Shepherd / Arbiter / Voyager / Vanguard TFT Kompozisyon
This comp averages a 4.90 placement with a 40.0% top 4 rate and a 5.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.
- Leona

- Lissandra

1 CostReroll Lvl: Level 4
- Meepsie

2 CostReroll Lvl: Level 6
- Illaoi

3 CostReroll Lvl: Level 7
- The Mighty Mech

- LeBlanc

4 CostReroll Lvl: Level 10
- Sona

5 CostReroll Lvl: Level 10
Strategy Guide
Bu TFT takım kompozisyonu için önerilen şampiyon konumlandırması. Konumlandırma birimlerin rollerine göre yapılmıştır.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~86 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Shepherd / Arbiter / Voyager / Vanguard / Commander reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.
Detailed Analysis
Shepherd / Arbiter / Voyager / Vanguard / Commander is classified as a Fortress composition in TFT Patch 16.8. With a 40.0% win rate and 4.90 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Voyager / Vanguard / Commander. This guide breaks down the optimal play pattern for each stage of the game.
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.
Full Written Guide
Stage 2: Early Game
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
Stage 3: Transition
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
Stage 4: Power Spike
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Stage 5+: Late Game
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Sona contributes 15.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Lissandra (14.8%), Meepsie (14.6%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Shepherd / Arbiter / Voyager / Vanguard / Commander
Strengths
- Strong trait synergies across multiple activated traits
- Balanced composition with clear win conditions
Weaknesses
- Below average 40.0% win rate requires optimal execution
- Higher 4.90 average placement indicates inconsistency
- Relies on 2-star carries without strong 3-star options
Strategic Tips
Economy Strategy
Level efficiently to find your LeBlanc at higher levels.
Itemization
Prioritize items for LeBlanc. Check the Top Items section for optimal builds.
Positioning
Place The Mighty Mech and Illaoi in the frontline to protect LeBlanc in the backline. Use the positioning board above as a guide.
Doğruluğu korumamıza yardım edin! Yanlış istatistikler, eksik veriler veya herhangi bir sorun fark ederseniz, geri bildiriminiz tüm topluluk için veri kalitemizi doğrudan iyileştirir.
F Shepherd / Arbiter / Voyager / Vanguard / Commander TFT Komp - Sık Sorulan Sorular
Bu dizilim hangi özellikleri kullanıyor?
Bu dizilim şu özellikleri kullanıyor: Shepherd, Arbiter, Voyager, Vanguard, Commander. Ana özellik Shepherd olup, 5 birimde aktif.
Bu TFT diziliminin taşıyıcıları neler?
The primary carries for this composition are LeBlanc.
Bu dizilim için en iyi konumlandırma nedir?
Taşıyıcılarınızı LeBlanc gibi arka sıraya ve tanklarınızı The Mighty Mech and Illaoi gibi ön sıraya yerleştirerek hasar emilimini sağlayın. Tam yerleşim için yukarıdaki konumlandırma tahtasına bakın.
Bu dizilim mevcut metada iyi mi?
Bu dizilim %40.00 kazanma oranı ve 4.90 ortalama sıralamayla mevcut metada güçlü bir rakip.
Shepherd / Arbiter / Voyager / Vanguard / Commander hangi eşya yapılarını kullanıyor?
Shepherd / Arbiter / Voyager / Vanguard / Commander bu eşya yapılarıyla en iyi performansı gösteriyor: Illaoi ile Adaptive Helm, Adaptive Helm, Bramble Vest (%100.00 kazanma oranı, dizilim ortalamasından +60.00% fark); LeBlanc ile Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail (%100.00 kazanma oranı, dizilim ortalamasından +60.00% fark); Leona ile Adaptive Helm, Sunfire Cape, Titan's Resolve (%100.00 kazanma oranı, dizilim ortalamasından +60.00% fark).
Shepherd / Arbiter / Voyager / Vanguard / Commander TFT Set 17'de yarışmalı mı?
Shepherd / Arbiter / Voyager / Vanguard / Commander sadece %0.1 seçilme oranıyla nispeten yarışmasız, birimler için savaşmaktan kaçınmak istediğinizde iyi bir seçim yapıyor. LeBlanc gibi anahtar şampiyonlarınızı genellikle fazla rekabet olmadan bulabilirsiniz.
Shepherd / Arbiter / Voyager / Vanguard / Commander için kazanma koşulu nedir?
The win condition for Shepherd / Arbiter / Voyager / Vanguard / Commander is "Dikey Shepherd". Bu dizilim, güçlü sinerji bonusları sağlayarak Shepherd özelliğini 5 birimle maksimize etmeye odaklanır. Position your carries LeBlanc safely and itemize them properly for maximum damage output.
Shepherd / Arbiter / Voyager / Vanguard / Commander ile yeniden atmalı mıyım yoksa seviye mi atlamalıyım?
No, Shepherd / Arbiter / Voyager / Vanguard / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.
Shepherd / Arbiter / Voyager / Vanguard / Commander'i inşa etmek ne kadar altına mal oluyor?
Shepherd / Arbiter / Voyager / Vanguard / Commander, tamamlamak için yaklaşık 60 altın yatırımı gerektiren orta maliyet bir dizilim. Ekonominizi seviye atlama ve atma arasında dengeleyin. HP'de sağlıklı kalırken faiz eşiklerini koruyun.
Shepherd / Arbiter / Voyager / Vanguard / Commander için en iyi pivot seçenekleri neler?
Shepherd / Arbiter / Voyager / Vanguard / Commander 3 pivot seçeneği mevcut, orta esneklikte. En iyi pivot seçenekleri Sona and The Mighty Mech gibi anahtar birimleri paylaşır. Yarışıyorsanız, bu aynı şampiyonları farklı destek birimleriyle kullanan benzer dizilimlere bakın.
Shepherd / Arbiter / Voyager / Vanguard / Commander'den ne zaman uzaklaşmalıyım?
You should consider pivoting away from Shepherd / Arbiter / Voyager / Vanguard / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 78.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.









