Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.
Set:16
Sample Size:146,829 ranked games
Tier:DIAMOND
Last Updated:
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Yone, Karma, Jarvan IV due to their popularity and high cost. You should have no trouble hitting these units.
4.64
Avg Placement
18.18%
First Place Rate
36.36%
Top 4 Rate
0.17%
Pick Rate
No Recommended Builds

Strategy Guide

  • Win Condition: 0-Cost Reroll - 3-star as your primary carryTFT15_Galio.
  • Reroll Targets: 3-star TFT15_Galio and Senna and Gangplank and Lucian and Udyr and Aatrox.
  • Economy: Medium Cost comp (69g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: No specific BiS items required - slam components for tempo.
  • Augment Synergies: Look for Reroll augments (Three's a Crowd, Pandora's Items), AP damage augments, Mighty Mech trait augments.
0-Cost Reroll
Low Contest
Loss Streak
Slam Items
Moderate Flexibility
Aatrox and Lucian are 1-cost units with an optimal reroll level of 4. Gangplank is a 2-cost unit with an optimal reroll level of 6. Senna and Udyr are 3-cost units with an optimal reroll level of 7. Karma and Jarvan IV are 4-cost units with an optimal reroll level of 10. Yone is a 5-cost unit with an optimal reroll level of 10.
    • Aatrox
      Aatrox
    • Lucian
      Lucian
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Gangplank
      Gangplank
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Senna
      Senna
    • Udyr
      Udyr
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • Jarvan IV
      Jarvan IV
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Yone
      Yone
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for TFT15_Galio, Aatrox, Lucian, Gangplank, Senna, Udyr, Jarvan IV, Karma, Yone at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Udyr, TFT15_Galio, Senna, Aatrox, Lucian, Gangplank (over 25% pick rate at 3-star). Senna has the highest 2-star win rate at 33.3%.
Champion
--
Win Rate: 36.4%
Pick Rate: 100.0%
Win Rate: 0.0%
Pick Rate: 18.2%
Win Rate: 33.3%
Pick Rate: 54.5%
Win Rate: 66.7%
Pick Rate: 27.3%
-
Win Rate: 28.6%
Pick Rate: 63.6%
Win Rate: 50.0%
Pick Rate: 36.4%
-
Win Rate: 33.3%
Pick Rate: 54.5%
Win Rate: 40.0%
Pick Rate: 45.5%
-
Win Rate: 33.3%
Pick Rate: 54.5%
Win Rate: 40.0%
Pick Rate: 45.5%
Win Rate: 0.0%
Pick Rate: 9.1%
Win Rate: 28.6%
Pick Rate: 63.6%
Win Rate: 66.7%
Pick Rate: 27.3%
Win Rate: 33.3%
Pick Rate: 27.3%
Win Rate: 28.6%
Pick Rate: 63.6%
Win Rate: 100.0%
Pick Rate: 9.1%
Win Rate: 33.3%
Pick Rate: 27.3%
Win Rate: 28.6%
Pick Rate: 63.6%
Win Rate: 100.0%
Pick Rate: 9.1%
Win Rate: 40.0%
Pick Rate: 90.9%
Win Rate: 0.0%
Pick Rate: 9.1%
-
Top 5 items by win rate for each champion. Aatrox's best item is Bramble Vest with a 61.5% win rate. Lucian's best item is Archangel's Staff with a 64.3% win rate. Gangplank's best item is Guinsoo's Rageblade with a 69.2% win rate. Senna's best item is Red Buff with a 69.4% win rate. Udyr's best item is Steadfast Heart with a 64.4% win rate. Jarvan IV's best item is Protector's Vow with a 66.5% win rate. Karma's best item is Nashor's Tooth with a 65.2% win rate. Yone's best item is Giant Slayer with a 74.0% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Stance Master / Mentor (7 shared units, 2.84 avg place), Executioner / Edgelord (7 shared units, 2.96 avg place), and Executioner / Mentor (7 shared units, 4.13 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~96 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 32.

