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Lee Sin Guide

Lee Sin, the Blind Monk, is a high-mobility jungler who excels at early-game ganks and skirmishes. This guide covers his stats, optimal build, and strategies for jungle control, lane pressure, and team fight engages.

  • Lee Sin passive
    Flurry

    Flurry

    After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

  • Lee Sin Q
    Sonic Wave / Resonating Strike

    Sonic Wave / Resonating Strike

    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

    Cost:
    • 50
    Cooldown:
    • 10/
    • 9/
    • 8/
    • 7/
    • 6
    Range:
    • 1100
  • Lee Sin W
    Safeguard / Iron Will

    Safeguard / Iron Will

    Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.
    Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Life Steal and Spell Vamp.

    Cost:
    • 50
    Cooldown:
    • 12
    Range:
    • 700
  • Lee Sin E
    Tempest / Cripple

    Tempest / Cripple

    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.
    Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

    Cost:
    • 50
    Cooldown:
    • 8
    Range:
    • 450
  • Lee Sin R
    Dragon's Rage

    Dragon's Rage

    Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

    Cost:
    • 0
    Cooldown:
    • 110/
    • 85/
    • 60
    Range:
    • 375
Classes:
  • Fighter,
  • Assassin
48.44%Win Rate
[object Object] F tier

Lee Sin Gameplay Guide – Mastering Lee Sin Jungle and Early Game Pressure in League of Legends

Lee Sin, the Blind Monk, is a highly mobile and aggressive jungler in League of Legends, known for his early-game dominance, strong dueling potential, and high-skill playmaking. He excels at invading, counter-jungling, setting up kills, and creating map pressure that snowballs lanes. Mastering Lee Sin requires understanding his abilities, jungle pathing, early-game gank strategies, mid-game skirmishes, late-game teamfight positioning, rune and itemization choices, matchup awareness, and team composition synergy.

Understanding Lee Sin’s Abilities

Passive: Flurry

Lee Sin’s passive grants bonus attack speed and energy restoration after using abilities. Effective passive management ensures sustained damage output during trades, clears, and ganks. Proper sequencing of abilities and auto-attacks maximizes passive uptime and efficiency in jungle clears and skirmishes.

Q: Sonic Wave / Resonating Strike

Q is Lee Sin’s primary engage and gap-closing tool. Sonic Wave marks enemies and deals damage, while Resonating Strike allows Lee Sin to dash to the marked target, dealing additional damage. Q enables aggressive trades, ganks, and assassinations. Mastering Q timing and aiming is crucial for landing high-impact plays.

W: Safeguard / Iron Will

W allows Lee Sin to dash to allies or wards while gaining a shield. Iron Will provides lifesteal and spell vamp. W is essential for mobility, survivability, and chaining abilities. Use W for escaping ganks, engaging fights, or repositioning during skirmishes. Combining W with Q or E enhances both safety and damage output.

E: Tempest / Cripple

E deals area-of-effect damage and slows enemies, while Cripple applies a slow to affected champions. E provides both wave-clear and crowd control during ganks and teamfights. Correctly landing E ensures your engages stick and allows your team to follow up effectively.

R: Dragon’s Rage

R is Lee Sin’s ultimate, capable of knocking up and displacing enemies. It is a high-impact tool for initiating fights, peeling for carries, or executing combos such as insec plays. Proper timing, positioning, and target selection for R can turn the tide of early skirmishes and late-game engagements.

Early Game – Jungle Pathing and Ganks

Lee Sin is strongest in the early game, making jungle pathing, ganking, and early skirmish awareness crucial. Common starting routes include red-side or blue-side clear, followed by early-level three gank attempts in lanes with overextended enemies. Utilize Q to engage from a distance, W to gap-close or escape, and E to slow and secure kills. Prioritize vision control in river entrances and enemy jungle entrances to enable safe invades and counter-jungling.

Early-game trading in jungle skirmishes and ganks should focus on maximizing passive uptime, landing Q for initiation, and chaining W for mobility and safety. Correctly timing abilities and auto-attacks ensures both damage and survivability. Establishing early vision dominance and pressuring lanes creates advantages that snowball your team’s lead.

