
Core stats for the M4A1-S, datamined from the Counter-Strike 2 game files.
How much damage the M4A1-S deals per shot at different distances. Counter-Strike 2 reduces bullet damage the further it travels — every 500 units (about 12.7 m) the damage is multiplied by a range modifier of 0.94.
| Distance | Body | Headshot |
|---|---|---|
| 0 m | 38 | 132 |
| 10 m | 36 | 126 |
| 20 m | 34 | 120 |
| 30 m | 33 | 114 |
| 40 m | 31 | 109 |
The M4A1-S cannot one-shot headshot a helmeted opponent — even at point-blank range it takes more than one shot through a helmet.
Damage is per bullet against an unarmored target; body values assume a chest or arm hit and headshots apply a 3.48× multiplier.
In Counter-Strike 2, the M4A1-S is a Rifle-class weapon that deals 38 base damage and costs $2,900. Understanding where it fits in the buy menu — and how often it actually gets kills — is key to building an efficient loadout for both eco and full-buy rounds.
On the economy, the M4A1-S costs $2,900 and pays $300 per kill. Weigh that against your team’s buy: a strong kill share makes it a reliable full-buy option, while pricier picks are better saved for rounds you can afford to lose the weapon on.
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The M4A1-S deals 38 base damage per shot, with a 3.5× headshot multiplier. Damage falls off over distance at a range modifier of 0.94 per 500 units, so it is most lethal up close.
The desktop app is Windows-only — send yourself the link and install it next time you sit down to play.
The M4A1-S is a Rifle-class weapon in Counter-Strike 2.
Per-weapon effectiveness data for the M4A1-S is coming soon as we expand demo analysis.
The M4A1-S is a Rifle-class weapon in Counter-Strike 2.