Champion image

Diana Build

The patch 25.21 Diana top build uses Swiftmarch, Liandry's Torment, Riftmaker, Zhonya's Hourglass, Unending Despair, Nashor's Tooth, Oracle Lens. This Diana build has a 7.46% pick rate and a 51.26% win rate in LoL patch 25.21. Alternatively, check out some of the other ranked Diana build choices below.

  • Diana passive
    Moonsilver Blade

    Moonsilver Blade

    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

  • Diana Q
    Crescent Strike

    Crescent Strike

    Unleashes a bolt of lunar energy in an arc dealing magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

    Cost:
    • 50
    Cooldown:
    • 8/
    • 8/
    • 7/
    • 7/
    • 6
    Range:
    • 900
  • Diana W
    Pale Cascade

    Pale Cascade

    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

    Cost:
    • 40/
    • 45/
    • 50/
    • 55/
    • 60
    Cooldown:
    • 15/
    • 14/
    • 12/
    • 11/
    • 9
    Range:
    • 800
  • Diana E
    Lunar Rush

    Lunar Rush

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

    Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

    Cost:
    • 40/
    • 45/
    • 50/
    • 55/
    • 60
    Cooldown:
    • 22/
    • 20/
    • 18/
    • 16/
    • 14
    Range:
    • 825
  • Diana R
    Moonfall

    Moonfall

    Diana reveals and draws in all nearby enemies and slows them.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

    Cost:
    • 100
    Cooldown:
    • 100/
    • 90/
    • 80
    Range:
    • 475
Classes:
  • Fighter,
  • Assassin
50.46%Win Rate
[object Object] B tier