
Azir the Emperor of the Sands
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Shurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Cost:- 70/
- 80/
- 90/
- 100/
- 110
Cooldown:- 14/
- 12/
- 10/
- 8/
- 6
Range:- 740
Arise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Cost:- 40/
- 35/
- 30/
- 25/
- 20
Cooldown:- 2
Range:- 525
Shifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Cost:- 60
Cooldown:- 22/
- 21/
- 19/
- 18/
- 16
Range:- 1100
Emperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Cost:- 100
Cooldown:- 120/
- 105/
- 90
Range:- 250
- Mage,
- Marksman
![[object Object] champion tier](/_next/image?url=%2Fshared%2FTiers%2FTier-F.png&w=128&q=75)
Champion Base Stats
Ability Power:0
Attack Damage:56(3.5 per level)
Attack Speed:0(6 per level)
Crit Chance:0%
Mana:320(40 per level)
Mana Regen:8(0.8 per level)
Health:550(119 per level)
Health Regen:7(0.75 per level)
Armor:25(5 per level)
Magic Resist:30(1.3 per level)
Movement Speed:335
Attack Range:525(525 per level)
Champion Performance Ranking
- Damage to Champions
- Early Game Strength
- Late Game Strength
- Objective Control
- Supportive Strength
- Creep Farming
MetaBot Tips

- Azir has less crowd control than most champions. This can make locking down kills or ganking for other players more difficult.
- Azir tends to have a lower vision score than other champions. Make sure you are working to place wards and clear enemy wards.
- Azir has a much higher late game win rate than their early game win rate. Take advantage of this by spending the early game farming and avoiding unneccessary fights.
- Azir has a low base movespeed compared to many other champions. Play back towards your tower in lane, and consider early game boots when fighting skillshot-based laners.
- Azir has more base armor than most champions, which makes them excellent in the early game against attack damage type enemies.
Top Item Builds
Build Stats:
Movement Speed:50
Health:400
Ability Power:490
Armor:50
Attack Speed:50%
Spellslinger's Shoes
1,600
Item StatsMovement Speed:50
50%Win Rate14.29%Pick RateBloodletter's Curse
2,900
Item StatsHealth:400
Ability Power:65
51.69%Win Rate57.14%Pick RateShadowflame
3,200
Item StatsAbility Power:110
45.74%Win Rate85.71%Pick RateZhonya's Hourglass
3,250
Activate to become invincible but unable to take actions
Item StatsArmor:50
Ability Power:105
79.31%Win Rate42.86%Pick RateNashor's Tooth
2,900
Increases Attack Speed, Ability Power, and Cooldown Reduction
Item StatsAbility Power:80
Attack Speed:50%
56.18%Win Rate71.43%Pick RateRabadon's Deathcap
3,500
Massively increases Ability Power
Item StatsAbility Power:130
45.78%Win Rate100%Pick RateFarsight Alteration
0
Grants increased range and reveals the targetted area
Item Stats50.86%Win Rate100%Pick Rate
Best Rune Build
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Gameplay Tips
Playing Azir
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your o
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Di
- Be a bird!
Playing Against Azir
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.