When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
유닛에 마우스를 올리거나 클릭하면 스킬과 특성을 볼 수 있습니다

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
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![]() | ![]() 붉은 덩굴정령 +![]() 기본 공격과 스킬이 초 동안 적에게 불태우기를 %, 상처를 % 적용 불태우기: 매초 대상 최대 체력의 일정 비율만큼 고정 피해 상처: 체력 회복량 감소 | |||||||||
![]() | ![]() 최후의 속삭임 +![]() 기본 공격 및 스킬로 피해를 입힐 경우 초 동안 대상에게 파열을 % 적용 (중첩 불가) 파열: 방어력 감소 | ![]() 도적의 장갑 +![]() 매 라운드: 무작위 아이템 2개 장착 [아이템 슬롯 3개 차지] | ||||||||
![]() | ![]() 거인의 결의 +![]() 공격하거나 피해를 받으면 공격력 %, 주문력 % 증가 (최대 회 중첩) 최대 중첩 시 피해 증폭 % 획득 및 군중 제어 효과에 면역이 됨 | ![]() 굳건한 심장 +![]() 내구력 % 획득. 체력이 % 이상일 때 대신 내구력 % 획득 | ![]() 덤불 조끼 +![]() %의 최대 체력 획득 기본 공격으로 받는 피해 % 감소. 기본 공격에 맞을 경우 인접한 모든 적에게 의 마법 피해 재사용 대기시간: 초 | |||||||
![]() | ![]() 크라켄의 분노 +![]() 기본 공격 시 공격력 % (최대 회 중첩) 획득. 기본 공격 회 후 공격 속도 % 획득 | ![]() 수은 +![]() 전투 시작: 초 동안 군중 제어 효과에 면역 매초 공격 속도 % 획득 (중첩 가능) | ![]() 가고일 돌갑옷 +![]() 적의 공격 대상이 되면 방어력이 , 마법 저항력이 증가. 공격하는 적이 늘어나면 중첩되어 적용 | ![]() 용의 발톱 +![]() %의 최대 체력 획득 초마다 최대 체력의 % 회복 | ||||||
![]() | ![]() 구인수의 격노검 +![]() 매초 공격 속도 % 획득 (중첩 가능) | ![]() 보석 건틀릿 +![]() 정밀을 얻습니다. {{TFT_Keyword_Precision}} | ![]() 크라운가드 +![]() 전투 시작: 초 동안 최대 체력의 %에 해당하는 보호막 획득 보호막이 사라지면 주문력 % 증가 | ![]() 이온 충격기 +![]() 칸 내 적에게 파쇄 % 적용. 해당 적은 스킬 사용 시 사용한 마나의 %에 해당하는 마법 피해를 입음 파쇄: 마법 저항력 감소 | ![]() 라바돈의 죽음모자 +![]() 평범해 보이지만 우주를 창조하거나 파괴할 수 있는 모자입니다. | |||||
![]() | ![]() 거인 학살자 +![]() 탱커를 상대로 추가 피해 증폭 % 획득 | ![]() 무한의 대검 +![]() 정밀을 얻습니다. {{TFT_Keyword_Precision}} | ![]() 밤의 끝자락 +![]() 체력이 %일 때 잠시 대상으로 지정할 수 없게 되며 해로운 효과 제거 및 잃은 체력의 % 회복 | ![]() 피바라기 +![]() 전투당 한 번, 체력이 %일 때 최대 체력의 %에 해당하는 보호막 획득 후 최대 초까지 유지 | ![]() 마법공학 총검 +![]() 입힌 피해량의 %만큼 체력 비율이 가장 낮은 아군의 체력 회복 아군 체력 회복량: | ![]() 죽음의 검 +![]() 이 검의 주인은 더없는 평화와 안정을 찾게 됩니다. 주인의 적들도 마찬가지고요. | ||||
![]() | ![]() 공허의 지팡이 +![]() 기본 공격 및 스킬로 피해를 입힐 경우 초 동안 대상에게 파쇄를 % 적용 (중첩 불가) 파쇄: 마법 저항력 감소 | ![]() 정의의 손길 +![]() 2가지 효과 획득:공격력 %, 주문력 %모든 피해 흡혈 % 체력이 %를 넘을 때 공격력 및 주문력 두 배로 증가. 체력이 % 아래일 때 모든 피해 흡혈 두 배로 증가 | ![]() 수호자의 맹세 +![]() 전투 시작: 마나 획득 체력이 %일 때 마나 및 최대 체력의 %에 해당하는 보호막 획득 | ![]() 적응형 투구 +![]() 모든 요소로부터 얻는 마나 % 증가. 장착 시 역할군에 따라 추가 효과 획득 탱커, 전사: 방어력 및 마법 저항력 획득 기타 역할군: 공격력 및 주문력 % 획득 | ![]() 대천사의 지팡이 +![]() 전투 시작: 전투 중 초마다 주문력 % 증가 | ![]() 쇼진의 창 +![]() 기본 공격 시 추가 마나 획득 | ![]() 푸른 파수꾼 +![]() 모든 요소로부터 얻는 공격력 및 주문력 % 증가 | |||
