Ziggs, League of Legends champion
Win Rate
49.1%
Pick Rate
1.6%
Ban Rate
1.2%

Ziggs Skill Order, Abilities & Cooldowns

Ziggs D TierMage
Patch
26.19
Games
3,232
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 7, 2026 UTC
Methodology
Data Methodology

Ziggs's abilities include Bouncing Bomb, Satchel Charge, Hexplosive Minefield, Mega Inferno Bomb, Short Fuse. Learn how to use Ziggs's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.

Max order
Q > E > W
Levels 1-3
Q > E > W
Ultimate at level
6 / 11 / 16
Q cooldown
6/6/5/5/4s
R cooldown
120/95/70s

Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Ziggs Skill Order (Patch 26.19)

1,745 games
QEW

Ziggs Bot maxes Q (Bouncing Bomb) → E (Hexplosive Minefield) → W (Satchel Charge): 94% of players use this order and win 51.3% of 1,649 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
Q > E > W Most played94%51.3%1,649
Q > W > E5.5%43.8%96
QEW

Ziggs Mid maxes Q (Bouncing Bomb) → E (Hexplosive Minefield) → W (Satchel Charge): 90% of players use this order and win 48.3% of 901 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
Q > E > W Most played89.7%48.3%901
Q > W > E8.6%48.8%86
QEW

Ziggs Support maxes Q (Bouncing Bomb) → E (Hexplosive Minefield) → W (Satchel Charge): 76% of players use this order and win 41.8% of 208 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.

123456789101112131415161718QQQQQQWWWWWWEEEEEERRRR
Max orderPlayersWin RateGames
Q > E > W Most played76.5%41.8%208
Q > W > E15.4%40.5%42

Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.

Ziggs Passive: Short Fuse

Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Ziggs Q: Bouncing Bomb

Cooldown 6/6/5/5/4s
Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.

Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.

Rank12345
Cooldown6s6s5s5s4s
Cost (Mana)5055606570
Range850850850850850
Cooldown at 100 ability haste3s3s2.5s2.5s2s

Ziggs W: Satchel Charge

Cooldown 20/18/16/14/12s
Satchel Charge

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.

Rank12345
Cooldown20s18s16s14s12s
Cost (Mana)8080808080
Range1,0001,0001,0001,0001,000
Cooldown at 100 ability haste10s9s8s7s6s

Ziggs E: Hexplosive Minefield

Cooldown 16s
Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.

Rank12345
Cooldown16s16s16s16s16s
Cost (Mana)708090100110
Range900900900900900
Cooldown at 100 ability haste8s8s8s8s8s

Ziggs R: Mega Inferno Bomb

Cooldown 120/95/70s
Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Ranked up at levels 6, 11, 16 in the usual skill order.

Rank123
Cooldown120s95s70s
Cost (Mana)100100100
Range5,0005,0005,000
Cooldown at 100 ability haste60s47.5s35s

Ziggs Cooldowns with Ability Haste

Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Ziggs's max-rank cooldowns at common haste values — drag the slider to try your own build.

Ability (max rank)0 haste50 haste100 haste
Q · Bouncing Bomb4s2.7s2s
W · Satchel Charge12s8s6s
E · Hexplosive Minefield16s10.7s8s
R · Mega Inferno Bomb70s46.7s35s

Ability haste cooldown calculator

0
Cooldown reduction: 0%
Ability (max rank)Rank 1Rank 2Rank 3Rank 4Rank 5
Q · Bouncing Bomb6s6s5s5s4s
W · Satchel Charge20s18s16s14s12s
E · Hexplosive Minefield16s16s16s16s16s
R · Mega Inferno Bomb120s95s70s
🔍

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Ziggs Abilities FAQ - Patch 26.19

What should I max first on Ziggs?

Most Ziggs Bot players max Q (Bouncing Bomb), E (Hexplosive Minefield), W (Satchel Charge) in that order — 94% of ranked games this patch, with a 51.3% win rate.

What is Ziggs's ultimate cooldown?

Ziggs's ultimate, Mega Inferno Bomb, has a 120 / 95 / 70 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 35 seconds.

When should I level Ziggs's ultimate?

At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Ziggs skill order does.

What does Ziggs's passive do?

Ziggs's passive is Short Fuse. Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

How much does ability haste lower Ziggs's cooldowns?

At 100 ability haste every cooldown is halved: Ziggs's Bouncing Bomb goes from 4 to 2 seconds and Mega Inferno Bomb from 70 to 35 seconds at max rank.