Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Ryze , Ziggs , Sett due to their popularity across multiple comps. You should be able to hit your key units without much competition.

4.31
Avg Placement
0.00%
First Place Rate
61.54%
Top 4 Rate
0.09%
Pick Rate

Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon builds: Kennen with Archangel's Staff, Morellonomicon, Titan's Resolve (100.00% WR, +38.46% difference); Ryze with Edge of Night, Hextech Gunblade, Giant Slayer (100.00% WR, +38.46% difference); Sett with Protector's Vow, Sunfire Cape, Spirit Visage (100.00% WR, +38.46% difference)

Ryze
Ryze
100.00%
Win Rate
+38.46%
Difference
Sett
Sett
100.00%
Win Rate
+38.46%
Difference

Strategy Guide

  • Win Condition: Fast 9 Legendary - level to 9 quickly to find 5-cost units.
  • Economy: High Cost comp (102g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +38.5% win rate - hold components.
  • Carousel Priority: Chain Vest and Needlessly Large Rod.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), Zaun trait augments.
Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Committed

Caitlyn is a 1-cost unit with an optimal reroll level of 4. Vi is a 2-cost unit with an optimal reroll level of 6. Dr. Mundo and Kennen are 3-cost units with an optimal reroll level of 7. Taric and Wukong are 4-cost units with an optimal reroll level of 10. Ziggs and Sett are 5-cost units with an optimal reroll level of 10.

    • Caitlyn
      Caitlyn
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Vi
      Vi
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Dr. Mundo
      Dr. Mundo
    • Kennen
      Kennen
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Taric
      Taric
    • Wukong
      Wukong
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Ziggs
      Ziggs
    • Sett
      Sett
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Caitlyn, Vi, Dr. Mundo, Kennen , Taric, Wukong, Sett, Ziggs , Ryze at different star levels (1-star, 2-star, 3-star).

Champion
Win Rate: 33.3%
Pick Rate: 23.1%
Win Rate: 70.0%
Pick Rate: 76.9%
-
Win Rate: 100.0%
Pick Rate: 7.7%
Win Rate: 58.3%
Pick Rate: 92.3%
-
Win Rate: 0.0%
Pick Rate: 23.1%
Win Rate: 80.0%
Pick Rate: 76.9%
-
-
Win Rate: 50.0%
Pick Rate: 76.9%
Win Rate: 100.0%
Pick Rate: 23.1%
Win Rate: 0.0%
Pick Rate: 23.1%
Win Rate: 80.0%
Pick Rate: 76.9%
-
Win Rate: 0.0%
Pick Rate: 23.1%
Win Rate: 80.0%
Pick Rate: 76.9%
-
Win Rate: 16.7%
Pick Rate: 46.2%
Win Rate: 100.0%
Pick Rate: 53.8%
-
Win Rate: 50.0%
Pick Rate: 76.9%
Win Rate: 100.0%
Pick Rate: 23.1%
-
Win Rate: 25.0%
Pick Rate: 30.8%
Win Rate: 77.8%
Pick Rate: 69.2%
-

