시즌:17
샘플 크기:271,357 ranked games
Tier:SILVER
마지막 업데이트:2026년 4월 17일
2.84
Avg Placement
32.43%
First Place Rate
80.31%
Top 4 Rate
1.12%
Pick Rate

This comp averages a 2.84 placement with a 80.3% top 4 rate and a 32.4% first place rate across 271,357 ranked games. A 1.1% pick rate makes this a less contested composition.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer 빌드: Fizz + Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (88.00% 승률, +7.69% 차이); Kai'Sa + Blue Buff, Infinity Edge, Striker's Flail (76.12% 승률, -4.19% 차이)
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Rammus, Karma, Riven due to their popularity and high cost. You should have no trouble hitting these units.
Meepsie is a 2-cost unit with an optimal reroll level of 6. Fizz, Kai'Sa, Ornn and Rhaast are 3-cost units with an optimal reroll level of 7. Rammus, Karma and Riven are 4-cost units with an optimal reroll level of 10.
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    • Kai'Sa
      Kai'Sa
    • Ornn
      Ornn
    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Karma
      Karma
    • Riven
      Riven
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Fizz.
Reroll Targets
3-star Fizz and Kai'Sa and Ornn and Rhaast. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (114g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +7.7% win rate - hold components.
Carousel Priority
Sparring Gloves and Needlessly Large Rod.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Meeple trait augments.

이 TFT 조합의 추천 배치입니다. 배치는 유닛의 역할을 기반으로 합니다.

Upgrade priority guide showing win rates and pick rates for Meepsie, Fizz, Kai'Sa, Ornn, Rhaast, Karma, Rammus, Riven at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Fizz, Kai'Sa, Ornn, Rhaast (over 25% pick rate at 3-star). Karma has the highest 2-star win rate at 85.3%.
Top 5 items by win rate for each champion. Meepsie's best item is Thief's Gloves with a 63.3% win rate. Fizz's best item is Thief's Gloves with a 66.1% win rate. Kai'Sa's best item is Last Whisper with a 63.5% win rate. Ornn's best item is Protector's Vow with a 65.7% win rate. Rhaast's best item is Steadfast Heart with a 73.0% win rate. Karma's best item is Morellonomicon with a 61.6% win rate. Rammus's best item is Protector's Vow with a 64.3% win rate. Riven's best item is Thief's Gloves with a 71.2% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (8 shared units, 1.79 avg place), Rogue / Meeple (8 shared units, 2.04 avg place), and Rogue / Meeple (7 shared units, 2.91 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~138 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 32.4%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Fizz or Kai'Sa or Ornn or Rhaast significantly increases your chances of taking first.

Detailed Analysis

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 80.3% win rate and 2.84 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Fizz copies
Play strongest board

Focus on building economy while collecting Fizz and Kai'Sa and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Fizz by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Fizz. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
150gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Fizz and Kai'Sa and Ornn and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Fizz by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Fizz. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kai'Sa and Ornn and Rhaast. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Rhaast
Rhaast Contributor
13.6%
#2
Karma
Karma Contributor
12.9%
#3
Meepsie
Meepsie Contributor
12.9%
#4
Riven
Riven Contributor
12.7%
#5
Rammus
Rammus Contributor
12.3%
#6
Kai'Sa
Kai'Sa Contributor
12.0%
#7
Fizz
Fizz Contributor
11.9%
#8
Ornn
Ornn Contributor
11.7%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Rhaast contributes 13.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (12.9%), Meepsie (12.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a SILVER tier composition in TFT Set 17 with a 80.3% win rate and 2.84 average placement.

Strengths

  • High 80.3% win rate makes this a top-tier composition
  • Excellent 2.84 average placement for reliable top 4
  • Strong 32.4% first place rate for high-rolling games
  • Fizz and Kai'Sa and Ornn and Rhaast can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

경제 전략

Focus on 3-starring Fizz for a 91.2% win rate power spike.

2

아이템화

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

포지셔닝

Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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문제 신고

A Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer 전략적 팀 전투 조합 - 자주 묻는 질문

이 조합은 어떤 특성을 사용하나요?

이 조합은 다음 특성을 사용합니다: Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.

이 TFT 조합의 캐리는 무엇인가요?

The primary carries for this composition are Fizz (3-Star Win Rate: 91.2%, Pick Rate: 70.3%), Kai'Sa (3-Star Win Rate: 92.3%, Pick Rate: 70.3%), Ornn (3-Star Win Rate: 94.1%, Pick Rate: 45.6%), Rhaast (3-Star Win Rate: 86.5%, Pick Rate: 28.6%).

이 조합의 최적 배치는 무엇인가요?

캐리 를 후열에, 탱커 Rammus and Ornn와 같은 를 전열에 배치하여 피해를 흡수하세요. 정확한 배치는 위의 배치판을 확인하세요.

이 조합은 현재 메타에서 좋은가요?

이 조합은 80.31% 승률과 평균 2.84 등수를 기록하며, 현재 메타에서 강력한 경쟁자입니다.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer은 어떤 아이템 빌드를 사용하나요?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer은 다음 아이템 빌드로 최고의 성능을 발휘합니다: Fizz에 Jeweled Gauntlet, Nashor's Tooth, Hand Of Justice (88.00% 승률, 조합 평균 대비 +7.69% 차이); Kai'Sa에 Blue Buff, Infinity Edge, Striker's Flail (76.12% 승률, 조합 평균 대비 -4.19% 차이).

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer은 TFT 세트 17에서 경쟁이 심한가요?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer은 1.1%의 픽률로 비교적 경쟁이 없어, 유닛 경쟁을 피하고 싶을 때 좋은 선택입니다. 캐리와 같은 핵심 챔피언을 큰 경쟁 없이 얻을 수 있습니다.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer의 승리 조건은 무엇인가요?

The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "3코스트 리롤". 이것은 Fizz and Kai'Sa and Ornn and Rhaast를 주요 캐리s로 3성에 집중하는 리롤 조합입니다. Focus on 3-starring Fizz which has a 91.2% win rate when upgraded.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer으로 리롤해야 하나요 아니면 레벨업해야 하나요?

Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Fizz (91.2% win rate at 3-star) and Kai'Sa (92.3% win rate at 3-star) and Ornn (94.1% win rate at 3-star) and Rhaast (86.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer을 빌드하는 데 얼마나 많은 골드가 드나요?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer은 완성까지 약 150 골드 투자가 필요한 높은 비용 조합입니다. 초반에 이자를 우선하고, 50+ 골드 이자를 유지하며, 강력한 경제적 기반을 갖출 때까지 롤을 피하세요.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer의 최적 전환 옵션은 무엇인가요?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer은 3개의 피벗 옵션으로 적당히 유연함. 최적의 전환 옵션은 Rammus and Karma와 같은 핵심 유닛을 공유합니다. 경쟁이 심하다면, 이 같은 챔피언을 다른 서포트 유닛과 함께 사용하는 유사한 조합을 살펴보세요.

언제 Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer에서 벗어나야 하나요?

You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.