Le statistiche di AION 2 spiegate

Tutte le statistiche di AION 2 spiegate con i valori letti dal client di gioco. Ogni punto delle 6 statistiche primarie e delle 10 statistiche delle divinità dà +0,1% a ciascun effetto, quindi 100 punti danno +10%. Inserisci i tuoi punti nel calcolatore, poi cerca nel glossario una qualsiasi delle 185 sottostatistiche.

Calcolatore statistiche AION 2

Calcolato

Inserisci quanti punti hai in ogni statistica (li trovi nella finestra del personaggio) per vedere i bonus che aggiungono. Il link si aggiorna mentre scrivi, così puoi condividerlo.

Statistiche primarie
Statistiche divine

Punti interi da 0 a 1000 (l'intervallo della tabella statistiche del gioco).

Bonus risultanti

Inserisci i punti qui sopra per vedere i bonus.

Statistiche primarie

Le 6 statistiche primarie e cosa danno. Ogni punto aggiunge la stessa quantità, dal primo al 1000º: la tabella delle statistiche del gioco è lineare, senza soglie.

StatisticaEffettoPer punto10 pt100 pt
MightIncreases Attack.Attack increase+0,1%+1%+10%
DexterityIncreases Evasion, Block, and Critical Hit Resist.Evasion increase+0,1%+1%+10%
Block increase+0,1%+1%+10%
Critical Hit Resist increase+0,1%+1%+10%
IntelligenceIncreases Status Effect Chance.Status Effect Chance+0,1%+1%+10%
ConstitutionIncreases HP.HP increase+0,1%+1%+10%
PrecisionIncreases Accuracy and Critical Hit.Accuracy increase+0,1%+1%+10%
Critical Hit increase+0,1%+1%+10%
WillpowerIncreases Status Effect Resist.Status Effect Resist+0,1%+1%+10%

Dove si trovano le statistiche primarie

Le statistiche primarie escono come sottostatistiche casuali sull'equipaggiamento: quanti oggetti possono averle e il valore massimo ottenibile.

StatisticaArmiArmaturaAccessori
Might681 oggetti · fino a +32—148 oggetti · fino a +20
Dexterity—805 oggetti · fino a +29—
Intelligence——148 oggetti · fino a +24
Constitution—805 oggetti · fino a +29—
Precision628 oggetti · fino a +32—148 oggetti · fino a +20
Willpower—805 oggetti · fino a +29—

Statistiche divine

Le statistiche della divinità 10 prendono il nome dagli Empyrean Lords. Ognuna dà due effetti a +0,1% per punto.

StatisticaEffettoPer punto10 pt100 pt
Justice [Nezekan]Increases Defense and Perfect activation chance.Defense increase+0,1%+1%+10%
Perfect Chance+0,1%+1%+10%
Freedom [Vaizel]Increases Accuracy and Evasion.Accuracy increase+0,1%+1%+10%
Evasion increase+0,1%+1%+10%
Illusion [Kaisinel]Reduces Cooldown and increases Endurance Penetration.Cooldown−0,1%−1%−10%
Endurance Penetration+0,1%+1%+10%
Life [Yustiel]Increases HP and Regeneration Activation Chance.HP increase+0,1%+1%+10%
Regeneration+0,1%+1%+10%
Time [Siel]Increases Combat Speed and Double Resist.Combat Speed+0,1%+1%+10%
Double Resist+0,1%+1%+10%
Destruction [Zikel]Increases Attack and Perfect Resist.Attack increase+0,1%+1%+10%
Perfect Resist+0,1%+1%+10%
Death [Triniel]Increases Critical Hit and Regeneration Penetration.Critical Hit increase+0,1%+1%+10%
Regeneration Penetration+0,1%+1%+10%
Wisdom [Lumiel]Reduces MP Consumption and increases Double Chance.MP Cost−0,1%−1%−10%
Double Chance+0,1%+1%+10%
Destiny [Marchutan]Increases MP and Endurance Chance.MP increase+0,1%+1%+10%
Endurance+0,1%+1%+10%
Space [Israphel]Increases Move Speed and Block Chance.Move Speed+0,1%+1%+10%
Block increase+0,1%+1%+10%

Da dove vengono le statistiche delle divinità

Le statistiche delle divinità sono l'effetto principale di Arcana, una sottostatistica casuale su alcuni accessori e una ricompensa di livello Monolith.

