
Firearms Durability usage
- per level
- −1%
- di level 50
- −50%
- XP per aksi
- 1
- Metodologi
- Metodologi Data
- Penulis
- Dakota Chinnick
A skill that reduces the durability loss of firearms. It can be leveled up by shooting with guns. It is useful for maintaining your weapons in top condition during combat.
Permafrost belum punya teks in-game dalam bahasa ini, jadi nama item dan quest ditampilkan dalam bahasa Inggris.
Bonus Firearms per level
Dihitung−1% per level, dari level 0 sampai batas 50. Bonusnya naik lurus, jadi setiap level bernilai sama.
| Level 0 | 0% |
|---|---|
| Level 1 | −1% |
| Level 2 | −2% |
| Level 3 | −3% |
| Level 4 | −4% |
| Level 5 | −5% |
| Level 6 | −6% |
| Level 7 | −7% |
| Level 8 | −8% |
| Level 9 | −9% |
| Level 10 | −10% |
| Level 11 | −11% |
| Level 12 | −12% |
| Level 13 | −13% |
| Level 14 | −14% |
| Level 15 | −15% |
| Level 16 | −16% |
| Level 17 | −17% |
| Level 18 | −18% |
| Level 19 | −19% |
| Level 20 | −20% |
| Level 21 | −21% |
| Level 22 | −22% |
| Level 23 | −23% |
| Level 24 | −24% |
| Level 25 | −25% |
| Level 26 | −26% |
| Level 27 | −27% |
| Level 28 | −28% |
| Level 29 | −29% |
| Level 30 | −30% |
| Level 31 | −31% |
| Level 32 | −32% |
| Level 33 | −33% |
| Level 34 | −34% |
| Level 35 | −35% |
| Level 36 | −36% |
| Level 37 | −37% |
| Level 38 | −38% |
| Level 39 | −39% |
| Level 40 | −40% |
| Level 41 | −41% |
| Level 42 | −42% |
| Level 43 | −43% |
| Level 44 | −44% |
| Level 45 | −45% |
| Level 46 | −46% |
| Level 47 | −47% |
| Level 48 | −48% |
| Level 49 | −49% |
| Level 50 | −50% |
Dihitung dari nilai per level skill di data game. Arahkan kursor ke garis untuk melihat bonus di level mana pun.
Firearms per level
DihitungDurability usage: −1% per level, mencapai −50% di level 50.
| Level | Durability usage: |
|---|---|
| 1 | -1% |
| 5 | -5% |
| 10 | -10% |
| 20 | -20% |
| 25 | -25% |
| 30 | -30% |
| 40 | -40% |
| 50 | -50% |
Gear Firearms dalam angka
Data game25 item menaikkan level Firearms saat dipakai; BA-37 paling sakit dengan 270 damage.
| Item | Tier / tipe | Damage | Durabilitas | Nilai jual |
|---|---|---|---|---|
| Tembaga | 270 | 400 | 980 Bucks | |
| Tembaga | 210 | 400 | 180 Bucks | |
| Semi-otomatis | 200 | 600 | 840 Bucks | |
| Tembaga | 180 | 400 | 860 Bucks | |
| Otomatis | 120 | 600 | 700 Bucks | |
| ARG-5 | Otomatis | 105 | 600 | 770 Bucks |
| Semi-otomatis | 105 | 600 | 90 Bucks | |
| Otomatis | 90 | 600 | 231 Bucks | |
| Semi-otomatis | 80 | 600 | 910 Bucks | |
| Otomatis | 75 | 600 | 303 Bucks | |
| Otomatis | 75 | 600 | 630 Bucks | |
| Semi-otomatis | 75 | 600 | 77 Bucks | |
| Otomatis | 65 | 600 | 356 Bucks | |
| Otomatis | 60 | 600 | 140 Bucks | |
| Otomatis | 60 | 600 | 371 Bucks | |
| Batu api | 60 | 400 | 175 Bucks | |
| Batu api | 51 | 400 | 112 Bucks | |
| Batu api | 48 | 400 | 112 Bucks | |
| Flare gun | 45 | 400 | 70 Bucks | |
| Batu api | 45 | 400 | 238 Bucks |
Spesialisasi yang memperkuatnya
Setiap spesialisasi di pembuat karakter dimulai dengan +1 di tiga skill; class awal menambah kit di atasnya.