Top 5 items by win rate for each champion. Caitlyn's best item is Last Whisper with a 46.2% win rate. Vi's best item is Thief's Gloves with a 59.9% win rate. Dr. Mundo's best item is Steadfast Heart with a 59.8% win rate. Kennen 's best item is Ionic Spark with a 69.7% win rate. Taric's best item is Protector's Vow with a 75.0% win rate. Wukong's best item is Sunfire Cape with a 71.8% win rate. Sett's best item is Striker's Flail with a 86.7% win rate. Ziggs 's best item is Giant Slayer with a 92.2% win rate. Ryze 's best item is Rabadon's Deathcap with a 90.6% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Last Whisper46.2%
Deathblade45.3%
Kraken's Fury43.2%
Giant Slayer43.0%
Blue Buff41.8%
Thief's Gloves59.9%
Titan's Resolve53.6%
Bloodthirster48.7%
Sterak's Gage46.8%
Warmog's Armor46.6%
Steadfast Heart59.8%
Evenshroud59.2%
Bramble Vest58.0%
Spirit Visage57.0%
Sunfire Cape56.6%
Ionic Spark69.7%
Dragon's Claw66.9%
Protector's Vow66.9%
Thief's Gloves65.8%
Warmog's Armor65.1%
Protector's Vow75.0%
Evenshroud73.6%
Bramble Vest69.5%
Ionic Spark66.7%
Thief's Gloves65.9%
Sunfire Cape71.8%
Thief's Gloves71.3%
Bramble Vest71.0%
Steadfast Heart70.7%
Evenshroud69.9%
Striker's Flail86.7%
Thief's Gloves81.9%
Rabadon's Deathcap80.7%
Hand Of Justice75.7%
Jeweled Gauntlet73.0%
Giant Slayer92.2%
Hextech Gunblade91.7%
Nashor's Tooth91.0%
Rabadon's Deathcap87.7%
Blue Buff87.1%
Rabadon's Deathcap90.6%
Archangel's Staff88.6%
Spear of Shojin80.6%
Adaptive Helm80.0%
Void Staff79.2%

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~90 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

Detailed Analysis

Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon is classified as a Late Game Tank composition in TFT Patch 16.2. With a 61.5% win rate and 4.31 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Dr. Mundo and Kennen as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Ziggs , Sett) come online at level 9.

Stage 5+Late Game
Push to level 9
Roll for Ziggs
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Ziggs , Sett. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
102gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Dr. Mundo and Kennen as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Ziggs , Sett) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Ziggs , Sett. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Ziggs Contributor
14.7%
#2
Ryze Contributor
13.3%
#3
SettContributor
12.6%
#4
WukongContributor
11.0%
#5
Kennen Contributor
10.8%
#6
TaricContributor
10.6%
#7
ViContributor
9.4%
#8
Dr. MundoContributor
9.2%
#9
CaitlynContributor
8.3%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Ziggs contributes 14.7% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Ryze (13.3%), Sett (12.6%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon

Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon is a SILVER tier composition in TFT Set 16 with a 61.5% win rate and 4.31 average placement. The primary carries are Ziggs .

Strengths

  • High 61.5% win rate makes this a top-tier composition
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Relies on 2-star carries without strong 3-star options
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Level efficiently to find your Ziggs at higher levels.

2
Itemization

Prioritize items for Ziggs . Check the Top Items section for optimal builds.

3
Positioning

Place Taric and Wukong in the frontline to protect Ziggs in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Ionia, Piltover, Yordle, Zaun, Bruiser, Defender, Longshot, The Boss, Rune Mage, Targon.

What are the carries of this TFT Comp?

The primary carries for this composition are Ziggs .

What is the best positioning for this composition?

Place your carries like Ziggs in the backline and your tanks like Taric and Wukong in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 61.54% and an average placement of 4.31, making it a strong contender in the current meta.

What item builds does Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon use?

Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon performs best with these item builds: Kennen with Archangel's Staff, Morellonomicon, Titan's Resolve (100.00% win rate, +38.46% difference from comp average); Ryze with Edge of Night, Hextech Gunblade, Giant Slayer (100.00% win rate, +38.46% difference from comp average); Sett with Protector's Vow, Sunfire Cape, Spirit Visage (100.00% win rate, +38.46% difference from comp average).

Is Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon contested in TFT Set 16?

Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ziggs without much competition.

What is the win condition for Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon?

The win condition for Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Ziggs and Sett. Position your carries Ziggs safely and itemize them properly for maximum damage output.

Should I reroll or level with Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon?

No, Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon cost to build?

Ionia / Piltover / Yordle / Zaun / Bruiser / Defender / Longshot / The Boss / Rune Mage / Targon is a high cost composition requiring approximately 102 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.