StatisticaAccessoriArcanaRicompense Monolith
Justice [Nezekan]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2014
Freedom [Vaizel]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2012
Illusion [Kaisinel]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2010
Life [Yustiel]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2018
Time [Siel]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2018
Destruction [Zikel]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2014
Death [Triniel]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2012
Wisdom [Lumiel]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2010
Destiny [Marchutan]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2018
Space [Israphel]Abyssal Braceletsottostatistica casuale, fino a +174 oggetti · effetto principale fino a +2018

Ricompense Monolith: ricompense di livello Monolith che concedono la statistica, contando i Monolith di entrambe le fazioni.

Effetti in comune tra due statistiche

Questi effetti arrivano da una statistica primaria e da una di divinità (o da due dello stesso tipo). Il calcolatore somma entrambe.

EffettoConcesso daPer punto
Block increaseDexterity e Space [Israphel]+0,1%
HP increaseConstitution e Life [Yustiel]+0,1%
Attack increaseMight e Destruction [Zikel]+0,1%
Evasion increaseDexterity e Freedom [Vaizel]+0,1%
Accuracy increasePrecision e Freedom [Vaizel]+0,1%
Critical Hit increasePrecision e Death [Triniel]+0,1%

Colpo multiplo per arma

Multi-hit Chance: Increases Multi-hit Chance. Adds up to 4 hits, inflicting damage proportional to Attack.

Tutti i 8 tipi di arma usano la stessa tabella di colpi multipli (Longsword, Greatsword, Dagger, Bow, Spellbook, Mace, Staff e Orb): fino a 4 colpi extra.

Colpo extraValore del colpoValore del danno
120%10%
250%10%
350%10%
450%10%

I valori sono i numeri per colpo del client su 10.000, mostrati in %. Come il gioco li combini con la tua probabilità di colpo multiplo non è nei dati del client. Le plance Daevanion di ogni classe hanno 3 nodi di probabilità di colpo multiplo per un totale di +4,5%.

Power Shard

I Power Shard aggiungono danno finché sono attivi. Il bonus di ogni frammento, dalla tabella del gioco:

Power ShardPower Shard Damage BoostPower Shard Damage BonusPower Shard PvP Penetration Rate
Power ShardPower Shard (Bound)+5%+10—
Superior Power ShardSuperior Power Shard (Bound)+10%+20—
Abyssal Power ShardAbyssal Power Shard (Bound)+10%+20+10%

Glossario delle statistiche di AION 2

Tutte le statistiche della finestra del personaggio, raggruppate come nel gioco, con la descrizione originale.

Effetti delle statistiche primarie e delle divinità

StatisticaEffettoDaevanion (per classe)
Attack increaseIncreases Attack by a multiplier.—
Evasion increaseIncreases Evasion by a multiplier.—
Block increaseIncreases Block Increase by a multiplier.—
Critical Hit Resist increaseIncreases Critical Hit Resist by a multiplier.—
Status Effect ChanceIncreases the chance of landing Status Effect skills by a certain rate.8 nodi · +8%
HP increaseIncreases HP by a multiplier.—
Accuracy increaseIncreases Accuracy by a multiplier.—
Critical Hit increaseIncreases Critical Hit by a multiplier.—
Status Effect ResistReduces the target's chance of landing Status Effect skills by a certain rate.8 nodi · +8%
Defense increaseIncreases Defense by a multiplier.—
MP increaseIncreases MP by a multiplier.—

Main Ability

StatisticaEffettoDaevanion (per classe)
AttackBasic Attack. Higher Attack deals more damage.—
DefenseBasic Defense. Higher Defense reduces Damage taken.—
AccuracyPrevents attack from missing. Offset by target's Evasion and Block.—
EvasionEvading attacks prevents damage. Max Evasion rate is 30%.—
Critical HitIncreases Critical Hit Rate. Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist.46 nodi · +230
Critical Hit ResistReduces chance of receiving Critical Hits.46 nodi · +230
HPCharacter HP. Character dies when HP drops to 0.49 nodi · +4900
MPCertain skills require MP for casting them.51 nodi · +2550
Combat SpeedIncreases Attack Speed and Spell Action Speed.2 nodi · +3%
Move SpeedIncreases Walk Speed or Run Speed. Move Speed cannot exceed 150%.—

