Set:16
Sample Size:732,372 ranked games
Tier:PLATINUM
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Ashe, Jarvan IV, Viego due to their popularity across multiple comps. You should be able to hit your key units without much competition.

5.40
Avg Placement
0.00%
First Place Rate
33.33%
Top 4 Rate
0.05%
Pick Rate
No Recommended Builds

Strategy Guide

  • Win Condition: 2-Cost Reroll - 3-star Gangplank as your primary carry.
  • Reroll Targets: 3-star Gangplank and Kai'Sa. Roll down at level 6 where 2-cost units have the highest appearance rate.
  • Economy: Medium Cost comp (72g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: No specific BiS items required - slam components for tempo.
  • Augment Synergies: Look for Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments, Duelist trait augments.
2-Cost Reroll
Low Contest
Loss Streak
Slam Items
Moderate Flexibility
Reroll Lvl 6

Kayle and Aatrox are 1-cost units with an optimal reroll level of 4. Kai'Sa and Gangplank are 2-cost units with an optimal reroll level of 6. Viego and Udyr are 3-cost units with an optimal reroll level of 7. Ashe and Jarvan IV are 4-cost units with an optimal reroll level of 10.

    • Kayle
      Kayle
    • Aatrox
      Aatrox
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Kai'Sa
      Kai'Sa
    • Gangplank
      Gangplank
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Viego
      Viego
    • Udyr
      Udyr
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Ashe
      Ashe
    • Jarvan IV
      Jarvan IV
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for TFT15_Galio, Aatrox, Kayle, Gangplank, Kai'Sa, Udyr, Viego, Ashe, Jarvan IV at different star levels (1-star, 2-star, 3-star).

Champion
Win Rate: 33.3%
Pick Rate: 100.0%
--
Win Rate: 25.0%
Pick Rate: 13.3%
Win Rate: 36.0%
Pick Rate: 83.3%
Win Rate: 0.0%
Pick Rate: 3.3%
Win Rate: 30.0%
Pick Rate: 33.3%
Win Rate: 33.3%
Pick Rate: 60.0%
Win Rate: 50.0%
Pick Rate: 6.7%
-
Win Rate: 12.5%
Pick Rate: 26.7%
Win Rate: 40.9%
Pick Rate: 73.3%
Win Rate: 50.0%
Pick Rate: 6.7%
Win Rate: 27.8%
Pick Rate: 60.0%
Win Rate: 40.0%
Pick Rate: 33.3%
-
Win Rate: 29.2%
Pick Rate: 80.0%
Win Rate: 50.0%
Pick Rate: 20.0%
Win Rate: 0.0%
Pick Rate: 6.7%
Win Rate: 29.2%
Pick Rate: 80.0%
Win Rate: 75.0%
Pick Rate: 13.3%
Win Rate: 18.2%
Pick Rate: 36.7%
Win Rate: 42.1%
Pick Rate: 63.3%
-
Win Rate: 15.4%
Pick Rate: 43.3%
Win Rate: 47.1%
Pick Rate: 56.7%
-

Top 5 items by win rate for each champion. Aatrox's best item is Ionic Spark with a 64.1% win rate. Kayle's best item is Red Buff with a 55.3% win rate. Gangplank's best item is Thief's Gloves with a 57.2% win rate. Kai'Sa's best item is Striker's Flail with a 54.3% win rate. Udyr's best item is Thief's Gloves with a 58.6% win rate. Viego's best item is Thief's Gloves with a 65.5% win rate. Ashe's best item is Kraken's Fury with a 50.9% win rate. Jarvan IV's best item is Protector's Vow with a 69.8% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Ionic Spark64.1%
Dragon's Claw57.0%
Steadfast Heart57.0%
Spirit Visage56.9%
Sunfire Cape56.3%
Red Buff55.3%
Giant Slayer54.1%
Jeweled Gauntlet51.4%
Hextech Gunblade49.4%
Rabadon's Deathcap46.6%
Thief's Gloves57.2%
Hand Of Justice52.5%
Sterak's Gage51.8%
Infinity Edge49.3%
Titan's Resolve44.4%
Striker's Flail54.3%
Last Whisper52.0%
Blue Buff49.2%
Giant Slayer47.1%
Infinity Edge46.8%
Thief's Gloves58.6%
Evenshroud58.2%
Steadfast Heart56.5%
Sterak's Gage55.3%
Bramble Vest54.0%
Thief's Gloves65.5%
Guinsoo's Rageblade62.2%
Edge of Night61.0%
Ionic Spark60.9%
Bloodthirster57.7%
Kraken's Fury50.9%
Giant Slayer47.4%
Guinsoo's Rageblade45.4%
Deathblade44.8%
Infinity Edge43.3%
Protector's Vow69.8%
Steadfast Heart68.3%
Evenshroud68.3%
Sunfire Cape67.7%
Spirit Visage67.0%

If contested, consider pivoting to Executioner / Duelist (4 shared units, 2.92 avg place), Duelist / Juggernaut (4 shared units, 4.10 avg place), and Executioner / Duelist (4 shared units, 4.10 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~67 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Mentor / Juggernaut / Mighty Mech / Duelist reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.

