Duelist / Mighty Mech TFT Comp
Strategy Guide
- Win Condition: 2-Cost Reroll - 3-star Gangplank as your primary carry.
- Reroll Targets: 3-star Gangplank and Kai'Sa. Roll down at level 6 where 2-cost units have the highest appearance rate.
- Economy: Medium Cost comp (72g investment). Save gold early, loss streak for extra gold and first carousel priority.
- Items: No specific BiS items required - slam components for tempo.
- Augment Synergies: Look for Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments, Duelist trait augments.
- Kayle

- Aatrox

1 CostReroll Lvl: Level 4
- Kai'Sa

- Gangplank

2 CostReroll Lvl: Level 6
- Viego

- Udyr

3 CostReroll Lvl: Level 7
- Ashe

- Jarvan IV

4 CostReroll Lvl: Level 10
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Champion | |||
|---|---|---|---|
Win Rate: 33.3% Pick Rate: 100.0% | - | - | |
Win Rate: 25.0% Pick Rate: 13.3% | Win Rate: 36.0% Pick Rate: 83.3% | Win Rate: 0.0% Pick Rate: 3.3% | |
Win Rate: 30.0% Pick Rate: 33.3% | Win Rate: 33.3% Pick Rate: 60.0% | Win Rate: 50.0% Pick Rate: 6.7% | |
| - | Win Rate: 12.5% Pick Rate: 26.7% | Win Rate: 40.9% Pick Rate: 73.3% | |
Win Rate: 50.0% Pick Rate: 6.7% | Win Rate: 27.8% Pick Rate: 60.0% | Win Rate: 40.0% Pick Rate: 33.3% | |
| - | Win Rate: 29.2% Pick Rate: 80.0% | Win Rate: 50.0% Pick Rate: 20.0% | |
Win Rate: 0.0% Pick Rate: 6.7% | Win Rate: 29.2% Pick Rate: 80.0% | Win Rate: 75.0% Pick Rate: 13.3% | |
Win Rate: 18.2% Pick Rate: 36.7% | Win Rate: 42.1% Pick Rate: 63.3% | - | |
Win Rate: 15.4% Pick Rate: 43.3% | Win Rate: 47.1% Pick Rate: 56.7% | - |
Top 5 items by win rate for each champion. Aatrox's best item is Ionic Spark with a 64.1% win rate. Kayle's best item is Red Buff with a 55.3% win rate. Gangplank's best item is Thief's Gloves with a 57.2% win rate. Kai'Sa's best item is Striker's Flail with a 54.3% win rate. Udyr's best item is Thief's Gloves with a 58.6% win rate. Viego's best item is Thief's Gloves with a 65.5% win rate. Ashe's best item is Kraken's Fury with a 50.9% win rate. Jarvan IV's best item is Protector's Vow with a 69.8% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Executioner / Duelist (4 shared units, 2.92 avg place), Duelist / Juggernaut (4 shared units, 4.10 avg place), and Executioner / Duelist (4 shared units, 4.10 avg place).
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~67 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Mentor / Juggernaut / Mighty Mech / Duelist reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.
Detailed Analysis
Mentor / Juggernaut / Mighty Mech / Duelist is classified as a Fortress composition in TFT Patch 16.2. With a 33.3% win rate and 5.40 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Mentor / Juggernaut / Mighty Mech / Duelist. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Gangplank and Kai'Sa copies. Play your strongest board with any 2-star units you hit naturally. Look for Kayle and Aatrox as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Gangplank by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Gangplank. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Gangplank and Kai'Sa copies. Play your strongest board with any 2-star units you hit naturally. Look for Kayle and Aatrox as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Gangplank by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Gangplank. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
This shows which units survive fights long enough to deal damage to the enemy player in Mentor / Juggernaut / Mighty Mech / Duelist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor: Jarvan IV contributes 13.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors: Viego (13.5%), Gangplank (13.2%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Mentor / Juggernaut / Mighty Mech / Duelist
Strengths
- Gangplank and Kai'Sa can be 3-starred for power spikes
- Multiple carry options provide flexibility in itemization
- Strong trait synergies across multiple activated traits
Weaknesses
- Below average 33.3% win rate requires optimal execution
- Higher 5.40 average placement indicates inconsistency
Strategic Tips
Focus on 3-starring Gangplank for a 40.9% win rate power spike.
Prioritize items for Ashe and Kai'Sa and Kayle. Check the Top Items section for optimal builds.
Place Jarvan IV and Udyr in the frontline to protect Ashe and Kai'Sa and Kayle in the backline. Use the positioning board above as a guide.
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Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Mentor, Juggernaut, Mighty Mech, Duelist. The primary trait is Duelist, which is active on 6 units.
What are the carries of this TFT Comp?
What is the best positioning for this composition?
Place your carries like Ashe and Kai'Sa and Kayle in the backline and your tanks like Jarvan IV and Udyr in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 33.33% and an average placement of 5.40, making it a strong contender in the current meta.
What item builds does Mentor / Juggernaut / Mighty Mech / Duelist use?
There are currently no specific item builds recommended for Mentor / Juggernaut / Mighty Mech / Duelist. Focus on building your key carries with high win rate items shown in the Top Items section.
Is Mentor / Juggernaut / Mighty Mech / Duelist contested in TFT Set 16?
Mentor / Juggernaut / Mighty Mech / Duelist is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ashe and Kai'Sa and Kayle without much competition.
What is the win condition for Mentor / Juggernaut / Mighty Mech / Duelist?
The win condition for Mentor / Juggernaut / Mighty Mech / Duelist is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Gangplank and Kai'Sa as the primary carrys. Focus on 3-starring Gangplank which has a 40.9% win rate when upgraded.
Should I reroll or level with Mentor / Juggernaut / Mighty Mech / Duelist?
Yes, Mentor / Juggernaut / Mighty Mech / Duelist is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Gangplank (40.9% win rate at 3-star) and Kai'Sa (40.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Mentor / Juggernaut / Mighty Mech / Duelist cost to build?
Mentor / Juggernaut / Mighty Mech / Duelist is a high cost composition requiring approximately 84 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Mentor / Juggernaut / Mighty Mech / Duelist?
Mentor / Juggernaut / Mighty Mech / Duelist is moderately flexible with 3 pivot options available. The best pivot options share key units like Ashe and Jarvan IV. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Mentor / Juggernaut / Mighty Mech / Duelist?
You should consider pivoting away from Mentor / Juggernaut / Mighty Mech / Duelist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Executioner / Duelist with a 77.1% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.