Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Fiddlesticks, Wukong, Rift Herald due to their popularity across multiple comps. You should be able to hit your key units without much competition.

4.18
Avg Placement
0.00%
First Place Rate
47.06%
Top 4 Rate
0.07%
Pick Rate

Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator builds: Bel'Veth with Bloodthirster, Last Whisper, Hand Of Justice (100.00% WR, +52.94% difference); Cho'Gath with Bramble Vest, Gargoyle Stoneplate, Thief's Gloves (100.00% WR, +52.94% difference); Fiddlesticks with Rabadon's Deathcap, Thief's Gloves, Hand Of Justice (100.00% WR, +52.94% difference)

Strategy Guide

  • Win Condition: Vertical Void - maximize Void trait for synergy bonuses.
  • Economy: High Cost comp (90g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +52.9% win rate - hold components.
  • Carousel Priority: Sparring Gloves and Chain Vest.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Void trait augments.
Vertical Void
Low Contest
Flexible Start
Hold For BiS Items
Highly Flexible

Kog'Maw is a 1-cost unit with an optimal reroll level of 4. Rek'Sai and Cho'Gath are 2-cost units with an optimal reroll level of 6. Wukong, Rift Herald , Kai'Sa , Swain and Bel'Veth are 4-cost units with an optimal reroll level of 10. Fiddlesticks is a 5-cost unit with an optimal reroll level of 10.

    • Kog'Maw
      Kog'Maw
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Rek'Sai
      Rek'Sai
    • Cho'Gath
      Cho'Gath
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Wukong
      Wukong
    • Rift Herald
      Rift Herald
    • Kai'Sa
      Kai'Sa
    • Swain
      Swain
    • Bel'Veth
      Bel'Veth
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Fiddlesticks
      Fiddlesticks
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Kog'Maw, Cho'Gath, Rek'Sai, Bel'Veth, Kai'Sa , Rift Herald , Swain, Wukong, Fiddlesticks at different star levels (1-star, 2-star, 3-star).

Champion
Win Rate: 100.0%
Pick Rate: 5.9%
Win Rate: 43.8%
Pick Rate: 94.1%
-
-
Win Rate: 47.1%
Pick Rate: 100.0%
-
Win Rate: 33.3%
Pick Rate: 17.6%
Win Rate: 50.0%
Pick Rate: 82.4%
-
Win Rate: 0.0%
Pick Rate: 29.4%
Win Rate: 66.7%
Pick Rate: 70.6%
-
-
Win Rate: 47.1%
Pick Rate: 100.0%
-
-
Win Rate: 47.1%
Pick Rate: 100.0%
-
Win Rate: 75.0%
Pick Rate: 23.5%
Win Rate: 38.5%
Pick Rate: 76.5%
-
Win Rate: 50.0%
Pick Rate: 23.5%
Win Rate: 46.2%
Pick Rate: 76.5%
-
Win Rate: 50.0%
Pick Rate: 82.4%
Win Rate: 33.3%
Pick Rate: 17.6%
-

Top 5 items by win rate for each champion. Kog'Maw's best item is Spear of Shojin with a 48.2% win rate. Cho'Gath's best item is Steadfast Heart with a 50.4% win rate. Rek'Sai's best item is Thief's Gloves with a 46.6% win rate. Bel'Veth's best item is Thief's Gloves with a 59.6% win rate. Kai'Sa 's best item is Giant Slayer with a 61.4% win rate. Rift Herald 's best item is Bramble Vest with a 55.7% win rate. Swain's best item is Thief's Gloves with a 70.1% win rate. Wukong's best item is Dragon's Claw with a 68.7% win rate. Fiddlesticks's best item is Morellonomicon with a 80.5% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Spear of Shojin48.2%
Nashor's Tooth44.9%
Rabadon's Deathcap40.8%
Blue Buff39.5%
Void Staff37.5%
Steadfast Heart50.4%
Thief's Gloves48.3%
Dragon's Claw45.8%
Ionic Spark44.1%
Spirit Visage43.5%
Thief's Gloves46.6%
Titan's Resolve43.1%
Edge of Night36.3%
Sterak's Gage34.5%
Bloodthirster34.4%
Thief's Gloves59.6%
Quicksilver59.5%
Kraken's Fury58.5%
Giant Slayer57.1%
Edge of Night53.1%
Giant Slayer61.4%
Hextech Gunblade61.3%
Void Staff59.9%
Archangel's Staff57.6%
Infinity Edge56.0%
Bramble Vest55.7%
Spirit Visage55.6%
Steadfast Heart55.2%
Sunfire Cape53.1%
Dragon's Claw51.7%
Thief's Gloves70.1%
Protector's Vow69.8%
Steadfast Heart69.1%
Ionic Spark67.1%
Evenshroud66.7%
Dragon's Claw68.7%
Evenshroud68.5%
Protector's Vow68.2%
Bramble Vest68.2%
Steadfast Heart67.8%
Morellonomicon80.5%
Hextech Gunblade77.5%
Thief's Gloves75.8%
Rabadon's Deathcap75.2%
Archangel's Staff72.8%

