
- Win Rate
- 49.1%
- Pick Rate
- 1.6%
- Ban Rate
- 1.2%
Ziggs Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 3,232
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 7, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Ziggs's abilities include Bouncing Bomb, Satchel Charge, Hexplosive Minefield, Mega Inferno Bomb, Short Fuse. Learn how to use Ziggs's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- Q > E > W
- Levels 1-3
- Q > E > W
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 6/6/5/5/4s
- R cooldown
- 120/95/70s
Short Fuse
Ziggs Skill Order (Patch 26.19)
1,745 gamesZiggs Bot maxes Q (Bouncing Bomb) → E (Hexplosive Minefield) → W (Satchel Charge): 94% of players use this order and win 51.3% of 1,649 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 94% | 51.3% | 1,649 |
| Q > W > E | 5.5% | 43.8% | 96 |
Ziggs Mid maxes Q (Bouncing Bomb) → E (Hexplosive Minefield) → W (Satchel Charge): 90% of players use this order and win 48.3% of 901 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 89.7% | 48.3% | 901 |
| Q > W > E | 8.6% | 48.8% | 86 |
Ziggs Support maxes Q (Bouncing Bomb) → E (Hexplosive Minefield) → W (Satchel Charge): 76% of players use this order and win 41.8% of 208 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > E > W Most played | 76.5% | 41.8% | 208 |
| Q > W > E | 15.4% | 40.5% | 42 |
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Ziggs Passive: Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Ziggs Q: Bouncing Bomb
Cooldown 6/6/5/5/4s
Ziggs throws a bouncing bomb that deals magic damage.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 6s | 6s | 5s | 5s | 4s |
| Cost (Mana) | 50 | 55 | 60 | 65 | 70 |
| Range | 850 | 850 | 850 | 850 | 850 |
| Cooldown at 100 ability haste | 3s | 3s | 2.5s | 2.5s | 2s |
Ziggs W: Satchel Charge
Cooldown 20/18/16/14/12s
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 20s | 18s | 16s | 14s | 12s |
| Cost (Mana) | 80 | 80 | 80 | 80 | 80 |
| Range | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 |
| Cooldown at 100 ability haste | 10s | 9s | 8s | 7s | 6s |
Ziggs E: Hexplosive Minefield
Cooldown 16s
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 16s | 16s | 16s | 16s | 16s |
| Cost (Mana) | 70 | 80 | 90 | 100 | 110 |
| Range | 900 | 900 | 900 | 900 | 900 |
| Cooldown at 100 ability haste | 8s | 8s | 8s | 8s | 8s |
Ziggs R: Mega Inferno Bomb
Cooldown 120/95/70s
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 95s | 70s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | 5,000 | 5,000 | 5,000 |
| Cooldown at 100 ability haste | 60s | 47.5s | 35s |
Ziggs Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Ziggs's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Bouncing Bomb | 4s | 2.7s | 2s |
| W · Satchel Charge | 12s | 8s | 6s |
| E · Hexplosive Minefield | 16s | 10.7s | 8s |
| R · Mega Inferno Bomb | 70s | 46.7s | 35s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 6s | 6s | 5s | 5s | 4s | |
| 20s | 18s | 16s | 14s | 12s | |
| 16s | 16s | 16s | 16s | 16s | |
| 120s | 95s | 70s |
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Ziggs Abilities FAQ - Patch 26.19
What should I max first on Ziggs?
Most Ziggs Bot players max Q (Bouncing Bomb), E (Hexplosive Minefield), W (Satchel Charge) in that order — 94% of ranked games this patch, with a 51.3% win rate.
What is Ziggs's ultimate cooldown?
Ziggs's ultimate, Mega Inferno Bomb, has a 120 / 95 / 70 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 35 seconds.
When should I level Ziggs's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Ziggs skill order does.
What does Ziggs's passive do?
Ziggs's passive is Short Fuse. Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
How much does ability haste lower Ziggs's cooldowns?
At 100 ability haste every cooldown is halved: Ziggs's Bouncing Bomb goes from 4 to 2 seconds and Mega Inferno Bomb from 70 to 35 seconds at max rank.