
Azir the Emperor of the Sands
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Shurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Cost:- 70/
- 80/
- 90/
- 100/
- 110
Cooldown:- 14/
- 12/
- 10/
- 8/
- 6
Range:- 740
Arise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Cost:- 40/
- 35/
- 30/
- 25/
- 20
Cooldown:- 2
Range:- 525
Shifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Cost:- 60
Cooldown:- 22/
- 21/
- 19/
- 18/
- 16
Range:- 1100
Emperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Cost:- 100
Cooldown:- 120/
- 105/
- 90
Range:- 250
- Mage,
- Marksman
![[object Object] F tier [object Object] F tier](/_next/image?url=%2Fshared%2FTiers%2FTier-F.png&w=128&q=75)
Azir Overview
- Azir's Top Build
- Azir's Best Runes
- Azir's Top Matchups
- Azir's Counters
Azir Stats
Ability Power:0
Attack Damage:56(3.5 per level)
Attack Speed:0(5 per level)
Crit Chance:0%
Mana:320(40 per level)
Mana Regen:8(0.8 per level)
Health:575(119 per level)
Health Regen:7(0.75 per level)
Armor:25(5 per level)
Magic Resist:30(1.3 per level)
Movement Speed:330
Attack Range:525(525 per level)
Azir - Match Duration Win Rate
Azir Tips

- Azir has a much lower than average early game win rate. Avoid aggressive early game plays; focus on scaling and farming safely early.
- Azir has less crowd control than most champions. This can make locking down kills or ganking for other players more difficult.
- Azir tends to have a lower vision score than other champions. Make sure you are working to place wards and clear enemy wards.
- Azir has a much higher late game win rate than their early game win rate. Take advantage of this by spending the early game farming and avoiding unneccessary fights.
Azir Builds
Build Stats:
Armor:75
Movement Speed:45
Ability Power:490
Health:400
Attack Speed:50%
Plated Steelcaps
1,200
Enhances Move Speed and reduces incoming basic attack damage
Item StatsArmor:25
Movement Speed:45
50.00%Win Rate0.54%Pick RateZhonya's Hourglass
3,250
Activate to become invincible but unable to take actions
Item StatsArmor:50
Ability Power:105
53.54%Win Rate26.90%Pick RateRylai's Crystal Scepter
2,600
Abilities slow enemies
Item StatsHealth:400
Ability Power:65
51.64%Win Rate33.15%Pick RateNashor's Tooth
2,900
Increases Attack Speed, Ability Power, and Cooldown Reduction
Item StatsAbility Power:80
Attack Speed:50%
44.60%Win Rate95.65%Pick RateShadowflame
3,200
Summary Unavailable(Click for Item Details)
Item StatsAbility Power:110
48.33%Win Rate32.61%Pick RateRabadon's Deathcap
3,500
Massively increases Ability Power
Item StatsAbility Power:130
52.85%Win Rate33.42%Pick RateOracle Lens
0
Disables nearby invisible wards and traps for a duration
Item Stats64.71%Win Rate4.62%Pick Rate
Azir Runes
Primary Tree

Playing Azir
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your o
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Di
- Be a bird!
Playing Against Azir
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.