
SeraphineTFT Stats
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore
In 72% of team compositions, Seraphine is played for utility without carry items. Focus items on your main carry instead. As a 4-cost unit, Seraphine brings strong late-game utility to your team.
Set 16 Seraphine Strategy Guide
- Role: Seraphine is typically played for utility. Focus items on your main carry instead.
- Leveling: Find Seraphine by leveling to 8+. This 4-cost unit has low odds at lower levels.
- Best Comps: Top performing comps: Blacksmith/Harvester (95.5%), Harvester/Eternal (95.2%).
- Contest Warning: Seraphine has a highly contested risk. Scout early and be ready to pivot if multiple players contest.
- Flexibility: Seraphine is a flexible unit that fits into 23+ distinct team compositions. This makes it a safe early pickup since you can pivot to multiple builds depending on what you hit.
- Traits: Seraphine activates Piltover, Disruptor. Look for units that share these traits for synergy bonuses.
Set 16 Seraphine Stats
Health:800
Mana:20
Armor:30
MR:30
AD:30
AS:0.75
Attack Range:4
Crit %:25%
Seraphine performance analysis shows exceptional popularity (97th percentile) and strong average placement (76th percentile). Seraphine's six key metrics: win rate (74th percentile), popularity (97th percentile), average placement (76th percentile), player damage (0th percentile), game length (0th percentile), and 3-star power (0th percentile).
When to Play Seraphine
Strengths
- High 57.8% win rate makes this a strong carry option
- Good 4.06 average placement for climbing
- Popular meta pick with 16.4% play rate
- Premium 4-cost unit with powerful late-game impact
Weaknesses
- High 4-cost makes it harder to hit early and 2-star
- Requires proper item prioritization to maximize potential
- Effectiveness depends on trait synergies and team comp
Strategic Tips
Save gold early and level to find Seraphine at higher levels.
Seraphine works best with proper items - check the Build tab for optimal item recommendations.
Top builds pair Seraphine with synergistic traits for maximum effectiveness.
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Seraphine Set 16 Stats - Frequently Asked Questions
Is Seraphine good in TFT Set 16?
What are the best items for Seraphine in TFT?
The best items for Seraphine in TFT Set 16 are Archangel's Staff (65.3% win rate), Morellonomicon (64.2% win rate) and Blue Buff (63.5% win rate). The optimal best-in-slot (BiS) build is Morellonomicon, Spear of Shojin and Void Staff, achieving a 69.9% top 4 rate. Visit the Seraphine Build page for more item combinations and win rates.
What comps use Seraphine in TFT Set 16?
The best team compositions featuring Seraphine in TFT Set 16 are Blacksmith/Harvester (95.5% win rate), Harvester/Eternal (95.2% win rate) and Defender/Juggernaut (94.8% win rate). Seraphine is a flexible unit that fits into 23+ distinct compositions, making it a safe early pickup. See all compositions on the Seraphine Comps page.
Is Seraphine a carry or support in TFT?
Seraphine is primarily played as a carry in TFT Set 16. As a 4-cost carry, you should prioritize giving Seraphine your best items, ideally Morellonomicon, Spear of Shojin and Void Staff. Level up to find Seraphine and 2-star it as your primary damage dealer.
When should I roll for Seraphine in TFT?
Seraphine has the highest shop odds at level 10 with a 5.56% chance to appear in each shop slot. As a 4-cost unit, prioritize leveling to 8+ before rolling to maximize your odds of finding Seraphine.
What traits does Seraphine have in TFT Set 16?
Seraphine has the Piltover and Disruptor traits in TFT Set 16. These traits provide multiple synergy options when building your team composition. Check the Seraphine Traits page to see which trait combinations have the highest win rates.
How does Seraphine compare to other 4-cost units?
Is Seraphine contested in TFT Set 16?
Seraphine has a high pick rate of 16.43%, making it a heavily contested unit in TFT Set 16. Scout your lobby early to see if other players are going for Seraphine, and be prepared to pivot if multiple players are competing for the same units.