If contested, consider pivoting to Riftscourge / Bruiser (6 shared units, 2.15 avg place), Riftscourge / Bruiser (7 shared units, 2.50 avg place), and Riftscourge / Juggernaut (7 shared units, 2.58 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~94 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

Detailed Analysis

Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator is classified as a Late Game Tank composition in TFT Patch 16.2. With a 47.1% win rate and 4.18 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Kog'Maw and Rek'Sai are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Kog'Maw, Rek'Sai, Cho'Gath.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Wukong, Rift Herald , Kai'Sa . At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Wukong and Rift Herald . This is when Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Fiddlesticks to complete your board. Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
90gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Kog'Maw and Rek'Sai are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Kog'Maw, Rek'Sai, Cho'Gath.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Wukong, Rift Herald , Kai'Sa . At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Wukong and Rift Herald . This is when Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Fiddlesticks to complete your board. Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
FiddlesticksContributor
13.7%
#2
SwainContributor
12.2%
#3
WukongContributor
12.1%
#4
Kai'Sa Contributor
11.9%
#5
Bel'VethContributor
10.6%
#6
Rift Herald Contributor
10.4%
#7
Kog'MawContributor
9.9%
#8
Cho'GathContributor
9.8%
#9
Rek'SaiContributor
9.6%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Fiddlesticks contributes 13.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Swain (12.2%), Wukong (12.1%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator

Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator is a SILVER tier composition in TFT Set 16 with a 47.1% win rate and 4.18 average placement. This comp focuses on the Void trait.

Strengths

  • Good 4.18 average placement indicates viability
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 47.1% win rate requires optimal execution
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Level efficiently to find your key carries at higher levels.

2
Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3
Positioning

Place Wukong and Rift Herald in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Void, Bruiser, Juggernaut, Longshot, Arcanist, Vanquisher, Harvester, Assimilator. The primary trait is Void, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are .

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Wukong and Rift Herald in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 47.06% and an average placement of 4.18, making it a strong contender in the current meta.

What item builds does Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator use?

Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator performs best with these item builds: Bel'Veth with Bloodthirster, Last Whisper, Hand Of Justice (100.00% win rate, +52.94% difference from comp average); Cho'Gath with Bramble Vest, Gargoyle Stoneplate, Thief's Gloves (100.00% win rate, +52.94% difference from comp average); Fiddlesticks with Rabadon's Deathcap, Thief's Gloves, Hand Of Justice (100.00% win rate, +52.94% difference from comp average).

Is Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator contested in TFT Set 16?

Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator?

The win condition for Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator is "Vertical Void". This composition focuses on maximizing the Void trait with 6 units, providing strong synergy bonuses. Position your carries safely and itemize them properly for maximum damage output.

Should I reroll or level with Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator?

No, Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator cost to build?

Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator is a high cost composition requiring approximately 90 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator?

Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Fiddlesticks and Wukong. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator?

You should consider pivoting away from Void / Bruiser / Juggernaut / Longshot / Arcanist / Vanquisher / Harvester / Assimilator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Riftscourge / Bruiser with a 92.1% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.