Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Lucian & Senna, T-Hex, Braum due to their popularity across multiple comps. You should be able to hit your key units without much competition.

3.88
Avg Placement
25.00%
First Place Rate
56.25%
Top 4 Rate
0.08%
Pick Rate

Piltover / Gunslinger / Soulbound / Warden / HexMech builds: Loris with Gargoyle Stoneplate, Gargoyle Stoneplate, Sunfire Cape (100.00% WR, +43.75% difference); Lucian & Senna with Blue Buff, Giant Slayer, Thief's Gloves (100.00% WR, +43.75% difference); Orianna with Adaptive Helm, Blue Buff, Thief's Gloves (100.00% WR, +43.75% difference)

Strategy Guide

  • Win Condition: 1-Cost Reroll - 3-star Caitlyn as your primary carry.
  • Reroll Targets: 3-star Caitlyn. Roll down at level 5 where 1-cost units have the highest appearance rate.
  • Economy: High Cost comp (84g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: Best-in-slot items add +43.8% win rate - hold components.
  • Carousel Priority: Tear Of The Goddess and Sparring Gloves.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Piltover trait augments.
1-Cost Reroll
Low Contest
Loss Streak
Hold For BiS Items
Highly Flexible
Reroll Lvl 5

Caitlyn is a 1-cost unit with an optimal reroll level of 4. Orianna and Vi are 2-cost units with an optimal reroll level of 6. Loris is a 3-cost unit with an optimal reroll level of 7. Braum and Seraphine are 4-cost units with an optimal reroll level of 10. Lucian & Senna and T-Hex are 5-cost units with an optimal reroll level of 10.

    • Caitlyn
      Caitlyn
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Orianna
      Orianna
    • Vi
      Vi
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Loris
      Loris
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Braum
      Braum
    • Seraphine
      Seraphine
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Lucian & Senna
      Lucian & Senna
    • T-Hex
      T-Hex
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Caitlyn, Orianna , Vi, Loris, Braum, Seraphine, Lucian & Senna, T-Hex at different star levels (1-star, 2-star, 3-star).

Champion
-
Win Rate: 20.0%
Pick Rate: 31.3%
Win Rate: 72.7%
Pick Rate: 68.8%
-
Win Rate: 50.0%
Pick Rate: 87.5%
Win Rate: 100.0%
Pick Rate: 12.5%
-
Win Rate: 41.7%
Pick Rate: 75.0%
Win Rate: 100.0%
Pick Rate: 25.0%
-
Win Rate: 50.0%
Pick Rate: 87.5%
Win Rate: 100.0%
Pick Rate: 12.5%
Win Rate: 33.3%
Pick Rate: 37.5%
Win Rate: 70.0%
Pick Rate: 62.5%
-
Win Rate: 0.0%
Pick Rate: 12.5%
Win Rate: 64.3%
Pick Rate: 87.5%
-
Win Rate: 50.0%
Pick Rate: 62.5%
Win Rate: 66.7%
Pick Rate: 37.5%
-
Win Rate: 50.0%
Pick Rate: 87.5%
Win Rate: 100.0%
Pick Rate: 12.5%
-

Top 5 items by win rate for each champion. Caitlyn's best item is Last Whisper with a 50.0% win rate. Orianna 's best item is Thief's Gloves with a 61.1% win rate. Vi's best item is Thief's Gloves with a 56.5% win rate. Loris's best item is Thief's Gloves with a 68.8% win rate. Braum's best item is Protector's Vow with a 70.7% win rate. Seraphine's best item is Morellonomicon with a 63.1% win rate. Lucian & Senna's best item is Deathblade with a 77.3% win rate. T-Hex's best item is Hand Of Justice with a 59.0% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Last Whisper50.0%
Deathblade41.5%
Spear of Shojin41.0%
Blue Buff38.3%
Red Buff37.1%
Thief's Gloves61.1%
Archangel's Staff58.5%
Morellonomicon52.3%
Void Staff49.0%
Spear of Shojin44.7%
Thief's Gloves56.5%
Sterak's Gage53.2%
Titan's Resolve47.7%
Bloodthirster47.6%
Hand Of Justice45.4%
Thief's Gloves68.8%
Bramble Vest57.2%
Spirit Visage54.2%
Evenshroud53.5%
Protector's Vow53.4%
Protector's Vow70.7%
Bramble Vest70.6%
Steadfast Heart70.4%
Evenshroud68.7%
Thief's Gloves68.4%
Morellonomicon63.1%
Void Staff60.4%
Adaptive Helm60.3%
Archangel's Staff58.9%
Hextech Gunblade58.9%
Deathblade77.3%
Red Buff77.1%
Kraken's Fury76.9%
Giant Slayer76.7%
Last Whisper75.8%
Hand Of Justice59.0%
Sterak's Gage56.2%
Giant Slayer54.0%
Infinity Edge53.2%
Quicksilver52.0%

If contested, consider pivoting to Defender / Emperor (5 shared units, 2.65 avg place), Defender / Freljord (6 shared units, 3.50 avg place), and Defender / Emperor (5 shared units, 3.55 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~116 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Piltover / Gunslinger / Soulbound / Warden / HexMech usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

First Place Potential: 25.0%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Caitlyn significantly increases your chances of taking first.

