Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Kindred, Sett, Wukong due to their popularity across multiple comps. You should be able to hit your key units without much competition.

2.59
Avg Placement
29.41%
First Place Rate
88.24%
Top 4 Rate
0.10%
Pick Rate

Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal builds: Kennen with Thief's Gloves (100.00% WR, +11.76% difference); Sett with Morellonomicon, Sunfire Cape, Thief's Gloves (100.00% WR, +11.76% difference); Wukong with Protector's Vow, Evenshroud, Warmog's Armor (100.00% WR, +11.76% difference)

Kennen
Kennen
100.00%
Win Rate
+11.76%
Difference
Sett
Sett
100.00%
Win Rate
+11.76%
Difference
Wukong
Wukong
100.00%
Win Rate
+11.76%
Difference

Strategy Guide

  • Win Condition: 2-Cost Reroll - 3-star Yasuo as your primary carry.
  • Reroll Targets: 3-star Yasuo. Roll down at level 6 where 2-cost units have the highest appearance rate.
  • Economy: High Cost comp (96g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: Best-in-slot items add +11.8% win rate - hold components.
  • Carousel Priority: Giant's Belt and Sparring Gloves.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.
2-Cost Reroll
Low Contest
Loss Streak
Hold For BiS Items
Highly Flexible
Reroll Lvl 6

Shen is a 1-cost unit with an optimal reroll level of 4. Yasuo is a 2-cost unit with an optimal reroll level of 6. Kennen is a 3-cost unit with an optimal reroll level of 7. Wukong, Yone and Yunara are 4-cost units with an optimal reroll level of 10. Kindred and Sett are 5-cost units with an optimal reroll level of 10.

    • Shen
      Shen
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Yasuo
      Yasuo
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Kennen
      Kennen
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Wukong
      Wukong
    • Yone
      Yone
    • Yunara
      Yunara
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Kindred
      Kindred
    • Sett
      Sett
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Shen, Yasuo, Kennen , Wukong, Yone, Yunara, Kindred, Sett at different star levels (1-star, 2-star, 3-star).

Champion
-
Win Rate: 84.6%
Pick Rate: 76.5%
Win Rate: 100.0%
Pick Rate: 17.6%
--
Win Rate: 88.2%
Pick Rate: 100.0%
-
Win Rate: 88.2%
Pick Rate: 100.0%
-
Win Rate: 100.0%
Pick Rate: 5.9%
Win Rate: 87.5%
Pick Rate: 94.1%
-
Win Rate: 100.0%
Pick Rate: 5.9%
Win Rate: 87.5%
Pick Rate: 94.1%
-
Win Rate: 66.7%
Pick Rate: 35.3%
Win Rate: 100.0%
Pick Rate: 47.1%
Win Rate: 100.0%
Pick Rate: 17.6%
Win Rate: 88.2%
Pick Rate: 100.0%
--
Win Rate: 87.5%
Pick Rate: 94.1%
Win Rate: 100.0%
Pick Rate: 5.9%
-

Top 5 items by win rate for each champion. Shen's best item is Protector's Vow with a 64.0% win rate. Yasuo's best item is Thief's Gloves with a 62.6% win rate. Kennen 's best item is Ionic Spark with a 69.7% win rate. Wukong's best item is Sunfire Cape with a 71.8% win rate. Yone's best item is Giant Slayer with a 80.0% win rate. Yunara's best item is Last Whisper with a 65.6% win rate. Kindred's best item is Deathblade with a 80.1% win rate. Sett's best item is Striker's Flail with a 86.7% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Protector's Vow64.0%
Thief's Gloves63.2%
Ionic Spark59.5%
Evenshroud58.9%
Steadfast Heart58.7%
Thief's Gloves62.6%
Infinity Edge56.4%
Edge of Night55.2%
Hand Of Justice54.2%
Sterak's Gage51.6%
Ionic Spark69.7%
Dragon's Claw66.9%
Protector's Vow66.9%
Thief's Gloves65.8%
Warmog's Armor65.1%
Sunfire Cape71.8%
Thief's Gloves71.3%
Bramble Vest71.0%
Steadfast Heart70.7%
Evenshroud69.9%
Giant Slayer80.0%
Thief's Gloves80.0%
Edge of Night75.5%
Hand Of Justice74.8%
Sterak's Gage73.8%
Last Whisper65.6%
Kraken's Fury62.9%
Giant Slayer62.8%
Deathblade61.0%
Infinity Edge59.8%
Deathblade80.1%
Last Whisper79.4%
Kraken's Fury77.6%
Giant Slayer75.8%
Red Buff74.8%
Striker's Flail86.7%
Thief's Gloves81.9%
Rabadon's Deathcap80.7%
Hand Of Justice75.7%
Jeweled Gauntlet73.0%

