Zaun / Piltover / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist TFT Comp
Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal builds: Kindred with Infinity Edge, Giant Slayer, Kraken's Fury (100.00% WR, +18.18% difference); Neeko with Thief's Gloves (100.00% WR, +18.18% difference); Singed with Morellonomicon, Spirit Visage, Warmog's Armor (100.00% WR, +18.18% difference)
Strategy Guide
- Win Condition: Fast 9 Legendary - level to 9 quickly to find 5-cost units.
- Economy: High Cost comp (96g investment). Play strongest board, pivot based on items and units hit.
- Items: Best-in-slot items add +18.2% win rate - hold components.
- Carousel Priority: Giant's Belt and Sparring Gloves.
- Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), AD damage augments.
- Vi

- Neeko

- Ekko

2 CostReroll Lvl: Level 6
- Seraphine

- Warwick

- Swain

- Singed

4 CostReroll Lvl: Level 10
- Ziggs

- Kindred

5 CostReroll Lvl: Level 10
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Champion | |||
|---|---|---|---|
| - | Win Rate: 81.8% Pick Rate: 100.0% | - | |
Win Rate: 100.0% Pick Rate: 9.1% | Win Rate: 80.0% Pick Rate: 90.9% | - | |
| - | Win Rate: 81.8% Pick Rate: 100.0% | - | |
Win Rate: 0.0% Pick Rate: 18.2% | Win Rate: 100.0% Pick Rate: 81.8% | - | |
Win Rate: 100.0% Pick Rate: 18.2% | Win Rate: 77.8% Pick Rate: 81.8% | - | |
Win Rate: 100.0% Pick Rate: 36.4% | Win Rate: 71.4% Pick Rate: 63.6% | - | |
Win Rate: 50.0% Pick Rate: 18.2% | Win Rate: 88.9% Pick Rate: 81.8% | - | |
Win Rate: 66.7% Pick Rate: 27.3% | Win Rate: 87.5% Pick Rate: 72.7% | - | |
Win Rate: 50.0% Pick Rate: 18.2% | Win Rate: 88.9% Pick Rate: 81.8% | - |
Top 5 items by win rate for each champion. Ekko's best item is Thief's Gloves with a 59.5% win rate. Neeko's best item is Bramble Vest with a 49.4% win rate. Vi's best item is Thief's Gloves with a 56.5% win rate. Seraphine's best item is Morellonomicon with a 63.1% win rate. Singed's best item is Void Staff with a 60.3% win rate. Swain's best item is Bramble Vest with a 70.8% win rate. Warwick's best item is Edge of Night with a 66.3% win rate. Kindred's best item is Giant Slayer with a 80.3% win rate. Ziggs 's best item is Blue Buff with a 91.6% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Defender / Huntress (6 shared units, 2.97 avg place), Juggernaut / Eternal (7 shared units, 3.14 avg place), and Defender / Juggernaut (6 shared units, 4.12 avg place).
Playstyle Analysis
This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.
This composition prioritizes survival and scaling over early aggression. Deals ~140 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 36.
This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Ziggs is key to converting top 4 finishes into first places.
Detailed Analysis
Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal is classified as a Late Game Tank composition in TFT Patch 16.2. With a 81.8% win rate and 2.36 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal. This guide breaks down the optimal play pattern for each stage of the game.
Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.
Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Seraphine and Warwick as temporary carries.
Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Ziggs , Kindred) come online at level 9.
At level 9, roll for your 5-cost legendaries: Ziggs , Kindred. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.
This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.
Full Written Guide
Stage 2: Early Game
Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.
Stage 3: Transition
Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Seraphine and Warwick as temporary carries.
Stage 4: Power Spike
Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Ziggs , Kindred) come online at level 9.
Stage 5+: Late Game
At level 9, roll for your 5-cost legendaries: Ziggs , Kindred. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.
Player Damage Analysis
This shows which units survive fights long enough to deal damage to the enemy player in Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor: Ziggs contributes 15.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors: Kindred (13.2%), Swain (11.6%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal
Strengths
- High 81.8% win rate makes this a top-tier composition
- Excellent 2.36 average placement for reliable top 4
- Strong 45.5% first place rate for high-rolling games
- Multiple carry options provide flexibility in itemization
Weaknesses
- Multiple high-cost carries can be difficult to hit
- Relies on 2-star carries without strong 3-star options
Strategic Tips
Level efficiently to find your Ziggs and Kindred at higher levels.
Prioritize items for Ziggs and Kindred. Check the Top Items section for optimal builds.
Place Swain and Singed in the frontline to protect Ziggs and Kindred in the backline. Use the positioning board above as a guide.
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Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Piltover, Zaun, Defender, Juggernaut, Disruptor, Quickstriker, Arcanist, Eternal. The primary trait is Zaun, which is active on 5 units.
What are the carries of this TFT Comp?
What is the best positioning for this composition?
Place your carries like Ziggs and Kindred in the backline and your tanks like Swain and Singed in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 81.82% and an average placement of 2.36, making it a strong contender in the current meta.
What item builds does Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal use?
Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal performs best with these item builds: Kindred with Infinity Edge, Giant Slayer, Kraken's Fury (100.00% win rate, +18.18% difference from comp average); Neeko with Thief's Gloves (100.00% win rate, +18.18% difference from comp average); Singed with Morellonomicon, Spirit Visage, Warmog's Armor (100.00% win rate, +18.18% difference from comp average).
Is Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal contested in TFT Set 16?
Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ziggs and Kindred without much competition.
What is the win condition for Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal?
The win condition for Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Ziggs and Kindred. Position your carries Ziggs , Kindred safely and itemize them properly for maximum damage output.
Should I reroll or level with Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal?
No, Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.
How much gold does Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal cost to build?
Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal is a high cost composition requiring approximately 96 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal?
Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Ziggs and Kindred. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal?
You should consider pivoting away from Piltover / Zaun / Defender / Juggernaut / Disruptor / Quickstriker / Arcanist / Eternal if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Defender / Huntress with a 83.3% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.









