Dawnwalker Database
Skills, quests, gear and the 30-day clock — every fact tagged with where it came from.
Guides
5 written guides to the clock, quests, gear and builds
Skills
Three trees, ranks, manuals and level requirements
Quests
Day and night variants, endings and rewards
Items
Weapons, armor, manuals and where to get them
Legendary gear
Every Legendary weapon, armour piece and amulet, with where each comes from.
Characters
Allies, vrakhiri and who you can romance
Enemies
Bestiary, bosses, weaknesses and drops
Interactive map
Every region, fast-travel point, quest start and merchant on one map.
Trophies
All 47 trophies and how to earn them
30-Day Planner
Schedule quests against the story clock
Most searched quest help
- Good Home walkthrough & endingsSide quest
- A Friend Like This walkthrough & endingsMain quest
- A Monk and a Saint walkthrough & endingsMain quest
- The Bittersweet Toast walkthrough & endingsSide quest
- A Study in Crimson walkthrough & endingsSide quest
- Our Rotten Roots walkthrough & endingsMain quest
Three paths, one pool of points
Swordmastery works around the clock. Witchcraft is Coen’s daytime magic. Vampirism wakes at night. One shared experience bar funds all three, so every point spent in one tree is a point the other two never get.
- SwordmasteryPrecision, timing and the fundamentals of the blade. Techniques are learned from manuals dropped by soldiers and bandits or sold by fencers, and work by day and by night.Day & Night24 skills· Ultimate: Last Stand
- WitchcraftHexes, blood magic and buffs — Coen's human-form power, usable by day. Manuals hide in ancient ruins and haunted places, or with other practitioners.Day21 skills· Ultimate: Aether Cascade
- VampirismClaws, Shadowstep and the thirst — the powers of the night. Unlocked by feeding and raising corruption rather than by finding books.Night20 skills· Ultimate: Lethal Crescendo
Combat, Witchcraft and Vampire abilities
27 focus abilities with charge costs, cooldowns and what each level adds — the powers Coen spends focus on, not the passive perks.
How the 30 days work
Exploring is free. Only marked actions — quest steps, some skill unlocks, certain conversations — spend time, and each day and each night holds eight units of it. Most quests play differently depending on which half of the day you take them on.
Every quest, both halves of the day
207 quests catalogued with their day and night variants, time costs, endings and rewards side by side.
- All Good ThingsMain questMain questDay 0 time unitsNight 0 time units
- Bad BloodMain questMain questDay Time cost not yet verifiedNight 2 time units
- Like Father, Like SonMain questMain questDay 1 time unitNight Time cost not yet verified
- Sacred CovenantMain questMain questDay 0 time unitsNight 0 time units
- Withering AwayMain questMain questDay 2 time unitsNight Time cost not yet verified
- A Dubious GiftMain questMain questDay 3 time unitsNight Time cost not yet verified
Weapons, armor and manuals
1645 items with stats, sources and the skills they unlock — from short swords to the Arbiter's regalia.
The people and the places
Who you meet, who you fight, and where each of them is by day and by night.
Characters
View all →- AmbrusVrakhiri lieutenant — the Knyaz's right fistVrakhiriDay & Night
- AncaHerbalist of LasleaDay & Night
- BakirVrakhiri lieutenant — game master of Vale SangoraVrakhiriDay & Night
- BrencisAntagonist — the Knyaz of Vale SangoraVrakhiriDay & Night
Bosses
View all →Locations
View all →Who sells what, and from which day
50 merchants across Vale Sangora: blacksmiths, alchemists, medics and traders, with their stock windows by story day.
Letters, notes and books of Vale Sangora
811 readable documents transcribed from the retail build — the notes and letters that fill in the story between quests.
All 47 trophies
The full published trophy list — 47 on PlayStation 5, 46 on Steam and Xbox — from the first feed to the platinum, each linked to the quests, skills and bosses it depends on.
Your Dawnwalker Guide, In-Game
The map, the quests, the skills and the 30-day clock in an overlay — look anything up without alt-tabbing out of Vale Sangora. Free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
The Blood of Dawnwalker FAQ
When did The Blood of Dawnwalker release?
The Blood of Dawnwalker released on September 3, 2026 for PC, PlayStation 5 and Xbox Series X|S, published by Bandai Namco and developed by Rebel Wolves.
How does the 30-day time limit work?
Coen has 30 days to rescue his family. Each day and each night is split into 8 time units. Exploring costs nothing; only marked actions such as quest steps and some skill unlocks spend units, and the game shows the cost before you commit.
What are the skill trees?
There are three: Swordmastery, Witchcraft, Vampirism. They share one experience bar and one pool of skill points. Swordmastery and Witchcraft techniques are learned from manuals; Vampirism unlocks as Coen's corruption rises.
Where does the data on this site come from?
Official facts come from Rebel Wolves and Bandai Namco material — the 47 trophies, the three trees, the time system. The rest is read out of the retail build itself, and any value we have not reproduced there is labelled unverified rather than counted as zero.
How many trophies does The Blood of Dawnwalker have?
47 on PlayStation 5: one platinum, 3 gold, 5 silver and 38 bronze. Steam and Xbox list 46 achievements, the same set without the platinum. Several are mutually exclusive endings, so a full run needs more than one playthrough.