Combat

StatisticaEffettoDaevanion (per classe)
PenetrationIgnores target's Defense. Defense does not fall below 0.—
Power Shard Damage BonusIncreases Damage when using Power Shard.—
Critical AttackIncreases Damage when a Critical Hit occurs. Affected by target's Critical Damage Defense.—
Critical Damage DefenseReduces Damage taken from Critical Hit.—
Back AttackIncreases Damage when successfully attacking from behind. Ignores target's Block when attacking from behind.—
Back DefenseReduces Damage taken when attacked from behind.—
Front AttackIncreases Damage when successfully attacking from the front.—
Front DefenseReduces Damage taken when attacked from the front.—
Damage BoostBoosts Damage. Affected by target's Damage Tolerance.2 nodi · +3%
Damage ToleranceWeakens Damage taken.2 nodi · +3%
Weapon Damage BoostBoosts Weapon Damage. Affected by target's Weapon Damage Tolerance.—
Weapon Damage ToleranceWeakens attack target's Weapon Attack.—
Mostra altre 6
StatisticaEffettoDaevanion (per classe)
Critical Damage BoostBoosts Critical Hit Damage. Affected by target's Critical Damage Tolerance.2 nodi · +3%
Critical Damage ToleranceWeakens Critical Hit Damage taken from Critical Hit.2 nodi · +3%
Back Attack Damage BoostBoost Damage when successfully attacking from behind. Ignores target's Block when attacking from behind.—
Back Attack Damage ToleranceWeakens Damage taken when attacked from behind.—
Front Attack Damage BoostBoosts Damage when successfully attacking from the front.—
Front Attack Damage ToleranceWeakens Damage taken when attacked from the front.—

Hit Detection

StatisticaEffettoDaevanion (per classe)
Multi-hit ChanceIncreases Multi-hit Chance. Adds up to 4 hits, inflicting damage proportional to Attack.3 nodi · +4,5%
Multi-hit ResistReduces target's Multi-hit Chance.3 nodi · +4,5%
Back Attack Critical HitIncreases Critical Hit Rate when attacking from behind. Ignores target's Block when attacking from behind.—
Back Attack Critical Hit ResistReduces target's Critical Hit Rate when attacked from behind.—
Front Attack Critical HitIncreases Critical Hit Rate when attacking from the front.—
Front Attack Critical Hit ResistReduces target's Critical Hit Rate when attacked from the front.—
Block PenetrationIgnores target's Block Chance.—
BlockIncreases Parry Chance and Shield Block Chance. Can Parry after blocking with shield. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.—
Endurance PenetrationIgnores target's Endurance activation chance.—
EnduranceIncreases Endurance activation chance. Affected by target's Endurance Penetration. ※ Endurance: Reduces Damage by half.—
Regeneration PenetrationIgnores target's Regeneration activation chance.—
RegenerationIncreases Regeneration activation chance. Affected by target's Regeneration Penetration. ※ Regeneration: Recovers a portion of Damage as HP.—
Mostra altre 4
StatisticaEffettoDaevanion (per classe)
Perfect ChanceIncreases Perfect activation chance. Affected by target's Perfect Resist. ※ Perfect: Deals increased Damage based on weapon's Max Attack.—
Perfect ResistReduces target's Perfect activation chance when attacked.—
Double ChanceIncreases Double activation chance. Affected by target's Double Resist. ※ Double: Deals greatly increased Damage based on Final Damage.—
Double ResistReduces target's Double chance when attacked.—

PvE

StatisticaEffetto
PvE AttackIncreases Damage when attacking Monster.
PvE DefenseReduces Damage taken when attacked by Monster.
PvE AccuracyAccuracy added when attacking monsters. Offset by monsters' Evasion and Block.
PvE EvasionAdditional Evasion against Monster.
PvE Damage BoostBoosts Damage on Monster. Affected by target's PvE Damage Tolerance.
PvE Damage ToleranceWeakens Damage taken when attacked by Monster.
Boss AttackIncreases Damage when attacking Boss Monster.
Boss DefenseReduces Damage taken when attacked by Boss Monster.
Boss Damage BoostBoosts Damage on Boss. Affected by target's Boss Damage Tolerance.
Boss Damage ToleranceWeakens Damage taken from Boss.

