Shepherd / Arbiter / Voyager / Vanguard TFT Komposition
This comp averages a 4.90 placement with a 40.0% top 4 rate and a 5.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.
- Leona

- Lissandra

1 CostReroll Lvl: Level 4
- Meepsie

2 CostReroll Lvl: Level 6
- Illaoi

3 CostReroll Lvl: Level 7
- The Mighty Mech

- LeBlanc

4 CostReroll Lvl: Level 10
- Sona

5 CostReroll Lvl: Level 10
Strategy Guide
Dies ist die empfohlene Positionierung für die Champions dieser TFT-Komposition. Die Positionierung basiert auf den Rollen der Einheiten.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~86 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Shepherd / Arbiter / Voyager / Vanguard / Commander reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.
Detailed Analysis
Shepherd / Arbiter / Voyager / Vanguard / Commander is classified as a Fortress composition in TFT Patch 16.8. With a 40.0% win rate and 4.90 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Voyager / Vanguard / Commander. This guide breaks down the optimal play pattern for each stage of the game.
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.
Full Written Guide
Stage 2: Early Game
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
Stage 3: Transition
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
Stage 4: Power Spike
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Stage 5+: Late Game
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Sona contributes 15.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Lissandra (14.8%), Meepsie (14.6%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Shepherd / Arbiter / Voyager / Vanguard / Commander
Strengths
- Strong trait synergies across multiple activated traits
- Balanced composition with clear win conditions
Weaknesses
- Below average 40.0% win rate requires optimal execution
- Higher 4.90 average placement indicates inconsistency
- Relies on 2-star carries without strong 3-star options
Strategic Tips
Wirtschaftsstrategie
Level efficiently to find your LeBlanc at higher levels.
Itemisierung
Prioritize items for LeBlanc. Check the Top Items section for optimal builds.
Positionierung
Place The Mighty Mech and Illaoi in the frontline to protect LeBlanc in the backline. Use the positioning board above as a guide.
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F Shepherd / Arbiter / Voyager / Vanguard / Commander TFT Komp - Häufig gestellte Fragen
Welche Traits verwendet dieses Comp?
Diese Zusammenstellung verwendet folgende Traits: Shepherd, Arbiter, Voyager, Vanguard, Commander. Der Haupt-Trait ist Shepherd, der auf 5 Einheiten aktiv ist.
Was sind die Carries dieses TFT Comps?
The primary carries for this composition are LeBlanc.
Was ist die beste Positionierung für diese Zusammenstellung?
Platziere deine Carries wie LeBlanc in der Backline und deine Tanks wie The Mighty Mech and Illaoi in der Frontline, um Schaden zu absorbieren. Überprüfe das Positionierungsbrett oben für die genaue Platzierung.
Ist diese Zusammenstellung in der aktuellen Meta gut?
Diese Zusammenstellung hat eine Siegrate von 40.00% und eine durchschnittliche Platzierung von 4.90, was sie zu einem starken Kandidaten in der aktuellen Meta macht.
Welche Item-Builds verwendet Shepherd / Arbiter / Voyager / Vanguard / Commander?
Shepherd / Arbiter / Voyager / Vanguard / Commander performt am besten mit diesen Item-Builds: Illaoi mit Adaptive Helm, Adaptive Helm, Bramble Vest (100.00% Siegrate, +60.00% Unterschied zum Comp-Durchschnitt); LeBlanc mit Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail (100.00% Siegrate, +60.00% Unterschied zum Comp-Durchschnitt); Leona mit Adaptive Helm, Sunfire Cape, Titan's Resolve (100.00% Siegrate, +60.00% Unterschied zum Comp-Durchschnitt).
Ist Shepherd / Arbiter / Voyager / Vanguard / Commander in TFT Set 17 umkämpft?
Shepherd / Arbiter / Voyager / Vanguard / Commander ist relativ unumkämpft mit nur einer 0.1% Pickrate, was es zu einer guten Wahl macht, wenn du vermeiden willst, um Einheiten zu kämpfen. Du kannst oft deine Schlüsselchampions wie LeBlanc ohne viel Konkurrenz treffen.
Was ist die Siegbedingung für Shepherd / Arbiter / Voyager / Vanguard / Commander?
The win condition for Shepherd / Arbiter / Voyager / Vanguard / Commander is "Vertikal Shepherd". Diese Zusammenstellung konzentriert sich auf die Maximierung des Shepherd-Traits mit 5 Einheiten und bietet starke Synergieboni. Position your carries LeBlanc safely and itemize them properly for maximum damage output.
Sollte ich mit Shepherd / Arbiter / Voyager / Vanguard / Commander rerolling oder leveln?
No, Shepherd / Arbiter / Voyager / Vanguard / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.
Wie viel Gold kostet es, Shepherd / Arbiter / Voyager / Vanguard / Commander zu bauen?
Shepherd / Arbiter / Voyager / Vanguard / Commander ist eine mittlere kosten Zusammenstellung, die ungefähr 60 Gold Investition zum Vervollständigen benötigt. Balance deine Wirtschaft zwischen Leveln und Rollen. Halte Zinsschwellen ein, während du gesund bei HP bleibst.
Was sind die besten Pivot-Optionen für Shepherd / Arbiter / Voyager / Vanguard / Commander?
Shepherd / Arbiter / Voyager / Vanguard / Commander ist mäßig flexibel mit 3 Umschwenk-Optionen verfügbar. Die besten Pivot-Optionen teilen Schlüsseleinheiten wie Sona and The Mighty Mech. Wenn du umkämpft bist, schaue dir ähnliche Zusammenstellungen an, die diese gleichen Champions mit anderen unterstützenden Einheiten verwenden.
Wann sollte ich von Shepherd / Arbiter / Voyager / Vanguard / Commander wechseln?
You should consider pivoting away from Shepherd / Arbiter / Voyager / Vanguard / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 78.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.