First Place Potential: 18.2%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star TFT15_Galio or Senna or Gangplank or Lucian or Udyr or Aatrox significantly increases your chances of taking first.

Detailed Analysis

Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist is classified as a Late Game Tank composition in TFT Patch 16.6. With a 36.4% win rate and 4.64 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect TFT15_Galio copies
Play strongest board

Focus on building economy while collecting TFT15_Galio and Senna and Gangplank and Lucian and Udyr and Aatrox copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Lucian as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of TFT15_Galio by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star TFT15_Galio. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Senna and Gangplank and Lucian and Udyr and Aatrox. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Yone, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
129gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting TFT15_Galio and Senna and Gangplank and Lucian and Udyr and Aatrox copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Lucian as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of TFT15_Galio by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star TFT15_Galio. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Senna and Gangplank and Lucian and Udyr and Aatrox. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Yone, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
YoneContributor
14.0%
#2
KarmaContributor
12.7%
#3
SennaContributor
12.6%
#4
LucianContributor
12.6%
#5
Jarvan IVContributor
12.5%
#6
GangplankContributor
12.3%
#7
AatroxContributor
11.9%
#8
UdyrContributor
11.5%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Yone contributes 14.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (12.7%), Senna (12.6%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist

Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist is a DIAMOND tier composition in TFT Set 16 with a 36.4% win rate and 4.64 average placement. This comp focuses on the Mighty Mech trait.

Strengths

  • Strong 18.2% first place rate for high-rolling games
  • TFT15_Galio and Senna and Gangplank and Lucian and Udyr and Aatrox can be 3-starred for power spikes
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 36.4% win rate requires optimal execution
  • Higher 4.64 average placement indicates inconsistency

Strategic Tips

1
Economy Strategy

Focus on 3-starring TFT15_Galio for a 36.4% win rate power spike.

2
Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3
Positioning

Place Jarvan IV and Udyr in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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A Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Mentor, Sorcerer, Juggernaut, Mighty Mech, Duelist. The primary trait is Mighty Mech, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are TFT15_Galio (3-Star Win Rate: 36.4%, Pick Rate: 100.0%), Senna (3-Star Win Rate: 40.0%, Pick Rate: 45.5%), Gangplank (3-Star Win Rate: 40.0%, Pick Rate: 45.5%), Lucian (3-Star Win Rate: 50.0%, Pick Rate: 36.4%), Udyr (3-Star Win Rate: 66.7%, Pick Rate: 27.3%), Aatrox (3-Star Win Rate: 66.7%, Pick Rate: 27.3%).

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Jarvan IV and Udyr in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 36.36% and an average placement of 4.64, making it a strong contender in the current meta.

What item builds does Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist use?

There are currently no specific item builds recommended for Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist. Focus on building your key carries with high win rate items shown in the Top Items section.

Is Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist contested in TFT Set 16?

Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist is relatively uncontested with only a 0.2% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist?

The win condition for Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist is "0-Cost Reroll". This is a reroll composition that focuses on 3-starring TFT15_Galio and Senna and Gangplank and Lucian and Udyr and Aatrox as the primary carrys. Focus on 3-starring TFT15_Galio which has a 36.4% win rate when upgraded.

Should I reroll or level with Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist?

Yes, Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are TFT15_Galio (36.4% win rate at 3-star) and Senna (40.0% win rate at 3-star) and Gangplank (40.0% win rate at 3-star) and Lucian (50.0% win rate at 3-star) and Udyr (66.7% win rate at 3-star) and Aatrox (66.7% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist cost to build?

Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist is a high cost composition requiring approximately 129 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist?

Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist is moderately flexible with 3 pivot options available. The best pivot options share key units like Yone and Karma. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist?

You should consider pivoting away from Mentor / Sorcerer / Juggernaut / Mighty Mech / Duelist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Stance Master / Mentor with a 81.0% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.