Set:16
Sample Size:732,372 ranked games
Tier:PLATINUM
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Sett, Udyr, Dr. Mundo due to their popularity across multiple comps. You should be able to hit your key units without much competition.

4.09
Avg Placement
21.88%
First Place Rate
53.13%
Top 4 Rate
0.06%
Pick Rate
No Recommended Builds

Strategy Guide

  • Win Condition: 2-Cost Reroll - 3-star Vi as your primary carry.
  • Reroll Targets: 3-star Vi and Dr. Mundo and tft15_smolder.
  • Economy: Medium Cost comp (66g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: No specific BiS items required - slam components for tempo.
  • Augment Synergies: Look for Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments, Juggernaut trait augments.
2-Cost Reroll
Low Contest
Loss Streak
Slam Items
Highly Flexible

Aatrox, Gnar and Naafiri are 1-cost units with an optimal reroll level of 4. Dr. Mundo and Vi are 2-cost units with an optimal reroll level of 6. Udyr is a 3-cost unit with an optimal reroll level of 7. Sett is a 4-cost unit with an optimal reroll level of 10.

    • Aatrox
      Aatrox
    • Gnar
      Gnar
    • Naafiri
      Naafiri
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Dr. Mundo
      Dr. Mundo
    • Vi
      Vi
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Udyr
      Udyr
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Sett
      Sett
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for tft15_smolder, Aatrox, Gnar, Naafiri, Dr. Mundo, Vi, Udyr, Sett at different star levels (1-star, 2-star, 3-star).

Champion
-
Win Rate: 18.2%
Pick Rate: 34.4%
Win Rate: 71.4%
Pick Rate: 65.6%
Win Rate: 0.0%
Pick Rate: 3.1%
Win Rate: 54.8%
Pick Rate: 96.9%
-
Win Rate: 50.0%
Pick Rate: 12.5%
Win Rate: 52.0%
Pick Rate: 78.1%
Win Rate: 66.7%
Pick Rate: 9.4%
Win Rate: 50.0%
Pick Rate: 6.3%
Win Rate: 48.1%
Pick Rate: 84.4%
Win Rate: 100.0%
Pick Rate: 9.4%
-
Win Rate: 30.0%
Pick Rate: 31.3%
Win Rate: 63.6%
Pick Rate: 68.8%
-
Win Rate: 50.0%
Pick Rate: 18.8%
Win Rate: 53.8%
Pick Rate: 81.3%
Win Rate: 0.0%
Pick Rate: 3.1%
Win Rate: 56.0%
Pick Rate: 78.1%
Win Rate: 50.0%
Pick Rate: 18.8%
Win Rate: 42.9%
Pick Rate: 43.8%
Win Rate: 61.1%
Pick Rate: 56.3%
-

Top 5 items by win rate for each champion. Aatrox's best item is Ionic Spark with a 64.1% win rate. Gnar's best item is Last Whisper with a 53.6% win rate. Naafiri's best item is Thief's Gloves with a 62.5% win rate. Dr. Mundo's best item is Evenshroud with a 56.6% win rate. Vi's best item is Evenshroud with a 57.5% win rate. Udyr's best item is Thief's Gloves with a 58.6% win rate. Sett's best item is Steadfast Heart with a 63.6% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Ionic Spark64.1%
Dragon's Claw57.0%
Steadfast Heart57.0%
Spirit Visage56.9%
Sunfire Cape56.3%
Last Whisper53.6%
Red Buff49.3%
Deathblade46.6%
Kraken's Fury40.0%
Guinsoo's Rageblade39.1%
Thief's Gloves62.5%
Gargoyle Stoneplate59.5%
Bloodthirster53.5%
Sterak's Gage51.6%
Titan's Resolve51.5%
Evenshroud56.6%
Infinity Edge54.5%
Bramble Vest51.9%
Guinsoo's Rageblade51.8%
Sunfire Cape50.5%
Evenshroud57.5%
Dragon's Claw57.4%
Sunfire Cape53.0%
Thief's Gloves52.6%
Spirit Visage52.3%
Thief's Gloves58.6%
Evenshroud58.2%
Steadfast Heart56.5%
Sterak's Gage55.3%
Bramble Vest54.0%
Steadfast Heart63.6%
Bramble Vest63.4%
Dragon's Claw63.1%
Sunfire Cape62.3%
Warmog's Armor62.2%

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~92 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

First Place Potential: 21.9%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Vi or Dr. Mundo or tft15_smolder significantly increases your chances of taking first.

Detailed Analysis

Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer is classified as a Late Game Tank composition in TFT Patch 16.2. With a 53.1% win rate and 4.09 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Vi copies
Play strongest board

Focus on building economy while collecting Vi and Dr. Mundo and tft15_smolder copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Vi by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Vi. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Dr. Mundo and tft15_smolder. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
66gTotal Cost
MediumInvestment
Lvl 6Reroll At

This is a medium economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Vi and Dr. Mundo and tft15_smolder copies. Play your strongest board with any 2-star units you hit naturally. Look for Aatrox and Gnar as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Vi by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Vi. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Dr. Mundo and tft15_smolder. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
SettKey Survivor
15.6%
#2
NaafiriKey Survivor
15.4%
#3
AatroxContributor
14.5%
#4
UdyrContributor
14.2%
#5
Dr. MundoContributor
13.7%
#6
ViContributor
13.3%
#7
GnarContributor
13.2%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Sett contributes 15.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Naafiri (15.4%), Aatrox (14.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer

Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer is a PLATINUM tier composition in TFT Set 16 with a 53.1% win rate and 4.09 average placement. The primary carries are Gnar. This comp focuses on the Juggernaut trait.

Strengths

  • High 53.1% win rate makes this a top-tier composition
  • Good 4.09 average placement indicates viability
  • Strong 21.9% first place rate for high-rolling games
  • Vi and Dr. Mundo and tft15_smolder can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Vi for a 53.8% win rate power spike.

2
Itemization

Prioritize items for Gnar. Check the Top Items section for optimal builds.

3
Positioning

Place Sett and Udyr in the frontline to protect Gnar in the backline. Use the positioning board above as a guide.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Mentor, Juggernaut, Soul Fighter, Luchador, Monster Trainer. The primary trait is Juggernaut, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Vi (3-Star Win Rate: 53.8%, Pick Rate: 81.3%), Dr. Mundo (3-Star Win Rate: 63.6%, Pick Rate: 68.8%), tft15_smolder (3-Star Win Rate: 71.4%, Pick Rate: 65.6%).

What is the best positioning for this composition?

Place your carries like Gnar in the backline and your tanks like Sett and Udyr in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 53.13% and an average placement of 4.09, making it a strong contender in the current meta.

What item builds does Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer use?

There are currently no specific item builds recommended for Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer. Focus on building your key carries with high win rate items shown in the Top Items section.

Is Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer contested in TFT Set 16?

Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Gnar without much competition.

What is the win condition for Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer?

The win condition for Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Vi and Dr. Mundo and tft15_smolder as the primary carrys. Focus on 3-starring Vi which has a 53.8% win rate when upgraded.

Should I reroll or level with Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer?

Yes, Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Vi (53.8% win rate at 3-star) and Dr. Mundo (63.6% win rate at 3-star) and tft15_smolder (71.4% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer cost to build?

Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer is a medium cost composition requiring approximately 66 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer?

Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Sett and Udyr. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer?

You should consider pivoting away from Mentor / Juggernaut / Soul Fighter / Luchador / Monster Trainer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Stance Master / The Champ with a 80.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.