Highest Win Rate Runes
Our highest win rate rune table for League of Legends highlights which runes lead to the most victories in the current meta. The table displays the rune name, win rate, pick rate, top champions, and a short description, giving players a clear overview of the strongest options. By comparing win rate with pick rate, you can see which runes are both effective and popular. The top champions section helps you match runes with your favorite picks, while the descriptions explain their strengths, like early aggression or late scaling. Use this data to refine builds and improve your ranked performance.
Rank | Name | Win Rate | Pick Rate | Top Champions | Description |
|---|---|---|---|---|---|
| 1 | 51.03% | 4.77% | Bonus | ||
| 2 | 50.79% | 6.89% | Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. | ||
| 3 | 50.76% | 1.98% | Get some gold back when you purchase Legendary Items. | ||
| 4 | 50.63% | 1.17% | Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. | ||
| 5 | 50.61% | 2.57% | For each different stat gained from items, gain one Jack stack. Each stack grants you Gain bonus | ||
| 6 | 50.58% | 4.75% | Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. | ||
| 7 | 50.52% | 22.79% | You get free boots at 12 min but you cannot buy boots before then. Each | ||
| 8 | 50.52% | 1.33% | Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. | ||
| 9 | 50.51% | 2.15% | Your wards in the enemy jungle are Level 9: Wards in the river are also | ||
| 10 | 50.44% | 3.14% | When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. | ||
| 11 | 50.39% | 5.38% | After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. | ||
| 12 | 50.39% | 8.35% | Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. | ||
| 13 | 50.34% | 15.94% | Gain increasing amounts of AD or AP, | ||
| 14 | 50.30% | 14.93% | Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal | ||
| 15 | 50.29% | 10.97% | After taking damage from an enemy champion heal back some missing health over time. | ||
| 16 | 50.28% | 20.27% | Deal more damage to champions while you are low on health. | ||
| 17 | 50.26% | 7.16% | All | ||
| 18 | 50.23% | 23.90% | Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. | ||
| 19 | 50.23% | 5.00% | Whenever you gain a shield, your next basic attack against a champion deals bonus | ||
| 20 | 50.23% | 12.78% | Deal more damage to high health enemy champions. | ||
| 21 | 50.22% | 33.10% | |||
| 22 | 50.20% | 14.46% | Gain permanent max health when minions or monsters die near you. | ||
| 23 | 50.15% | 5.37% | |||
| 24 | 50.12% | 15.61% | |||
| 25 | 50.11% | 1.34% | Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. | ||
| 26 | 50.09% | 28.36% | |||
| 27 | 50.09% | 6.64% | Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. | ||
| 28 | 50.09% | 19.52% | + + | ||
| 29 | 50.03% | 23.24% | Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. | ||
| 30 | 50.03% | 19.71% | Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. | ||
| 31 | 50.02% | 8.03% | Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. | ||
| 32 | 50.01% | 18.20% | Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. | ||
| 33 | 49.99% | 14.59% | After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s | ||
| 34 | 49.98% | 3.88% | After | ||
| 35 | 49.96% | 17.68% | Your first damaging ability hit every 10s burns champions. | ||
| 36 | 49.93% | 7.80% | While above 70% health, gain extra | ||
| 37 | 49.91% | 10.01% | Damaging a champion with an ability hurls a damaging comet at their location. | ||
| 38 | 49.81% | 5.13% | Damaging a low health champion inflicts | ||
| 39 | 49.81% | 2.58% | Gain | ||
| 40 | 49.79% | 13.38% | Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. | ||
| 41 | 49.79% | 20.23% | Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. | ||
| 42 | 49.77% | 6.40% | Unique | ||
| 43 | 49.76% | 6.53% | Charge up a powerful attack against a tower while near it. | ||
| 44 | 49.73% | 3.61% | After casting a Summoner Spell, gain a short | ||
| 45 | 49.72% | 3.19% | On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. | ||
| 46 | 49.63% | 22.23% | Deal more damage to low health enemy champions. | ||
| 47 | 49.61% | 10.00% | |||
| 48 | 49.58% | 7.85% | Gain Armor and Magic Resist when receiving crowd control. | ||
| 49 | 49.58% | 3.55% | Hitting an enemy champion with 3 separate attacks or abilities grants a burst of | ||
| 50 | 49.56% | 8.95% | Unique | ||
| 51 | 49.52% | 9.63% | Hitting a champion with 3 separate attacks or abilities in 3s deals bonus | ||
| 52 | 49.50% | 4.67% | Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased | ||
| 53 | 49.48% | 9.33% | Deal bonus true damage to enemy champions with | ||
| 54 | 49.26% | 1.92% | While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. | ||
| 55 | 49.26% | 3.27% | Killing a target heals you. | ||
| 56 | 49.15% | 13.31% | Collect 1 memento on champion Gain 6 Trinket Haste for each collected. | ||
| 57 | 49.04% | 13.07% | Unique | ||
| 58 | 49.03% | 2.24% | Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions. | ||
| 59 | 48.98% | 0.54% | Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. | ||
| 60 | 48.82% | 0.17% | Potions grant some restoration immediately. | ||
| 61 | 48.23% | 4.46% | Heal when you damage an enemy champion. |
METABOT.gg
Approach Velocity




Summon Aery




Cash Back


Glacial Augment




Jack Of All Trades



Axiom Arcanist



Magical Footwear


Triple Tonic




Deep Ward


First Strike
Conditioning

Revitalize



Gathering Storm



Lethal Tempo


Second Wind
Last Stand

Celerity
Transcendence


Shield Bash

Cut Down

Triumph


Overgrowth
Font of Life

Legend: Haste
Guardian

Legend: Alacrity
Grasp of the Undying

Cosmic Insight


Manaflow Band
Biscuit Delivery
Press the Attack


Conqueror
Bone Plating
Aftershock
Scorch
Absolute Focus
Arcane Comet
Dark Harvest

Waterwalking
Sudden Impact
Presence of Mind
Relentless Hunter
Demolish

Nimbus Cloak

Sixth Sense

Coup de Grace
Legend: Bloodline

Unflinching
Phase Rush
Treasure Hunter
Electrocute
Fleet Footwork


Cheap Shot
Hextech Flashtraption
Absorb Life
Grisly Mementos
Ultimate Hunter
Hail of Blades
Unsealed Spellbook
Time Warp Tonic
Taste of Blood