Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Fiddlesticks, Kindred, Mel due to their popularity across multiple comps. You should be able to hit your key units without much competition.

3.75
Avg Placement
0.00%
First Place Rate
66.67%
Top 4 Rate
0.05%
Pick Rate

Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal builds: Ambessa with Bloodthirster, Sterak's Gage, Hand Of Justice (100.00% WR, +33.33% difference); Fiddlesticks with Bloodthirster, Ionic Spark, Hand Of Justice (100.00% WR, +33.33% difference); Swain with Dragon's Claw, Gargoyle Stoneplate, Sunfire Cape (100.00% WR, +33.33% difference)

Strategy Guide

  • Win Condition: Fast 9 Legendary - level to 9 quickly to find 5-cost units.
  • Economy: High Cost comp (96g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +33.3% win rate - hold components.
  • Carousel Priority: Negatron Cloak and B.F. Sword.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), AD damage augments.
Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Highly Flexible

Briar is a 1-cost unit with an optimal reroll level of 4. Sion is a 2-cost unit with an optimal reroll level of 6. Draven and Darius are 3-cost units with an optimal reroll level of 7. Ambessa and Swain are 4-cost units with an optimal reroll level of 10. Fiddlesticks, Kindred and Mel are 5-cost units with an optimal reroll level of 10.

    • Briar
      Briar
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Sion
      Sion
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Draven
      Draven
    • Darius
      Darius
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Ambessa
      Ambessa
    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Fiddlesticks
      Fiddlesticks
    • Kindred
      Kindred
    • Mel
      Mel
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Briar, Sion, Darius, Draven, Ambessa, Swain, Fiddlesticks, Kindred, Mel at different star levels (1-star, 2-star, 3-star).

Champion
Win Rate: 0.0%
Pick Rate: 8.3%
Win Rate: 72.7%
Pick Rate: 91.7%
-
-
Win Rate: 66.7%
Pick Rate: 100.0%
-
-
Win Rate: 66.7%
Pick Rate: 100.0%
-
Win Rate: 0.0%
Pick Rate: 8.3%
Win Rate: 70.0%
Pick Rate: 83.3%
Win Rate: 100.0%
Pick Rate: 8.3%
-
Win Rate: 66.7%
Pick Rate: 100.0%
-
Win Rate: 100.0%
Pick Rate: 16.7%
Win Rate: 60.0%
Pick Rate: 83.3%
-
Win Rate: 75.0%
Pick Rate: 66.7%
Win Rate: 50.0%
Pick Rate: 33.3%
-
Win Rate: 50.0%
Pick Rate: 50.0%
Win Rate: 83.3%
Pick Rate: 50.0%
-
Win Rate: 63.6%
Pick Rate: 91.7%
Win Rate: 100.0%
Pick Rate: 8.3%
-

Top 5 items by win rate for each champion. Briar's best item is Edge of Night with a 52.5% win rate. Sion's best item is Bramble Vest with a 61.9% win rate. Darius's best item is Thief's Gloves with a 61.3% win rate. Draven's best item is Giant Slayer with a 66.3% win rate. Ambessa's best item is Giant Slayer with a 72.1% win rate. Swain's best item is Ionic Spark with a 69.8% win rate. Fiddlesticks's best item is Hextech Gunblade with a 82.0% win rate. Kindred's best item is Giant Slayer with a 80.6% win rate. Mel 's best item is Nashor's Tooth with a 82.5% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Edge of Night52.5%
Thief's Gloves47.6%
Titan's Resolve45.2%
Sterak's Gage44.3%
Infinity Edge43.5%
Bramble Vest61.9%
Dragon's Claw60.8%
Sunfire Cape58.2%
Spirit Visage58.0%
Steadfast Heart56.8%
Thief's Gloves61.3%
Dragon's Claw61.2%
Bramble Vest59.4%
Warmog's Armor57.7%
Sterak's Gage57.7%
Giant Slayer66.3%
Kraken's Fury64.8%
Deathblade59.9%
Guinsoo's Rageblade58.7%
Last Whisper58.0%
Giant Slayer72.1%
Thief's Gloves72.0%
Quicksilver68.8%
Sterak's Gage67.9%
Hand Of Justice66.5%
Ionic Spark69.8%
Protector's Vow69.7%
Steadfast Heart68.3%
Dragon's Claw67.2%
Bramble Vest67.1%
Hextech Gunblade82.0%
Morellonomicon80.8%
Archangel's Staff79.5%
Thief's Gloves79.3%
Rabadon's Deathcap78.0%
Giant Slayer80.6%
Deathblade79.9%
Last Whisper78.9%
Kraken's Fury77.7%
Red Buff75.3%
Nashor's Tooth82.5%
Morellonomicon82.2%
Blue Buff80.2%
Void Staff78.4%
Archangel's Staff77.1%