PvP

StatisticaEffettoDaevanion (per classe)
PvP AttackIncreases Damage when attacking Character.24 nodi · +72
PvP DefenseReduces Damage taken when attacked by Character.24 nodi · +720
PvP Damage BoostBoosts damage when attacking characters. Affected by the target's PvP Damage Tolerance.4 nodi · +6%
PvP Damage ToleranceWeakens Damage taken when attacked by Character.4 nodi · +6%
PvP AccuracyAccuracy added when attacking characters. Offset by the character's Evasion and Block.24 nodi · +120
PvP EvasionEvades Character's Attack. Max Evasion Rate is 30%.24 nodi · +72
PvP Critical HitIncreases Critical Hit Rate when attacking Character.24 nodi · +120
PvP Critical Hit ResistReduces target's Critical Hit Rate when attacked by Character.24 nodi · +120
PvP Block PenetrationIgnores player Block Chance.—
PvP BlockIncreases Parry Chance and Shield Block Chance against players. Can Parry after blocking with shield. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.—

Genus

StatisticaEffetto
Cogni AttackIncreases Damage when attacking Cogni.
Cogni DefenseReduces Damage taken from Cogni.
Cogni AccuracyAccuracy added when attacking Cogni. Offset by the Cogni's Evasion and Block.
Cogni EvasionIncreases chance to evade incoming attacks when attacked by Cogni.
Cogni Critical HitIncreases Critical Hit Rate when attacking Cogni.
Cogni Critical Hit ResistReduces Critical Hit Rate when attacked by Cogni.
Cogni Block PenetrationIgnores Cogni Block Chance when attacking Cogni.
Cogni BlockIncreases Block Chance when attacked by Cogni.
Cogni Damage BoostBoosts Damage when attacking Cogni. Affected by target's Cogni Damage Tolerance.
Cogni Damage ToleranceWeakens Damage taken when attacked by Cogni.
Fera AttackIncreases Damage when attacking Fera.
Fera DefenseReduces Damage taken from Fera.
Mostra altre 28
StatisticaEffetto
Fera AccuracyAccuracy added when attacking Fera. Offset by the Fera's Evasion and Block.
Fera EvasionIncreases chance to evade incoming attacks when attacked by Fera.
Fera Critical HitIncreases Critical Hit Rate when attacking Fera.
Fera Critical Hit ResistReduces Critical Hit Rate when attacked by Fera.
Fera Block PenetrationIgnores Fera Block Chance when attacking Fera.
Fera BlockIncreases Block Chance when attacked by Fera.
Fera Damage BoostBoosts Damage when attacking Fera. Affected by target's Fera Damage Tolerance.
Fera Damage ToleranceWeakens Damage taken when attacked by Fera.
Natura AttackIncreases Damage when attacking Natura.
Natura DefenseReduces Damage taken from Natura.
Natura AccuracyAccuracy added when attacking Natura. Offset by the Natura's Evasion and Block.
Natura EvasionIncreases chance to evade incoming attacks when attacked by Natura.
Natura Critical HitIncreases Critical Hit Rate when attacking Natura.
Natura Critical Hit ResistReduces Critical Hit Rate when attacked by Natura.
Natura Block PenetrationIgnores Natura Block Chance when attacking Natura.
Natura BlockIncreases Block Chance when attacked by Natura.
Natura Damage BoostBoosts Damage when attacking Natura. Affected by target's Natura Damage Tolerance.
Natura Damage ToleranceWeakens Damage taken when attacked by Natura.
Varian AttackIncreases Damage when attacking Varian.
Varian DefenseReduces Damage taken from Varian.
Varian AccuracyAccuracy added when attacking Varian. Offset by the Varian's Evasion and Block.
Varian EvasionIncreases chance to evade incoming attacks when attacked by Varian.
Varian Critical HitIncreases Critical Hit Rate when attacking Varian.
Varian Critical Hit ResistReduces Critical Hit Rate when attacked by Varian.
Varian Block PenetrationIgnores Varian Block Chance when attacking Varian.
Varian BlockIncreases Block Chance when attacked by Varian.
Varian Damage BoostBoosts Damage when attacking Varian. Affected by target's Varian Damage Tolerance.
Varian Damage ToleranceWeakens Damage taken when attacked by Varian.

