Skills, quests, gear and the 30-day clock — every fact tagged with where it came from.
Three trees, ranks, manuals and time costs
Day and night variants, choices and rewards
Weapons, armor, manuals and where to get them
Allies, vrakhiri and who you can romance
Bestiary, bosses, weaknesses and drops
Every region, fast-travel point, quest start and merchant on one map.
All 47 achievements and how to earn them
Schedule quests against the story clock
Swordmastery works around the clock. Witchcraft is Coen's daytime magic. Vampirism wakes at night. One shared experience bar funds all three, and some unlocks cost story time.
30 focus abilities with charge costs, cooldowns and what each level adds — the powers Coen spends focus on, not the passive perks.
Exploring is free. Only marked actions — quest steps, some skill unlocks, certain conversations — spend time, and each day and each night holds eight units of it. Most quests play differently depending on which half of the day you take them on.
207 quests catalogued with their day and night variants, time costs, choices and rewards side by side.
1650 items with stats, sources and the skills they unlock — from short swords to the Arbiter's regalia.
Who you meet, who you fight, and where each of them is by day and by night.
50 merchants across Vale Sangora: blacksmiths, alchemists, medics and traders, with their stock windows by story day.
812 readable documents transcribed from the retail build — the notes and letters that fill in the story between quests.
The full published trophy list — 66 achievements from the first feed to the platinum, each linked to the quests, skills and bosses it depends on.
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
The Blood of Dawnwalker releases on September 3, 2026 for PC, PlayStation 5 and Xbox Series X|S, published by Bandai Namco and developed by Rebel Wolves.
Coen has 30 days to rescue his family. Each day and each night is split into 8 time units. Exploring costs nothing; only marked actions such as quest steps and some skill unlocks spend units, and the game shows the cost before you commit.
There are three: Swordmastery, Witchcraft, Vampirism. They share one experience bar and one pool of skill points. Swordmastery and Witchcraft techniques are learned from manuals; Vampirism unlocks as Coen's corruption rises.
Every entry carries a verification badge. Official facts come from Rebel Wolves and Bandai Namco material — the 66 trophies, the three trees, the time system. Numbers that have not been reproduced on the retail build are labelled as such, and pre-launch placeholders are marked and kept out of search engines.
66 in total: one platinum, 3 gold, 5 silver and 57 bronze. Several are mutually exclusive endings, so a full run needs more than one playthrough.