If contested, consider pivoting to Harvester / Juggernaut (5 shared units, 2.93 avg place), Harvester / Juggernaut (5 shared units, 3.10 avg place), and Harvester / Juggernaut (9 shared units, 3.18 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~106 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.

Detailed Analysis

Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal is classified as a Late Game Tank composition in TFT Patch 16.2. With a 66.7% win rate and 3.75 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Draven and Darius as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Fiddlesticks, Kindred, Mel ) come online at level 9.

Stage 5+Late Game
Push to level 9
Roll for Fiddlesticks
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Fiddlesticks, Kindred, Mel . Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
96gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Draven and Darius as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Fiddlesticks, Kindred, Mel ) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Fiddlesticks, Kindred, Mel . Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Mel Contributor
12.9%
#2
FiddlesticksContributor
12.5%
#3
KindredContributor
12.4%
#4
SwainContributor
11.1%
#5
AmbessaContributor
11.0%
#6
DravenContributor
10.4%
#7
DariusContributor
10.1%
#8
BriarContributor
9.8%
#9
SionContributor
9.8%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Mel contributes 12.9% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Fiddlesticks (12.5%), Kindred (12.4%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal

Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal is a SILVER tier composition in TFT Set 16 with a 66.7% win rate and 3.75 average placement. The primary carries are Kindred and Draven. This comp focuses on the Noxus trait.

Strengths

  • High 66.7% win rate makes this a top-tier composition
  • Excellent 3.75 average placement for reliable top 4
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Relies on 2-star carries without strong 3-star options
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Level efficiently to find your Kindred and Draven at higher levels.

2
Itemization

Prioritize items for Kindred and Draven. Check the Top Items section for optimal builds.

3
Positioning

Place Swain and Darius in the frontline to protect Kindred and Draven in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Noxus, Juggernaut, Quickstriker, Vanquisher, Harvester, Eternal. The primary trait is Noxus, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Kindred and Draven.

What is the best positioning for this composition?

Place your carries like Kindred and Draven in the backline and your tanks like Swain and Darius in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 66.67% and an average placement of 3.75, making it a strong contender in the current meta.

What item builds does Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal use?

Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal performs best with these item builds: Ambessa with Bloodthirster, Sterak's Gage, Hand Of Justice (100.00% win rate, +33.33% difference from comp average); Fiddlesticks with Bloodthirster, Ionic Spark, Hand Of Justice (100.00% win rate, +33.33% difference from comp average); Swain with Dragon's Claw, Gargoyle Stoneplate, Sunfire Cape (100.00% win rate, +33.33% difference from comp average).

Is Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal contested in TFT Set 16?

Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Kindred and Draven without much competition.

What is the win condition for Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal?

The win condition for Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Fiddlesticks and Kindred and Mel . Position your carries Kindred, Draven safely and itemize them properly for maximum damage output.

Should I reroll or level with Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal?

No, Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal cost to build?

Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal is a high cost composition requiring approximately 96 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal?

Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Fiddlesticks and Kindred. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal?

You should consider pivoting away from Noxus / Juggernaut / Quickstriker / Vanquisher / Harvester / Eternal if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Harvester / Juggernaut with a 80.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.