Dibandingkan dengan skill lain
Data gameFirearms punya tipe manfaat yang sama dengan Bows, Knives. Di sini ia dibandingkan dengan 15 skill lainnya.
| Skill | Manfaat | per level | Batas level | XP per aksi |
|---|---|---|---|---|
| Additional damage (trees) | +2% | 50 | 5 | |
| Additional damage (ores) | +2% | 50 | 5 | |
| Durability usage | -1% | 50 | 1 | |
| Durability usage | -1% | 50 | 5 | |
| Building time | -1% | 50 | 5 | |
| Cooking time | -1% | 50 | 12 | |
| Decreased crafting time | -1% | 50 | — | |
| Stamina Usage | -1% | 50 | 3 | |
| Lockpicking time | -1% | 50 | — | |
| Renovating time | -1% | 50 | 8 | |
| Stamina Usage | -1% | 50 | 1 | |
| Skinning time | -1% | 50 | — | |
| Noise When Sneaking | -1% | 50 | 0 | |
| Durability usage | -0,5% | 50 | 5 | |
| Accuracy | — | 50 | 5 | |
| Damage Reduction | — | 25 | 5 |
Class dan spesialisasi
Pilihan yang diawali dengan bonus ke Firearms: Marksman. Class awal juga ditampilkan, lengkap dengan kit yang diberikan masing-masing.
| Pick | Bonus skill | Starting kit |
|---|---|---|
| Accuracy +1, Firearms +1, Bows +1 | — | |
| — | Casual Backpack, Casual Gloves, Wolf Head Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Improvised Coffee, 1× Instant Oatmeal, Building Tool | |
| — | Casual Backpack, Casual Gloves, Casual Hat, Casual Jacket, Casual Pants, Casual Boots, 1× Makeshift Bandage, 1× Energy Drink, 1× Chocolate Bar, Building Tool | |
| — | Casual Backpack, Survivor's Gloves, Survivor's Hood, Survivor's Uniform, Survivor's Trousers, Survivor's Boots, 1× Makeshift Bandage, 1× Improvised Tea, 1× Granola Bar, Building Tool |
Achievement
Steam2 achievement Steam berkaitan dengan Firearms atau level skill secara umum.
- Jack of All Trades — Achieve level 10 (or higher) in 5 Different Skills. · 2,1% pemain
- Master of One — Reach level 20 in any skill. · 1,3% pemain
Cara menaikkan level Firearms
Apa yang dihitung game sebagai aksi Firearms.
A skill that reduces the durability loss of firearms. It can be leveled up by shooting with guns. It is useful for maintaining your weapons in top condition during combat.
Setiap aksi yang memenuhi syarat memberi 1 XP. Kurva XP per level tidak ada di data game, jadi kami tidak memperkirakan berapa aksi yang dibutuhkan untuk satu level.
Data: file game Permafrost, build 0.44.2.4634-milestone. Dibangun ulang setiap game di-update. Dari mana data ini berasal
Firearms adalah salah satu skill Permafrost; meningkatkan Durability usage sebesar −1% per level dan mencapai −50% di level 50. Di level 10 jadi -10%, di level 25 jadi -25%. Dilatih oleh 25 Senjata api. Spesialisasi Marksman mulai dengan bonus untuk skill ini. Angka dibaca dari aset data skill di file game.
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FAQ Firearms
Apa fungsi skill Firearms di Permafrost?
Firearms mengubah Durability usage sebesar −1% per level. Game menjelaskannya sebagai: Firearms — lihat deskripsi di atas.
Berapa Firearms di level maksimal?
Di batas level 50, Firearms memberi −50% (−1% per level).
Bagaimana cara menaikkan level Firearms?
Pakai 25 item yang diaturnya (Senjata api); setiap aksi yang memenuhi syarat memberi 1 XP.
Spesialisasi mana yang memperkuat Firearms?
Marksman mulai dengan +1 Firearms saat pembuatan karakter.