Mid Game – Roaming, Objectives, and Skirmishes

In the mid-game, Lee Sin transitions from pure jungler to a playmaker. Use early leads to secure Dragon, Rift Herald, or to roam and assist side lanes. Aggressive skirmishes with Q, W, and E combos can pick off isolated targets, while R allows for displacement and initiation in larger fights. Effective mid-game play requires map awareness, cooldown tracking, and coordination with teammates. Use wards creatively with W for extended engages or unexpected positioning.

Skirmishing during mid-game involves chaining Q-E-W combos to maximize damage and control. Always prioritize high-value targets while maintaining escape options with W or insec plays. Proper mid-game decisions accelerate gold and experience advantages for both Lee Sin and the team.

Late Game – Teamfight Impact and Pick Potential

Late-game Lee Sin focuses on pick potential, initiation, and peel rather than extended fights. Positioning is critical; use Q to mark priority enemies, W to reposition, E to slow or zone, and R to disrupt or displace key targets. Late-game success relies on proper timing of R to create advantageous teamfight situations or isolate carries. Avoid prolonged 1v1 duels; Lee Sin’s strength shifts toward utility and decision-making in late-game fights.

During Baron or Elder Dragon contests, Lee Sin’s early engage and R displacement can create game-changing advantages. Utilize wards with W to access unconventional angles for initiation or escape. Accurate Q and E placement ensures your team can capitalize on crowd control and damage, while R allows you to disrupt enemy positioning and secure objectives.

Combos and Play Patterns

  • Early Gank Combo: Q → auto-attacks → E → W to safety or follow-up.
  • Insec Play: Q to engage → W to ally or ward → R to displace enemy toward your team → E for slow → auto-attacks.
  • Mid-Game Skirmish: E → Q → W → auto-attacks → R for priority target → reposition with W.
  • Late-Game Teamfight: Position behind frontline → Q engage → E slow → R on high-value target → W to reposition safely → follow-up as needed.

Runes and Itemization

Lee Sin benefits from runes enhancing dueling, sustain, and playmaking. Conqueror is optimal for extended trades and skirmishes. Triumph provides clutch healing in fights, Legend: Tenacity or Alacrity increases survivability and attack speed. Secondary runes such as Sudden Impact and Ravenous Hunter enhance burst potential and sustain. Runes should support Lee Sin’s high-mobility, early-game dominance, and skirmish-oriented playstyle.

Core items include Goredrinker or Eclipse for sustain and damage, Sterak’s Gage for survivability, and Guardian Angel for late-game safety. Situational items such as Black Cleaver, Death’s Dance, or Maw of Malmortius allow adaptation against tanky or burst-heavy teams. Proper itemization balances damage, survivability, and utility to maintain early pressure and late-game relevance.

Team Composition Synergies

Lee Sin thrives in teams that can follow up on engages or provide peel for carries. Champions with crowd control or displacement synergize with Lee Sin’s early-game aggression and late-game utility. Avoid compositions lacking follow-up or vision control, as Lee Sin relies on coordination to maximize effectiveness. Proper synergy allows Lee Sin to create pick opportunities, secure objectives, and influence the map consistently.

Matchup Tips

Against early-jungle contesting champions, prioritize safe clears and vision control. Track enemy jungler positions to avoid counter-ganks and punish overextensions. In early lanes, coordinate with laners for optimal gank setups. Late-game, prioritize disengaging versus strong engage champions and focus on high-value target picks using R displacement. Adapt playstyle to both enemy jungler tendencies and lane matchups for optimal performance.

Closing Thoughts

Lee Sin is a high-skill, high-mobility jungler with exceptional early-game presence and playmaking potential. Mastering his passive, Q, W, E, and R, along with jungle pathing, early ganks, mid-game skirmishes, late-game teamfight positioning, rune optimization, itemization, matchup awareness, and team synergy, ensures consistent high-impact performance. Understanding early, mid, and late-game strategies, combo sequences, and map control allows Lee Sin players to dominate the jungle, secure objectives, create picks, and influence the flow of the game in League of Legends. By leveraging mobility, burst, and crowd control, Lee Sin can consistently dictate tempo, pressure the map, and lead his team to victory.