Set:16
Sample Size:146,829 ranked games
Tier:All
Last Updated:
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Kindred, Shyvana, Sett due to their popularity and high cost. You should have no trouble hitting these units.
3.62
Avg Placement
17.24%
First Place Rate
68.97%
Top 4 Rate
0.05%
Pick Rate
Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn builds: Sett with Jeweled Gauntlet, Rabadon's Deathcap, Hand Of Justice (100.00% WR, +31.03% difference); Wukong with Steadfast Heart, Sunfire Cape, Evenshroud (100.00% WR, +31.03% difference); Yunara with Guinsoo's Rageblade, Infinity Edge, Striker's Flail (75.00% WR, +6.03% difference)

Strategy Guide

  • Win Condition: Fast 9 Legendary - level to 9 quickly to find 5-cost units.
  • Economy: High Cost comp (105g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +31.0% win rate - hold components.
  • Carousel Priority: Sparring Gloves and Needlessly Large Rod.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), AD damage augments.
Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Committed
Shen is a 1-cost unit with an optimal reroll level of 4. Ahri is a 3-cost unit with an optimal reroll level of 7. Taric, Wukong, Yunara and Swain are 4-cost units with an optimal reroll level of 10. Kindred, Shyvana and Sett are 5-cost units with an optimal reroll level of 10.
    • Shen
      Shen
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Ahri
      Ahri
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Taric
      Taric
    • Wukong
      Wukong
    • Yunara
      Yunara
    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Kindred
      Kindred
    • Shyvana
      Shyvana
    • Sett
      Sett
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Shen, Ahri, Swain, Taric, Wukong, Yunara, Kindred, Sett, Shyvana at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Sett has the highest 2-star win rate at 94.1%.
Champion
Win Rate: 20.0%
Pick Rate: 8.6%
Win Rate: 73.6%
Pick Rate: 91.4%
-
Win Rate: 75.0%
Pick Rate: 13.8%
Win Rate: 67.3%
Pick Rate: 84.5%
Win Rate: 100.0%
Pick Rate: 1.7%
Win Rate: 37.5%
Pick Rate: 27.6%
Win Rate: 81.0%
Pick Rate: 72.4%
-
Win Rate: 45.5%
Pick Rate: 19.0%
Win Rate: 73.3%
Pick Rate: 77.6%
Win Rate: 100.0%
Pick Rate: 3.4%
Win Rate: 33.3%
Pick Rate: 10.3%
Win Rate: 72.0%
Pick Rate: 86.2%
Win Rate: 100.0%
Pick Rate: 3.4%
-
Win Rate: 66.7%
Pick Rate: 93.1%
Win Rate: 100.0%
Pick Rate: 6.9%
Win Rate: 54.5%
Pick Rate: 56.9%
Win Rate: 88.0%
Pick Rate: 43.1%
-
Win Rate: 33.3%
Pick Rate: 41.4%
Win Rate: 94.1%
Pick Rate: 58.6%
-
Win Rate: 51.5%
Pick Rate: 56.9%
Win Rate: 92.0%
Pick Rate: 43.1%
-
Top 5 items by win rate for each champion. Shen's best item is Ionic Spark with a 58.7% win rate. Ahri's best item is Archangel's Staff with a 52.7% win rate. Swain's best item is Evenshroud with a 67.0% win rate. Taric's best item is Bramble Vest with a 65.9% win rate. Wukong's best item is Evenshroud with a 68.3% win rate. Yunara's best item is Kraken's Fury with a 60.1% win rate. Kindred's best item is Kraken's Fury with a 76.1% win rate. Sett's best item is Thief's Gloves with a 77.6% win rate. Shyvana's best item is Thief's Gloves with a 76.3% win rate. Items with low pick rates are excluded.

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~108 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

First Place Potential: 17.2%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Kindred is key to converting top 4 finishes into first places.

Detailed Analysis

Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn is classified as a Late Game Tank composition in TFT Patch 16.6. With a 69.0% win rate and 3.62 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Ahri and Taric as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Kindred, Shyvana, Sett) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Kindred
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Kindred, Shyvana, Sett. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
105gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Ahri and Taric as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Kindred, Shyvana, Sett) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Kindred, Shyvana, Sett. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
KindredContributor
12.5%
#2
SettContributor
12.5%
#3
ShyvanaContributor
12.4%
#4
WukongContributor
11.0%
#5
SwainContributor
10.9%
#6
TaricContributor
10.7%
#7
YunaraContributor
10.7%
#8
ShenContributor
9.9%
#9
AhriContributor
9.4%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Kindred contributes 12.5% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Sett (12.5%), Shyvana (12.4%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn

Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn is a All tier composition in TFT Set 16 with a 69.0% win rate and 3.62 average placement. The primary carries are Kindred and Yunara. This comp focuses on the Ionia trait.

Strengths

  • High 69.0% win rate makes this a top-tier composition
  • Excellent 3.62 average placement for reliable top 4
  • Strong 17.2% first place rate for high-rolling games
  • Multiple carry options provide flexibility in itemization

Weaknesses

  • Multiple high-cost carries can be difficult to hit
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1
Economy Strategy

Level efficiently to find your Kindred and Yunara at higher levels.

2
Itemization

Prioritize items for Kindred and Yunara. Check the Top Items section for optimal builds.

3
Positioning

Place Taric and Wukong in the frontline to protect Kindred and Yunara in the backline. Use the positioning board above as a guide.

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S Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Eternal, Ionia, Targon, Bruiser, Juggernaut, Quickstriker, Arcanist, The Boss, Dragonborn. The primary trait is Ionia, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Kindred and Yunara.

What is the best positioning for this composition?

Place your carries like Kindred and Yunara in the backline and your tanks like Taric and Wukong in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 68.97% and an average placement of 3.62, making it a strong contender in the current meta.

What item builds does Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn use?

Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn performs best with these item builds: Sett with Jeweled Gauntlet, Rabadon's Deathcap, Hand Of Justice (100.00% win rate, +31.03% difference from comp average); Wukong with Steadfast Heart, Sunfire Cape, Evenshroud (100.00% win rate, +31.03% difference from comp average); Yunara with Guinsoo's Rageblade, Infinity Edge, Striker's Flail (75.00% win rate, +6.03% difference from comp average).

Is Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn contested in TFT Set 16?

Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Kindred and Yunara without much competition.

What is the win condition for Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn?

The win condition for Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Kindred and Shyvana and Sett. Position your carries Kindred, Yunara safely and itemize them properly for maximum damage output.

Should I reroll or level with Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn?

No, Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn cost to build?

Eternal / Ionia / Targon / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn is a high cost composition requiring approximately 105 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.