward tiers and increases merchant affinity, which can affect prices and open additional quest tiers in future seasons. The First Step to Set Sail chain provides a structured progression path through the Navigator quest tree, and finishing each quest in order is the fastest route to the higher value objectives later in the line. Use the MetaBot Dark and Darker quest tracker to check all open objectives across every active merchant before extracting, so you can turn in multiple quests from a single run and get the most value out of each session.

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Ice CavernGoblin CavesRuinsShip Graveyard

Well met, adventurer. Might I ask for your aid in repairing this old ship? With a bit of work, she could sail again as a proper merchant vessel. Should you choose to help, you’ll be fairly rewarded. For now, I’ll need stout timber, strong enough to hold against the sea’s fury.

FetchBring 2× Billet
FetchBring 2× Bavin
50 XP
50 Gold
Random Uncommon Armor
3x Healing Potion
3x Bandage
Aquaglow Lantern
Requires: Wenchless

This is good quality. With timber this sturdy, it shouldn’t break easily. I’ll begin repairs on the deck and hull with what you’ve brought. There’s still more work to be done, so I may ask for your help again soon.

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For a Sturdy Hull Quest FAQ — Dark and Darker

What is For a Sturdy Hull in Dark and Darker?

For a Sturdy Hull is a Dark and Darker quest assigned by Navigator as part of the First Step to Set Sail quest line. Well met, adventurer. Might I ask for your aid in repairing this old ship? With a bit of work, she could sail again as a proper merchant vessel. Should you choose to help, you’ll be fairly rewarded. For now, I’ll need stout timber, strong enough to hold against the sea’s fury.

How do you complete For a Sturdy Hull?

To complete For a Sturdy Hull you need to: Bring 2× Billet; Bring 2× Bavin. All progress requires a successful extraction. Once all objectives are done, return to Navigator in the lobby to turn in the quest.

What are the rewards for For a Sturdy Hull?

Completing For a Sturdy Hull rewards you with: 50 XP, 50 Gold, Random Uncommon Armor, 3x Healing Potion, 3x Bandage, Aquaglow Lantern. Turn in the completed quest at the Navigator window in the lobby to collect the reward.

Which dungeon do you need for For a Sturdy Hull?

For a Sturdy Hull objectives are completed in: Ice Cavern, Goblin Caves, Ruins, Ship Graveyard. Enter the correct dungeon type before attempting to make progress on this quest.

Do you need to complete anything before For a Sturdy Hull?

Yes, For a Sturdy Hull requires completing the quest Wenchless first. Once that quest is turned in, For a Sturdy Hull becomes available from Navigator.