Detailed Analysis

Mentor / Juggernaut / Mighty Mech / Duelist is classified as a Fortress composition in TFT Patch 16.2. With a 33.3% win rate and 5.40 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Mentor / Juggernaut / Mighty Mech / Duelist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Gangplank copies
Play strongest board

Focus on building economy while collecting Gangplank and Kai'Sa copies. Play your strongest board with any 2-star units you hit naturally. Look for Kayle and Aatrox as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Gangplank by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Gangplank. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
84gTotal Cost
HighInvestment
Lvl 6Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Gangplank and Kai'Sa copies. Play your strongest board with any 2-star units you hit naturally. Look for Kayle and Aatrox as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Gangplank by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Gangplank. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Mentor / Juggernaut / Mighty Mech / Duelist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jarvan IVContributor
13.6%
#2
ViegoContributor
13.5%
#3
GangplankContributor
13.2%
#4
AatroxContributor
12.7%
#5
UdyrContributor
12.3%
#6
AsheContributor
11.8%
#7
KayleContributor
11.8%
#8
Kai'SaContributor
11.0%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Jarvan IV contributes 13.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Viego (13.5%), Gangplank (13.2%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Mentor / Juggernaut / Mighty Mech / Duelist

Mentor / Juggernaut / Mighty Mech / Duelist is a PLATINUM tier composition in TFT Set 16 with a 33.3% win rate and 5.40 average placement. The primary carries are Ashe and Kai'Sa and Kayle. This comp focuses on the Duelist trait.

Strengths

  • Gangplank and Kai'Sa can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 33.3% win rate requires optimal execution
  • Higher 5.40 average placement indicates inconsistency

Strategic Tips

1
Economy Strategy

Focus on 3-starring Gangplank for a 40.9% win rate power spike.

2
Itemization

Prioritize items for Ashe and Kai'Sa and Kayle. Check the Top Items section for optimal builds.

3
Positioning

Place Jarvan IV and Udyr in the frontline to protect Ashe and Kai'Sa and Kayle in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Mentor, Juggernaut, Mighty Mech, Duelist. The primary trait is Duelist, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Gangplank (3-Star Win Rate: 40.9%, Pick Rate: 73.3%), Kai'Sa (3-Star Win Rate: 40.0%, Pick Rate: 33.3%).

What is the best positioning for this composition?

Place your carries like Ashe and Kai'Sa and Kayle in the backline and your tanks like Jarvan IV and Udyr in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 33.33% and an average placement of 5.40, making it a strong contender in the current meta.

What item builds does Mentor / Juggernaut / Mighty Mech / Duelist use?

There are currently no specific item builds recommended for Mentor / Juggernaut / Mighty Mech / Duelist. Focus on building your key carries with high win rate items shown in the Top Items section.

Is Mentor / Juggernaut / Mighty Mech / Duelist contested in TFT Set 16?

Mentor / Juggernaut / Mighty Mech / Duelist is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ashe and Kai'Sa and Kayle without much competition.

What is the win condition for Mentor / Juggernaut / Mighty Mech / Duelist?

The win condition for Mentor / Juggernaut / Mighty Mech / Duelist is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Gangplank and Kai'Sa as the primary carrys. Focus on 3-starring Gangplank which has a 40.9% win rate when upgraded.

Should I reroll or level with Mentor / Juggernaut / Mighty Mech / Duelist?

Yes, Mentor / Juggernaut / Mighty Mech / Duelist is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Gangplank (40.9% win rate at 3-star) and Kai'Sa (40.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Mentor / Juggernaut / Mighty Mech / Duelist cost to build?

Mentor / Juggernaut / Mighty Mech / Duelist is a high cost composition requiring approximately 84 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Mentor / Juggernaut / Mighty Mech / Duelist?

Mentor / Juggernaut / Mighty Mech / Duelist is moderately flexible with 3 pivot options available. The best pivot options share key units like Ashe and Jarvan IV. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Mentor / Juggernaut / Mighty Mech / Duelist?

You should consider pivoting away from Mentor / Juggernaut / Mighty Mech / Duelist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Executioner / Duelist with a 77.1% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.