Attributes

StatisticaEffetto
Water AttackIncreases Damage when attacking with Water.
Water DefenseReduces Damage taken from Water.
Fire AttackIncreases Damage when attacking with Fire.
Fire DefenseReduces Damage taken from Fire.
Wind AttackIncreases Damage when attacking with Wind.
Wind DefenseReduces Damage taken from Wind.
Earth AttackIncreases Damage when attacking with Earth.
Earth DefenseReduces Damage taken from Earth.
Water BoostBoosts Damage when attacking with Water. Affected by target's Water Tolerance.
Water ToleranceWeakens Damage taken when attacked by Water.
Fire BoostBoosts Damage when attacking with Fire. Affected by target's Fire Tolerance.
Fire ToleranceWeakens Damage taken when attacked by Fire.
Mostra altre 4
StatisticaEffetto
Wind BoostBoosts Damage when attacking with Wind. Affected by target's Wind Tolerance.
Wind ToleranceWeakens Damage taken when attacked by Wind.
Earth BoostBoosts Damage when attacking with Earth. Affected by target's Earth Tolerance.
Earth ToleranceWeakens Damage taken when attacked by Earth.

Status Effects

StatisticaEffetto
Stun ChanceIncreases the chance of landing Stun skills by a certain rate.
Stun ResistReduces the target's chance of landing Stun skills by a certain rate.
Airborne ChanceIncreases the chance of landing Airborne skills by a certain rate.
Airborne ResistReduces the target's chance of landing Airborne skills by a certain rate.
Grab ChanceIncreases the chance of landing Grab skills by a certain rate.
Grab ResistReduces the target's chance of landing Grab skills by a certain rate.
Fear ChanceIncreases the chance of landing Fear skills by a certain rate.
Fear ResistReduces the target's chance of landing Fear skills by a certain rate.
Sleep ChanceIncreases the chance of landing Sleep skills by a certain rate.
Sleep ResistReduces the target's chance of landing Sleep skills by a certain rate.
Polymorph ChanceIncreases the chance of landing Polymorph skills by a certain rate.
Polymorph ResistReduces the target's chance of landing Polymorph skills by a certain rate.
Mostra altre 20
StatisticaEffetto
Taunt ChanceIncreases the chance of landing Taunt skills by a certain rate.
Taunt ResistReduces the target's chance of landing Taunt skills by a certain rate.
Seal ChanceIncreases the chance of landing Seal skills by a certain rate.
Seal ResistReduces the target's chance of landing Seal skills by a certain rate.
Frost ChanceIncreases the chance of landing Frost skills by a certain rate.
Frost ResistReduces the target's chance of landing Frost skills by a certain rate.
Paralyze ChanceIncreases the chance of landing Paralyze skills by a certain rate.
Paralyze ResistReduces the target's chance of landing Paralyze skills by a certain rate.
Root ChanceIncreases the chance of landing Root skills by a certain rate.
Root ResistReduces the target's chance of landing Root skills by a certain rate.
Blind ChanceIncreases the chance of landing Blind skills by a certain rate.
Blind ResistReduces the target's chance of landing Blind skills by a certain rate.
Lethargy ChanceIncreases the chance of landing Lethargy skills by a certain rate.
Lethargy ResistReduces the target's chance of landing Lethargy skills by a certain rate.
Slow ChanceIncreases the chance of landing Slow skills by a certain rate.
Slow ResistReduces the target's chance of landing Slow skills by a certain rate.
Poison ChanceIncreases the chance of landing Poison skills by a certain rate.
Poison ResistReduces the target's chance of landing Poison skills by a certain rate.
Bleed ChanceIncreases the chance of landing Bleed skills by a certain rate.
Bleed ResistReduces the target's chance of landing Bleed skills by a certain rate.

Special

StatisticaEffetto
Sprinting SpeedIncreases Sprint Speed.
Flight SpeedIncreases Flight Speed.
Mount Ground Move SpeedIncreases Move Speed while riding a pet.
Mount Sprint Stamina Cost Reduction RateReduces Stamina consumed when sprinting while riding a pet.
Heal BoostBoosts amount of HP healed.
Incoming HealIncreases the amount of HP healed with a skill. Negative value reduces amount of healing.
CooldownSkill Cooldown duration. Negative value reduces Cooldown. Cooldown reduction is capped at 60%.
Enmity increaseAttracts the target's attention and makes them attack you. Negative value reduces amount of Enmity gained.

