Champion image

Azir the Emperor of the Sands

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

  • [object Object] P spell

    Shurima's Legacy

    Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

  • [object Object] Q spell

    Conquering Sands

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

    Cost:
    • 70/
    • 80/
    • 90/
    • 100/
    • 110
    Cooldown:
    • 14/
    • 12/
    • 10/
    • 8/
    • 6
    Range:
    • 740
  • [object Object] W spell

    Arise!

    Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

    Cost:
    • 40/
    • 35/
    • 30/
    • 25/
    • 20
    Cooldown:
    • 2
    Range:
    • 525
  • [object Object] E spell

    Shifting Sands

    Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

    Cost:
    • 60
    Cooldown:
    • 22/
    • 21/
    • 19/
    • 18/
    • 16
    Range:
    • 1100
  • [object Object] R spell

    Emperor's Divide

    Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

    Cost:
    • 100
    Cooldown:
    • 120/
    • 105/
    • 90
    Range:
    • 250
Classes:
  • Mage,
  • Marksman
46.08%Win Rate
[object Object] champion tier

Champion Base Stats

  • Champion Health Icon Ability Power:0
  • Champion Health Icon Attack Damage:56(3.5 per level)
  • Champion Health Icon Attack Speed:0(6 per level)
  • Champion Health Icon Crit Chance:0%
  • Champion Health Icon Mana:320(40 per level)
  • Champion Health Icon Mana Regen:8(0.8 per level)
  • Champion Health Icon Health:550(119 per level)
  • Champion Health Icon Health Regen:7(0.75 per level)
  • Champion Health Icon Armor:25(5 per level)
  • Champion Health Icon Magic Resist:30(1.3 per level)
  • Champion Health Icon Movement Speed:335
  • Champion Health Icon Attack Range:525(525 per level)
Compare Against Other Champions

Champion Performance Ranking

  • Damage to Champions
  • Early Game Strength
  • Late Game Strength
  • Objective Control
  • Supportive Strength
  • Creep Farming
View All Champion Rankings

MetaBot Tips

  • Azir has less crowd control than most champions. This can make locking down kills or ganking for other players more difficult.
  • Azir tends to have a lower vision score than other champions. Make sure you are working to place wards and clear enemy wards.
  • Azir has a much higher late game win rate than their early game win rate. Take advantage of this by spending the early game farming and avoiding unneccessary fights.
  • Azir has a low base movespeed compared to many other champions. Play back towards your tower in lane, and consider early game boots when fighting skillshot-based laners.
  • Azir has more base armor than most champions, which makes them excellent in the early game against attack damage type enemies.

Best Rune Build

Primary Tree

PrecisionPrecision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand

Secondary Tree

InspirationInspiration
Glacial AugmentGlacial Augment
Unsealed SpellbookUnsealed Spellbook
First StrikeFirst Strike
Hextech FlashtraptionHextech Flashtraption
Magical FootwearMagical Footwear
Cash BackCash Back
Triple TonicTriple Tonic
Time Warp TonicTime Warp Tonic
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Approach VelocityApproach Velocity
Jack Of All TradesJack Of All Trades

Gameplay Tips

Playing Azir

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your o
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Di
  • Be a bird!

Playing Against Azir

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

Best Against

Counter Picks