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Sion Counters

The best Sion counters in League of Legends patch 25.21 are Ornn, Shen, Renekton, Urgot, Volibear. The best Sion counter is Ornn, with Sion having only a 36.36% win rate in this matchup. Secondary patch 25.21 Sion counter choices are Kayle, Aatrox, Pantheon, Fiora, Yorick. Below are the top Sion counters and matchups alongside their win rates.

  • Sion passive
    Glory in Death

    Glory in Death

    After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

  • Sion Q
    Decimating Smash

    Decimating Smash

    Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

    Cost:
    • 45
    Cooldown:
    • 10/
    • 9/
    • 8/
    • 7/
    • 6
    Range:
    • 10000
  • Sion W
    Soul Furnace

    Soul Furnace

    Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

    Cost:
    • 65/
    • 70/
    • 75/
    • 80/
    • 85
    Cooldown:
    • 15/
    • 14/
    • 13/
    • 12/
    • 11
    Range:
    • 500
  • Sion E
    Roar of the Slayer

    Roar of the Slayer

    Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

    Cost:
    • 35/
    • 40/
    • 45/
    • 50/
    • 55
    Cooldown:
    • 12/
    • 11/
    • 10/
    • 9/
    • 8
    Range:
    • 800
  • Sion R
    Unstoppable Onslaught

    Unstoppable Onslaught

    Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

    Cost:
    • 100
    Cooldown:
    • 140/
    • 100/
    • 60
    Range:
    • 7500
Classes:
  • Tank,
  • Fighter
51.03%Win Rate
[object Object] A tier