Highest Pick Rate Runes
Our highest pick rate rune table for League of Legends shows which runes are most popular and why they dominate the current meta. Each entry lists the rune name, pick rate, win rate, top champions, and a short description, making it easy to understand which runes players trust most. High pick rate often signals consistency, versatility, and strong synergy across multiple champions. The top champions column highlights the best users, while the descriptions explain how each rune impacts playstyle. Whether you want to follow the meta or refine your builds, this table helps you choose the most picked runes.
Rank | Name | Win Rate | Pick Rate | Top Champions | Description |
---|---|---|---|---|---|
1 | 50.28% | 33.80% | |||
2 | 50.10% | 28.91% | |||
3 | 50.05% | 23.70% | Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. | ||
4 | 49.76% | 23.21% | Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. | ||
5 | 50.47% | 22.42% | You get free boots at 12 min but you cannot buy boots before then. Each | ||
6 | 49.03% | 21.53% | Deal more damage to low health enemy champions. | ||
7 | 50.53% | 20.43% | Deal more damage to champions while you are low on health. | ||
8 | 49.38% | 19.70% | Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. | ||
9 | 50.00% | 19.27% | Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. | ||
10 | 49.79% | 18.64% | + + | ||
11 | 49.84% | 17.63% | Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. | ||
12 | 49.80% | 17.59% | Your first damaging ability hit every 10s burns champions. | ||
13 | 50.12% | 15.88% | Gain increasing amounts of AD or AP, | ||
14 | 50.32% | 15.69% | |||
15 | 50.58% | 15.10% | Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal | ||
16 | 49.89% | 15.09% | After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s | ||
17 | 50.48% | 14.52% | Gain permanent max health when minions or monsters die near you. | ||
18 | 48.87% | 13.55% | Collect 1 memento on champion Gain 6 Trinket Haste for each collected. | ||
19 | 50.29% | 13.27% | Deal more damage to high health enemy champions. | ||
20 | 48.99% | 13.12% | Unique | ||
21 | 49.32% | 12.87% | Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. | ||
22 | 50.66% | 11.50% | After taking damage from an enemy champion heal back some missing health over time. | ||
23 | 49.28% | 9.58% | Hitting a champion with 3 separate attacks or abilities in 3s deals bonus | ||
24 | 49.53% | 9.51% | Damaging a champion with an ability hurls a damaging comet at their location. | ||
25 | 49.61% | 9.51% | |||
26 | 49.19% | 9.10% | Deal bonus true damage to enemy champions with | ||
27 | 51.34% | 8.98% | Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. | ||
28 | 49.79% | 8.87% | Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. | ||
29 | 49.72% | 8.58% | Unique | ||
30 | 49.13% | 8.18% | Gain Armor and Magic Resist when receiving crowd control. | ||
31 | 49.86% | 7.65% | While above 70% health, gain extra | ||
32 | 50.45% | 7.41% | All | ||
33 | 51.26% | 7.39% | Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. | ||
34 | 51.28% | 6.61% | Charge up a powerful attack against a tower while near it. | ||
35 | 50.96% | 6.51% | Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. | ||
36 | 49.52% | 6.24% | Unique | ||
37 | 50.92% | 5.51% | After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. | ||
38 | 50.93% | 5.36% | |||
39 | 50.63% | 5.09% | Whenever you gain a shield, your next basic attack against a champion deals bonus | ||
40 | 49.60% | 4.96% | Damaging a low health champion inflicts | ||
41 | 49.91% | 4.74% | Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. | ||
42 | 49.39% | 4.74% | Heal when you damage an enemy champion. | ||
43 | 49.21% | 4.73% | Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased | ||
44 | 50.84% | 4.60% | Bonus | ||
45 | 49.79% | 4.14% | After | ||
46 | 50.18% | 3.69% | After casting a Summoner Spell, gain a short | ||
47 | 48.06% | 3.47% | Hitting an enemy champion with 3 separate attacks or abilities grants a burst of | ||
48 | 50.48% | 3.16% | Killing a target heals you. | ||
49 | 51.36% | 3.01% | For each different stat gained from items, gain one Jack stack. Each stack grants you Gain bonus | ||
50 | 50.21% | 2.94% | Gain | ||
51 | 49.77% | 2.93% | On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. | ||
52 | 51.30% | 2.66% | When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. | ||
53 | 48.04% | 2.32% | Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions. | ||
54 | 51.14% | 2.03% | Your wards in the enemy jungle are Level 9: Wards in the river are also | ||
55 | 50.90% | 2.01% | Get some gold back when you purchase Legendary Items. | ||
56 | 48.96% | 1.88% | While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. | ||
57 | 51.94% | 1.25% | Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. | ||
58 | 50.68% | 1.20% | Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. | ||
59 | 52.21% | 1.16% | Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. | ||
60 | 51.05% | 0.70% | Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. | ||
61 | 50.18% | 0.16% | Potions grant some restoration immediately. |