Resources

StatisticaEffetto
StaminaConsumed when sprinting or evading. Applies when sprinting normally or while riding a pet.
Flight PowerConsumed when flying. Collect a variety of wings to increase Flight Power.
Combat Natural HP RegenRestores HP at set intervals during combat.
Out-of-Combat Natural HP RegenRestores HP at set intervals when out of combat.
HP Potion RecoveryIncreases amount recovered when using HP Potion.
HP Potion Recovery increaseBoosts HP Potion Recovery.
Combat Natural MP RegenRestores MP at set intervals during combat.
Out-of-Combat Natural MP RegenRestores MP at set intervals when out of combat.
MP CostResource needed for MP Skills. Negative value reduces costs. MP cost reduction is capped at 60%.
MP Gain increaseIncreases amount of MP restored with skills.
Combat Natural Stamina RegenRestores Stamina at set intervals during combat.
Out-of-Combat Natural Stamina RegenRestores Stamina at set intervals when out of combat.
Combat Natural Flight Power RegenRestores Flight Power at set intervals during combat.
Out-of-Combat Natural Flight Power RegenRestores Flight Power at set intervals when out of combat.

Colonna Daevanion: i nodi che danno la statistica sulle 5 plance Daevanion di ogni classe nei nostri dati, e il loro valore totale.

Dati letti dal client globale di AION 2 (build 0.0.4387.0). Come leggiamo i file di gioco

AION 2 ha due tipi di statistiche. Quelle primarie come Might e le statistiche delle divinità 10 sono punti, e ogni punto si trasforma in piccoli bonus in %: +0,1% per punto a ogni effetto, uguale per ogni punto fino a 1000. Tutto il resto nella finestra del personaggio (Attacco, Colpo critico, Velocità di combattimento, statistiche PvP e PvE e altro) è una sottostatistica, elencata nel glossario qui sopra con la descrizione del gioco. La potenza di combattimento la calcola il gioco; i dati del client non includono quella formula, quindi questa pagina non la stima.

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FAQ sulle statistiche di AION 2

Cosa fa Might in AION 2?

Ogni punto di Might dà Attack increase +0,1%, quindi 100 punti danno +10%. Esce come sottostatistica casuale su 681 armi e 148 accessori, fino a +32 per oggetto.

Cosa fanno le statistiche della divinità 10?

Ognuna dà due effetti a +0,1% per punto: Justice [Nezekan]: Defense increase e Perfect Chance; Freedom [Vaizel]: Accuracy increase e Evasion increase; Illusion [Kaisinel]: Cooldown e Endurance Penetration; Life [Yustiel]: HP increase e Regeneration; Time [Siel]: Combat Speed e Double Resist; Destruction [Zikel]: Attack increase e Perfect Resist; Death [Triniel]: Critical Hit increase e Regeneration Penetration; Wisdom [Lumiel]: MP Cost e Double Chance; Destiny [Marchutan]: MP increase e Endurance; Space [Israphel]: Move Speed e Block increase.

Come ottengo più Combat Speed in AION 2?

Combat Speed: Increases Attack Speed and Spell Action Speed. Ogni punto di Time [Siel] aggiunge +0,1%. Anche le plance Daevanion di ogni classe hanno 2 nodi Combat Speed per un totale di +3%.

Come funziona Critical Hit in AION 2?

Critical Hit: Increases Critical Hit Rate. Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist. Precision e Death [Triniel] aggiungono ciascuno +0,1% di Critical Hit increase per punto. Anche le plance Daevanion di ogni classe hanno 46 nodi Critical Hit per un totale di +230.

La riduzione del tempo di ricarica ha un limite in AION 2?

Sì. La riduzione di Cooldown si ferma al 60%. Ogni punto di Illusion [Kaisinel] dà −0,1% di Cooldown, quindi bastano 600 punti per raggiungere il limite.

Come si calcola la potenza di combattimento in AION 2?

Il gioco calcola da solo la potenza di combattimento in base a equipaggiamento e statistiche. I file del client non contengono la formula, quindi questa pagina mostra gli effetti esatti delle statistiche invece di inventare un valore di potenza.