The Knot That Binds All
The Knot That Binds All is a Dark and Darker quest assigned by the Navigator merchant, part of the First Step to Set Sail quest line. Once you’ve been aboard a ship, you’ll come to see just how many ropes are used throughout. They wear down quickly, and constant maintenance is a part of life at sea. Bring me several ropes. It’s all right if some are worn. I can trim away the bad sections and salvage the rest. As long as the critical lines are secured, we’ll be ready to depart. There are 2 objectives to complete: Bring 3× Old Rope; Bring 3× Sturdy Rope. All progress requires a successful extraction — items retrieved or kills made during a failed run do not count toward quest completion. Once every objective is fulfilled, return to Navigator in the lobby to turn in the quest and receive the reward. This quest requires completing The Cloth That Wraps the Wind before it becomes available from Navigator. Completing The Knot That Binds All rewards 75 XP, 75 Gold, Random Uncommon Weapon, Random Uncommon Armor. The quest is completed in Ice Cavern, Goblin Caves, Ruins or Ship Graveyard. Merchant quests in Dark and Darker are one of the most consistent gold and experience sources in the game, independent of loot luck on the Trading Post. Completing the full Navigator quest chain unlocks higher reward tiers and increases merchant affinity, which can affect prices and open additional quest tiers in future seasons. The First Step to Set Sail chain provides a structured progression path through the Navigator quest tree, and finishing each quest in order is the fastest route to the higher value objectives later in the line. Use the MetaBot Dark and Darker quest tracker to check all open objectives across every active merchant before extracting, so you can turn in multiple quests from a single run and get the most value out of each session.
Once you’ve been aboard a ship, you’ll come to see just how many ropes are used throughout. They wear down quickly, and constant maintenance is a part of life at sea. Bring me several ropes. It’s all right if some are worn. I can trim away the bad sections and salvage the rest. As long as the critical lines are secured, we’ll be ready to depart.
Objectives
Rewards
“Thank you, adventurer. Thanks to you, my ship feels reborn. Guiding a strong vessel swiftly and safely is what I do best. I may well be the one who’s sailed near the Blue Maelstrom more than anyone alive. Now, at last, I can return to the sea.”
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The Knot That Binds All Quest FAQ — Dark and Darker
What is The Knot That Binds All in Dark and Darker?
The Knot That Binds All is a Dark and Darker quest assigned by Navigator as part of the First Step to Set Sail quest line. Once you’ve been aboard a ship, you’ll come to see just how many ropes are used throughout. They wear down quickly, and constant maintenance is a part of life at sea. Bring me several ropes. It’s all right if some are worn. I can trim away the bad sections and salvage the rest. As long as the critical lines are secured, we’ll be ready to depart.
How do you complete The Knot That Binds All?
To complete The Knot That Binds All you need to: Bring 3× Old Rope; Bring 3× Sturdy Rope. All progress requires a successful extraction. Once all objectives are done, return to Navigator in the lobby to turn in the quest.
What are the rewards for The Knot That Binds All?
Completing The Knot That Binds All rewards you with: 75 XP, 75 Gold, Random Uncommon Weapon, Random Uncommon Armor. Turn in the completed quest at the Navigator window in the lobby to collect the reward.
Which dungeon do you need for The Knot That Binds All?
The Knot That Binds All objectives are completed in: Ice Cavern, Goblin Caves, Ruins, Ship Graveyard. Enter the correct dungeon type before attempting to make progress on this quest.
Do you need to complete anything before The Knot That Binds All?
Yes, The Knot That Binds All requires completing the quest The Cloth That Wraps the Wind first. Once that quest is turned in, The Knot That Binds All becomes available from Navigator.