Deadlock Neutral Camps

Neutral CampsObjective Stats

Unit Variants16
Son Güncelleme10 Nis 2026

Neutral camps are objectives found throughout the Deadlock map that provide bonus souls and buffs when cleared. With 16 variants ranging from weak camps to the powerful mid-boss, neutral objectives are an important secondary income source between waves. The mid-boss rewards the Rejuvenator buff which empowers your troopers and reduces respawn times. Understanding spawn timers and camp difficulty helps you efficiently route between waves and contests.

Full breakdown of all 16 neutral camp variants including health, damage, and combat capabilities.

Mid-Boss
1,500
Görüş Menzili (Oyuncular)
1,500
Görüş Menzili (NPC'ler)
Neutral Base
89
Soul Reward
+1.1%
Ruh Büyümesi / Dk
2,000
Görüş Menzili (Oyuncular)
Sinner's Sacrifice
500
Can
155
Soul Reward
+1.1%
Ruh Büyümesi / Dk
2,000
Görüş Menzili (Oyuncular)
Sinner's Sacrifice Hideout
500
Can
155
Soul Reward
+1.1%
Ruh Büyümesi / Dk
2,000
Görüş Menzili (Oyuncular)
Weakpoint
Detay mevcut değil
Flying Weakpoint (Strong)
Detay mevcut değil
Hideout Cat
150
Yürüme Hızı
320
Koşma Hızı
Hideout Rabbit
100
Yürüme Hızı
390
Koşma Hızı
Pigeon
Detay mevcut değil
Weakpoint (Strong)
Detay mevcut değil
Bug Camp
1
Can
Weakpoint (Medium)
Detay mevcut değil
Flying Weakpoint (Base)
Detay mevcut değil
Flying Weakpoint
Detay mevcut değil
Flying Weakpoint (Weak)
Detay mevcut değil
Flying Weakpoint (Medium)
Detay mevcut değil

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Mid-Boss
20
Atış Başına Hasar
100.0
Teorik DPS
1,500
Menzil
13,000
Mermi Hızı
5.0/s
Atış Hızı
Neutral Base
Sinner's Sacrifice
Sinner's Sacrifice Hideout
Weakpoint
Flying Weakpoint (Strong)
Hideout Cat
Hideout Rabbit
Pigeon
Weakpoint (Strong)
Bug Camp
Weakpoint (Medium)
Flying Weakpoint (Base)
Flying Weakpoint
Flying Weakpoint (Weak)
Flying Weakpoint (Medium)

Named abilities bound to this objective unit. Each ability provides a distinct combat mechanic that makes this unit dangerous in unique ways. Understanding these abilities helps you anticipate and dodge incoming damage during objective pushes.

Mid-Boss
Q1Shield
Q2Charge
Neutral Base
Sinner's Sacrifice
Sinner's Sacrifice Hideout
Weakpoint
Flying Weakpoint (Strong)
Hideout Cat
Hideout Rabbit
Pigeon
Weakpoint (Strong)
Bug Camp
Weakpoint (Medium)
Flying Weakpoint (Base)
Flying Weakpoint
Flying Weakpoint (Weak)
Flying Weakpoint (Medium)

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Mermi / Silah Hasarı85% — Etkili
15 mermi zırhı silah hasarını daha da azaltır
Ruh / Yetenek Hasarı100% — Çok Etkili
Yetenek hasarı azaltması yok — ruh yetenekleri tam hasar verir

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Mid-Boss
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı15%
Saniye Başına Can Yenilenmesi15%
Durum Direnci35%
Neutral Base
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Sinner's Sacrifice
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Sinner's Sacrifice Hideout
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Weakpoint
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Flying Weakpoint (Strong)
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Hideout Cat
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Hideout Rabbit
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Pigeon
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Weakpoint (Strong)
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Bug Camp
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Weakpoint (Medium)
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Flying Weakpoint (Base)
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Flying Weakpoint
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Flying Weakpoint (Weak)
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%
Flying Weakpoint (Medium)
Yetenek Hasarı Azaltma0%
Mermi Hasarı Azaltma0%
Mermi Zırhı0%
Saniye Başına Can Yenilenmesi0%
Durum Direnci0%

Initial spawn delays and respawn intervals for all neutral camp types. Knowing these timers helps you plan efficient farming routes between wave clears.

weak
2m
İlk Doğma
1m 25s
Yeniden Doğma
medium
6m
İlk Doğma
4m 50s
Yeniden Doğma
strong
8m
İlk Doğma
5m 35s
Yeniden Doğma
vaults
8m
İlk Doğma
5m
Yeniden Doğma
midboss
10m
İlk Doğma
7m
Yeniden Doğma
bug
2m
İlk Doğma
2m
Yeniden Doğma

Killing the mid-boss grants the Rejuvenator buff for 4 minutes, empowering your troopers and reducing your team's respawn times. The buff scales in power across three tiers.

4m
Buff Süresi
1.7x / 2x / 2.3x
Asker HP Çarpanı (kademe başına)
50% / 40% / 30%
Yeniden Doğma Süresi Azaltma (kademe başına)

When a trooper or neutral is last-hit, the soul reward is shared among nearby allies based on proximity. The last-hitter receives the full share, while nearby teammates receive a fraction. Spreading out during farming phases maximizes total team soul income.

Solo100%
2 Yakın54%
3 Yakın36%
4 Yakın25%
5 Yakın20%
6 Yakın16%

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Sıkça Sorulan Sorular

When do neutral camps spawn in Deadlock?

Neutral camp spawn timers vary by difficulty. Weak camps spawn at 2 minutes (85s respawn), medium at 6 minutes (290s), strong at 8 minutes (335s), and the mid-boss at 10 minutes (420s respawn).

What does the Rejuvenator buff do in Deadlock?

The Rejuvenator buff from the mid-boss empowers your troopers (1.7x-2.3x health multiplier) and reduces your team's respawn times (50%-70% reduction) for 4 minutes.