![]() | ![]() 내셔의 이빨 +![]() 기본 공격 시 추가 마나 획득. 치명타 적중 시 획득 | ![]() 타격대의 철퇴 +![]() 치명타 적중 시 초 동안 피해 증폭 % 획득 (최대 회 중첩) | ![]() 태양불꽃 망토 +![]() 최대 체력 % 획득 초마다 칸 내에 있는 적 하나에게 초 동안 불태우기를 %, 상처를 % 적용 불태우기: 매초 대상 최대 체력의 일정 비율만큼 고정 피해 상처: 체력 회복량 감소 | ![]() 저녁갑주 +![]() 칸 내에 있는 적 % 파열 전투 시작 후 초 동안 방어력과 마법 저항력 증가 파열: 방어력 감소 | 모렐로노미콘 +![]() 기본 공격 및 스킬로 피해를 입힐 경우 초 동안 적에게 불태우기를 %, 상처를 % 적용 불태우기: 매초 대상 최대 체력의 일정 비율만큼 고정 피해 상처: 체력 회복량 감소 | ![]() 스테락의 도전 +![]() 체력이 %일 때, 장착 유닛 최대 체력의 %에 해당하는 보호막 획득. 보호막은 초에 걸쳐 빠르게 사라짐 | ![]() 정령의 형상 +![]() 매초 잃은 체력의 %만큼 체력 회복 | ![]() 워모그의 갑옷 +![]() 최대 체력 % 획득 | ||
![]() | ![]() 시간 균열자 상징 +![]() 장착 시 시간 균열자 특성 획득 | ![]() N.O.V.A. 상징 +![]() 장착 시 N.O.V.A 특성 획득 N.O.V.A. 타격: 공격 속도 %, 방어력 및 마법 저항력 획득. 그 외 아군이 공격 속도 %, 방어력 및 마법 저항력 획득 | ![]() 정령족 상징 +![]() 장착 시 정령족 특성, 피해 증폭 %, %i:set14AmpIcon%당 체력 획득 | ![]() 중재자 상징 +![]() 장착 시 중재자 특성 획득 | ![]() 별돌보미 상징 +![]() 장착 시 별돌보미 특성 획득 | ![]() 암흑의 별 상징 +![]() 장착 시 암흑의 별 특성 획득 | ![]() 우주 그루브 상징 +![]() 장착 시 우주 그루브 특성 획득. 스킬 사용 시 장착 유닛이 초 동안 {{TFT17_SpaceGroove_TheGroove}} 상태가 됨 초에 한 번씩만 발동됩니다. | ![]() 태고족 상징 +![]() 장착 시 태고족 특성 획득 | ![]() 전략가의 왕관 +![]() 아군의 최대 팀 규모 + 증가. 전투 승리 시 1골드를 획득할 확률 % '...영웅의 심장...' | |
![]() | ![]() 도전자 상징 +![]() 장착 시 도전자 특성 획득. 처치 관여 시 장착 유닛의 다음 회 기본 공격이 각각 최대 체력의 %만큼 체력을 회복시킴 | ![]() 불한당 상징 +![]() 장착 시 불한당 특성 획득. 체력이 %일 때 초 동안 모든 피해 흡혈 % 획득 및 군중 제어 효과에 면역 | ![]() 요새 상징 +![]() 장착 시 요새 특성 획득. 전투 시작 초 후 장착 유닛이 공격 속도 % 획득 | ![]() 선봉대 상징 +![]() 장착 시 선봉대 특성 획득. 아군이 보호막을 얻을 때마다 주문력 % 획득 | ![]() 여행자 상징 +![]() 장착 시 여행자 특성 획득 전투 시작: 장착 유닛 및 같은 가로 열의 1칸 내에 있는 아군이 장착 유닛의 역할군에 따라 추가 효과 획득 - 탱커: 방어력 및 마법 저항력 - 전사/암살자: 모든 피해 흡혈 % - 기타 역할군: 공격 속도 % | ![]() 습격자 상징 +![]() 장착 시 습격자 특성 획득 및 처치 시 % 확률로 골드를 떨어뜨림 이번 게임에서 획득한 골드: | ![]() 길잡이 상징 +![]() 장착 시 길잡이 특성 획득. 스킬 사용 시 별의 결속에 최대 마나의 % 부여 | ![]() 싸움꾼 상징 +![]() 장착 시 싸움꾼 특성 획득. 기본 공격 시 장착 유닛 최대 체력의 %에 해당하는 마법 피해를 입힘 | ![]() 전략가의 망토 +![]() 아군의 최대 팀 규모 + 증가. 전투 시작 시 초 후 1골드를 획득할 확률 % '...그리고 약간의 행운.' | ![]() 전략가의 방패 +![]() 아군의 최대 팀 규모 + 증가. 장착 유닛 사망 시 1골드를 획득할 확률 % '철학자의 지혜가 깃들어 있습니다.' |