When killing an enemy, jump to the lowest health enemy within 3 hexes





Gain increased max health








When this unit casts, it has a chance to remove a Curse trait from a random ally.





Lose HP equal to mana spent when casting






When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp





When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health




When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.





When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10










If this is the last unit alive on your team, they die.

“There is life. There is death. And then there is me.”


This unit is immune to the effects of curses







First death summons soul(s) to attack your opponent for the remainder of the round



Grant your team increased armor and magic resist






The first time this unit dies, it comes back with 50% max health after a brief delay




Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.




Gain increasing attack damage








Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power




Choose a Curse and apply it to this unit. When this unit casts, it has a chance to apply the curse to the target.





유닛에 마우스를 올리거나 클릭하면 스킬과 특성을 볼 수 있습니다









































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