
Janna the Storm's Fury
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
Tailwind
Janna's allies gain Move Speed moving towards her.
Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.Howling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Cost:- 90/
- 95/
- 100/
- 105/
- 110
Cooldown:- 14
Range:- 1075
Zephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
Cost:- 50/
- 55/
- 60/
- 65/
- 70
Cooldown:- 8/
- 8/
- 7/
- 7/
- 6
Range:- 4294967295
Eye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Cost:- 70/
- 75/
- 80/
- 85/
- 90
Cooldown:- 16/
- 15/
- 14/
- 13/
- 12
Range:- 800
Monsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Cost:- 100
Cooldown:- 130/
- 115/
- 100
Range:- 725
- Support,
- Mage
![[object Object] champion tier](/_next/image?url=%2Fshared%2FTiers%2FTier-B.png&w=128&q=75)
Champion Base Stats
Ability Power:0
Attack Damage:47(2.5 per level)
Attack Speed:0(3 per level)
Crit Chance:0%
Mana:360(50 per level)
Mana Regen:11(0.4 per level)
Health:570(90 per level)
Health Regen:5(0.55 per level)
Armor:28(4.5 per level)
Magic Resist:30(1.3 per level)
Movement Speed:325
Attack Range:550(550 per level)
Champion Performance Ranking
- Damage to Champions
- Early Game Strength
- Late Game Strength
- Objective Control
- Supportive Strength
- Creep Farming
MetaBot Tips

- Janna secures less objectives than most champions. Your value may be better oriented towards helping other champions secure objectives.
- Janna has a much higher late game win rate than their early game win rate. Take advantage of this by spending the early game farming and avoiding unneccessary fights.
- Janna has a low base movespeed compared to many other champions. Play back towards your tower in lane, and consider early game boots when fighting skillshot-based laners.
- Janna has more magic resistance than most champions, which makes them excellent in the early game against magic damage type enemies.
- Janna has more base attack damage than most champions, so they should be trading autos aggressively in lane.
Top Item Builds
Build Stats:
Movement Speed:50
Health:400
Ability Power:120
Movement Speed:8%
Crimson Lucidity
1,400
Item StatsMovement Speed:50
51.26%Win Rate66.67%Pick RateMoonstone Renewer
2,200
Your heals and shields cool down faster and have greater effect on low health allies
Item StatsHealth:200
Ability Power:25
51.43%Win Rate55.56%Pick RateArdent Censer
2,200
Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.
Item StatsAbility Power:45
Movement Speed:4%
50.75%Win Rate100%Pick RateRedemption
2,300
Activate to heal allies and damage enemies in an area
Item StatsHealth:200
80%Win Rate11.11%Pick RateShurelya's Battlesong
2,200
Activate to speed up nearby allies.
Item StatsAbility Power:50
Movement Speed:4%
56.34%Win Rate77.78%Pick RateOracle Lens
0
Disables nearby invisible wards and traps for a duration
Item Stats51.11%Win Rate55.56%Pick Rate
Best Rune Build
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Gameplay Tips
Playing Janna
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
Playing Against Janna
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.