If contested, consider pivoting to Bruiser / Harvester (5 shared units, 1.76 avg place), Bruiser / Ionia (5 shared units, 2.60 avg place), and Bruiser / Ionia (5 shared units, 2.66 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~126 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 29.4%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Yasuo significantly increases your chances of taking first.

Detailed Analysis

Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal is classified as a Late Game Tank composition in TFT Patch 16.2. With a 88.2% win rate and 2.59 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Yasuo copies
Play strongest board

Focus on building economy while collecting Yasuo copies. Play your strongest board with any 2-star units you hit naturally. Look for Shen and Yasuo as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Yasuo by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Yasuo. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Kindred or Sett, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
96gTotal Cost
HighInvestment
Lvl 6Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Yasuo copies. Play your strongest board with any 2-star units you hit naturally. Look for Shen and Yasuo as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Yasuo by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Yasuo. Once you 3-star your primary carry, stop rolling and begin leveling. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Kindred or Sett, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
SettContributor
14.2%
#2
KindredContributor
14.1%
#3
YoneContributor
13.3%
#4
WukongContributor
12.4%
#5
Kennen Contributor
12.2%
#6
YunaraContributor
12.1%
#7
ShenContributor
11.2%
#8
YasuoContributor
10.4%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Sett contributes 14.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Kindred (14.1%), Yone (13.3%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal

Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal is a SILVER tier composition in TFT Set 16 with a 88.2% win rate and 2.59 average placement. The primary carries are Kindred and Yunara. This comp focuses on the Ionia trait.

Strengths

  • High 88.2% win rate makes this a top-tier composition
  • Excellent 2.59 average placement for reliable top 4
  • Strong 29.4% first place rate for high-rolling games
  • Yasuo can be 3-starred for power spikes

Weaknesses

  • Multiple high-cost carries can be difficult to hit
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Yasuo for a 88.2% win rate power spike.

2
Itemization

Prioritize items for Kindred and Yunara. Check the Top Items section for optimal builds.

3
Positioning

Place Wukong and Kennen in the frontline to protect Kindred and Yunara in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Ionia, Bruiser, Quickstriker, Slayer, The Boss, Eternal. The primary trait is Ionia, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Yasuo (3-Star Win Rate: 88.2%, Pick Rate: 100.0%).

What is the best positioning for this composition?

Place your carries like Kindred and Yunara in the backline and your tanks like Wukong and Kennen in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 88.24% and an average placement of 2.59, making it a strong contender in the current meta.

What item builds does Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal use?

Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal performs best with these item builds: Kennen with Thief's Gloves (100.00% win rate, +11.76% difference from comp average); Sett with Morellonomicon, Sunfire Cape, Thief's Gloves (100.00% win rate, +11.76% difference from comp average); Wukong with Protector's Vow, Evenshroud, Warmog's Armor (100.00% win rate, +11.76% difference from comp average).

Is Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal contested in TFT Set 16?

Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Kindred and Yunara without much competition.

What is the win condition for Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal?

The win condition for Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Yasuo as the primary carry. Focus on 3-starring Yasuo which has a 88.2% win rate when upgraded.

Should I reroll or level with Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal?

Yes, Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Yasuo (88.2% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal cost to build?

Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal is a high cost composition requiring approximately 96 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal?

Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Kindred and Sett. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal?

You should consider pivoting away from Ionia / Bruiser / Quickstriker / Slayer / The Boss / Eternal if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Harvester with a 95.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.