Detailed Analysis

Piltover / Gunslinger / Soulbound / Warden / HexMech is classified as a Late Game Tank composition in TFT Patch 16.2. With a 56.3% win rate and 3.88 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Piltover / Gunslinger / Soulbound / Warden / HexMech. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Caitlyn copies
Play strongest board

Focus on building economy while collecting Caitlyn copies. Play your strongest board with any 2-star units you hit naturally. Look for Caitlyn and Orianna as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Caitlyn by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Caitlyn. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Lucian & Senna or T-Hex, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
84gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Caitlyn copies. Play your strongest board with any 2-star units you hit naturally. Look for Caitlyn and Orianna as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Caitlyn by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Caitlyn. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Lucian & Senna or T-Hex, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Piltover / Gunslinger / Soulbound / Warden / HexMech. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Lucian & SennaKey Survivor
16.1%
#2
BraumContributor
13.8%
#3
SeraphineContributor
12.9%
#4
LorisContributor
12.4%
#5
T-HexContributor
12.0%
#6
ViContributor
11.8%
#7
Orianna Contributor
10.7%
#8
CaitlynContributor
10.1%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Lucian & Senna contributes 16.1% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Braum (13.8%), Seraphine (12.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Piltover / Gunslinger / Soulbound / Warden / HexMech

Piltover / Gunslinger / Soulbound / Warden / HexMech is a SILVER tier composition in TFT Set 16 with a 56.3% win rate and 3.88 average placement. This comp focuses on the Piltover trait.

Strengths

  • High 56.3% win rate makes this a top-tier composition
  • Excellent 3.88 average placement for reliable top 4
  • Strong 25.0% first place rate for high-rolling games
  • Caitlyn can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Caitlyn for a 72.7% win rate power spike.

2
Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3
Positioning

Place Braum and Loris in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Piltover, Gunslinger, Soulbound, Warden, HexMech. The primary trait is Piltover, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Caitlyn (3-Star Win Rate: 72.7%, Pick Rate: 68.8%).

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Braum and Loris in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 56.25% and an average placement of 3.88, making it a strong contender in the current meta.

What item builds does Piltover / Gunslinger / Soulbound / Warden / HexMech use?

Piltover / Gunslinger / Soulbound / Warden / HexMech performs best with these item builds: Loris with Gargoyle Stoneplate, Gargoyle Stoneplate, Sunfire Cape (100.00% win rate, +43.75% difference from comp average); Lucian & Senna with Blue Buff, Giant Slayer, Thief's Gloves (100.00% win rate, +43.75% difference from comp average); Orianna with Adaptive Helm, Blue Buff, Thief's Gloves (100.00% win rate, +43.75% difference from comp average).

Is Piltover / Gunslinger / Soulbound / Warden / HexMech contested in TFT Set 16?

Piltover / Gunslinger / Soulbound / Warden / HexMech is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Piltover / Gunslinger / Soulbound / Warden / HexMech?

The win condition for Piltover / Gunslinger / Soulbound / Warden / HexMech is "1-Cost Reroll". This is a reroll composition that focuses on 3-starring Caitlyn as the primary carry. Focus on 3-starring Caitlyn which has a 72.7% win rate when upgraded.

Should I reroll or level with Piltover / Gunslinger / Soulbound / Warden / HexMech?

Yes, Piltover / Gunslinger / Soulbound / Warden / HexMech is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Caitlyn (72.7% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Piltover / Gunslinger / Soulbound / Warden / HexMech cost to build?

Piltover / Gunslinger / Soulbound / Warden / HexMech is a high cost composition requiring approximately 84 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Piltover / Gunslinger / Soulbound / Warden / HexMech?

Piltover / Gunslinger / Soulbound / Warden / HexMech is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Lucian & Senna and T-Hex. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Piltover / Gunslinger / Soulbound / Warden / HexMech?

You should consider pivoting away from Piltover / Gunslinger / Soulbound / Warden / HexMech if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Defender / Emperor with a 87.6% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.