Champion image

Bard the Wandering Caretaker

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.

  • [object Object] P spell

    Traveler's Call

    Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

  • [object Object] Q spell

    Cosmic Binding

    Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

    Cost:
    • 60
    Cooldown:
    • 11/
    • 10/
    • 9/
    • 8/
    • 7
    Range:
    • 25000
  • [object Object] W spell

    Caretaker's Shrine

    Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

    Cost:
    • 70
    Cooldown:
    • 0
    Range:
    • 800
  • [object Object] E spell

    Magical Journey

    Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

    Cost:
    • 30
    Cooldown:
    • 22/
    • 21/
    • 19/
    • 18/
    • 16
    Range:
    • 900
  • [object Object] R spell

    Tempered Fate

    Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

    Cost:
    • 100
    Cooldown:
    • 110/
    • 95/
    • 80
    Range:
    • 3400
Classes:
  • Support,
  • Mage
49.18%Win Rate
[object Object] champion tier

Champion Base Stats

  • Champion Health Icon Ability Power:0
  • Champion Health Icon Attack Damage:52(3 per level)
  • Champion Health Icon Attack Speed:0(2 per level)
  • Champion Health Icon Crit Chance:0%
  • Champion Health Icon Mana:350(50 per level)
  • Champion Health Icon Mana Regen:6(0.45 per level)
  • Champion Health Icon Health:630(103 per level)
  • Champion Health Icon Health Regen:5(0.55 per level)
  • Champion Health Icon Armor:34(5 per level)
  • Champion Health Icon Magic Resist:30(1.3 per level)
  • Champion Health Icon Movement Speed:330
  • Champion Health Icon Attack Range:500(500 per level)
Compare Against Other Champions

Champion Performance Ranking

  • Damage to Champions
  • Early Game Strength
  • Late Game Strength
  • Objective Control
  • Supportive Strength
  • Creep Farming
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MetaBot Tips

  • Bard secures less objectives than most champions. Your value may be better oriented towards helping other champions secure objectives.
  • Bard tends to have a lower vision score than other champions. Make sure you are working to place wards and clear enemy wards.
  • Bard has a much early late game win rate than their late game win rate. Take advantage of this by playing aggressive early on and trying to snowball through kills.
  • Bard has a low base movespeed compared to many other champions. Play back towards your tower in lane, and consider early game boots when fighting skillshot-based laners.
  • Bard has more mana regen than most champions, making their playstyle optimal for aggressive trades in lane.
  • Bard has more base attack damage than most champions, so they should be trading autos aggressively in lane.

Best Rune Build

Primary Tree

DominationDomination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter

Secondary Tree

SorcerySorcery
Summon AerySummon Aery
Arcane CometArcane Comet
Phase RushPhase Rush
Axiom ArcanistAxiom Arcanist
Manaflow BandManaflow Band
Nimbus CloakNimbus Cloak
TranscendenceTranscendence
CelerityCelerity
Absolute FocusAbsolute Focus
ScorchScorch
WaterwalkingWaterwalking
Gathering StormGathering Storm

Gameplay Tips

Playing Bard

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

Playing Against Bard

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

Best Against

Counter Picks